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@@ -102,6 +102,13 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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var/parry_time_spindown = 3
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/// Main parry window in deciseconds. This is between [parry_time_windup] and [parry_time_spindown]
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var/parry_time_active = 5
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// Visual overrides
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/// If set, overrides visual duration of windup
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var/parry_time_windup_visual_override
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/// If set, overrides visual duration of active period
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var/parry_time_active_visual_override
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/// If set, overrides visual duration of spindown
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var/parry_time_spindown_visual_override
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/// Perfect parry window in deciseconds from the start of the main window. 3 with main 5 = perfect on third decisecond of main window.
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var/parry_time_perfect = 2.5
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/// Time on both sides of perfect parry that still counts as part of the perfect window.
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@@ -122,7 +129,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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var/parry_efficiency_considered_successful = 0.1
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/// Efficiency must be at least this to run automatic counterattack
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var/parry_efficiency_to_counterattack = 0.1
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/// Maximum attacks to parry successfully or unsuccessfully during active period, hitting this immediately ends the sequence.
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/// Maximum attacks to parry successfully or unsuccessfully (but not efficiency < 0) during active period, hitting this immediately ends the sequence.
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var/parry_max_attacks = INFINITY
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/// Visual icon state override for parrying
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var/parry_effect_icon_state = "parry_bm_hold"
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