there
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+32
-13
@@ -16,9 +16,6 @@
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/// Where any buttons we create should be by default. Accepts screen_loc and location defines
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var/default_button_position = SCRN_OBJ_IN_LIST
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var/use_target_appearance = FALSE
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var/list/target_appearance_matrix //if set, will be used to transform the target button appearance as an arglist.
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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@@ -134,7 +131,7 @@
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ApplyIcon(button, force)
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if(!IsAvailable())
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if(!IsAvailable(TRUE))
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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@@ -225,14 +222,11 @@
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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use_target_appearance = TRUE
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// If you want to override the normal icon being the item
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// then change this to an icon state
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/datum/action/item_action/New(Target)
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..()
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if(button_icon_state)
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use_target_appearance = FALSE
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var/obj/item/I = target
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LAZYINITLIST(I.actions)
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I.actions += src
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@@ -243,17 +237,43 @@
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UNSETEMPTY(I.actions)
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return ..()
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/datum/action/item_action/Trigger()
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if(!..())
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return 0
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/datum/action/item_action/Trigger(trigger_flags)
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. = ..()
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if(!.)
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return FALSE
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if(target)
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var/obj/item/I = target
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I.ui_action_click(owner, src)
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return 1
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return TRUE
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/datum/action/item_action/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force)
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var/obj/item/item_target = target
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if((target && current_button.appearance_cache != item_target.appearance) || force) //replace with /ref comparison if this is not valid.
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var/old_layer = item_target.layer
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var/old_plane = item_target.plane
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item_target.layer = FLOAT_LAYER //AAAH
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item_target.plane = FLOAT_PLANE //^ what that guy said
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current_button.filters = null
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current_button.cut_overlays()
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current_button.add_overlay(item_target)
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item_target.layer = old_layer
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item_target.plane = old_plane
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current_button.appearance_cache = item_target.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_light/Trigger(trigger_flags)
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if(istype(target, /obj/item/pda))
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var/obj/item/pda/P = target
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P.toggle_light(owner)
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return
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..()
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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@@ -403,7 +423,6 @@
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/datum/action/item_action/clock/quickbind
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name = "Quickbind"
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desc = "If you're seeing this, file a bug report."
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use_target_appearance = FALSE
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var/scripture_index = 0 //the index of the scripture we're associated with
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/datum/action/item_action/toggle_helmet_flashlight
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@@ -942,7 +961,7 @@
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target.plane = old_plane
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current_button.appearance_cache = target.appearance
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/proc/get_action_of_type(mob/M, var/action_type)
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/proc/get_action_of_type(mob/M, action_type)
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if(!M.actions || !ispath(action_type, /datum/action))
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return
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for(var/datum/action/A in M.actions)
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