This commit is contained in:
kevinz000
2020-05-30 00:59:29 -07:00
parent f63bc2e2d3
commit 05fe0c7dcc
22 changed files with 76 additions and 67 deletions
-12
View File
@@ -115,18 +115,6 @@
#define GRAB_NECK 2
#define GRAB_KILL 3
/// Attack types for check_block()/run_block(). Flags, combinable.
/// Attack was melee, whether or not armed.
#define ATTACK_TYPE_MELEE (1<<0)
/// Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
#define ATTACK_TYPE_PROJECTILE (1<<1)
/// Attack was unarmed.. this usually means hand to hand combat.
#define ATTACK_TYPE_UNARMED (1<<2)
/// Attack was a thrown atom hitting the victim.
#define ATTACK_TYPE_THROWN (1<<3)
/// Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
#define ATTACK_TYPE_TACKLE (1<<4)
//attack visual effects
#define ATTACK_EFFECT_PUNCH "punch"
#define ATTACK_EFFECT_KICK "kick"