there
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@@ -41,10 +41,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/last_custom_holoform = 0
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//Cooldowns for saving/loading. These are four are all separate due to loading code calling these one after another
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var/saveprefcooldown
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var/loadprefcooldown
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var/savecharcooldown
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var/loadcharcooldown
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COOLDOWN_DECLARE(saveprefcooldown)
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COOLDOWN_DECLARE(loadprefcooldown)
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COOLDOWN_DECLARE(savecharcooldown)
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COOLDOWN_DECLARE(loadcharcooldown)
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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@@ -267,6 +267,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/loadout_errors = 0
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var/pref_queue
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var/char_queue
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/datum/preferences/New(client/C)
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parent = C
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@@ -3212,6 +3215,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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load_character()
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if("changeslot")
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if(char_queue != -1)
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deltimer(char_queue) // Do not dare.
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if(!load_character(text2num(href_list["num"])))
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random_character()
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real_name = random_unique_name(gender)
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@@ -401,7 +401,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your preferences a little too fast. Wait half a second, then try again.</span>")
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return FALSE
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loadprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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COOLDOWN_START(src, loadprefcooldown, PREF_LOAD_COOLDOWN)
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if(!fexists(path))
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return FALSE
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@@ -593,15 +593,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!GLOB.keybindings_by_name[bindname])
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modless_key_bindings -= key
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/datum/preferences/proc/save_preferences(bypass_cooldown = FALSE)
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/datum/preferences/proc/save_preferences(bypass_cooldown = FALSE, silent = FALSE)
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if(!path)
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return 0
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if(!bypass_cooldown)
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if(world.time < saveprefcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to save your preferences a little too fast. Wait half a second, then try again.</span>")
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queue_save_pref(PREF_SAVE_COOLDOWN, silent)
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return 0
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saveprefcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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COOLDOWN_START(src, saveprefcooldown, PREF_SAVE_COOLDOWN)
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if(pref_queue != -1)
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deltimer(pref_queue)
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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@@ -673,7 +675,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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else
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WRITE_FILE(S["unlockable_loadout"], safe_json_encode(list()))
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return 1
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if(parent && !silent)
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to_chat(parent, span_notice("Saved preferences!"))
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return TRUE
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/datum/preferences/proc/queue_save_pref(save_in, silent)
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if(parent && !silent)
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to_chat(parent, span_notice("Saving preferences in [save_in * 0.1] second\s."))
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if(pref_queue != -1)
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deltimer(pref_queue)
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pref_queue = addtimer(CALLBACK(src, PROC_REF(save_preferences), TRUE, silent), save_in)
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/datum/preferences/proc/load_character(slot, bypass_cooldown = FALSE)
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if(!path)
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@@ -683,7 +695,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to load your character a little too fast. Wait half a second, then try again.</span>")
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return "SLOW THE FUCK DOWN" //the reason this isn't null is to make sure that people don't have their character slots overridden by random chars if they accidentally double-click a slot
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loadcharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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COOLDOWN_START(src, loadcharcooldown, PREF_LOAD_COOLDOWN)
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if(!fexists(path))
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return FALSE
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var/savefile/S = new /savefile(path)
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@@ -1083,15 +1095,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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return 1
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/datum/preferences/proc/save_character(bypass_cooldown = FALSE)
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/datum/preferences/proc/save_character(bypass_cooldown = FALSE, silent = FALSE)
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if(!path)
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return 0
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if(!bypass_cooldown)
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if(world.time < savecharcooldown)
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if(istype(parent))
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to_chat(parent, "<span class='warning'>You're attempting to save your character a little too fast. Wait half a second, then try again.</span>")
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queue_save_char(PREF_SAVE_COOLDOWN, silent)
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return 0
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savecharcooldown = world.time + PREF_SAVELOAD_COOLDOWN
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COOLDOWN_START(src, savecharcooldown, PREF_SAVE_COOLDOWN)
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if(char_queue != -1)
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deltimer(char_queue)
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var/savefile/S = new /savefile(path)
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if(!S)
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return 0
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@@ -1278,8 +1292,17 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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cit_character_pref_save(S)
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if(parent && !silent)
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to_chat(parent, span_notice("Saved character slot!"))
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return 1
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/datum/preferences/proc/queue_save_char(save_in, silent)
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if(parent && !silent)
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to_chat(parent, span_notice("Saving character in [save_in * 0.1] second\s."))
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if(char_queue != -1)
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deltimer(char_queue)
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char_queue = addtimer(CALLBACK(src, PROC_REF(save_character), TRUE, silent), save_in)
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#undef SAVEFILE_VERSION_MAX
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#undef SAVEFILE_VERSION_MIN
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