# Conflicts:
#	code/modules/ninja/suit/suit.dm
This commit is contained in:
zerothebigboy
2021-08-19 21:55:22 -04:00
708 changed files with 22153 additions and 13237 deletions
@@ -58,15 +58,15 @@
if(0.75 to INFINITY)
clear_alert("charge")
if(0.5 to 0.75)
throw_alert("charge", /obj/screen/alert/lowcell, 1)
throw_alert("charge", /atom/movable/screen/alert/lowcell, 1)
if(0.25 to 0.5)
throw_alert("charge", /obj/screen/alert/lowcell, 2)
throw_alert("charge", /atom/movable/screen/alert/lowcell, 2)
if(0.01 to 0.25)
throw_alert("charge", /obj/screen/alert/lowcell, 3)
throw_alert("charge", /atom/movable/screen/alert/lowcell, 3)
else
throw_alert("charge", /obj/screen/alert/emptycell)
throw_alert("charge", /atom/movable/screen/alert/emptycell)
else
throw_alert("charge", /obj/screen/alert/nocell)
throw_alert("charge", /atom/movable/screen/alert/nocell)
//Robots on fire
/mob/living/silicon/robot/handle_fire()
@@ -23,9 +23,9 @@
robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it.
robot_modules_background.plane = HUD_PLANE
inv1 = new /obj/screen/robot/module1()
inv2 = new /obj/screen/robot/module2()
inv3 = new /obj/screen/robot/module3()
inv1 = new /atom/movable/screen/robot/module1()
inv2 = new /atom/movable/screen/robot/module2()
inv3 = new /atom/movable/screen/robot/module3()
previous_health = health
@@ -598,7 +598,7 @@
if(wires.is_cut(WIRE_LOCKDOWN))
state = TRUE
if(state)
throw_alert("locked", /obj/screen/alert/locked)
throw_alert("locked", /atom/movable/screen/alert/locked)
else
clear_alert("locked")
locked_down = state
@@ -611,7 +611,7 @@
module.rebuild_modules()
update_icons()
if(emagged)
throw_alert("hacked", /obj/screen/alert/hacked)
throw_alert("hacked", /atom/movable/screen/alert/hacked)
else
clear_alert("hacked")
@@ -992,7 +992,8 @@
upgrades.Cut()
speed = 0
vtec = 0
vtec_disabled = FALSE
ionpulse = FALSE
revert_shell()
@@ -82,6 +82,18 @@ GLOBAL_LIST_INIT(blacklisted_borg_hats, typecacheof(list( //Hats that don't real
if(!opened)
return ..()
/mob/living/silicon/robot/disarm_shove(mob/living/carbon/human/H)
visible_message(span_danger("[src]'s motors grind as they are shoved by [H]!"))
vtec_disable(10 SECONDS)
/mob/living/silicon/robot/proc/vtec_disable(time)
var/datum/status_effect/vtec_disabled/V = has_status_effect(/datum/status_effect/vtec_disabled)
if(V)
V.duration = max(V.duration, world.time + time)
else
apply_status_effect(/datum/status_effect/vtec_disabled, time)
update_movespeed()
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
IgniteMob()
@@ -26,15 +26,15 @@
var/previous_health
//Hud stuff
var/obj/screen/inv1 = null
var/obj/screen/inv2 = null
var/obj/screen/inv3 = null
var/obj/screen/lamp_button = null
var/obj/screen/thruster_button = null
var/obj/screen/hands = null
var/atom/movable/screen/inv1 = null
var/atom/movable/screen/inv2 = null
var/atom/movable/screen/inv3 = null
var/atom/movable/screen/lamp_button = null
var/atom/movable/screen/thruster_button = null
var/atom/movable/screen/hands = null
var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
var/obj/screen/robot_modules_background
var/atom/movable/screen/robot_modules_background
//3 Modules can be activated at any one time.
var/obj/item/robot_module/module = null
@@ -61,7 +61,9 @@
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
var/speed = 0 // VTEC speed boost.
var/vtec = 0 // VTEC speed boost.
/// vtec shorted out
var/vtec_disabled = FALSE
var/magpulse = FALSE // Magboot-like effect.
var/ionpulse = FALSE // Jetpack-like effect.
var/ionpulse_on = FALSE // Jetpack-like effect.
@@ -88,14 +90,14 @@
///Lamp brightness. Starts at 3, but can be 1 - 5.
var/lamp_intensity = 3
///Lamp button reference
var/obj/screen/robot/lamp/lampButton
var/atom/movable/screen/robot/lamp/lampButton
var/sight_mode = 0
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
///The reference to the built-in tablet that borgs carry.
var/obj/item/modular_computer/tablet/integrated/modularInterface
var/obj/screen/robot/modPC/interfaceButton
var/atom/movable/screen/robot/modPC/interfaceButton
var/list/upgrades = list()
@@ -23,4 +23,4 @@
. = ..()
if(!resting && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
. += 1
. += speed
. += vtec_disabled? 0 : vtec