From 95c7252d3f518a9aab85f80c16edc9440a1204d5 Mon Sep 17 00:00:00 2001 From: deathride58 Date: Wed, 29 Apr 2020 00:01:26 -0400 Subject: [PATCH] fixes cheetowalkers by making ashwalkers always spawn with a digitigrade leg type of "digitigrade" --- .../mob/living/carbon/human/species_types/lizardpeople.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 9a6bc2659d..46c37a5b03 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -91,4 +91,9 @@ if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines C.dna.features["tail_lizard"] = "Smooth" C.update_body() + if(C.dna.features["legs"] != "digitigrade") + C.dna.features["legs"] = "digitigrade" + for(var/obj/item/bodypart/leggie in C.bodyparts) + if(leggie.body_zone == BODY_ZONE_L_LEG || leggie.body_zone == BODY_ZONE_R_LEG) + leggie.update_limb(FALSE, C) return ..()