# Conflicts:
#	code/modules/ninja/suit/suit.dm
This commit is contained in:
zerothebigboy
2021-08-19 21:55:22 -04:00
708 changed files with 22153 additions and 13237 deletions
+1 -1
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@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
A.power_equip = power_equip
A.power_environ = power_environ
INVOKE_ASYNC(A, .proc/power_change)
update_icon()
update_appearance()
/area/proc/usage(chan)
switch(chan)
+68 -13
View File
@@ -103,6 +103,9 @@
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
///Used for changing icon states for different base sprites.
var/base_icon_state
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
var/list/targeted_by
@@ -169,7 +172,7 @@
* * [/turf/open/space/proc/Initialize]
*/
/atom/proc/Initialize(mapload, ...)
// SHOULD_NOT_SLEEP(TRUE)
SHOULD_NOT_SLEEP(TRUE)
SHOULD_CALL_PARENT(TRUE)
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
@@ -378,12 +381,26 @@
return FALSE
/atom/proc/assume_air(datum/gas_mixture/giver)
qdel(giver)
return null
/atom/proc/assume_air_moles(datum/gas_mixture/giver, moles)
return null
/atom/proc/assume_air_ratio(datum/gas_mixture/giver, ratio)
return null
/atom/proc/remove_air(amount)
return null
/atom/proc/remove_air_ratio(ratio)
return null
/atom/proc/transfer_air(datum/gas_mixture/taker, amount)
return null
/atom/proc/transfer_air_ratio(datum/gas_mixture/taker, ratio)
return null
/atom/proc/return_air()
if(loc)
return loc.return_air()
@@ -517,37 +534,75 @@
if(!LAZYLEN(.)) // lol ..length
return list("<span class='notice'><i>You examine [src] closer, but find nothing of interest...</i></span>")
/**
* Updates the appearence of the icon
*
* Mostly delegates to update_name, update_desc, and update_icon
*
* Arguments:
* - updates: A set of bitflags dictating what should be updated. Defaults to [ALL]
*/
/atom/proc/update_appearance(updates=ALL)
//SHOULD_NOT_SLEEP(TRUE)
//SHOULD_CALL_PARENT(TRUE)
. = NONE
updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_APPEARANCE, updates)
if(updates & UPDATE_NAME)
. |= update_name(updates)
if(updates & UPDATE_DESC)
. |= update_desc(updates)
if(updates & UPDATE_ICON)
. |= update_icon(updates)
/// Updates the name of the atom
/atom/proc/update_name(updates=ALL)
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_NAME, updates)
/// Updates the description of the atom
/atom/proc/update_desc(updates=ALL)
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_DESC, updates)
/// Updates the icon of the atom
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
. = FALSE
/atom/proc/update_icon(updates=ALL)
SIGNAL_HANDLER
//SHOULD_CALL_PARENT(TRUE)
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
. = NONE
updates &= ~SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON, updates)
if(updates & UPDATE_ICON_STATE)
update_icon_state()
. = TRUE
. |= UPDATE_ICON_STATE
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
if(updates & UPDATE_OVERLAYS)
if(LAZYLEN(managed_vis_overlays))
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
var/list/new_overlays = update_overlays(updates)
if(managed_overlays)
cut_overlay(managed_overlays)
managed_overlays = null
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
. = TRUE
. |= UPDATE_OVERLAYS
SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, signalOut, .)
. |= SEND_SIGNAL(src, COMSIG_ATOM_UPDATED_ICON, updates, .)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
//SHOULD_CALL_PARENT(TRUE)
return SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON_STATE)
/// Updates the overlays of the atom
/atom/proc/update_overlays()
SHOULD_CALL_PARENT(TRUE)
//SHOULD_CALL_PARENT(TRUE)
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
/atom/proc/relaymove(mob/living/user)
if(!istype(user))
return //why are you buckling nonliving mobs to atoms?
+26 -9
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@@ -57,13 +57,20 @@
/// Should we use tooltips, if the thing does not have the code implemented `get_tooltip_data()`, it will default to examine(src)
var/tooltips = FALSE
/// How loudly we yell
var/yell_power = 50
/// last time we yelled
var/last_yell = 0
/atom/movable/Initialize(mapload)
. = ..()
switch(blocks_emissive)
if(EMISSIVE_BLOCK_GENERIC)
update_emissive_block()
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha)
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
add_overlay(list(gen_emissive_blocker))
if(EMISSIVE_BLOCK_UNIQUE)
render_target = ref(src)
em_block = new(src, render_target)
@@ -108,13 +115,23 @@
/atom/movable/proc/update_emissive_block()
if(blocks_emissive != EMISSIVE_BLOCK_GENERIC)
return
if(length(managed_vis_overlays))
for(var/a in managed_vis_overlays)
var/obj/effect/overlay/vis/vs
if(vs.plane == EMISSIVE_BLOCKER_PLANE)
SSvis_overlays.remove_vis_overlay(src, list(vs))
break
SSvis_overlays.add_vis_overlay(src, icon, icon_state, EMISSIVE_BLOCKER_LAYER, EMISSIVE_BLOCKER_PLANE, dir)
else if (blocks_emissive == EMISSIVE_BLOCK_GENERIC)
var/mutable_appearance/gen_emissive_blocker = mutable_appearance(icon, icon_state, plane = EMISSIVE_PLANE, alpha = src.alpha)
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
return gen_emissive_blocker
else if(blocks_emissive == EMISSIVE_BLOCK_UNIQUE)
if(!em_block)
render_target = ref(src)
em_block = new(src, render_target)
return em_block
/atom/movable/update_overlays()
. = ..()
var/emissive_block = update_emissive_block()
if(emissive_block)
. += emissive_block
/atom/movable/proc/can_zFall(turf/source, levels = 1, turf/target, direction)
if(!direction)
+9 -4
View File
@@ -711,10 +711,15 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null)
update_playercounts()
if (storyteller.should_inject_antag())
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
var/list/drafted_rules = storyteller.midround_draft()
if (drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
picking_midround_latejoin_rule(drafted_rules)
do_midround_injection()
/datum/game_mode/dynamic/proc/do_midround_injection()
set waitfor = FALSE
var/list/drafted_rules = storyteller.midround_draft()
if (drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
picking_midround_latejoin_rule(drafted_rules)
/// Updates current_players.
/datum/game_mode/dynamic/proc/update_playercounts()
+8 -4
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@@ -105,14 +105,18 @@
if(tempgang != gang)
tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
else
Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
gang.winner = TRUE
SSticker.news_report = GANG_VICTORY
SSticker.force_ending = TRUE
endgame()
if(!.)
STOP_PROCESSING(SSmachines, src)
/obj/machinery/dominator/proc/endgame()
set waitfor = FALSE
Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
gang.winner = TRUE
SSticker.news_report = GANG_VICTORY
SSticker.force_ending = TRUE
/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
+1 -1
View File
@@ -130,7 +130,7 @@
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
var/target_amount = text2num(name)
var/found_amount = 0
found_amount += T.air_contents.get_moles(/datum/gas/plasma)
found_amount += T.air_contents.get_moles(GAS_PLASMA)
return found_amount>=target_amount
+20 -2
View File
@@ -148,11 +148,15 @@ Class Procs:
START_PROCESSING(SSmachines, src)
else
START_PROCESSING(SSfastprocess, src)
power_change()
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/power_change)
if (occupant_typecache)
occupant_typecache = typecacheof(occupant_typecache)
return INITIALIZE_HINT_LATELOAD
/obj/machinery/LateInitialize()
. = ..()
power_change()
/obj/machinery/Destroy()
GLOB.machines.Remove(src)
@@ -176,6 +180,17 @@ Class Procs:
/obj/machinery/proc/process_atmos()//If you dont use process why are you here
return PROCESS_KILL
///Called when we want to change the value of the stat variable. Holds bitflags.
/obj/machinery/proc/set_machine_stat(new_value)
if(new_value == stat)
return
. = stat
stat = new_value
on_machine_stat_update(stat)
/obj/machinery/proc/on_machine_stat_update(stat)
return
/obj/machinery/emp_act(severity)
. = ..()
if(use_power && !stat && !(. & EMP_PROTECT_SELF))
@@ -383,8 +398,11 @@ Class Procs:
M.icon_state = "box_1"
/obj/machinery/obj_break(damage_flag)
if(!(flags_1 & NODECONSTRUCT_1))
. = ..()
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
stat |= BROKEN
SEND_SIGNAL(src, COMSIG_MACHINERY_BROKEN, damage_flag)
update_appearance()
return TRUE
/obj/machinery/contents_explosion(severity, target)
+1 -1
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@@ -407,7 +407,7 @@
/obj/machinery/camera/get_remote_view_fullscreens(mob/user)
if(view_range == short_range) //unfocused
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
/obj/machinery/camera/update_remote_sight(mob/living/user)
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
+9 -5
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@@ -173,10 +173,7 @@
clonemind.transfer_to(H)
else if(get_clone_mind == CLONEPOD_POLL_MIND)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
H.key = C.key
poll_for_mind(H, clonename)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
@@ -206,6 +203,13 @@
attempting = FALSE
return TRUE
/obj/machinery/clonepod/proc/poll_for_mind(mob/living/carbon/human/H, clonename)
set waitfor = FALSE
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
H.key = C.key
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
@@ -384,7 +388,7 @@
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/list/policies = CONFIG_GET(keyed_list/policy)
var/policy = policies[POLICYCONFIG_ON_CLONE]
if(policy)
to_chat(occupant, policy)
+2 -2
View File
@@ -57,8 +57,8 @@
var/overlay_state = icon_screen
if(stat & BROKEN)
overlay_state = "[icon_state]_broken"
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, layer, plane, dir)
SSvis_overlays.add_vis_overlay(src, icon, overlay_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha=128)
. += mutable_appearance(icon, overlay_state)
. += emissive_appearance(icon, overlay_state)
/obj/machinery/computer/power_change()
..()
@@ -60,7 +60,7 @@
var/total_moles = air_sample.total_moles()
if(total_moles)
for(var/gas_id in air_sample.get_gases())
var/gas_name = GLOB.meta_gas_names[gas_id]
var/gas_name = GLOB.gas_data.names[gas_id]
signal.data["gases"][gas_name] = air_sample.get_moles(gas_id) / total_moles * 100
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
@@ -73,11 +73,11 @@
/obj/machinery/air_sensor/Initialize()
. = ..()
SSair.atmos_machinery += src
SSair.atmos_air_machinery += src
set_frequency(frequency)
/obj/machinery/air_sensor/Destroy()
SSair.atmos_machinery -= src
SSair.atmos_air_machinery -= src
SSradio.remove_object(src, frequency)
return ..()
+4 -4
View File
@@ -16,10 +16,10 @@
// Stuff needed to render the map
var/map_name
var/obj/screen/map_view/cam_screen
var/atom/movable/screen/map_view/cam_screen
/// All the plane masters that need to be applied.
var/list/cam_plane_masters
var/obj/screen/background/cam_background
var/atom/movable/screen/background/cam_background
interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_SET_MACHINE //| INTERACT_MACHINE_REQUIRES_SIGHT
@@ -40,8 +40,8 @@
cam_screen.del_on_map_removal = FALSE
cam_screen.screen_loc = "[map_name]:1,1"
cam_plane_masters = list()
for(var/plane in subtypesof(/obj/screen/plane_master))
var/obj/screen/instance = new plane()
for(var/plane in subtypesof(/atom/movable/screen/plane_master))
var/atom/movable/screen/instance = new plane()
instance.assigned_map = map_name
instance.del_on_map_removal = FALSE
instance.screen_loc = "[map_name]:CENTER"
@@ -275,7 +275,7 @@
if(final)
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
remote_eye.setLoc(get_turf(final))
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/flash/static)
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
else
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
@@ -123,7 +123,7 @@
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.machine_stat & NOPOWER)
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
@@ -135,7 +135,7 @@
var/obj/machinery/mechpad/current_pad = mechpads[selected_id]
data["pad_name"] = current_pad.display_name
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.machine_stat & NOPOWER))
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE
+1
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@@ -34,6 +34,7 @@
* Initiates launching sequence by checking if all components are functional, opening poddoors, firing mass drivers and then closing poddoors
*/
/obj/machinery/computer/pod/proc/alarm()
set waitfor = FALSE
if(stat & (NOPOWER|BROKEN))
return
+1 -1
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@@ -254,7 +254,7 @@
DA.update_name()
qdel(src)
/obj/machinery/door/airlock/plasma/BlockSuperconductivity() //we don't stop the heat~
/obj/machinery/door/airlock/plasma/BlockThermalConductivity() //we don't stop the heat~
return 0
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
+3 -7
View File
@@ -9,6 +9,7 @@
layer = OPEN_DOOR_LAYER
power_channel = ENVIRON
max_integrity = 350
damage_deflection = 10
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70)
CanAtmosPass = ATMOS_PASS_DENSITY
flags_1 = PREVENT_CLICK_UNDER_1|DEFAULT_RICOCHET_1
@@ -38,7 +39,7 @@
var/locked = FALSE //whether the door is bolted or not.
var/assemblytype //the type of door frame to drop during deconstruction
var/datum/effect_system/spark_spread/spark_system
var/damage_deflection = 10
var/real_explosion_block //ignore this, just use explosion_block
var/red_alert_access = FALSE //if TRUE, this door will always open on red alert
var/poddoor = FALSE
@@ -223,11 +224,6 @@
return 1
return ..()
/obj/machinery/door/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < damage_deflection)
return 0
. = ..()
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
if(. && obj_integrity > 0)
@@ -386,7 +382,7 @@
if(!glass && GLOB.cameranet)
GLOB.cameranet.updateVisibility(src, 0)
/obj/machinery/door/BlockSuperconductivity() // All non-glass airlocks block heat, this is intended.
/obj/machinery/door/BlockThermalConductivity() // All non-glass airlocks block heat, this is intended.
if(opacity || heat_proof)
return 1
return 0
+15 -5
View File
@@ -79,23 +79,33 @@
if(is_station_level(z))
. += "fire_[GLOB.security_level]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[GLOB.security_level]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_[GLOB.security_level]")
. += emissive_appearance(icon, "fire_[GLOB.security_level]")
else
. += "fire_[SEC_LEVEL_GREEN]"
SSvis_overlays.add_vis_overlay(src, icon, "fire_[SEC_LEVEL_GREEN]", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
. += emissive_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
var/area/A = src.loc
A = A.loc
if(!detecting || !A.fire)
. += "fire_off"
SSvis_overlays.add_vis_overlay(src, icon, "fire_off", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_off")
. += emissive_appearance(icon, "fire_off")
else if(obj_flags & EMAGGED)
. += "fire_emagged"
SSvis_overlays.add_vis_overlay(src, icon, "fire_emagged", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_emagged")
. += emissive_appearance(icon, "fire_emagged")
else
. += "fire_on"
SSvis_overlays.add_vis_overlay(src, icon, "fire_on", EMISSIVE_LAYER, EMISSIVE_PLANE, dir)
. += mutable_appearance(icon, "fire_on")
. += emissive_appearance(icon, "fire_on")
if(!panel_open && detecting) //It just looks horrible with the panel open
. += "fire_detected"
. += mutable_appearance(icon, "fire_detected")
. += emissive_appearance(icon, "fire_detected") //Pain
/obj/machinery/firealarm/emp_act(severity)
. = ..()
+41 -23
View File
@@ -1,52 +1,70 @@
// the light switch
// can have multiple per area
// can also operate on non-loc area through "otherarea" var
/// The light switch. Can have multiple per area.
/obj/machinery/light_switch
name = "light switch"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
plane = ABOVE_WALL_PLANE
base_icon_state = "light"
desc = "Make dark."
var/on = TRUE
var/area/area = null
var/otherarea = null
/obj/machinery/light_switch/directional/north
dir = SOUTH
pixel_y = 26
/obj/machinery/light_switch/directional/south
dir = NORTH
pixel_y = -26
/obj/machinery/light_switch/directional/east
dir = WEST
pixel_x = 26
/obj/machinery/light_switch/directional/west
dir = EAST
pixel_x = -26
/obj/machinery/light_switch/Initialize()
. = ..()
area = get_area(src)
if(istext(area))
area = text2path(area)
if(ispath(area))
area = GLOB.areas_by_type[area]
if(otherarea)
area = locate(text2path("/area/[otherarea]"))
if(!area)
area = get_area(src)
if(!name)
name = "light switch ([area.name])"
on = area.lightswitch
update_icon()
/obj/machinery/light_switch/update_appearance(updates=ALL)
. = ..()
luminosity = (stat & NOPOWER) ? 0 : 1
/obj/machinery/light_switch/update_icon_state()
if(stat & NOPOWER)
icon_state = "light-p"
else
if(on)
icon_state = "light1"
else
icon_state = "light0"
icon_state = "[base_icon_state]-p"
return ..()
icon_state = "[base_icon_state][area.lightswitch ? 1 : 0]"
return ..()
/obj/machinery/light_switch/update_overlays()
. = ..()
if(!(stat & NOPOWER))
. += emissive_appearance(icon, "[base_icon_state]-glow", alpha = src.alpha)
/obj/machinery/light_switch/examine(mob/user)
. = ..()
. += "It is [on? "on" : "off"]."
. += "It is [area.lightswitch ? "on" : "off"]."
/obj/machinery/light_switch/interact(mob/user)
. = ..()
on = !on
area.lightswitch = on
area.update_icon()
area.lightswitch = !area.lightswitch
area.update_appearance()
for(var/obj/machinery/light_switch/L in area)
L.on = on
L.update_icon()
L.update_appearance()
area.power_change()
@@ -58,7 +76,7 @@
else
stat |= NOPOWER
update_icon()
update_appearance()
/obj/machinery/light_switch/emp_act(severity)
. = ..()
@@ -30,7 +30,7 @@
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/// Base turret icon state
var/base_icon_state = "standard"
base_icon_state = "standard"
/// Scan range of the turret for locating targets
var/scan_range = 7
/// For turrets inside other objects
@@ -459,11 +459,11 @@
else if(iscarbon(A))
var/mob/living/carbon/C = A
//If not emagged, only target carbons that can use items
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || !(C.mobility_flags & MOBILITY_USE)))
//If not on lethal, only target carbons that aren't cuffed nor stamcrit or just plain crit.
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || IS_STAMCRIT(C)))
continue
//If emagged, target all but dead carbons
//If on lethal, target all but dead carbons
if(mode == TURRET_LETHAL && C.stat == DEAD)
continue
@@ -503,6 +503,7 @@
return 1
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
set waitfor = FALSE
if(!anchored)
return
if(raising || raised)
@@ -521,6 +522,7 @@
layer = MOB_LAYER
/obj/machinery/porta_turret/proc/popDown() //pops the turret down
set waitfor = FALSE
if(raising || !raised)
return
if(stat & BROKEN)
+25 -11
View File
@@ -2,6 +2,7 @@
name = "recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
base_icon_state = "recharger"
desc = "A charging dock for energy based weaponry."
use_power = IDLE_POWER_USE
idle_power_usage = 4
@@ -187,16 +188,29 @@
if(B.cell)
B.cell.charge = 0
/obj/machinery/recharger/update_appearance(updates)
. = ..()
if((stat & (NOPOWER|BROKEN)) || panel_open || !anchored)
luminosity = 0
return
luminosity = 1
/obj/machinery/recharger/update_icon_state()
/obj/machinery/recharger/update_overlays()
. = ..()
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
else if(panel_open)
icon_state = "rechargeropen"
else if(charging)
if(using_power)
icon_state = "recharger1"
else
icon_state = "recharger2"
else
icon_state = "recharger0"
return
if(panel_open)
. += mutable_appearance(icon, "[base_icon_state]-open", alpha = src.alpha)
return
if(!charging)
. += mutable_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-empty", alpha = src.alpha)
return
if(using_power)
. += mutable_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-charging", alpha = src.alpha)
return
. += mutable_appearance(icon, "[base_icon_state]-full", alpha = src.alpha)
. += emissive_appearance(icon, "[base_icon_state]-full", alpha = src.alpha)
@@ -28,7 +28,7 @@
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY
var/gas_type = /datum/gas/plasma
var/gas_type = GAS_PLASMA
var/efficiency_multiplier = 1
var/gas_capacity = 0
+2 -2
View File
@@ -66,7 +66,7 @@
if(panel_open)
. += "sheater-open"
/obj/machinery/space_heater/process()
/obj/machinery/space_heater/process_atmos()
if(!on || !is_operational())
if (on) // If it's broken, turn it off too
on = FALSE
@@ -220,7 +220,7 @@
usr.visible_message("<span class='notice'>[usr] switches [on ? "on" : "off"] \the [src].</span>", "<span class='notice'>You switch [on ? "on" : "off"] \the [src].</span>")
update_icon()
if (on)
START_PROCESSING(SSmachines, src)
SSair.atmos_air_machinery += src
. = TRUE
if("mode")
setMode = params["mode"]
+1
View File
@@ -288,6 +288,7 @@
qdel(src)
/obj/item/bombcore/proc/defuse()
set waitfor = FALSE
//Note: Because of how var/defused is used you shouldn't override this UNLESS you intend to set the var to 0 or
// otherwise remove the core/reset the wires before the end of defuse(). It will repeatedly be called otherwise.
-2
View File
@@ -70,7 +70,6 @@
cell.charge = INFINITY
max_integrity = INFINITY
obj_integrity = max_integrity
CHECK_TICK //Just to be on the safe side lag wise
else
if(cell.charge < cell.maxcharge)
for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
@@ -80,7 +79,6 @@
adjust_clockwork_power(-delta)
if(obj_integrity < max_integrity && istype(loc, /turf/open/floor/clockwork))
obj_integrity += min(max_integrity - obj_integrity, max_integrity / 200)
CHECK_TICK
/obj/mecha/combat/neovgre/Initialize()
.=..()
@@ -422,12 +422,12 @@
return
var/datum/gas_mixture/GM = new
if(prob(10))
GM.adjust_moles(/datum/gas/plasma,100)
GM.adjust_moles(GAS_PLASMA,100)
GM.set_temperature(1500+T0C) //should be enough to start a fire
T.visible_message("[src] suddenly disgorges a cloud of heated plasma.")
qdel(src)
else
GM.adjust_moles(/datum/gas/plasma,5)
GM.adjust_moles(GAS_PLASMA,5)
GM.set_temperature(istype(T) ? T.air.return_temperature() : T20C)
T.visible_message("[src] suddenly disgorges a cloud of plasma.")
T.assume_air(GM)
@@ -12,7 +12,7 @@
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
var/ammo_type
/obj/item/mecha_ammo/proc/update_name()
/obj/item/mecha_ammo/update_name()
if(!rounds)
name = "empty ammo box"
desc = "An exosuit ammuniton box that has since been emptied. Please recycle."
+18 -28
View File
@@ -203,11 +203,7 @@
equipment.Cut()
cell = null
internal_tank = null
if(loc)
loc.assume_air(cabin_air)
air_update_turf()
else
qdel(cabin_air)
assume_air(cabin_air)
cabin_air = null
qdel(spark_system)
spark_system = null
@@ -257,8 +253,8 @@
/obj/mecha/proc/add_cabin()
cabin_air = new(200)
cabin_air.set_temperature(T20C)
cabin_air.set_moles(/datum/gas/oxygen,O2STANDARD*cabin_air.return_volume()/(R_IDEAL_GAS_EQUATION*cabin_air.return_temperature()))
cabin_air.set_moles(/datum/gas/nitrogen,N2STANDARD*cabin_air.return_volume()/(R_IDEAL_GAS_EQUATION*cabin_air.return_temperature()))
cabin_air.set_moles(GAS_O2,O2STANDARD*cabin_air.return_volume()/(R_IDEAL_GAS_EQUATION*cabin_air.return_temperature()))
cabin_air.set_moles(GAS_N2,N2STANDARD*cabin_air.return_volume()/(R_IDEAL_GAS_EQUATION*cabin_air.return_temperature()))
return cabin_air
/obj/mecha/proc/add_radio()
@@ -321,13 +317,7 @@
if(internal_damage & MECHA_INT_TANK_BREACH) //remove some air from internal tank
if(internal_tank)
var/datum/gas_mixture/int_tank_air = internal_tank.return_air()
var/datum/gas_mixture/leaked_gas = int_tank_air.remove_ratio(0.1)
if(loc)
loc.assume_air(leaked_gas)
air_update_turf()
else
qdel(leaked_gas)
assume_air_ratio(internal_tank.return_air(), 0.1)
if(internal_damage & MECHA_INT_SHORT_CIRCUIT)
if(get_charge())
@@ -350,8 +340,7 @@
if(pressure_delta > 0) //cabin pressure lower than release pressure
if(tank_air.return_temperature() > 0)
transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = tank_air.remove(transfer_moles)
cabin_air.merge(removed)
tank_air.transfer_to(cabin_air,transfer_moles)
else if(pressure_delta < 0) //cabin pressure higher than release pressure
var/datum/gas_mixture/t_air = return_air()
pressure_delta = cabin_pressure - release_pressure
@@ -359,11 +348,7 @@
pressure_delta = min(cabin_pressure - t_air.return_pressure(), pressure_delta)
if(pressure_delta > 0) //if location pressure is lower than cabin pressure
transfer_moles = pressure_delta*cabin_air.return_volume()/(cabin_air.return_temperature() * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = cabin_air.remove(transfer_moles)
if(t_air)
t_air.merge(removed)
else //just delete the cabin gas, we're in space or some shit
qdel(removed)
cabin_air.transfer_to(t_air, transfer_moles)
if(occupant)
if(cell)
@@ -372,22 +357,22 @@
if(0.75 to INFINITY)
occupant.clear_alert("charge")
if(0.5 to 0.75)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 1)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 1)
if(0.25 to 0.5)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 2)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 2)
if(0.01 to 0.25)
occupant.throw_alert("charge", /obj/screen/alert/lowcell, 3)
occupant.throw_alert("charge", /atom/movable/screen/alert/lowcell, 3)
else
occupant.throw_alert("charge", /obj/screen/alert/emptycell)
occupant.throw_alert("charge", /atom/movable/screen/alert/emptycell)
var/integrity = obj_integrity/max_integrity*100
switch(integrity)
if(30 to 45)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 1)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 1)
if(15 to 35)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 2)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 2)
if(-INFINITY to 15)
occupant.throw_alert("mech damage", /obj/screen/alert/low_mech_integrity, 3)
occupant.throw_alert("mech damage", /atom/movable/screen/alert/low_mech_integrity, 3)
else
occupant.clear_alert("mech damage")
var/atom/checking = occupant.loc
@@ -809,6 +794,11 @@
return cabin_air.remove(amount)
return ..()
/obj/mecha/remove_air_ratio(ratio)
if(use_internal_tank)
return cabin_air.remove_ratio(ratio)
return ..()
/obj/mecha/return_air()
if(use_internal_tank)
return cabin_air
+1 -1
View File
@@ -73,7 +73,7 @@
M.setDir(dir)
buckled_mobs |= M
M.update_mobility()
M.throw_alert("buckled", /obj/screen/alert/restrained/buckled)
M.throw_alert("buckled", /atom/movable/screen/alert/restrained/buckled)
post_buckle_mob(M)
SEND_SIGNAL(src, COMSIG_MOVABLE_BUCKLE, M, force)
+2 -1
View File
@@ -9,6 +9,7 @@
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = ABOVE_NORMAL_TURF_LAYER
var/turf/target
var/acid_level = 0 // Removed from obj, so it goes here now
/obj/effect/acid/Initialize(mapload, acid_pwr, acid_amt)
@@ -42,7 +43,7 @@
for(var/obj/O in target)
if(prob(20) && !(resistance_flags & UNACIDABLE))
if(O.acid_level < acid_level*0.3)
if(O.acid_level() < acid_level*0.3)
var/acid_used = min(acid_level*0.05, 20)
O.acid_act(10, acid_used)
acid_level = max(0, acid_level - acid_used*10)
+1 -1
View File
@@ -296,7 +296,7 @@
var/mob/C = pick(candidates)
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(S)])")
C.transfer_ckey(S, FALSE)
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/list/policies = CONFIG_GET(keyed_list/policy)
var/policy = policies[POLICYCONFIG_ON_PYROCLASTIC_SENTIENT]
if(policy)
to_chat(S,policy)
@@ -53,7 +53,7 @@
bloodiness = 0
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
..()
. = ..()
icon_state += "-old"
add_blood_DNA(list("Non-human DNA" = "A+"))
+83
View File
@@ -19,10 +19,93 @@
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
layer = FLY_LAYER
var/stream = FALSE
var/speed = 1
var/range = 3
var/hits_left = 3
var/range_left = 3
var/firstmove = TRUE
var/list/hit
/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
return
/obj/effect/decal/chempuff/Initialize(mapload, stream_mode, speed, range, hits_left, size)
. = ..()
create_reagents(size, NONE, NO_REAGENTS_VALUE)
stream = stream_mode
src.speed = speed
src.range = src.range_left = range
src.hits_left = hits_left
hit = list()
/obj/effect/decal/chempuff/Destroy()
hit = null
return ..()
/// proc called to handle us hitting something
/obj/effect/decal/chempuff/proc/hit_thing(atom/A, bump_hit)
// if the thing is invisible it usually is abstract/underfloor. also, don't hit ourselves.
if(A == src || A.invisibility)
return
// don't hit anything on the first move unless overridden (see: we're colliding a wall blocking our move out of the first tile)
if(firstmove && !bump_hit)
return
// we're out of hits or we already hit it
if(!hits_left || hit[A])
return
var/living = isliving(A)
// if it's not dense and we're a stream instead of a mist, and we're not out of range
if(!A.density && stream && range_left && !bump_hit)
return
// non living mobs are effectively abstract
if(ismob(A) && !living)
return
hit[A] = TRUE
reagents.reaction(A, VAPOR)
// mobs absorb enough to decrement hits_left, as well as stuff blocking us.
if(ismob(A) || bump_hit)
hits_left--
/obj/effect/decal/chempuff/Crossed(atom/movable/AM, oldloc)
. = ..()
// bump things moving into us as long as we're not on our first move/moving out of origin tile
hit_thing(AM)
/obj/effect/decal/chempuff/Bump(atom/A)
. = ..()
// if we hit something blocking our movement, collide it regardless even if we're still on our origin tile
hit_thing(A, TRUE)
/obj/effect/decal/chempuff/proc/run_puff(atom/target)
var/safety = 255
while(range_left)
if(!safety--)
CRASH("Spray ran out of safety.")
// move towards new turf
step_towards(src, target)
if(firstmove)
// mark first movement so future Cross()es result in collisions
firstmove = FALSE
// decrement range
range_left--
// if we got nullspaced, exit
if(!isturf(loc))
break
// hit everything in it
for(var/atom/T in loc)
hit_thing(T)
// if we got deleted or ran out of hits, stop
if(!hits_left || !isturf(loc))
break
if(!hits_left || !isturf(loc))
// yeah yeah sue me it's copypasted code but I don't want to declare a var.
break
// hit the turf
hit_thing(loc)
sleep(speed)
qdel(src)
/obj/effect/decal/fakelattice
name = "lattice"
desc = "A lightweight support lattice."
@@ -40,8 +40,8 @@
if(hotspot && istype(T) && T.air)
qdel(hotspot)
var/datum/gas_mixture/G = T.air
var/plas_amt = min(30,G.get_moles(/datum/gas/plasma)) //Absorb some plasma
G.adjust_moles(/datum/gas/plasma,-plas_amt)
var/plas_amt = min(30,G.get_moles(GAS_PLASMA)) //Absorb some plasma
G.adjust_moles(GAS_PLASMA,-plas_amt)
absorbed_plasma += plas_amt
if(G.return_temperature() > T20C)
G.set_temperature(max(G.return_temperature()/2,T20C))
@@ -322,7 +322,7 @@
for(var/obj/effect/hotspot/H in O)
qdel(H)
for(var/I in G.get_gases())
if(I == /datum/gas/oxygen || I == /datum/gas/nitrogen)
if(I == GAS_O2 || I == GAS_N2)
continue
G.set_moles(I, 0)
O.air_update_turf()
@@ -341,7 +341,7 @@
return TRUE
. = ..()
/obj/structure/foamedmetal/resin/BlockSuperconductivity()
/obj/structure/foamedmetal/resin/BlockThermalConductivity()
return TRUE
#undef ALUMINUM_FOAM
@@ -170,9 +170,9 @@
T.air_update_turf()
for(var/obj/effect/hotspot/H in T)
qdel(H)
if(G.get_moles(/datum/gas/plasma))
G.adjust_moles(/datum/gas/nitrogen, G.get_moles(/datum/gas/plasma))
G.set_moles(/datum/gas/plasma, 0)
if(G.get_moles(GAS_PLASMA))
G.adjust_moles(GAS_N2, G.get_moles(GAS_PLASMA))
G.set_moles(GAS_PLASMA, 0)
if (weldvents)
for(var/obj/machinery/atmospherics/components/unary/U in T)
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
+8
View File
@@ -73,6 +73,8 @@
myseed.adjust_yield(rand(-3,2))
myseed.adjust_production(rand(-3,3))
myseed.endurance = clamp(myseed.endurance + rand(-3,2), 0, 100) // adjust_endurance has a min value of 10, need to edit directly
// Scale health to endurance
max_integrity = obj_integrity = 10 + myseed.endurance / 2
delay_spread = delay_spread - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
if(ispath(G)) // Seeds were ported to initialize so their genes are still typepaths here, luckily their initializer is smart enough to handle us doing this
@@ -193,8 +195,14 @@
/obj/structure/glowshroom/proc/Decay(spread, amount)
if (spread) // Decay due to spread
myseed.endurance -= amount
max_integrity = min(max_integrity, 10 + myseed.endurance / 2)
if(obj_integrity > max_integrity)
obj_integrity = max_integrity
else // Timed decay
myseed.endurance -= 1
max_integrity = min(max_integrity, 10 + myseed.endurance / 2)
if(obj_integrity > max_integrity)
obj_integrity = max_integrity
if (myseed.endurance > 0)
addtimer(CALLBACK(src, .proc/Decay), delay_decay, FALSE) // Recall decay timer
return
@@ -1,6 +1,6 @@
#define CELSIUS_TO_KELVIN(T_K) ((T_K) + T0C)
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma]) / (((PRESSURE_P) * GLOB.meta_gas_specific_heats[/datum/gas/plasma] + (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.meta_gas_specific_heats[/datum/gas/oxygen] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_SCALE(PRESSURE_P,PRESSURE_O,TEMP_O) (((PRESSURE_P) * GLOB.gas_data.specific_heats[GAS_PLASMA]) / (((PRESSURE_P) * GLOB.gas_data.specific_heats[GAS_PLASMA] + (PRESSURE_O) * GLOB.gas_data.specific_heats[GAS_O2]) / PLASMA_UPPER_TEMPERATURE - (PRESSURE_O) * GLOB.gas_data.specific_heats[GAS_O2] / CELSIUS_TO_KELVIN(TEMP_O)))
#define OPTIMAL_TEMP_K_PLA_BURN_RATIO(PRESSURE_P,PRESSURE_O,TEMP_O) (CELSIUS_TO_KELVIN(TEMP_O) * PLASMA_OXYGEN_FULLBURN * (PRESSURE_P) / (PRESSURE_O))
/obj/effect/spawner/newbomb
@@ -19,10 +19,10 @@
var/obj/item/tank/internals/plasma/PT = new(V)
var/obj/item/tank/internals/oxygen/OT = new(V)
PT.air_contents.set_moles(/datum/gas/plasma, pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p)))
PT.air_contents.set_moles(GAS_PLASMA, pressure_p*PT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_p)))
PT.air_contents.set_temperature(CELSIUS_TO_KELVIN(temp_p))
OT.air_contents.set_moles(/datum/gas/oxygen, pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o)))
OT.air_contents.set_moles(GAS_O2, pressure_o*OT.volume/(R_IDEAL_GAS_EQUATION*CELSIUS_TO_KELVIN(temp_o)))
OT.air_contents.set_temperature(CELSIUS_TO_KELVIN(temp_o))
V.tank_one = PT
@@ -17,7 +17,7 @@
line = null
if(qdel_in)
QDEL_IN(PB, qdel_in)
d
/obj/effect/projectile/tracer
name = "beam"
icon = 'icons/obj/projectiles_tracer.dmi'
+21 -14
View File
@@ -352,15 +352,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
C.update_damage_overlays()
return
if(acid_level > 20 && ismob(loc))// so we can still remove the clothes on us that have acid.
var/mob/living/carbon/C = user
if(istype(C))
if(!C.gloves || (!(C.gloves.resistance_flags & (UNACIDABLE|ACID_PROOF))))
to_chat(user, "<span class='warning'>The acid on [src] burns your hand!</span>")
var/obj/item/bodypart/affecting = C.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
if(affecting && affecting.receive_damage( 0, 5 )) // 5 burn damage
C.update_damage_overlays()
if(!(interaction_flags_item & INTERACT_ITEM_ATTACK_HAND_PICKUP)) //See if we're supposed to auto pickup.
return
@@ -461,6 +452,21 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(src, COMSIG_ITEM_PICKUP, user)
item_flags |= IN_INVENTORY
if(item_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY) && user.client && !(type in user.client.block_parry_hinted))
var/list/dat = list("<span class='boldnotice'>You have picked up an item that can be used to block and/or parry:</span>")
// cit change - parry/block feedback
var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
if(item_flags & ITEM_CAN_BLOCK)
dat += "[src] can be used to block damage using directional block. Press your active block keybind to use it."
if(data.block_automatic_enabled)
dat += "[src] is also capable of automatically blocking damage, if you are facing the right direction (usually towards your attacker)!"
if(item_flags & ITEM_CAN_PARRY)
dat += "[src] can be used to parry damage using active parry. Pressed your active parry keybind to initiate a timed parry sequence."
if(data.parry_automatic_enabled)
dat += "[src] is also capable of automatically parrying an incoming attack, if your mouse is over your attacker at the time if you being hit in a direct, melee attack."
dat += "Examine [src] to get a full readout of its block/parry stats."
to_chat(user, dat.Join("<br>"))
user.client.block_parry_hinted |= type
// called when "found" in pockets and storage items. Returns 1 if the search should end.
/obj/item/proc/on_found(mob/finder)
@@ -504,12 +510,13 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
*/
/obj/item/proc/equipped(mob/user, slot, initial = FALSE)
SHOULD_CALL_PARENT(TRUE)
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
var/signal_flags = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
current_equipped_slot = slot
for(var/X in actions)
var/datum/action/A = X
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
A.Grant(user)
if(!(signal_flags & COMPONENT_NO_GRANT_ACTIONS))
for(var/X in actions)
var/datum/action/A = X
if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
A.Grant(user)
item_flags |= IN_INVENTORY
// if(!initial)
// if(equip_sound && (slot_flags & slot))
+9 -3
View File
@@ -242,12 +242,18 @@
return BULLET_ACT_HIT
/obj/effect/chrono_field/assume_air()
return 0
return null
/obj/effect/chrono_field/assume_air_moles()
return null
/obj/effect/chrono_field/assume_air_ratio()
return null
/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
var/datum/gas_mixture/GM = new
GM.set_moles(/datum/gas/oxygen, MOLES_O2STANDARD)
GM.set_moles(/datum/gas/nitrogen, MOLES_N2STANDARD)
GM.set_moles(GAS_O2, MOLES_O2STANDARD)
GM.set_moles(GAS_N2, MOLES_N2STANDARD)
GM.set_temperature(T20C)
return GM
+4
View File
@@ -387,6 +387,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
throwforce = 0
grind_results = list(/datum/reagent/carbon = 2)
/obj/item/cigbutt/Initialize()
. = ..()
AddElement(/datum/element/trash)
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
+4 -4
View File
@@ -99,8 +99,8 @@
. = ..()
if(!. && ismob(loc) && loc == usr)
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
@@ -283,7 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
@@ -620,7 +620,7 @@
if(req_defib)
if(defib.healdisk)
H.heal_overall_damage(25, 25)
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/list/policies = CONFIG_GET(keyed_list/policy)
var/timelimit = CONFIG_GET(number/defib_cmd_time_limit) * 10 //the config is in seconds, not deciseconds
var/late = timelimit && (tplus > timelimit)
var/policy = late? policies[POLICYCONFIG_ON_DEFIB_LATE] : policies[POLICYCONFIG_ON_DEFIB_INTACT]
+1 -1
View File
@@ -447,7 +447,7 @@ GLOBAL_LIST_EMPTY(PDAs)
for(var/id in environment.get_gases())
var/gas_level = environment.get_moles(id)/total_moles
if(gas_level > 0)
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%<br>"
dat += "[GLOB.gas_data.names[id]]: [round(gas_level*100, 0.01)]%<br>"
dat += "Temperature: [round(environment.return_temperature()-T0C)]&deg;C<br>"
dat += "<br>"
+2 -2
View File
@@ -184,7 +184,7 @@
/obj/item/multitool/ai_detect/proc/show_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 150
var/datum/atom_hud/H = GLOB.huds[hud_type]
if(!H.hudusers[user])
@@ -194,7 +194,7 @@
/obj/item/multitool/ai_detect/proc/remove_hud(mob/user)
if(user && hud_type)
var/obj/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
var/atom/movable/screen/plane_master/camera_static/PM = user.hud_used.plane_masters["[CAMERA_STATIC_PLANE]"]
PM.alpha = 255
var/datum/atom_hud/H = GLOB.huds[hud_type]
H.remove_hud_from(user)
+1 -1
View File
@@ -122,7 +122,7 @@
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
src.pai = personality
src.add_overlay("pai-null")
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/list/policies = CONFIG_GET(keyed_list/policy)
var/policy = policies[POLICYCONFIG_PAI]
if(policy)
to_chat(personality, policy)
@@ -130,8 +130,8 @@
. = ..()
if(ismob(loc))
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/storage/portable_chem_mixer/ui_interact(mob/user, datum/tgui/ui)
+24 -21
View File
@@ -426,18 +426,21 @@ GENETICS SCANNER
if(ishuman(C))
if(H.is_bleeding())
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/integrated_blood_percent = round((C.integrating_blood / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
var/blood_type = C.dna.blood_type
if(!(blood_typepath in GLOB.blood_reagent_types))
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath]
if(R)
blood_type = R.name
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio))
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio))
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""].</span> <span class='info'>type: [blood_type]</span>\n"
else
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
@@ -708,7 +711,7 @@ GENETICS SCANNER
for(var/id in air_contents.get_gases())
if(air_contents.get_moles(id) >= 0.005)
var/gas_concentration = air_contents.get_moles(id)/total_moles
to_chat(user, "<span class='notice'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)</span>")
to_chat(user, "<span class='notice'>[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)</span>")
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)</span>")
else
@@ -721,7 +724,7 @@ GENETICS SCANNER
var/instability = round(cached_scan_results["fusion"], 0.01)
var/tier = instability2text(instability)
to_chat(user, "<span class='boldnotice'>Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.</span>")
to_chat(user, "<span class='notice'>Instability of the last fusion reaction: [instability]\n This indicates it was [tier].</span>")
to_chat(user, "<span class='notice'>Instability of the last fusion reaction: [instability]\n This indicates it was [tier]</span>")
return
/obj/item/analyzer/proc/scan_turf(mob/user, turf/location)
@@ -739,36 +742,36 @@ GENETICS SCANNER
to_chat(user, "<span class='alert'>Pressure: [round(pressure, 0.01)] kPa</span>")
if(total_moles)
var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
var/o2_concentration = environment.get_moles(GAS_O2)/total_moles
var/n2_concentration = environment.get_moles(GAS_N2)/total_moles
var/co2_concentration = environment.get_moles(GAS_CO2)/total_moles
var/plasma_concentration = environment.get_moles(GAS_PLASMA)/total_moles
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)</span>")
for(var/id in environment.get_gases())
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = environment.get_moles(id)/total_moles
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
to_chat(user, "<span class='alert'>[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C, 0.01)] &deg;C ([round(environment.return_temperature(), 0.01)] K)</span>")
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
@@ -78,22 +78,29 @@ effective or pretty fucking useless.
var/ui_x = 320
var/ui_y = 335
/obj/item/healthanalyzer/rad_laser/Initialize()
. = ..()
AddComponent(/datum/component/identification/syndicate, ID_COMPONENT_DEL_ON_IDENTIFY, ID_COMPONENT_EFFECT_NO_ACTIONS, ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR)
/obj/item/healthanalyzer/rad_laser/attack(mob/living/M, mob/living/user)
if(!stealth || !irradiate)
..()
return ..()
var/knowledge = SEND_SIGNAL(src, COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK, user) == ID_COMPONENT_KNOWLEDGE_FULL
if(!irradiate)
return
if(!used)
log_combat(user, M, "irradiated", src)
log_combat(user, M, "[knowledge? "" : "unknowingly "]irradiated", src)
var/cooldown = get_cooldown()
used = TRUE
icon_state = "health1"
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
if(knowledge)
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M, intensity), (wavelength+(intensity*4))*5)
else
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
if(knowledge)
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M, passed_intensity)
if(QDELETED(M) || !ishuman(M) || HAS_TRAIT(M, TRAIT_RADIMMUNE))
@@ -109,7 +116,9 @@ effective or pretty fucking useless.
interact(user)
/obj/item/healthanalyzer/rad_laser/interact(mob/user)
ui_interact(user)
var/knowledge = SEND_SIGNAL(src, COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK, user) == ID_COMPONENT_KNOWLEDGE_FULL
if(knowledge)
ui_interact(user)
/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
return GLOB.hands_state
@@ -172,20 +172,15 @@
if(!target_self)
target.set_volume(target.return_volume() + tank_two.volume)
target.set_volume(target.return_volume() + tank_one.air_contents.return_volume())
var/datum/gas_mixture/temp
temp = tank_one.air_contents.remove_ratio(1)
target.merge(temp)
tank_one.air_contents.transfer_ratio_to(target, 1)
if(!target_self)
temp = tank_two.air_contents.remove_ratio(1)
target.merge(temp)
tank_two.air_contents.transfer_ratio_to(target, 1)
/obj/item/transfer_valve/proc/split_gases()
if (!valve_open || !tank_one || !tank_two)
return
var/ratio1 = tank_one.air_contents.return_volume()/tank_two.air_contents.return_volume()
var/datum/gas_mixture/temp
temp = tank_two.air_contents.remove_ratio(ratio1)
tank_one.air_contents.merge(temp)
tank_two.air_contents.transfer_ratio_to(tank_one.air_contents, ratio1)
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
/*
+4 -8
View File
@@ -41,7 +41,7 @@
/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword
can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST
block_damage_absorption = 2
block_damage_absorption = 5
block_damage_multiplier = 0.15
block_damage_multiplier_override = list(
ATTACK_TYPE_MELEE = 0.25
@@ -59,7 +59,7 @@
)
parry_time_windup = 0
parry_time_active = 8
parry_time_active = 12
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
@@ -69,12 +69,10 @@
parry_time_perfect = 2 // first ds isn't perfect
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 10
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 25 // VERY generous
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = CLICK_CD_MELEE
/obj/item/dualsaber/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
/obj/item/dualsaber/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
@@ -83,7 +81,7 @@
/obj/item/dualsaber/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
. = ..()
if(parry_efficiency >= 90) // perfect parry
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
. |= BLOCK_SHOULD_REDIRECT
/obj/item/dualsaber/Initialize()
@@ -369,14 +367,12 @@
parry_time_perfect = 1
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 7.5
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 80
parry_efficiency_perfect = 120
parry_efficiency_perfect_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 30,
)
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = 2 SECONDS
/obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize()
. = ..()
+5 -7
View File
@@ -45,15 +45,15 @@
// no attacking while blocking
block_lock_attacking = TRUE
parry_time_windup = 1
parry_time_active = 5
parry_time_windup = 0
parry_time_active = 7
parry_time_spindown = 0
parry_time_spindown_visual_override = 1
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING // no attacking while parrying
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // no attacking while parrying
parry_time_perfect = 0
parry_time_perfect_leeway = 0.5
parry_efficiency_perfect = 100
parry_imperfect_falloff_percent = 1
parry_efficiency_perfect = 85
parry_imperfect_falloff_percent = 10
parry_imperfect_falloff_percent_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 45 // really crappy vs projectiles
)
@@ -61,9 +61,7 @@
TEXT_ATTACK_TYPE_PROJECTILE = 1 // extremely harsh window for projectiles
)
// not extremely punishing to fail, but no spamming the parry.
parry_cooldown = 2.5 SECONDS
parry_failed_stagger_duration = 1.5 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/obj/item/electrostaff/Initialize(mapload)
. = ..()
+1 -3
View File
@@ -210,13 +210,11 @@
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
air_transfer.set_moles(/datum/gas/plasma, air_transfer.get_moles(/datum/gas/plasma) * 5)
air_transfer.set_moles(GAS_PLASMA, air_transfer.get_moles(GAS_PLASMA) * 5)
target.assume_air(air_transfer)
//Burn it based on transfered gas
target.hotspot_expose((ptank.air_contents.return_temperature()*2) + 380,500)
//location.hotspot_expose(1000,500,1)
SSair.add_to_active(target, 0)
/obj/item/flamethrower/Initialize(mapload)
. = ..()
+1 -1
View File
@@ -14,7 +14,7 @@ GLOBAL_LIST_INIT(gift_item_blacklist, typecacheof(list(
/obj/mafia_game_board,
/obj/docking_port,
/obj/shapeshift_holder,
/obj/screen
/atom/movable/screen
)))
GLOBAL_LIST_EMPTY(possible_gifts)
+6 -3
View File
@@ -1,6 +1,8 @@
/obj/item/restraints
breakouttime = 600
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
/// allow movement at all during breakout
var/allow_breakout_movement = FALSE
/obj/item/restraints/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -243,6 +245,7 @@
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
slowdown = 7
allow_breakout_movement = TRUE
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/restraints/legcuffs/proc/on_removed()
@@ -312,7 +315,7 @@
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 25
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
@@ -328,7 +331,7 @@
. = ..()
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
breakouttime = 40 // Cyborgs shouldn't have a strong restraint
/obj/item/restraints/legcuffs/bola
name = "bola"
@@ -379,7 +382,7 @@
icon_state = "ebola"
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 25
breakouttime = 50
/obj/item/restraints/legcuffs/bola/energy/on_removed()
do_sparks(1, TRUE, src)
+1 -1
View File
@@ -337,7 +337,7 @@
page_link = "Guide_to_chemistry"
/obj/item/book/manual/wiki/chemistry/Initialize()
..()
. = ..()
new /obj/item/book/manual/wiki/cit/chemistry(loc)
new /obj/item/book/manual/wiki/cit/chem_recipies(loc)
+6 -3
View File
@@ -121,11 +121,14 @@
parry_time_perfect = 2.5 // first ds isn't perfect
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 5
parry_efficiency_to_counterattack = 100
parry_efficiency_to_counterattack = INFINITY
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
parry_automatic_enabled = TRUE
autoparry_single_efficiency = 65
autoparry_cooldown_absolute = 3 SECONDS
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
. = ..()
@@ -149,8 +152,8 @@
/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
. = ..()
if(parry_efficiency >= 80) // perfect parry
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
if(parry_efficiency >= 100) // perfect parry
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
. |= BLOCK_SHOULD_REDIRECT
/obj/item/melee/transforming/energy/sword/cyborg
+37 -18
View File
@@ -72,15 +72,17 @@
block_parry_data = /datum/block_parry_data/captain_saber
/datum/block_parry_data/captain_saber
parry_time_windup = 0.5
parry_time_active = 4
parry_time_spindown = 1
parry_time_windup = 0
parry_time_active = 10
parry_time_spindown = 0
parry_time_perfect = 0.75
parry_time_perfect_leeway = 0.75
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 30
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 3 SECONDS
parry_failed_clickcd_duration = 2 SECONDS
parry_failed_clickcd_duration = 0
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK
parry_automatic_enabled = TRUE
/obj/item/melee/sabre/Initialize()
. = ..()
@@ -176,30 +178,28 @@
// Fast, efficient parry.
/datum/block_parry_data/traitor_rapier
parry_time_windup = 0.5
parry_time_active = 5
parry_time_windup = 0
parry_time_active = 10
parry_time_spindown = 0
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 2
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
parry_time_perfect = 0
parry_time_perfect_leeway = 3
parry_time_perfect = 2
parry_time_perfect_leeway = 2
parry_time_perfect_leeway_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 1
)
parry_imperfect_falloff_percent_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
)
parry_imperfect_falloff_percent = 30
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 1
parry_efficiency_perfect = 100
parry_data = list(
PARRY_DISARM_ATTACKER = TRUE,
PARRY_KNOCKDOWN_ATTACKER = 10
PARRY_KNOCKDOWN_ATTACKER = 10,
PARRY_DISARM_ATTACKER = TRUE
)
parry_efficiency_perfect = 100
parry_stamina_cost = 5
parry_failed_stagger_duration = 2 SECONDS
parry_failed_clickcd_duration = CLICK_CD_RANGE
parry_automatic_enabled = TRUE
parry_cooldown = 0
/obj/item/melee/rapier/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text)
@@ -259,6 +259,8 @@
var/stam_dmg = 30
var/cooldown_check = 0 // Used internally, you don't want to modify
var/cooldown = 13 // Default wait time until can stun again.
/// block mitigation needed to prevent knockdown/disarms
var/block_percent_to_counter = 50
var/stun_time_silicon = 60 // How long it stuns silicons for - 6 seconds.
var/affect_silicon = FALSE // Does it stun silicons.
var/on_sound // "On" sound, played when switching between able to stun or not.
@@ -356,7 +358,8 @@
if(cooldown_check < world.time)
if(!UseStaminaBufferStandard(user, STAM_COST_BATON_MOB_MULT, warn = TRUE))
return DISCARD_LAST_ACTION
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
var/list/block_return = list()
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, block_return) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
@@ -367,7 +370,8 @@
if(stun_animation)
user.do_attack_animation(target)
playsound(get_turf(src), on_stun_sound, 75, 1, -1)
target.DefaultCombatKnockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
var/countered = block_return[BLOCK_RETURN_MITIGATION_PERCENT] > block_percent_to_counter
target.DefaultCombatKnockdown(softstun_ds, TRUE, FALSE, countered? 0 : hardstun_ds, stam_dmg, !countered)
additional_effects_carbon(target, user)
log_combat(user, target, "stunned", src)
add_fingerprint(user)
@@ -453,6 +457,18 @@
playsound(src.loc, on_sound, 50, 1)
add_fingerprint(user)
/obj/item/melee/classic_baton/telescopic/newspaper
name = "The Daily Whiplash"
desc = "A newspaper wrapped around a telescopic baton in such a way that it looks like you're beating people with a rolled up newspaper."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "newspaper"
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
on_sound = 'sound/weapons/batonextend.ogg'
on_icon_state = "newspaper2"
off_icon_state = "newspaper"
on_item_state = "newspaper"
/obj/item/melee/classic_baton/telescopic/contractor_baton
name = "contractor baton"
desc = "A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets."
@@ -695,11 +711,14 @@
playsound(src, 'sound/weapons/batonextend.ogg', 50, 1)
/obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target)
if(!held_sausage || held_sausage.roasted)
return // no
to_chat(user, "You finish roasting [held_sausage]")
playsound(src,'sound/items/welder2.ogg',50,1)
held_sausage.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
held_sausage.roasted = TRUE
update_icon()
/obj/item/melee/cleric_mace
+1 -1
View File
@@ -307,7 +307,7 @@
if(isanimal(occupant))
var/mob/living/simple_animal/animal = occupant
occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized
occupant_gas_supply[GAS_O2] = 0.0064 //make sure it has some gas in so it isn't depressurized
occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location
if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
+120 -46
View File
@@ -446,7 +446,7 @@
mood_message = null
cheer_up()
/obj/item/toy/plush/proc/update_desc()
/obj/item/toy/plush/update_desc()
desc = normal_desc
if(mood_message)
desc += mood_message
@@ -466,7 +466,7 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
can_random_spawn = FALSE
/obj/item/toy/plush/random/Initialize()
SHOULD_CALL_PARENT(FALSE)
..()
var/newtype
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
@@ -612,6 +612,12 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
icon_state = "kobold"
item_state = "kobold"
/obj/item/toy/plush/lizardplushie/kobold
name = "spacelizard plushie"
desc = "An adorable stuffed toy that resembles a lizard in a suit."
icon_state = "plushie_spacelizard"
item_state = "plushie_spacelizard"
/obj/item/toy/plush/nukeplushie
name = "operative plushie"
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
@@ -643,17 +649,17 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
/obj/item/toy/plush/beeplushie
name = "bee plushie"
desc = "A cute toy that resembles an even cuter bee."
icon_state = "plushie_h"
item_state = "plushie_h"
icon_state = "plushie_bee"
item_state = "plushie_bee"
attack_verb = list("stung")
gender = FEMALE
squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1)
/obj/item/toy/plush/mothplushie
name = "insect plushie"
name = "moth plushie"
desc = "An adorable stuffed toy that resembles some kind of insect."
icon_state = "bumble"
item_state = "bumble"
icon_state = "moff"
item_state = "moff"
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
can_random_spawn = FALSE
@@ -665,6 +671,20 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
attack_verb = list("lit", "flickered", "flashed")
squeak_override = list('sound/weapons/magout.ogg' = 1)
/obj/item/toy/plush/drake
name = "drake plushie"
desc = "A large beast from lavaland turned into a marketable plushie!"
icon_state = "drake"
item_state = "drake"
attack_verb = list("bit", "devoured", "burned")
/obj/item/toy/plush/deer
name = "deer plushie"
desc = "Oh deer, a plushie!"
icon_state = "deer"
item_state = "deer"
attack_verb = list("bleated", "rammed", "kicked")
/obj/item/toy/plush/box
name = "cardboard plushie"
desc = "A toy box plushie, it holds cotten. Only a baddie would place a bomb through the postal system..."
@@ -694,7 +714,7 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
attack_verb = list("scanned", "beeped", "stared")
/obj/item/toy/plush/borgplushie
name = "robot plushie"
name = "K9 plushie"
desc = "An adorable stuffed toy of a robot."
icon_state = "securityk9"
item_state = "securityk9"
@@ -702,25 +722,28 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
squeak_override = list('sound/machines/beep.ogg' = 1)
/obj/item/toy/plush/borgplushie/medihound
name = "medihound plushie"
icon_state = "medihound"
item_state = "medihound"
/obj/item/toy/plush/borgplushie/scrubpuppy
name = "scrubpuppy plushie"
icon_state = "scrubpuppy"
item_state = "scrubpuppy"
/obj/item/toy/plush/borgplushie/pupdozer
name = "pupdozer plushie"
icon_state = "pupdozer"
item_state = "pupdozer"
/obj/item/toy/plush/aiplush
name = "AI plushie"
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
icon_state = "exo"
item_state = "exo"
icon_state = "malfai"
item_state = "malfai"
attack_verb = list("hacked", "detonated", "overloaded")
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
/obj/item/toy/plush/mammal/fox
icon_state = "fox"
item_state = "fox"
/obj/item/toy/plush/snakeplushie
name = "snake plushie"
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
@@ -732,6 +755,72 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
/obj/item/toy/plush/mammal
name = "mammal plushie"
desc = "An adorable stuffed toy resembling some sort of crew member."
icon_state = "ych"
item_state = "ych"
can_random_spawn = FALSE
/obj/item/toy/plush/mammal/fox
name = "fox plushie"
desc = "An adorable stuffed toy resembling a fox."
icon_state = "fox"
item_state = "fox"
attack_verb = list("yipped", "geckered", "yapped")
/obj/item/toy/plush/mammal/dog
name = "dog plushie"
icon_state = "corgi"
item_state = "corgi"
desc = "An adorable stuffed toy that resembles a dog."
attack_verb = list("barked", "boofed", "borked")
squeak_override = list(
'modular_citadel/sound/voice/bark1.ogg' = 1,
'modular_citadel/sound/voice/bark2.ogg' = 1
)
/obj/item/toy/plush/mammal/dog/fcorgi
name = "corgi plushie"
icon_state = "girlycorgi"
item_state = "girlycorgi"
desc = "An adorable stuffed toy that resembles a dog. This one dons a pink ribbon."
/obj/item/toy/plush/mammal/dog/borgi
name = "borgi plushie"
icon_state = "borgi"
item_state = "borgi"
desc = "An adorable stuffed toy that resembles a robot dog."
/obj/item/toy/plush/xeno
name = "xenohybrid plushie"
desc = "An adorable stuffed toy that resembles a xenomorphic crewmember."
icon_state = "xeno"
item_state = "xeno"
squeak_override = list('sound/voice/hiss2.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
icon_state = "bird"
item_state = "bird"
attack_verb = list("peeped", "beeped", "poofed")
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/sergal
name = "sergal plushie"
desc = "An adorable stuffed plushie that resembles a sagaru."
icon_state = "sergal"
item_state = "sergal"
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
icon_state = "cat"
item_state = "cat"
attack_verb = list("headbutt", "scritched", "bit")
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/catgirl/fermis
@@ -742,40 +831,25 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
attack_verb = list("cuddled", "petpatted", "wigglepurred")
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
/obj/item/toy/plush/xeno
name = "xenohybrid plushie"
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
squeak_override = list('sound/voice/hiss2.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/teddybear
name = "teddy"
desc = "It's a teddy bear!"
icon_state = "teddy"
item_state = "teddy"
/obj/item/toy/plush/bird
name = "bird plushie"
desc = "An adorable stuffed plushie that resembles an avian."
attack_verb = list("peeped", "beeped", "poofed")
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/sergal
name = "sergal plushie"
desc = "An adorable stuffed plushie that resembles a sagaru."
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/mammal/dog
desc = "An adorable stuffed toy that resembles a canine."
attack_verb = list("barked", "boofed", "borked")
squeak_override = list(
'modular_citadel/sound/voice/bark1.ogg' = 1,
'modular_citadel/sound/voice/bark2.ogg' = 1
)
/obj/item/toy/plush/catgirl
name = "feline plushie"
desc = "An adorable stuffed toy that resembles a feline."
attack_verb = list("headbutt", "scritched", "bit")
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
can_random_spawn = FALSE
/obj/item/toy/plush/crab
name = "crab plushie"
desc = "Fewer pinches than a real one, but it still clicks."
icon_state = "crab"
item_state = "crab"
attack_verb = list("clicked", "clacked", "pinched")
/obj/item/toy/plush/gondola
name = "gondola plushie"
desc = "Just looking at it seems to calm you down. Please do not eat it though."
icon_state = "gondola"
item_state = "gondola"
attack_verb = list("calmed", "smiled", "peaced")
/obj/item/toy/plush/hairball
name = "Hairball"
@@ -266,6 +266,7 @@
. += tank.icon_state
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
set waitfor = FALSE
if(!ispath(type, /obj) && !ispath(type, /mob))
return FALSE
var/loaded = 0
+5 -5
View File
@@ -79,27 +79,27 @@
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
if(!user.UseStaminaBuffer(weight, warn = TRUE))
return FALSE
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
var/turf/T = get_turf(src)
if(!T)
return FALSE
var/totalitemdamage = target.pre_attacked_by(src, user)
T.assume_air(gasused)
T.air_update_turf()
if(!gasused)
var/moles_used = gasperfist * fisto_setting
if(!moles_used)
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
target.apply_damage((totalitemdamage / 5), BRUTE)
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>[user]'s punches you!</span>")
return
if(gasused.total_moles() < gasperfist * fisto_setting)
if(tank.air_contents.total_moles() < moles_used)
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
target.apply_damage((totalitemdamage / 2), BRUTE)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
return
T.assume_air_moles(tank.air_contents, gasperfist * fisto_setting)
T.air_update_turf()
target.apply_damage(totalitemdamage * fisto_setting, BRUTE, wound_bonus = -25*fisto_setting**2)
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
@@ -90,7 +90,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
//R.speed = -2 // Gotta go fast.
//R.vtec = -2 // Gotta go fast.
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
VC = new /obj/effect/proc_holder/silicon/cyborg/vtecControl
R.AddAbility(VC)
@@ -100,7 +100,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
. = ..()
if (.)
R.RemoveAbility(VC)
R.speed = initial(R.speed)
R.vtec = initial(R.vtec)
R.cansprint = 1
/obj/item/borg/upgrade/disablercooler
@@ -681,7 +681,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
action_icon_state = "Chevron_State_0"
var/currentState = 0
var/maxReduction = 1
var/maxReduction = 0.5
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
@@ -690,11 +690,11 @@ as performing this in action() will cause the upgrade to end up in the borg inst
if(istype(user))
switch(currentState)
if (0)
user.speed = initial(user.speed)
user.vtec = initial(user.vtec)
if (1)
user.speed = initial(user.speed) - maxReduction * 0.5
user.vtec = initial(user.vtec) - maxReduction * 0.5
if (2)
user.speed = initial(user.speed) - maxReduction * 1
user.vtec = initial(user.vtec) - maxReduction * 1
action.button_icon_state = "Chevron_State_[currentState]"
action.UpdateButtonIcon()
+7 -6
View File
@@ -34,6 +34,10 @@
block_damage_absorption = 5
block_resting_stamina_penalty_multiplier = 2
block_projectile_mitigation = 75
block_damage_absorption_override = list(
TEXT_ATTACK_TYPE_TACKLE = INFINITY,
TEXT_ATTACK_TYPE_THROWN = 10
)
/obj/item/shield/examine(mob/user)
. = ..()
@@ -120,8 +124,6 @@
return TRUE
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //Combat mode has to be enabled for shield bashing
return FALSE
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
return FALSE
@@ -376,11 +378,10 @@
/obj/item/shield/riot/flash/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if (. && !embedded_flash.crit_fail)
if (. && damage && !embedded_flash.crit_fail)
embedded_flash.activate()
update_icon()
/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/assembly/flash/handheld))
var/obj/item/assembly/flash/handheld/flash = W
@@ -547,7 +548,7 @@
force = 3
throwforce = 3
throw_speed = 3
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
var/on_force = 10
var/on_throwforce = 8
var/on_throw_speed = 2
@@ -564,7 +565,7 @@
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
return ..()
/obj/item/shield/energy/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
/obj/item/shield/energy/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
+1 -1
View File
@@ -18,7 +18,7 @@
. = ..()
update_desc()
/obj/item/stack/spacecash/proc/update_desc()
/obj/item/stack/spacecash/update_desc()
var/total_worth = get_item_credit_value()
desc = "It's worth [total_worth] credit[( total_worth > 1 ) ? "s" : ""]"
@@ -13,6 +13,7 @@
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
))
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
@@ -179,6 +179,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
new/datum/stack_recipe("plasteel keg", /obj/structure/custom_keg, 10, time = 50), \
new/datum/stack_recipe("micro powered fan assembly", /obj/machinery/fan_assembly, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new /datum/stack_recipe_list("crates", list( \
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
+1 -1
View File
@@ -48,7 +48,7 @@
amount -= max_amount
new type(loc, max_amount, FALSE)
if(!merge_type)
merge_type = type
merge_type = src.type
if(LAZYLEN(mats_per_unit))
set_mats_per_unit(mats_per_unit, 1)
+4 -2
View File
@@ -16,14 +16,16 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
attack_speed = CLICK_CD_MELEE
var/stamina_loss_amount = 35
var/stamina_loss_amount = 40
var/turned_on = FALSE
var/knockdown = TRUE
/// block percent needed to prevent knockdown/disarm
var/block_percent_to_counter = 50
var/obj/item/stock_parts/cell/cell
var/hitcost = 750
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
var/cooldown_duration = 5 SECONDS //How long our baton rightclick goes on cooldown for after applying a knockdown
var/cooldown_duration = 3.5 SECONDS //How long our baton rightclick goes on cooldown for after applying a knockdown
var/status_duration = 5 SECONDS //how long our status effects last for otherwise
COOLDOWN_DECLARE(shove_cooldown)
+4 -16
View File
@@ -8,7 +8,7 @@
w_class = WEIGHT_CLASS_BULKY
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = /datum/gas/oxygen
var/gas_type = GAS_O2
var/on = FALSE
var/stabilizers = FALSE
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
@@ -77,13 +77,7 @@
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
assume_air_moles(air_contents, num)
return TRUE
@@ -116,13 +110,7 @@
turn_off(user)
return
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
assume_air_moles(air_contents, num)
return TRUE
@@ -171,7 +159,7 @@
icon_state = "jetpack-black"
item_state = "jetpack-black"
distribute_pressure = 0
gas_type = /datum/gas/carbon_dioxide
gas_type = GAS_CO2
/obj/item/tank/jetpack/carbondioxide/eva
name = "surplus jetpack (carbon dioxide)"
+13 -13
View File
@@ -20,7 +20,7 @@
/obj/item/tank/internals/oxygen/populate_gas()
air_contents.set_moles(/datum/gas/oxygen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_O2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
@@ -48,8 +48,8 @@
force = 10
/obj/item/tank/internals/anesthetic/populate_gas()
air_contents.set_moles(/datum/gas/oxygen, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
air_contents.set_moles(/datum/gas/nitrous_oxide, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
air_contents.set_moles(GAS_O2, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
air_contents.set_moles(GAS_NITROUS, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
return
/*
@@ -63,8 +63,8 @@
dog_fashion = /datum/dog_fashion/back
/obj/item/tank/internals/air/populate_gas()
air_contents.set_moles(/datum/gas/oxygen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
air_contents.set_moles(/datum/gas/nitrogen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
air_contents.set_moles(GAS_O2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
air_contents.set_moles(GAS_N2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
return
@@ -81,7 +81,7 @@
/obj/item/tank/internals/plasma/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
@@ -98,14 +98,14 @@
return ..()
/obj/item/tank/internals/plasma/full/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
//Makes empty oxygen tanks spawn without gas
/obj/item/tank/internals/plasma/empty/populate_gas()
return
/obj/item/tank/internals/plasma/full/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
/*
* Plasmaman Plasma Tank
@@ -120,11 +120,11 @@
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
/obj/item/tank/internals/plasmaman/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
/obj/item/tank/internals/plasmaman/full/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
@@ -137,7 +137,7 @@
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/tank/internals/plasmaman/belt/full/populate_gas()
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
//makes empty plasma tanks spawn without gas.
@@ -160,7 +160,7 @@
/obj/item/tank/internals/emergency_oxygen/populate_gas()
air_contents.set_moles(/datum/gas/oxygen, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_O2, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
/obj/item/tank/internals/emergency_oxygen/empty/populate_gas()
@@ -196,5 +196,5 @@
volume = 10
/obj/item/tank/internals/methyl_bromide/populate_gas()
air_contents.set_moles(/datum/gas/methyl_bromide, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
air_contents.set_moles(GAS_METHYL_BROMIDE, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
return
+15 -1
View File
@@ -83,7 +83,6 @@
if(istype(location))
location.assume_air(air_contents)
air_contents.clear()
SSair.add_to_active(location)
visible_message("<span class='warning'[src] leaks gas!")
/obj/item/tank/Destroy()
@@ -235,6 +234,9 @@
/obj/item/tank/remove_air(amount)
return air_contents.remove(amount)
/obj/item/tank/remove_air_ratio(ratio)
return air_contents.remove_ratio(ratio)
/obj/item/tank/return_air()
return air_contents
@@ -247,6 +249,18 @@
check_status()
return 1
/obj/item/tank/assume_air_moles(datum/gas_mixture/giver, moles)
giver.transfer_to(air_contents, moles)
check_status()
return 1
/obj/item/tank/assume_air_ratio(datum/gas_mixture/giver, ratio)
giver.transfer_ratio_to(air_contents, ratio)
check_status()
return 1
/obj/item/tank/proc/remove_air_volume(volume_to_return)
if(!air_contents)
return null
+2 -2
View File
@@ -80,8 +80,8 @@
/obj/item/watertank/MouseDrop(obj/over_object)
var/mob/M = loc
if(istype(M) && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(istype(M) && istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
return ..()
+6
View File
@@ -67,6 +67,12 @@
item_state = "crowbar"
toolspeed = 0.5
/obj/item/crowbar/large/heavy
name = "heavy crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
force = 20
icon_state = "crowbar_powergame"
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
+24 -7
View File
@@ -23,13 +23,13 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
var/random_color = TRUE
var/static/list/wirecutter_colors = list(
"blue" = "#1861d5",
"red" = "#951710",
"pink" = "#d5188d",
"brown" = "#a05212",
"green" = "#0e7f1b",
"cyan" = "#18a2d5",
"yellow" = "#d58c18"
"blue" = rgb(24, 97, 213),
"red" = rgb(255, 0, 0),
"pink" = rgb(213, 24, 141),
"brown" = rgb(160, 82, 18),
"green" = rgb(14, 127, 27),
"cyan" = rgb(24, 162, 213),
"yellow" = rgb(255, 165, 0)
)
@@ -49,6 +49,23 @@
base_overlay.appearance_flags = RESET_COLOR
. += base_overlay
/obj/item/wirecutters/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
. = ..()
if(isinhands && random_color)
var/mutable_appearance/M = mutable_appearance(icon_file, "cutters_cutty_thingy")
M.appearance_flags = RESET_COLOR
. += M
/obj/item/wirecutters/get_belt_overlay()
if(random_color)
var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters")
var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters_cutty_thingy")
body.color = color
head.add_overlay(body)
return head
else
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
+2 -2
View File
@@ -889,8 +889,8 @@
M.put_in_hands(src)
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
else if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
else if(istype(over_object, /atom/movable/screen/inventory/hand))
var/atom/movable/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
+4 -3
View File
@@ -7,6 +7,10 @@
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/trash/Initialize()
. = ..()
AddElement(/datum/element/trash)
/obj/item/trash/raisins
name = "\improper 4no raisins"
icon_state= "4no_raisins"
@@ -80,6 +84,3 @@
name = "boritos bag"
icon_state = "boritos"
grind_results = list(/datum/reagent/aluminium = 1) //from the mylar bag
/obj/item/trash/attack(mob/M, mob/living/user)
return
+6 -2
View File
@@ -332,6 +332,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
bare_wound_bonus = 0
wound_bonus = 0
/obj/item/melee/bokken/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
. = ..()
if(!istype(object, /obj/item/melee/bokken))
// no counterattack.
block_return[BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK] = TRUE
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
parry_stamina_cost = 10 // be wise about when you parry, though, else you won't be able to fight enough to make it count
parry_time_windup = 0
@@ -358,7 +364,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect = 2.5 // however...
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
// still, don't fucking miss your parries or you're down stamina and staggered to shit
/datum/block_parry_data/bokken/quick_parry/proj
@@ -475,7 +480,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_time_perfect = 1
parry_time_perfect_leeway = 1
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/datum/block_parry_data/bokken/waki/quick_parry/proj
parry_efficiency_perfect_override = list()
+13 -20
View File
@@ -22,6 +22,8 @@
//returns the damage value of the attack after processing the obj's various armor protections
/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
if(damage_flag == MELEE && damage_amount < damage_deflection)
return 0
switch(damage_type)
if(BRUTE)
if(BURN)
@@ -204,32 +206,23 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
//the obj's reaction when touched by acid
/obj/acid_act(acidpwr, acid_volume)
if(!(resistance_flags & UNACIDABLE) && acid_volume)
if(!acid_level)
SSacid.processing[src] = src
update_icon()
var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids.
if(acid_level < acid_cap)
acid_level = min(acid_level + acidpwr * acid_volume, acid_cap)
AddComponent(/datum/component/acid, acidpwr, acid_volume)
return 1
//the proc called by the acid subsystem to process the acid that's on the obj
/obj/proc/acid_processing()
. = 1
if(!(resistance_flags & ACID_PROOF))
if(prob(33))
playsound(loc, 'sound/items/welder.ogg', 150, 1)
take_damage(min(1 + round(sqrt(acid_level)*0.3), 300), BURN, "acid", 0)
acid_level = max(acid_level - (5 + 3*round(sqrt(acid_level))), 0)
if(!acid_level)
return 0
//called when the obj is destroyed by acid.
/obj/proc/acid_melt()
SSacid.processing -= src
var/datum/component/acid/acid = GetComponent(/datum/component/acid)
if(acid)
acid.RemoveComponent()
deconstruct(FALSE)
/obj/proc/acid_level()
var/datum/component/acid/acid = GetComponent(/datum/component/acid)
if(acid)
return acid.level
else
return 0
//// FIRE
/obj/fire_act(exposed_temperature, exposed_volume)
+35 -6
View File
@@ -20,9 +20,10 @@
var/max_integrity = 500
var/integrity_failure = 0 //0 if we have no special broken behavior, otherwise is a percentage of at what point the obj breaks. 0.5 being 50%
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
///Damage under this value will be completely ignored
var/damage_deflection = 0
var/acid_level = 0 //how much acid is on that obj
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
var/persistence_replacement //have something WAY too amazing to live to the next round? Set a new path here. Overuse of this var will make me upset.
var/current_skin //the item reskin
@@ -96,12 +97,43 @@
else
return null
/obj/assume_air_moles(datum/gas_mixture/giver, moles)
if(loc)
return loc.assume_air_moles(giver, moles)
else
return null
/obj/assume_air_ratio(datum/gas_mixture/giver, ratio)
if(loc)
return loc.assume_air_ratio(giver, ratio)
else
return null
/obj/transfer_air(datum/gas_mixture/taker, moles)
if(loc)
return loc.transfer_air(taker, moles)
else
return null
/obj/transfer_air_ratio(datum/gas_mixture/taker, ratio)
if(loc)
return loc.transfer_air_ratio(taker, ratio)
else
return null
/obj/remove_air(amount)
if(loc)
return loc.remove_air(amount)
else
return null
/obj/remove_air_ratio(ratio)
if(loc)
return loc.remove_air_ratio(ratio)
else
return null
/obj/return_air()
if(loc)
return loc.return_air()
@@ -116,8 +148,7 @@
if(breath_request>0)
var/datum/gas_mixture/environment = return_air()
var/breath_percentage = BREATH_VOLUME / environment.return_volume()
return remove_air(environment.total_moles() * breath_percentage)
return remove_air_ratio(BREATH_VOLUME / environment.return_volume())
else
return null
@@ -339,8 +370,6 @@
/obj/update_overlays()
. = ..()
if(acid_level)
. += GLOB.acid_overlay
if(resistance_flags & ON_FIRE)
. += GLOB.fire_overlay
+2 -2
View File
@@ -81,8 +81,8 @@
resintype = "wall"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
/obj/structure/alien/resin/wall/BlockSuperconductivity()
return 1
/obj/structure/alien/resin/wall/BlockThermalConductivity()
return TRUE
/obj/structure/alien/resin/membrane
name = "resin membrane"
@@ -348,7 +348,7 @@
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 7.5
parry_efficiency_to_counterattack = 100
parry_efficiency_to_counterattack = INFINITY
parry_efficiency_considered_successful = 50
parry_efficiency_perfect = 120
parry_efficiency_perfect_override = list(
@@ -86,7 +86,7 @@
. += "off"
. += "sparking"
//Overlay is similar enough for both that we can use the same mask for both
SSvis_overlays.add_vis_overlay(src, icon, "locked", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha)
. += emissive_appearance(icon, "locked", alpha = src.alpha)
. += locked ? "locked" : "unlocked"
@@ -356,7 +356,7 @@
return
/obj/structure/closet/MouseDrop_T(atom/movable/O, mob/living/user)
if(!istype(O) || O.anchored || istype(O, /obj/screen))
if(!istype(O) || O.anchored || istype(O, /atom/movable/screen))
return
if(!istype(user) || user.incapacitated() || user.lying)
return
@@ -531,7 +531,7 @@
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 1)
/obj/structure/closet/emp_act(severity)
. = ..()
@@ -269,7 +269,7 @@
. += get_airlock_overlay("glass_construction", overlays_file)
. += get_airlock_overlay("panel_c[state+1]", overlays_file)
/obj/structure/door_assembly/proc/update_name()
/obj/structure/door_assembly/update_name()
name = ""
switch(state)
if(AIRLOCK_ASSEMBLY_NEEDS_WIRES)
+2 -2
View File
@@ -95,7 +95,7 @@
alpha = 150
resistance_flags = FIRE_PROOF
/obj/structure/holosign/barrier/firelock/BlockSuperconductivity()
/obj/structure/holosign/barrier/firelock/BlockThermalConductivity()
return TRUE
/obj/structure/holosign/barrier/firelock/Initialize()
@@ -115,7 +115,7 @@
CanAtmosPass = ATMOS_PASS_NO
resistance_flags = FIRE_PROOF
/obj/structure/holosign/barrier/combifan/BlockSuperconductivity()
/obj/structure/holosign/barrier/combifan/BlockThermalConductivity()
return TRUE
/obj/structure/holosign/barrier/combifan/Initialize()
+27 -7
View File
@@ -48,14 +48,34 @@
return // no message spam
..()
/obj/structure/mirror/attacked_by(obj/item/I, mob/living/user)
if(broken || !istype(user) || !I.force)
return ..()
. = ..()
if(broken) // breaking a mirror truly gets you bad luck!
to_chat(user, "<span class='warning'>A chill runs down your spine as [src] shatters...</span>")
user.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message
/obj/structure/mirror/bullet_act(obj/item/projectile/P)
if(broken || !isliving(P.firer) || !P.damage)
return ..()
. = ..()
if(broken) // breaking a mirror truly gets you bad luck!
var/mob/living/unlucky_dude = P.firer
to_chat(unlucky_dude, "<span class='warning'>A chill runs down your spine as [src] shatters...</span>")
unlucky_dude.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message
/obj/structure/mirror/obj_break(damage_flag, mapload)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
icon_state = "mirror_broke"
if(!mapload)
playsound(src, "shatter", 70, 1)
if(desc == initial(desc))
desc = "Oh no, seven years of bad luck!"
broken = TRUE
if(broken || (flags_1 & NODECONSTRUCT_1))
return
icon_state = "mirror_broke"
if(!mapload)
playsound(src, "shatter", 70, TRUE)
if(desc == initial(desc))
desc = "Oh no, seven years of bad luck!"
broken = TRUE
/obj/structure/mirror/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
+1 -1
View File
@@ -139,7 +139,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
user.overlay_fullscreen("remote_view", /atom/movable/screen/fullscreen/impaired, 2)
/*
* Morgue
*/
@@ -243,6 +243,32 @@
new framestack(T, framestackamount)
qdel(src)
/**
* Gets all connected tables
* Cardinals only
*/
/obj/structure/table/proc/connected_floodfill(max = 25)
. = list()
connected_floodfill_internal(., list())
/obj/structure/table/proc/connected_floodfill_internal(list/out = list(), list/processed = list())
if(processed[src])
return
processed[src] = TRUE
out += src
var/obj/structure/table/other
#define RUN_TABLE(dir) \
other = locate(/obj/structure/table) in get_step(src, dir); \
if(other) { \
other.connected_floodfill_internal(out, processed); \
}
RUN_TABLE(NORTH)
RUN_TABLE(SOUTH)
RUN_TABLE(EAST)
RUN_TABLE(WEST)
#undef RUN_TABLE
/obj/structure/table/greyscale
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
icon_state = "table"
@@ -121,6 +121,7 @@
/obj/structure/transit_tube/station/proc/launch_pod()
set waitfor = FALSE
if(launch_cooldown >= world.time)
return
for(var/obj/structure/transit_tube_pod/pod in loc)
@@ -149,9 +150,7 @@
pod_moving = 0
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
floor_mixture.archive()
pod.air_contents.archive()
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
equalize_all_gases_in_list(list(pod.air_contents,floor_mixture))
air_update_turf()
/obj/structure/transit_tube/station/init_tube_dirs()
@@ -10,8 +10,8 @@
/obj/structure/transit_tube_pod/Initialize()
. = ..()
air_contents.set_moles(/datum/gas/oxygen, MOLES_O2STANDARD)
air_contents.set_moles(/datum/gas/nitrogen, MOLES_N2STANDARD)
air_contents.set_moles(GAS_O2, MOLES_O2STANDARD)
air_contents.set_moles(GAS_N2, MOLES_N2STANDARD)
air_contents.set_temperature(T20C)
@@ -153,9 +153,25 @@
/obj/structure/transit_tube_pod/assume_air(datum/gas_mixture/giver)
return air_contents.merge(giver)
/obj/structure/transit_tube_pod/assume_air_moles(datum/gas_mixture/giver, moles)
return giver.transfer_to(air_contents, moles)
/obj/structure/transit_tube_pod/assume_air_ratio(datum/gas_mixture/giver, ratio)
return giver.transfer_ratio_to(air_contents, ratio)
/obj/structure/transit_tube_pod/remove_air(amount)
return air_contents.remove(amount)
/obj/structure/transit_tube_pod/remove_air_ratio(ratio)
return air_contents.remove_ratio(ratio)
/obj/structure/transit_tube_pod/transfer_air(datum/gas_mixture/taker, moles)
return air_contents.transfer_to(taker, moles)
/obj/structure/transit_tube_pod/transfer_air_ratio(datum/gas_mixture/taker, ratio)
return air_contents.transfer_ratio_to(taker, ratio)
/obj/structure/transit_tube_pod/relaymove(mob/mob, direction)
if(istype(mob) && mob.client)
if(!moving)
+7 -5
View File
@@ -354,10 +354,10 @@
. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
. = O.clean_blood()
O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
if(isitem(O))
var/obj/item/I = O
I.acid_level = 0
I.extinguish()
var/datum/component/acid/acid = O.GetComponent(/datum/component/acid)
if(acid)
acid.level = 0
O.extinguish()
/obj/machinery/shower/proc/wash_turf()
if(isturf(loc))
@@ -601,7 +601,9 @@
busy = FALSE
SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
O.clean_blood()
O.acid_level = 0
var/datum/component/acid/acid = O.GetComponent(/datum/component/acid)
if(acid)
acid.level = 0
create_reagents(5)
reagents.add_reagent(dispensedreagent, 5)
reagents.reaction(O, TOUCH)
+1 -1
View File
@@ -674,7 +674,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/obj/structure/window/plasma/reinforced/unanchored
anchored = FALSE
/obj/structure/window/plasma/reinforced/BlockSuperconductivity()
/obj/structure/window/plasma/reinforced/BlockThermalConductivity()
return TRUE
/obj/structure/window/reinforced/tinted
+6 -4
View File
@@ -43,7 +43,8 @@ falloff_distance - Distance at which falloff begins. Sound is at peak volume (in
*/
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff_exponent = SOUND_FALLOFF_EXPONENT, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, envwet = -10000, envdry = 0)
/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff_exponent = SOUND_FALLOFF_EXPONENT, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE,
falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, envwet = -10000, envdry = 0, distance_multiplier = SOUND_DEFAULT_DISTANCE_MULTIPLIER, distance_multiplier_min_range = SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGE)
if(isarea(source))
CRASH("playsound(): source is an area")
@@ -83,11 +84,11 @@ falloff_distance - Distance at which falloff begins. Sound is at peak volume (in
for(var/P in listeners)
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff_exponent, channel, pressure_affected, S, maxdistance, falloff_distance, null, envwet, envdry)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff_exponent, channel, pressure_affected, S, maxdistance, falloff_distance, get_dist(M, turf_source) <= distance_multiplier_min_range? 1 : distance_multiplier, envwet, envdry)
for(var/P in SSmobs.dead_players_by_zlevel[source_z])
var/mob/M = P
if(get_dist(M, turf_source) <= maxdistance)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff_exponent, channel, pressure_affected, S, maxdistance, falloff_distance, null, envwet, envdry)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff_exponent, channel, pressure_affected, S, maxdistance, falloff_distance, get_dist(M, turf_source) <= distance_multiplier_min_range? 1 : distance_multiplier, envwet, envdry)
/*! playsound
@@ -108,7 +109,8 @@ distance_multiplier - Can be used to multiply the distance at which the sound is
*/
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff_exponent = SOUND_FALLOFF_EXPONENT, channel = 0, pressure_affected = TRUE, sound/S, max_distance, falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, distance_multiplier = 1, envwet = -10000, envdry = 0)
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff_exponent = SOUND_FALLOFF_EXPONENT, channel = 0, pressure_affected = TRUE, sound/S, max_distance,
falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE, distance_multiplier = SOUND_DEFAULT_DISTANCE_MULTIPLIER, envwet = -10000, envdry = 0)
if(!client || !can_hear())
return
+17 -14
View File
@@ -15,9 +15,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
if(turf_type)
var/turf/newT = ChangeTurf(turf_type, baseturf_type, flags)
SSair.remove_from_active(newT)
CALCULATE_ADJACENT_TURFS(newT)
SSair.add_to_active(newT,1)
/turf/proc/copyTurf(turf/T)
if(T.type != type)
@@ -54,6 +52,14 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
/turf/proc/TerraformTurf(path, new_baseturf, flags)
return ChangeTurf(path, new_baseturf, flags)
/turf/proc/get_z_base_turf()
. = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
if (!ispath(.))
. = text2path(.)
if (!ispath(.))
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
. = /turf/open/space
// Creates a new turf
// new_baseturfs can be either a single type or list of types, formated the same as baseturfs. see turf.dm
/turf/proc/ChangeTurf(path, list/new_baseturfs, flags)
@@ -61,17 +67,12 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
if(null)
return
if(/turf/baseturf_bottom)
path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space
if (!ispath(path))
path = text2path(path)
if (!ispath(path))
warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'")
path = /turf/open/space
path = get_z_base_turf()
if(/turf/open/space/basic)
// basic doesn't initialize and this will cause issues
// no warning though because this can happen naturaly as a result of it being built on top of
path = /turf/open/space
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP)) // Don't no-op if the map loader requires it to be reconstructed
if(!GLOB.use_preloader && path == type && !(flags & CHANGETURF_FORCEOP) && (baseturfs == new_baseturfs)) // Don't no-op if the map loader requires it to be reconstructed, or if this is a new set of baseturfs
return src
if(flags & CHANGETURF_SKIP)
return new path(src)
@@ -142,22 +143,25 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
/turf/open/ChangeTurf(path, list/new_baseturfs, flags)
if ((flags & CHANGETURF_INHERIT_AIR) && ispath(path, /turf/open))
SSair.remove_from_active(src)
var/datum/gas_mixture/stashed_air = new()
stashed_air.copy_from(air)
. = ..()
if (!.) // changeturf failed or didn't do anything
QDEL_NULL(stashed_air)
update_air_ref()
return
var/turf/open/newTurf = .
newTurf.air.copy_from(stashed_air)
update_air_ref(planetary_atmos ? 1 : 2)
QDEL_NULL(stashed_air)
SSair.add_to_active(newTurf)
else
if(ispath(path,/turf/closed))
flags |= CHANGETURF_RECALC_ADJACENT
return ..()
update_air_ref(-1)
. = ..()
else
. = ..()
if(!istype(air,/datum/gas_mixture))
Initalize_Atmos(0)
// Take off the top layer turf and replace it with the next baseturf down
/turf/proc/ScrapeAway(amount=1, flags)
@@ -317,7 +321,6 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
total.merge(S.air)
air.copy_from(total.remove_ratio(1/turf_count))
SSair.add_to_active(src)
/turf/proc/ReplaceWithLattice()
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
+9 -4
View File
@@ -8,15 +8,17 @@
rad_insulation = RAD_MEDIUM_INSULATION
wave_explosion_block = 10
wave_explosion_multiply = 0.75
/// How much we block yelling
var/yelling_resistance = 10
/// how much of inbound yelling to dampen
var/yelling_dampen = 0.5
/turf/closed/Initialize()
. = ..()
update_air_ref()
/turf/closed/AfterChange()
. = ..()
SSair.high_pressure_delta -= src
update_air_ref()
/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
@@ -201,16 +203,19 @@
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
icon = 'icons/turf/walls/hierophant_wall.dmi'
icon_state = "wall"
/turf/closed/indestructible/rock/glacierrock
name = "unaturally hard ice wall"
desc = "Ice, hardened over thousands of years, you're not breaking through this."
icon = 'icons/turf/walls.dmi'
icon_state = "snow_rock"
/turf/closed/indestructible/rock/glacierrock/blue
name = "blue ice wall"
desc = "The incredible compressive forces that formed this sturdy ice wall gave it a blue color."
icon = 'icons/turf/walls.dmi'
icon_state = "ice"
canSmoothWith = list(/turf/closed/indestructible/rock/glacierrock/blue)
/turf/closed/get_yelling_resistance(power)
return yelling_resistance + (power * yelling_dampen)
+11 -14
View File
@@ -218,18 +218,15 @@
flash_color(L, flash_color = "#C80000", flash_time = 10)
/turf/open/Initalize_Atmos(times_fired)
set_excited(FALSE)
if(!blocks_air)
if(!istype(air,/datum/gas_mixture/turf))
air = new(2500,src)
air.copy_from_turf(src)
update_air_ref(planetary_atmos ? 1 : 2)
update_visuals()
current_cycle = times_fired
ImmediateCalculateAdjacentTurfs()
for(var/i in atmos_adjacent_turfs)
var/turf/open/enemy_tile = i
var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
if(!get_excited() && air.compare(enemy_air))
//testing("Active turf found. Return value of compare(): [is_active]")
set_excited(TRUE)
SSair.add_to_active_extools(src)
/turf/open/proc/GetHeatCapacity()
. = air.heat_capacity()
@@ -323,8 +320,8 @@
/turf/open/rad_act(pulse_strength)
. = ..()
if (air.get_moles(/datum/gas/carbon_dioxide) && air.get_moles(/datum/gas/oxygen))
pulse_strength = min(pulse_strength,air.get_moles(/datum/gas/carbon_dioxide)*1000,air.get_moles(/datum/gas/oxygen)*2000) //Ensures matter is conserved properly
air.set_moles(/datum/gas/carbon_dioxide, max(air.get_moles(/datum/gas/carbon_dioxide)-(pulse_strength/1000),0))
air.set_moles(/datum/gas/oxygen, max(air.get_moles(/datum/gas/oxygen)-(pulse_strength/2000),0))
air.adjust_moles(/datum/gas/pluoxium, pulse_strength/4000)
if (air.get_moles(GAS_CO2) && air.get_moles(GAS_O2))
pulse_strength = min(pulse_strength,air.get_moles(GAS_CO2)*1000,air.get_moles(GAS_O2)*2000) //Ensures matter is conserved properly
air.set_moles(GAS_CO2, max(air.get_moles(GAS_CO2)-(pulse_strength/1000),0))
air.set_moles(GAS_O2, max(air.get_moles(GAS_O2)-(pulse_strength/2000),0))
air.adjust_moles(GAS_PLUOXIUM, pulse_strength/4000)
+95
View File
@@ -0,0 +1,95 @@
/turf/open/transparent
baseturfs = /turf/open/transparent/openspace
intact = FALSE //this means wires go on top
/turf/open/transparent/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
. = ..()
plane = OPENSPACE_PLANE
layer = OPENSPACE_LAYER
return INITIALIZE_HINT_LATELOAD
/turf/open/transparent/LateInitialize()
update_multiz(TRUE, TRUE)
/turf/open/transparent/Destroy()
vis_contents.len = 0
return ..()
/turf/open/transparent/update_multiz(prune_on_fail = FALSE, init = FALSE)
. = ..()
var/turf/T = below()
if(!T)
vis_contents.len = 0
if(!show_bottom_level() && prune_on_fail) //If we cant show whats below, and we prune on fail, change the turf to plating as a fallback
ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return FALSE
if(init)
vis_contents += T
return TRUE
/turf/open/transparent/multiz_turf_del(turf/T, dir)
if(dir != DOWN)
return
update_multiz()
/turf/open/transparent/multiz_turf_new(turf/T, dir)
if(dir != DOWN)
return
update_multiz()
///Called when there is no real turf below this turf
/turf/open/transparent/proc/show_bottom_level()
var/turf/path = get_z_base_turf()
var/mutable_appearance/underlay_appearance = mutable_appearance(initial(path.icon), initial(path.icon_state), layer = TURF_LAYER, plane = PLANE_SPACE)
underlays += underlay_appearance
return TRUE
/turf/open/transparent/glass
name = "Glass floor"
desc = "Dont jump on it, or do, I'm not your mom."
icon = 'icons/turf/floors/glass.dmi'
icon_state = "floor_glass"
smooth = SMOOTH_MORE
var/floor_tile = /obj/item/stack/sheet/glass
canSmoothWith = list(/turf/open/transparent/glass, /turf/open/transparent/glass/reinforced)
footstep = FOOTSTEP_PLATING
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
/turf/open/transparent/glass/Initialize()
icon_state = "" //Prevent the normal icon from appearing behind the smooth overlays
..()
return INITIALIZE_HINT_LATELOAD
/turf/open/floor/glass/LateInitialize()
. = ..()
// AddElement(/datum/element/turf_z_transparency, TRUE)
/turf/open/transparent/glass/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin removing glass...</span>")
if(I.use_tool(src, user, 30, volume=80))
if(!istype(src, /turf/open/transparent/glass))
return TRUE
if(floor_tile)
new floor_tile(src, 2)
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return TRUE
/turf/open/transparent/glass/reinforced
name = "Reinforced glass floor"
desc = "Do jump on it, it can take it."
icon = 'icons/turf/floors/reinf_glass.dmi'
floor_tile = /obj/item/stack/sheet/rglass
/turf/open/transparent/glass/reinforced/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin removing reinforced glass...</span>")
if(I.use_tool(src, user, 30, volume=80))
if(!istype(src, /turf/open/transparent/glass/reinforced))
return TRUE
if(floor_tile)
new floor_tile(src, 2)
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return TRUE
+1 -1
View File
@@ -27,7 +27,7 @@
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
var/icon_plating = "plating"
thermal_conductivity = 0.004
thermal_conductivity = 0.04
heat_capacity = 10000
intact = 1
var/broken = 0
@@ -69,7 +69,7 @@
ChangeTurf(/turf/open/floor/plating/rust)
/turf/open/floor/wood/cold
temperature = 255.37
initial_temperature = 255.37
/turf/open/floor/wood/airless
initial_gas_mix = AIRLESS_ATMOS
@@ -177,7 +177,7 @@
icon = 'icons/turf/floors/ice_turf.dmi'
icon_state = "unsmooth"
initial_gas_mix = FROZEN_ATMOS
temperature = 180
initial_temperature = 180
planetary_atmos = TRUE
baseturfs = /turf/open/floor/plating/ice
slowdown = 1
@@ -201,10 +201,10 @@
canSmoothWith = list(/turf/open/floor/plating/ice/smooth, /turf/open/floor/plating/ice, /turf/open/floor/plating/ice/colder)
/turf/open/floor/plating/ice/colder
temperature = 140
initial_temperature = 140
/turf/open/floor/plating/ice/temperate
temperature = 255.37
initial_temperature = 255.37
/turf/open/floor/plating/ice/break_tile()
return
@@ -221,7 +221,7 @@
icon = 'icons/turf/snow.dmi'
icon_state = "snowplating"
initial_gas_mix = FROZEN_ATMOS
temperature = 180
initial_temperature = 180
attachment_holes = FALSE
planetary_atmos = TRUE
footstep = FOOTSTEP_SAND
@@ -230,7 +230,7 @@
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
/turf/open/floor/plating/snowed/cavern
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
initial_gas_mix = "n2=82;plasma=24;TEMP=120"
/turf/open/floor/plating/snowed/smoothed
smooth = SMOOTH_MORE | SMOOTH_BORDER
@@ -240,10 +240,10 @@
icon_state = "smooth"
/turf/open/floor/plating/snowed/colder
temperature = 140
initial_temperature = 140
/turf/open/floor/plating/snowed/temperatre
temperature = 255.37
initial_temperature = 255.37
/turf/open/floor/plating/snowed/smoothed/icemoon
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
@@ -3,7 +3,7 @@
name = "reinforced floor"
desc = "Extremely sturdy."
icon_state = "engine"
thermal_conductivity = 0.0025
thermal_conductivity = 0.025
heat_capacity = INFINITY
floor_tile = /obj/item/stack/rods
footstep = FOOTSTEP_PLATING

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