Merge branch 'master' into upstream-merge-31044

This commit is contained in:
LetterJay
2017-09-30 14:53:08 -04:00
committed by GitHub
346 changed files with 9273 additions and 7009 deletions

View File

@@ -32,10 +32,10 @@
new_player_panel()
client.playtitlemusic()
if(SSticker.current_state < GAME_STATE_SETTING_UP)
var/tl = round(SSticker.GetTimeLeft(), 1)/10
var/tl = SSticker.GetTimeLeft()
var/postfix
if(tl >= 0)
postfix = "in about [tl] seconds"
if(tl > 0)
postfix = "in about [DisplayTimeText(tl)]"
else
postfix = "soon"
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")

View File

@@ -392,12 +392,7 @@
/mob/dead/new_player/proc/LateChoices()
var/mills = world.time - SSticker.round_start_time // 1/10 of a second, not real milliseconds but whatever
//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
var/mins = (mills % 36000) / 600
var/hours = mills / 36000
var/dat = "<div class='notice'>Round Duration: [round(hours)]h [round(mins)]m</div>"
var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]</div>"
if(SSshuttle.emergency)
switch(SSshuttle.emergency.mode)

View File

@@ -67,30 +67,317 @@
/datum/sprite_accessory/hair
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
/datum/sprite_accessory/hair/short
name = "Short Hair" // try to capatilize the names please~ // try to spell
icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
//Place in order by major style E.G "Afro, Bun, Ponytail"
//Place different versions under the same style E.G "Bun > Large Bun, Ponytail > Long Ponytail"
//A
/datum/sprite_accessory/hair/shorthair2
name = "Short Hair 2"
icon_state = "hair_shorthair2"
/datum/sprite_accessory/hair/afro
name = "Afro" // try to capatilize the names please~ // try to spell
icon_state = "hair_afro" // you do not need to define _s or _l sub-states, game automatically does this for you
/datum/sprite_accessory/hair/shorthair3
name = "Short Hair 3"
icon_state = "hair_shorthair3"
/datum/sprite_accessory/hair/afro2
name = "Afro 2"
icon_state = "hair_afro2"
/datum/sprite_accessory/hair/afro_large
name = "Big Afro"
icon_state = "hair_bigafro"
/datum/sprite_accessory/hair/antenna
name = "Ahoge"
icon_state = "hair_antenna"
//B
/datum/sprite_accessory/hair/bald
name = "Bald"
icon_state = null
/datum/sprite_accessory/hair/balding
name = "Balding Hair"
icon_state = "hair_e"
/datum/sprite_accessory/hair/longbangs
name = "Long Bangs"
icon_state = "hair_lbangs"
/datum/sprite_accessory/hair/bedhead
name = "Bedhead"
icon_state = "hair_bedhead"
/datum/sprite_accessory/hair/bedhead2
name = "Bedhead 2"
icon_state = "hair_bedheadv2"
/datum/sprite_accessory/hair/bedhead3
name = "Bedhead 3"
icon_state = "hair_bedheadv3"
/datum/sprite_accessory/hair/beehive
name = "Beehive"
icon_state = "hair_beehive"
/datum/sprite_accessory/hair/beehive2
name = "Beehive 2"
icon_state = "hair_beehivev2"
/datum/sprite_accessory/hair/bob
name = "Bob"
icon_state = "hair_bobcut"
/datum/sprite_accessory/hair/bobcurl
name = "Bobcurl"
icon_state = "hair_bobcurl"
/datum/sprite_accessory/hair/bob
name = "Bob Hair"
icon_state = "hair_bob"
/datum/sprite_accessory/hair/bob2
name = "Bob Hair 2"
icon_state = "hair_bob2"
/datum/sprite_accessory/hair/boddicker
name = "Boddicker"
icon_state = "hair_boddicker"
/datum/sprite_accessory/hair/bowl
name = "Bowl"
icon_state = "hair_bowlcut"
/datum/sprite_accessory/hair/braided
name = "Braided"
icon_state = "hair_braided"
/datum/sprite_accessory/hair/front_braid
name = "Braided front"
icon_state = "hair_braidfront"
/datum/sprite_accessory/hair/braidtail
name = "Braided Tail"
icon_state = "hair_braidtail"
/datum/sprite_accessory/hair/lowbraid
name = "Low Braid"
icon_state = "hair_hbraid"
/datum/sprite_accessory/hair/not_floorlength_braid
name = "High Braid"
icon_state = "hair_braid2"
/datum/sprite_accessory/hair/shortbraid
name = "Short Braid"
icon_state = "hair_shortbraid"
/datum/sprite_accessory/hair/braid
name = "Floorlength Braid"
icon_state = "hair_braid"
/datum/sprite_accessory/hair/business
name = "Business Hair"
icon_state = "hair_business"
/datum/sprite_accessory/hair/business2
name = "Business Hair 2"
icon_state = "hair_business2"
/datum/sprite_accessory/hair/business3
name = "Business Hair 3"
icon_state = "hair_business3"
/datum/sprite_accessory/hair/business4
name = "Business Hair 4"
icon_state = "hair_business4"
/datum/sprite_accessory/hair/bun
name = "Bun Head"
icon_state = "hair_bun"
/datum/sprite_accessory/hair/bun2
name = "Bun Head 2"
icon_state = "hair_bunhead2"
/datum/sprite_accessory/hair/largebun
name = "Large Bun"
icon_state = "hair_largebun"
/datum/sprite_accessory/hair/buzz
name = "Buzzcut"
icon_state = "hair_buzzcut"
//C
/datum/sprite_accessory/hair/crew
name = "Crewcut"
icon_state = "hair_crewcut"
/datum/sprite_accessory/hair/combover
name = "Combover"
icon_state = "hair_combover"
/datum/sprite_accessory/hair/curls
name = "Curls"
icon_state = "hair_curls"
//D
/datum/sprite_accessory/hair/devillock
name = "Devil Lock"
icon_state = "hair_devilock"
/datum/sprite_accessory/hair/dreadlocks
name = "Dreadlocks"
icon_state = "hair_dreads"
/datum/sprite_accessory/hair/drillhair
name = "Drill Hair"
icon_state = "hair_drillhair"
//E
/datum/sprite_accessory/hair/emo
name = "Emo"
icon_state = "hair_emo"
/datum/sprite_accessory/hair/longemo
name = "Long Emo"
icon_state = "hair_longemo"
//F
/datum/sprite_accessory/hair/feather
name = "Feather"
icon_state = "hair_feather"
/datum/sprite_accessory/hair/sargeant
name = "Flat Top"
icon_state = "hair_sargeant"
/datum/sprite_accessory/hair/bigflattop
name = "Big Flat Top"
icon_state = "hair_bigflattop"
/datum/sprite_accessory/hair/fag
name = "Flow Hair"
icon_state = "hair_f"
/datum/sprite_accessory/hair/longfringe
name = "Long Fringe"
icon_state = "hair_longfringe"
/datum/sprite_accessory/hair/longestalt
name = "Longer Fringe"
icon_state = "hair_vlongfringe"
//G
/datum/sprite_accessory/hair/gelled
name = "Gelled Back"
icon_state = "hair_gelled"
/datum/sprite_accessory/hair/gentle
name = "Gentle"
icon_state = "hair_gentle"
//H
/datum/sprite_accessory/hair/cut
name = "Cut Hair"
icon_state = "hair_c"
/datum/sprite_accessory/hair/long
name = "Shoulder-length Hair"
icon_state = "hair_b"
/datum/sprite_accessory/hair/halfbang
name = "Half-banged Hair"
icon_state = "hair_halfbang"
/datum/sprite_accessory/hair/halfbang2
name = "Half-banged Hair 2"
icon_state = "hair_halfbang2"
/datum/sprite_accessory/hair/hedgehog
name = "Hedgehog Hair"
icon_state = "hair_hedgehog"
/datum/sprite_accessory/hair/hitop
name = "Hitop"
icon_state = "hair_hitop"
/datum/sprite_accessory/hair/himecut
name = "Hime Cut"
icon_state = "hair_himecut"
/datum/sprite_accessory/hair/himecut2
name = "Hime Cut 2"
icon_state = "hair_himecut2"
/datum/sprite_accessory/hair/himeup
name = "Hime Updo"
icon_state = "hair_himeup"
//I
//J
/datum/sprite_accessory/hair/jensen
name = "Jensen Hair"
icon_state = "hair_jensen"
//K
/datum/sprite_accessory/hair/keanu
name = "Keanu Hair"
icon_state = "hair_keanu"
/datum/sprite_accessory/hair/kusangi
name = "Kusanagi Hair"
icon_state = "hair_kusanagi"
//L
/datum/sprite_accessory/hair/longer
name = "Long Hair"
icon_state = "hair_vlong"
/datum/sprite_accessory/hair/long
name = "Long Hair 1"
icon_state = "hair_long"
/datum/sprite_accessory/hair/long2
name = "Long Hair 2"
icon_state = "hair_long2"
/datum/sprite_accessory/hair/longest
name = "Very Long Hair"
icon_state = "hair_longest"
//M
/datum/sprite_accessory/hair/megaeyebrows
name = "Mega Eyebrows"
icon_state = "hair_megaeyebrows"
/datum/sprite_accessory/hair/messy
name = "Messy"
icon_state = "hair_messy"
/datum/sprite_accessory/hair/mohawk
name = "Mohawk"
icon_state = "hair_d"
/datum/sprite_accessory/hair/reversemohawk
name = "Reverse Mohawk"
icon_state = "hair_reversemohawk"
//N
//O
/datum/sprite_accessory/hair/odango
name = "Odango"
icon_state = "hair_odango"
/datum/sprite_accessory/hair/ombre
name = "Ombre"
icon_state = "hair_ombre"
/datum/sprite_accessory/hair/over_eye
name = "Over Eye"
icon_state = "hair_shortovereye"
@@ -103,29 +390,39 @@
name = "Very Long Over Eye"
icon_state = "hair_longest2"
/datum/sprite_accessory/hair/longest
name = "Very Long Hair"
icon_state = "hair_longest"
//P
/datum/sprite_accessory/hair/longfringe
name = "Long Fringe"
icon_state = "hair_longfringe"
/datum/sprite_accessory/hair/parted
name = "Parted"
icon_state = "hair_parted"
/datum/sprite_accessory/hair/longestalt
name = "Longer Fringe"
icon_state = "hair_vlongfringe"
/datum/sprite_accessory/hair/sidepartlongalt
name = "Long Side Part"
icon_state = "hair_longsidepart"
/datum/sprite_accessory/hair/gentle
name = "Gentle"
icon_state = "hair_gentle"
/datum/sprite_accessory/hair/kagami
name = "Pigtails"
icon_state = "hair_kagami"
/datum/sprite_accessory/hair/halfbang
name = "Half-banged Hair"
icon_state = "hair_halfbang"
/datum/sprite_accessory/hair/pigtail
name = "Pigtails 2"
icon_state = "hair_pigtails"
/datum/sprite_accessory/hair/halfbang2
name = "Half-banged Hair 2"
icon_state = "hair_halfbang2"
/datum/sprite_accessory/hair/pigtail
name = "Pigtails 3"
icon_state = "hair_pigtails2"
/datum/sprite_accessory/hair/pixie
name = "Pixie Cut"
icon_state = "hair_pixie"
/datum/sprite_accessory/hair/pompadour
name = "Pompadour"
icon_state = "hair_pompadour"
/datum/sprite_accessory/hair/bigpompadour
name = "Big Pompadour"
icon_state = "hair_bigpompadour"
/datum/sprite_accessory/hair/ponytail1
name = "Ponytail"
@@ -147,6 +444,36 @@
name = "Ponytail 5"
icon_state = "hair_ponytail5"
/datum/sprite_accessory/hair/highponytail
name = "High Ponytail"
icon_state = "hair_highponytail"
/datum/sprite_accessory/hair/longponytail
name = "Long Ponytail"
icon_state = "hair_longstraightponytail"
//Q
/datum/sprite_accessory/hair/quiff
name = "Quiff"
icon_state = "hair_quiff"
//R
//S
/datum/sprite_accessory/hair/oneshoulder
name = "One Shoulder"
icon_state = "hair_oneshoulder"
/datum/sprite_accessory/hair/tressshoulder
name = "Tress Shoulder"
icon_state = "hair_tressshoulder"
/datum/sprite_accessory/hair/sidecut
name = "Sidecut"
icon_state = "hair_sidecut"
/datum/sprite_accessory/hair/sidetail
name = "Side Pony"
@@ -164,141 +491,33 @@
name = "Side Pony 4"
icon_state = "hair_sidetail4"
/datum/sprite_accessory/hair/oneshoulder
name = "One Shoulder"
icon_state = "hair_oneshoulder"
/datum/sprite_accessory/hair/short
name = "Short Hair"
icon_state = "hair_a"
/datum/sprite_accessory/hair/tressshoulder
name = "Tress Shoulder"
icon_state = "hair_tressshoulder"
/datum/sprite_accessory/hair/shorthair2
name = "Short Hair 2"
icon_state = "hair_shorthair2"
/datum/sprite_accessory/hair/shorthair3
name = "Short Hair 3"
icon_state = "hair_shorthair3"
/datum/sprite_accessory/hair/long
name = "Shoulder-length Hair"
icon_state = "hair_b"
/datum/sprite_accessory/hair/parted
name = "Parted"
icon_state = "hair_parted"
name = "Side Part"
icon_state = "hair_part"
/datum/sprite_accessory/hair/pompadour
name = "Pompadour"
icon_state = "hair_pompadour"
/datum/sprite_accessory/hair/skinhead
name = "Skinhead"
icon_state = "hair_skinhead"
/datum/sprite_accessory/hair/bigpompadour
name = "Big Pompadour"
icon_state = "hair_bigpompadour"
/datum/sprite_accessory/hair/quiff
name = "Quiff"
icon_state = "hair_quiff"
/datum/sprite_accessory/hair/bedhead
name = "Bedhead"
icon_state = "hair_bedhead"
/datum/sprite_accessory/hair/bedhead2
name = "Bedhead 2"
icon_state = "hair_bedheadv2"
/datum/sprite_accessory/hair/bedhead3
name = "Bedhead 3"
icon_state = "hair_bedheadv3"
/datum/sprite_accessory/hair/messy
name = "Messy"
icon_state = "hair_messy"
/datum/sprite_accessory/hair/beehive
name = "Beehive"
icon_state = "hair_beehive"
/datum/sprite_accessory/hair/beehive2
name = "Beehive 2"
icon_state = "hair_beehivev2"
/datum/sprite_accessory/hair/bobcurl
name = "Bobcurl"
icon_state = "hair_bobcurl"
/datum/sprite_accessory/hair/bob
name = "Bob"
icon_state = "hair_bobcut"
/datum/sprite_accessory/hair/bowl
name = "Bowl"
icon_state = "hair_bowlcut"
/datum/sprite_accessory/hair/buzz
name = "Buzzcut"
icon_state = "hair_buzzcut"
/datum/sprite_accessory/hair/crew
name = "Crewcut"
icon_state = "hair_crewcut"
/datum/sprite_accessory/hair/combover
name = "Combover"
icon_state = "hair_combover"
/datum/sprite_accessory/hair/devillock
name = "Devil Lock"
icon_state = "hair_devilock"
/datum/sprite_accessory/hair/dreadlocks
name = "Dreadlocks"
icon_state = "hair_dreads"
/datum/sprite_accessory/hair/curls
name = "Curls"
icon_state = "hair_curls"
/datum/sprite_accessory/hair/afro
name = "Afro"
icon_state = "hair_afro"
/datum/sprite_accessory/hair/afro2
name = "Afro 2"
icon_state = "hair_afro2"
/datum/sprite_accessory/hair/afro_large
name = "Big Afro"
icon_state = "hair_bigafro"
/datum/sprite_accessory/hair/sargeant
name = "Flat Top"
icon_state = "hair_sargeant"
/datum/sprite_accessory/hair/emo
name = "Emo"
icon_state = "hair_emo"
/datum/sprite_accessory/hair/longemo
name = "Long Emo"
icon_state = "hair_longemo"
/datum/sprite_accessory/hair/fag
name = "Flow Hair"
icon_state = "hair_f"
/datum/sprite_accessory/hair/feather
name = "Feather"
icon_state = "hair_feather"
/datum/sprite_accessory/hair/hitop
name = "Hitop"
icon_state = "hair_hitop"
/datum/sprite_accessory/hair/mohawk
name = "Mohawk"
icon_state = "hair_d"
/datum/sprite_accessory/hair/reversemohawk
name = "Reverse Mohawk"
icon_state = "hair_reversemohawk"
/datum/sprite_accessory/hair/jensen
name = "Jensen Hair"
icon_state = "hair_jensen"
/datum/sprite_accessory/hair/gelled
name = "Gelled Back"
icon_state = "hair_gelled"
/datum/sprite_accessory/hair/protagonist
name = "Slightly Long"
icon_state = "hair_protagonist"
/datum/sprite_accessory/hair/spiky
name = "Spiky"
@@ -312,122 +531,6 @@
name = "Spiky 3"
icon_state = "hair_spiky2"
/datum/sprite_accessory/hair/protagonist
name = "Slightly Long"
icon_state = "hair_protagonist"
/datum/sprite_accessory/hair/kusangi
name = "Kusanagi Hair"
icon_state = "hair_kusanagi"
/datum/sprite_accessory/hair/kagami
name = "Pigtails"
icon_state = "hair_kagami"
/datum/sprite_accessory/hair/pigtail
name = "Pigtails 2"
icon_state = "hair_pigtails"
/datum/sprite_accessory/hair/pigtail
name = "Pigtails 3"
icon_state = "hair_pigtails2"
/datum/sprite_accessory/hair/himecut
name = "Hime Cut"
icon_state = "hair_himecut"
/datum/sprite_accessory/hair/himecut2
name = "Hime Cut 2"
icon_state = "hair_himecut2"
/datum/sprite_accessory/hair/himeup
name = "Hime Updo"
icon_state = "hair_himeup"
/datum/sprite_accessory/hair/antenna
name = "Ahoge"
icon_state = "hair_antenna"
/datum/sprite_accessory/hair/front_braid
name = "Braided front"
icon_state = "hair_braidfront"
/datum/sprite_accessory/hair/lowbraid
name = "Low Braid"
icon_state = "hair_hbraid"
/datum/sprite_accessory/hair/not_floorlength_braid
name = "High Braid"
icon_state = "hair_braid2"
/datum/sprite_accessory/hair/shortbraid
name = "Short Braid"
icon_state = "hair_shortbraid"
/datum/sprite_accessory/hair/braid
name = "Floorlength Braid"
icon_state = "hair_braid"
/datum/sprite_accessory/hair/odango
name = "Odango"
icon_state = "hair_odango"
/datum/sprite_accessory/hair/ombre
name = "Ombre"
icon_state = "hair_ombre"
/datum/sprite_accessory/hair/updo
name = "Updo"
icon_state = "hair_updo"
/datum/sprite_accessory/hair/skinhead
name = "Skinhead"
icon_state = "hair_skinhead"
/datum/sprite_accessory/hair/longbangs
name = "Long Bangs"
icon_state = "hair_lbangs"
/datum/sprite_accessory/hair/balding
name = "Balding Hair"
icon_state = "hair_e"
/datum/sprite_accessory/hair/bald
name = "Bald"
icon_state = null
/datum/sprite_accessory/hair/parted
name = "Side Part"
icon_state = "hair_part"
/datum/sprite_accessory/hair/braided
name = "Braided"
icon_state = "hair_braided"
/datum/sprite_accessory/hair/bun
name = "Bun Head"
icon_state = "hair_bun"
/datum/sprite_accessory/hair/bun2
name = "Bun Head 2"
icon_state = "hair_bunhead2"
/datum/sprite_accessory/hair/braidtail
name = "Braided Tail"
icon_state = "hair_braidtail"
/datum/sprite_accessory/hair/bigflattop
name = "Big Flat Top"
icon_state = "hair_bigflattop"
/datum/sprite_accessory/hair/drillhair
name = "Drill Hair"
icon_state = "hair_drillhair"
/datum/sprite_accessory/hair/keanu
name = "Keanu Hair"
icon_state = "hair_keanu"
/datum/sprite_accessory/hair/swept
name = "Swept Back Hair"
icon_state = "hair_swept"
@@ -436,73 +539,24 @@
name = "Swept Back Hair 2"
icon_state = "hair_swept2"
/datum/sprite_accessory/hair/business
name = "Business Hair"
icon_state = "hair_business"
//T
/datum/sprite_accessory/hair/business2
name = "Business Hair 2"
icon_state = "hair_business2"
//U
/datum/sprite_accessory/hair/business3
name = "Business Hair 3"
icon_state = "hair_business3"
/datum/sprite_accessory/hair/updo
name = "Updo"
icon_state = "hair_updo"
/datum/sprite_accessory/hair/business4
name = "Business Hair 4"
icon_state = "hair_business4"
//V
/datum/sprite_accessory/hair/hedgehog
name = "Hedgehog Hair"
icon_state = "hair_hedgehog"
//W
/datum/sprite_accessory/hair/bob
name = "Bob Hair"
icon_state = "hair_bob"
//X
/datum/sprite_accessory/hair/bob2
name = "Bob Hair 2"
icon_state = "hair_bob2"
//Y
/datum/sprite_accessory/hair/boddicker
name = "Boddicker"
icon_state = "hair_boddicker"
//Z
/datum/sprite_accessory/hair/long
name = "Long Hair 1"
icon_state = "hair_long"
/datum/sprite_accessory/hair/long2
name = "Long Hair 2"
icon_state = "hair_long2"
/datum/sprite_accessory/hair/pixie
name = "Pixie Cut"
icon_state = "hair_pixie"
/datum/sprite_accessory/hair/megaeyebrows
name = "Mega Eyebrows"
icon_state = "hair_megaeyebrows"
/datum/sprite_accessory/hair/highponytail
name = "High Ponytail"
icon_state = "hair_highponytail"
/datum/sprite_accessory/hair/longponytail
name = "Long Ponytail"
icon_state = "hair_longstraightponytail"
/datum/sprite_accessory/hair/sidepartlongalt
name = "Long Side Part"
icon_state = "hair_longsidepart"
/datum/sprite_accessory/hair/sidecut
name = "Sidecut"
icon_state = "hair_sidecut"
/datum/sprite_accessory/hair/largebun
name = "Large Bun"
icon_state = "hair_largebun"
/////////////////////////////
// Facial Hair Definitions //
@@ -516,82 +570,81 @@
icon_state = null
gender = NEUTER
/datum/sprite_accessory/facial_hair/watson
name = "Watson Mustache"
icon_state = "facial_watson"
/datum/sprite_accessory/facial_hair/hogan
name = "Hulk Hogan Mustache"
icon_state = "facial_hogan" //-Neek
/datum/sprite_accessory/facial_hair/vandyke
name = "Van Dyke Mustache"
icon_state = "facial_vandyke"
/datum/sprite_accessory/facial_hair/chaplin
name = "Square Mustache"
icon_state = "facial_chaplin"
/datum/sprite_accessory/facial_hair/selleck
name = "Selleck Mustache"
icon_state = "facial_selleck"
/datum/sprite_accessory/facial_hair/neckbeard
name = "Neckbeard"
icon_state = "facial_neckbeard"
/datum/sprite_accessory/facial_hair/fullbeard
name = "Full Beard"
icon_state = "facial_fullbeard"
/datum/sprite_accessory/facial_hair/longbeard
name = "Long Beard"
icon_state = "facial_longbeard"
/datum/sprite_accessory/facial_hair/vlongbeard
name = "Very Long Beard"
icon_state = "facial_wise"
/datum/sprite_accessory/facial_hair/elvis
name = "Elvis Sideburns"
icon_state = "facial_elvis"
/datum/sprite_accessory/facial_hair/abe
name = "Abraham Lincoln Beard"
icon_state = "facial_abe"
/datum/sprite_accessory/facial_hair/brokenman
name = "Broken Man"
icon_state = "facial_brokenman"
/datum/sprite_accessory/facial_hair/chinstrap
name = "Chinstrap"
icon_state = "facial_chin"
/datum/sprite_accessory/facial_hair/dwarf
name = "Dwarf Beard"
icon_state = "facial_dwarf"
/datum/sprite_accessory/facial_hair/elvis
name = "Elvis Sideburns"
icon_state = "facial_elvis"
/datum/sprite_accessory/facial_hair/fiveoclock
name = "Five o Clock Shadow"
icon_state = "facial_fiveoclock"
/datum/sprite_accessory/facial_hair/fullbeard
name = "Full Beard"
icon_state = "facial_fullbeard"
/datum/sprite_accessory/facial_hair/fu
name = "Fu Manchu"
icon_state = "facial_fumanchu"
/datum/sprite_accessory/facial_hair/gt
name = "Goatee"
icon_state = "facial_gt"
/datum/sprite_accessory/facial_hair/hip
name = "Hipster Beard"
icon_state = "facial_hip"
/datum/sprite_accessory/facial_hair/gt
name = "Goatee"
icon_state = "facial_gt"
/datum/sprite_accessory/facial_hair/hogan
name = "Hulk Hogan Mustache"
icon_state = "facial_hogan" //-Neek
/datum/sprite_accessory/facial_hair/jensen
name = "Jensen Beard"
icon_state = "facial_jensen"
/datum/sprite_accessory/facial_hair/dwarf
name = "Dwarf Beard"
icon_state = "facial_dwarf"
/datum/sprite_accessory/facial_hair/fiveoclock
name = "Five o Clock Shadow"
icon_state = "facial_fiveoclock"
/datum/sprite_accessory/facial_hair/fu
name = "Fu Manchu"
icon_state = "facial_fumanchu"
/datum/sprite_accessory/facial_hair/brokenman
name = "Broken Man"
icon_state = "facial_brokenman"
/datum/sprite_accessory/facial_hair/longbeard
name = "Long Beard"
icon_state = "facial_longbeard"
/datum/sprite_accessory/facial_hair/neckbeard
name = "Neckbeard"
icon_state = "facial_neckbeard"
/datum/sprite_accessory/facial_hair/selleck
name = "Selleck Mustache"
icon_state = "facial_selleck"
/datum/sprite_accessory/facial_hair/chaplin
name = "Square Mustache"
icon_state = "facial_chaplin"
/datum/sprite_accessory/facial_hair/vandyke
name = "Van Dyke Mustache"
icon_state = "facial_vandyke"
/datum/sprite_accessory/facial_hair/vlongbeard
name = "Very Long Beard"
icon_state = "facial_wise"
/datum/sprite_accessory/facial_hair/watson
name = "Watson Mustache"
icon_state = "facial_watson"
///////////////////////////
// Underwear Definitions //

View File

@@ -13,6 +13,7 @@
var/obj/item/organ/brain/brain = null //The actual brain
var/datum/ai_laws/laws = new()
var/force_replace_ai_name = FALSE
var/overrides_aicore_laws = FALSE // Whether the laws on the MMI, if any, override possible pre-existing laws loaded on the AI core.
/obj/item/device/mmi/update_icon()
if(brain)
@@ -198,13 +199,16 @@
else
to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
/obj/item/device/mmi/relaymove()
return //so that the MMI won't get a warning about not being able to move if it tries to move
/obj/item/device/mmi/syndie
name = "Syndicate Man-Machine Interface"
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs and AIs created with it."
origin_tech = "biotech=4;programming=4;syndicate=2"
overrides_aicore_laws = TRUE
/obj/item/device/mmi/syndie/New()
..()
/obj/item/device/mmi/syndie/Initialize()
. = ..()
laws = new /datum/ai_laws/syndicate_override()
radio.on = 0

View File

@@ -10,15 +10,15 @@ Doesn't work on other aliens/AI.*/
name = "Alien Power"
panel = "Alien"
var/plasma_cost = 0
var/check_turf = 0
var/has_action = 1
var/datum/action/spell_action/alien/action = null
var/action_icon = 'icons/mob/actions/actions_xeno.dmi'
var/action_icon_state = "spell_default"
var/action_background_icon_state = "bg_alien"
var/check_turf = FALSE
has_action = TRUE
datum/action/spell_action/alien/action
action_icon = 'icons/mob/actions/actions_xeno.dmi'
action_icon_state = "spell_default"
action_background_icon_state = "bg_alien"
/obj/effect/proc_holder/alien/New()
..()
/obj/effect/proc_holder/alien/Initialize()
. = ..()
action = new(src)
/obj/effect/proc_holder/alien/Click()
@@ -30,15 +30,20 @@ Doesn't work on other aliens/AI.*/
user.adjustPlasma(-plasma_cost)
return 1
/obj/effect/proc_holder/alien/proc/on_gain(mob/living/carbon/user)
/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user)
return
/obj/effect/proc_holder/alien/proc/on_lose(mob/living/carbon/user)
/obj/effect/proc_holder/alien/on_lose(mob/living/carbon/user)
return
/obj/effect/proc_holder/alien/proc/fire(mob/living/carbon/user)
/obj/effect/proc_holder/alien/fire(mob/living/carbon/user)
return 1
/obj/effect/proc_holder/alien/get_panel_text()
. = ..()
if(plasma_cost > 0)
return "[plasma_cost]"
/obj/effect/proc_holder/alien/proc/cost_check(check_turf=0,mob/living/carbon/user,silent = 0)
if(user.stat)
if(!silent)
@@ -168,7 +173,6 @@ Doesn't work on other aliens/AI.*/
if(user.getPlasma() > A.plasma_cost && A.corrode(O))
user.adjustPlasma(-A.plasma_cost)
/obj/effect/proc_holder/alien/neurotoxin
name = "Spit Neurotoxin"
desc = "Spits neurotoxin at someone, paralyzing them for a short time."
@@ -179,7 +183,7 @@ Doesn't work on other aliens/AI.*/
var/message
if(active)
message = "<span class='notice'>You empty your neurotoxin gland.</span>"
remove_ranged_ability(user,message)
remove_ranged_ability(message)
else
message = "<span class='notice'>You prepare your neurotoxin gland. <B>Left-click to fire at a target!</B></span>"
add_ranged_ability(user, message, TRUE)
@@ -193,7 +197,7 @@ Doesn't work on other aliens/AI.*/
return
var/p_cost = 50
if(!iscarbon(ranged_ability_user) || ranged_ability_user.lying || ranged_ability_user.stat)
remove_ranged_ability(ranged_ability_user)
remove_ranged_ability()
return
var/mob/living/carbon/user = ranged_ability_user
@@ -219,8 +223,7 @@ Doesn't work on other aliens/AI.*/
return TRUE
/obj/effect/proc_holder/alien/neurotoxin/on_lose(mob/living/carbon/user)
if(user.ranged_ability == src)
user.ranged_ability = null
remove_ranged_ability()
/obj/effect/proc_holder/alien/neurotoxin/add_ranged_ability(mob/living/user, msg)
..()
@@ -328,7 +331,3 @@ Doesn't work on other aliens/AI.*/
return 1
return 0
/proc/cmp_abilities_cost(obj/effect/proc_holder/alien/a, obj/effect/proc_holder/alien/b)
return b.plasma_cost - a.plasma_cost

View File

@@ -34,6 +34,7 @@
if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
return
if(L.amount_grown >= L.max_grown) //TODO ~Carn
to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")

View File

@@ -302,10 +302,9 @@
return
I.being_removed = TRUE
breakouttime = I.breakouttime
var/displaytime = breakouttime / 600
if(!cuff_break)
visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [displaytime] minutes and you need to stand still.)</span>")
to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
if(do_after(src, breakouttime, 0, target = src))
clear_cuffs(I, cuff_break)
else
@@ -426,23 +425,6 @@
var/turf/target = get_turf(loc)
I.throw_at(target,I.throw_range,I.throw_speed,src)
/mob/living/carbon/proc/AddAbility(obj/effect/proc_holder/alien/A)
abilities.Add(A)
A.on_gain(src)
if(A.has_action)
A.action.Grant(src)
sortInsert(abilities, /proc/cmp_abilities_cost, 0)
/mob/living/carbon/proc/RemoveAbility(obj/effect/proc_holder/alien/A)
abilities.Remove(A)
A.on_lose(src)
if(A.action)
A.action.Remove(src)
/mob/living/carbon/proc/add_abilities_to_panel()
for(var/obj/effect/proc_holder/alien/A in abilities)
statpanel("[A.panel]",A.plasma_cost > 0?"([A.plasma_cost])":"",A)
/mob/living/carbon/Stat()
..()
if(statpanel("Status"))

View File

@@ -35,7 +35,6 @@
has_limbs = 1
var/obj/item/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab
var/list/obj/effect/proc_holder/alien/abilities = list()
var/gib_type = /obj/effect/decal/cleanable/blood/gibs
var/rotate_on_lying = 1

View File

@@ -311,7 +311,7 @@
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in internal_organs)
if(CI.status == ORGAN_ROBOTIC)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
msg += "Detected cybernetic modifications:<br>"

View File

@@ -235,7 +235,7 @@
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
return
var/time_taken = I.embedded_unsafe_removal_time*I.w_class
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [time_taken/10] seconds.)</span>")
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
if(do_after(usr, time_taken, needhand = 1, target = src))
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
return
@@ -941,3 +941,124 @@
riding_datum.unequip_buckle_inhands(M)
riding_datum.restore_position(M)
. = ..(M, force)
/mob/living/carbon/human/species
var/race = null
/mob/living/carbon/human/species/Initialize()
. = ..()
set_species(race)
/mob/living/carbon/human/species/abductor
race = /datum/species/abductor
/mob/living/carbon/human/species/android
race = /datum/species/android
/mob/living/carbon/human/species/angel
race = /datum/species/angel
/mob/living/carbon/human/species/corporate
race = /datum/species/corporate
/mob/living/carbon/human/species/fly
race = /datum/species/fly
/mob/living/carbon/human/species/golem
race = /datum/species/golem
/mob/living/carbon/human/species/golem/random
race = /datum/species/golem/random
/mob/living/carbon/human/species/golem/adamantine
race = /datum/species/golem/adamantine
/mob/living/carbon/human/species/golem/plasma
race = /datum/species/golem/plasma
/mob/living/carbon/human/species/golem/diamond
race = /datum/species/golem/diamond
/mob/living/carbon/human/species/golem/gold
race = /datum/species/golem/gold
/mob/living/carbon/human/species/golem/silver
race = /datum/species/golem/silver
/mob/living/carbon/human/species/golem/plasteel
race = /datum/species/golem/plasteel
/mob/living/carbon/human/species/golem/titanium
race = /datum/species/golem/titanium
/mob/living/carbon/human/species/golem/plastitanium
race = /datum/species/golem/plastitanium
/mob/living/carbon/human/species/golem/alien_alloy
race = /datum/species/golem/alloy
/mob/living/carbon/human/species/golem/wood
race = /datum/species/golem/wood
/mob/living/carbon/human/species/golem/uranium
race = /datum/species/golem/uranium
/mob/living/carbon/human/species/golem/sand
race = /datum/species/golem/sand
/mob/living/carbon/human/species/golem/glass
race = /datum/species/golem/glass
/mob/living/carbon/human/species/golem/bluespace
race = /datum/species/golem/bluespace
/mob/living/carbon/human/species/golem/bananium
race = /datum/species/golem/bananium
/mob/living/carbon/human/species/golem/blood_cult
race = /datum/species/golem/runic
/mob/living/carbon/human/species/golem/cloth
race = /datum/species/golem/cloth
/mob/living/carbon/human/species/golem/plastic
race = /datum/species/golem/plastic
/mob/living/carbon/human/species/jelly
race = /datum/species/jelly
/mob/living/carbon/human/species/jelly/slime
race = /datum/species/jelly/slime
/mob/living/carbon/human/species/lizard
race = /datum/species/lizard
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
/mob/living/carbon/human/species/plasma
race = /datum/species/plasmaman
/mob/living/carbon/human/species/pod
race = /datum/species/pod
/mob/living/carbon/human/species/shadow
race = /datum/species/shadow
/mob/living/carbon/human/species/skeleton
race = /datum/species/skeleton
/mob/living/carbon/human/species/synth
race = /datum/species/synth
/mob/living/carbon/human/species/synth/military
race = /datum/species/synth/military
/mob/living/carbon/human/species/zombie
race = /datum/species/zombie
/mob/living/carbon/human/species/zombie/infectious
race = /datum/species/zombie/infectious
/mob/living/carbon/human/species/zombie/krokodil_addict
race = /datum/species/krokodil_addict

View File

@@ -2,12 +2,10 @@
name = "Abductor"
id = "abductor"
say_mod = "gibbers"
sexes = 0
sexes = FALSE
species_traits = list(NOBLOOD,NOBREATH,VIRUSIMMUNE,NOGUNS,NOHUNGER)
mutanttongue = /obj/item/organ/tongue/abductor
var/scientist = 0 // vars to not pollute spieces list with castes
var/team = 1
var/scientist = FALSE // vars to not pollute spieces list with castes
/datum/species/abductor/copy_properties_from(datum/species/abductor/old_species)
scientist = old_species.scientist
team = old_species.team

View File

@@ -636,7 +636,7 @@
has_corpse = TRUE
blacklisted = TRUE
dangerous_existence = TRUE
/datum/species/golem/cloth
name = "Cloth Golem"
id = "cloth golem"

View File

@@ -412,8 +412,9 @@
liver_failure()
else
liver.failing = FALSE
if(((!(NOLIVER in dna.species.species_traits)) && (!liver)))
else
if((dna && dna.species && (NOLIVER in dna.species.species_traits)))
return
liver_failure()
/mob/living/carbon/proc/undergoing_liver_failure()

View File

@@ -982,3 +982,19 @@
client.move_delay = world.time + movement_delay()
lying_prev = lying
return canmove
/mob/living/proc/AddAbility(obj/effect/proc_holder/A)
abilities.Add(A)
A.on_gain(src)
if(A.has_action)
A.action.Grant(src)
/mob/living/proc/RemoveAbility(obj/effect/proc_holder/A)
abilities.Remove(A)
A.on_lose(src)
if(A.action)
A.action.Remove(src)
/mob/living/proc/add_abilities_to_panel()
for(var/obj/effect/proc_holder/A in abilities)
statpanel("[A.panel]",A.get_panel_text(),A)

View File

@@ -77,3 +77,5 @@
var/datum/language/selected_default_language
var/last_words //used for database logging
var/list/obj/effect/proc_holder/abilities = list()

View File

@@ -97,7 +97,7 @@
/mob/living/silicon/ai/proc/announcement()
var/static/announcing_vox = 0 // Stores the time of the last announcement
if(announcing_vox > world.time)
to_chat(src, "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>")
to_chat(src, "<span class='notice'>Please wait [DisplayTimeText(announcing_vox - world.time)].</span>")
return
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text

View File

@@ -810,7 +810,35 @@
cell = null
qdel(src)
/mob/living/silicon/robot/syndicate
/mob/living/silicon/robot/modules
var/set_module = null
/mob/living/silicon/robot/modules/Initialize()
. = ..()
module.transform_to(set_module)
/mob/living/silicon/robot/modules/standard
set_module = /obj/item/robot_module/standard
/mob/living/silicon/robot/modules/medical
set_module = /obj/item/robot_module/medical
/mob/living/silicon/robot/modules/engineering
set_module = /obj/item/robot_module/engineering
/mob/living/silicon/robot/modules/security
set_module = /obj/item/robot_module/security
/mob/living/silicon/robot/modules/peacekeeper
set_module = /obj/item/robot_module/peacekeeper
/mob/living/silicon/robot/modules/miner
set_module = /obj/item/robot_module/miner
/mob/living/silicon/robot/modules/janitor
set_module = /obj/item/robot_module/janitor
/mob/living/silicon/robot/modules/syndicate
icon_state = "syndie_bloodhound"
faction = list("syndicate")
bubble_icon = "syndibot"
@@ -822,25 +850,24 @@
<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
<i>Help the operatives secure the disk at all costs!</i></b>"
var/set_module = /obj/item/robot_module/syndicate
set_module = /obj/item/robot_module/syndicate
/mob/living/silicon/robot/syndicate/Initialize()
/mob/living/silicon/robot/modules/syndicate/Initialize()
. = ..()
cell.maxcharge = 25000
cell.charge = 25000
radio = new /obj/item/device/radio/borg/syndicate(src)
module.transform_to(set_module)
laws = new /datum/ai_laws/syndicate_override()
addtimer(CALLBACK(src, .proc/show_playstyle), 5)
/mob/living/silicon/robot/syndicate/proc/show_playstyle()
/mob/living/silicon/robot/modules/syndicate/proc/show_playstyle()
if(playstyle_string)
to_chat(src, playstyle_string)
/mob/living/silicon/robot/syndicate/ResetModule()
/mob/living/silicon/robot/modules/syndicate/ResetModule()
return
/mob/living/silicon/robot/syndicate/medical
/mob/living/silicon/robot/modules/syndicate/medical
icon_state = "syndi-medi"
playstyle_string = "<span class='userdanger'>You are a Syndicate medical cyborg!</span><br>\
<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \

File diff suppressed because it is too large Load Diff

View File

@@ -4,7 +4,9 @@
/mob/living/silicon/forceMove(atom/destination)
. = ..()
update_camera_location(destination)
//Only bother updating the camera if we actually managed to move
if(.)
update_camera_location(destination)
/mob/living/silicon/proc/do_camera_update(oldLoc)
if(!QDELETED(builtInCamera) && oldLoc != get_turf(src))

View File

@@ -27,7 +27,7 @@
del_on_death = 1
/mob/living/simple_animal/cockroach/death(gibbed)
if(SSticker.cinematic) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
if(SSticker.mode && SSticker.mode.station_was_nuked) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
return
..()

View File

@@ -130,9 +130,9 @@
hacked = TRUE
visualAppearence = CLOCKDRONE
can_be_held = FALSE
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \
to power, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create.</b>"
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar

View File

@@ -159,7 +159,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
resulthealth = round((summoner.health / summoner.maxHealth) * 100, 0.5)
stat(null, "Summoner Health: [resulthealth]%")
if(cooldown >= world.time)
stat(null, "Manifest/Recall Cooldown Remaining: [max(round((cooldown - world.time)*0.1, 0.1), 0)] seconds")
stat(null, "Manifest/Recall Cooldown Remaining: [DisplayTimeText(cooldown - world.time)]")
/mob/living/simple_animal/hostile/guardian/Move() //Returns to summoner if they move out of range
. = ..()

View File

@@ -30,7 +30,7 @@
..()
if(statpanel("Status"))
if(stealthcooldown >= world.time)
stat(null, "Stealth Cooldown Remaining: [max(round((stealthcooldown - world.time)*0.1, 0.1), 0)] seconds")
stat(null, "Stealth Cooldown Remaining: [DisplayTimeText(stealthcooldown - world.time)]")
/mob/living/simple_animal/hostile/guardian/assassin/AttackingTarget()
. = ..()
@@ -79,7 +79,7 @@
updatestealthalert()
toggle = TRUE
else if(!forced)
to_chat(src, "<span class='danger'><B>You cannot yet enter stealth, wait another [max(round((stealthcooldown - world.time)*0.1, 0.1), 0)] seconds!</span></B>")
to_chat(src, "<span class='danger'><B>You cannot yet enter stealth, wait another [DisplayTimeText(stealthcooldown - world.time)]!</span></B>")
/mob/living/simple_animal/hostile/guardian/assassin/proc/updatestealthalert()
if(stealthcooldown <= world.time)

View File

@@ -14,7 +14,7 @@
..()
if(statpanel("Status"))
if(bomb_cooldown >= world.time)
stat(null, "Bomb Cooldown Remaining: [max(round((bomb_cooldown - world.time)*0.1, 0.1), 0)] seconds")
stat(null, "Bomb Cooldown Remaining: [DisplayTimeText(bomb_cooldown - world.time)]")
/mob/living/simple_animal/hostile/guardian/bomb/AttackingTarget()
. = ..()

View File

@@ -24,7 +24,7 @@
..()
if(statpanel("Status"))
if(beacon_cooldown >= world.time)
stat(null, "Beacon Cooldown Remaining: [max(round((beacon_cooldown - world.time)*0.1, 0.1), 0)] seconds")
stat(null, "Beacon Cooldown Remaining: [DisplayTimeText(beacon_cooldown - world.time)]")
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
. = ..()

View File

@@ -49,6 +49,17 @@
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
var/playable_spider = FALSE
devourable = TRUE
var/datum/action/innate/spider/lay_web/lay_web
var/directive = "" //Message passed down to children, to relay the creator's orders
/mob/living/simple_animal/hostile/poison/giant_spider/Initialize()
. = ..()
lay_web = new
lay_web.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/Destroy()
QDEL_NULL(lay_web)
return ..()
/mob/living/simple_animal/hostile/poison/giant_spider/Topic(href, href_list)
if(href_list["activate"])
@@ -56,6 +67,12 @@
if(istype(ghost) && playable_spider)
humanize_spider(ghost)
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
..()
if(directive)
to_chat(src, "<span class='notice'>Your mother left you a directive! Follow it at all costs.</span>")
to_chat(src, "<span class='spider'><b>[directive]</b></span>")
/mob/living/simple_animal/hostile/poison/giant_spider/attack_ghost(mob/user)
if(!humanize_spider(user))
return ..()
@@ -87,8 +104,26 @@
poison_per_bite = 3
var/atom/movable/cocoon_target
var/fed = 0
var/obj/effect/proc_holder/wrap/wrap
var/datum/action/innate/spider/lay_eggs/lay_eggs
var/datum/action/innate/spider/set_directive/set_directive
var/static/list/consumed_mobs = list() //the tags of mobs that have been consumed by nurse spiders to lay eggs
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Initialize()
. = ..()
wrap = new
AddAbility(wrap)
lay_eggs = new
lay_eggs.Grant(src)
set_directive = new
set_directive.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Destroy()
RemoveAbility(wrap)
QDEL_NULL(lay_eggs)
QDEL_NULL(set_directive)
return ..()
//hunters have the most poison and move the fastest, so they can find prey
/mob/living/simple_animal/hostile/poison/giant_spider/hunter
desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes."
@@ -117,6 +152,7 @@
move_to_delay = 4
poison_type = "venom" //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
speed = 1
gold_core_spawnable = 0
//tarantulas are really tanky, regenerating (maybe), hulky monster but are also extremely slow, so.
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula
@@ -134,6 +170,7 @@
speed = 7
status_flags = NONE
mob_size = MOB_SIZE_LARGE
gold_core_spawnable = 0
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/movement_delay()
var/turf/T = get_turf(src)
@@ -153,12 +190,16 @@
maxHealth = 40
health = 40
var/datum/action/innate/spider/comm/letmetalkpls
gold_core_spawnable = 0
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Initialize()
. = ..()
letmetalkpls = new
letmetalkpls.Grant(src)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Destroy()
QDEL_NULL(letmetalkpls)
return ..()
/mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew
name = "giant ice spider"
@@ -222,11 +263,11 @@
//second, spin a sticky spiderweb on this tile
var/obj/structure/spider/stickyweb/W = locate() in get_turf(src)
if(!W)
Web()
lay_web.Activate()
else
//third, lay an egg cluster there
if(fed)
LayEggs()
lay_eggs.Activate()
else
//fourthly, cocoon any nearby items so those pesky pinkskins can't use them
for(var/obj/O in can_see)
@@ -244,62 +285,28 @@
else if(busy == MOVING_TO_TARGET && cocoon_target)
if(get_dist(src, cocoon_target) <= 1)
Wrap()
cocoon()
else
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/verb/Web()
set name = "Lay Web"
set category = "Spider"
set desc = "Spread a sticky web to slow down prey."
var/T = src.loc
if(stat == DEAD)
return
if(busy != SPINNING_WEB)
busy = SPINNING_WEB
src.visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance.</span>")
stop_automated_movement = 1
if(do_after(src, 40, target = T))
if(busy == SPINNING_WEB && src.loc == T)
new /obj/structure/spider/stickyweb(T)
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/Wrap()
set name = "Wrap"
set category = "Spider"
set desc = "Wrap up prey to feast upon and objects for safe keeping."
if(stat == DEAD)
return
if(!cocoon_target)
var/list/choices = list()
for(var/mob/living/L in view(1,src))
if(L == src || L.anchored)
continue
if(istype(L, /mob/living/simple_animal/hostile/poison/giant_spider))
continue
if(Adjacent(L))
choices += L
for(var/obj/O in src.loc)
if(O.anchored)
continue
if(Adjacent(O))
choices += O
var/temp_input = input(src,"What do you wish to cocoon?") in null|choices
if(temp_input && !cocoon_target)
cocoon_target = temp_input
if(stat != DEAD && cocoon_target && Adjacent(cocoon_target) && !cocoon_target.anchored)
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/cocoon()
if(stat != DEAD && cocoon_target && !cocoon_target.anchored)
if(cocoon_target == src)
to_chat(src, "<span class='warning'>You can't wrap yourself!</span>")
return
if(istype(cocoon_target, /mob/living/simple_animal/hostile/poison/giant_spider))
to_chat(src, "<span class='warning'>You can't wrap other spiders!</span>")
return
if(!Adjacent(cocoon_target))
to_chat(src, "<span class='warning'>You can't reach [cocoon_target]!</span>")
return
if(busy == SPINNING_COCOON)
to_chat(src, "<span class='warning'>You're already spinning a cocoon!</span>")
return //we're already doing this, don't cancel out or anything
busy = SPINNING_COCOON
visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance around \the [cocoon_target].</span>")
visible_message("<span class='notice'>[src] begins to secrete a sticky substance around [cocoon_target].</span>","<span class='notice'>You begin wrapping [cocoon_target] into a cocoon.</span>")
stop_automated_movement = TRUE
walk(src,0)
if(do_after(src, 50, target = cocoon_target))
@@ -310,7 +317,8 @@
if(L.blood_volume && (L.stat != DEAD || !consumed_mobs[L.tag])) //if they're not dead, you can consume them anyway
consumed_mobs[L.tag] = TRUE
fed++
visible_message("<span class='danger'>\the [src] sticks a proboscis into \the [L] and sucks a viscous substance out.</span>")
lay_eggs.UpdateButtonIcon(TRUE)
visible_message("<span class='danger'>[src] sticks a proboscis into [L] and sucks a viscous substance out.</span>","<span class='notice'>You suck the nutriment out of [L], feeding you enough to lay a cluster of eggs.</span>")
L.death() //you just ate them, they're dead.
else
to_chat(src, "<span class='warning'>[L] cannot sate your hunger!</span>")
@@ -322,35 +330,155 @@
busy = SPIDER_IDLE
stop_automated_movement = FALSE
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/LayEggs()
set name = "Lay Eggs"
set category = "Spider"
set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first."
/datum/action/innate/spider
icon_icon = 'icons/mob/actions/actions_animal.dmi'
background_icon_state = "bg_alien"
var/obj/structure/spider/eggcluster/E = locate() in get_turf(src)
if(stat == DEAD)
/datum/action/innate/spider/lay_web
name = "Spin Web"
desc = "Spin a web to slow down potential prey."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "lay_web"
/datum/action/innate/spider/lay_web/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
if(!isturf(S.loc))
return
var/turf/T = get_turf(S)
var/obj/structure/spider/stickyweb/W = locate() in T
if(W)
to_chat(S, "<span class='warning'>There's already a web here!</span>")
return
if(S.busy != SPINNING_WEB)
S.busy = SPINNING_WEB
S.visible_message("<span class='notice'>[S] begins to secrete a sticky substance.</span>","<span class='notice'>You begin to lay a web.</span>")
S.stop_automated_movement = TRUE
if(do_after(S, 40, target = T))
if(S.busy == SPINNING_WEB && S.loc == T)
new /obj/structure/spider/stickyweb(T)
S.busy = SPIDER_IDLE
S.stop_automated_movement = FALSE
else
to_chat(S, "<span class='warning'>You're already spinning a web!</span>")
/obj/effect/proc_holder/wrap
name = "Wrap"
panel = "Spider"
active = FALSE
datum/action/spell_action/action = null
desc = "Wrap something or someone in a cocoon. If it's a living being, you'll also consume them, allowing you to lay eggs."
ranged_mousepointer = 'icons/effects/wrap_target.dmi'
action_icon = 'icons/mob/actions/actions_animal.dmi'
action_icon_state = "wrap_0"
action_background_icon_state = "bg_alien"
/obj/effect/proc_holder/wrap/Initialize()
. = ..()
action = new(src)
/obj/effect/proc_holder/wrap/update_icon()
action.button_icon_state = "wrap_[active]"
action.UpdateButtonIcon()
/obj/effect/proc_holder/wrap/Click()
if(!istype(usr, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return TRUE
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = usr
activate(user)
return TRUE
/obj/effect/proc_holder/wrap/proc/activate(mob/living/user)
var/message
if(active)
message = "<span class='notice'>You no longer prepare to wrap something in a cocoon.</span>"
remove_ranged_ability(message)
else
message = "<span class='notice'>You prepare to wrap something in a cocoon. <B>Left-click your target to start wrapping!</B></span>"
add_ranged_ability(user, message, TRUE)
return 1
/obj/effect/proc_holder/wrap/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !istype(ranged_ability_user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
remove_ranged_ability()
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = ranged_ability_user
if(user.Adjacent(target) && (ismob(target) || isobj(target)))
var/atom/movable/target_atom = target
if(target_atom.anchored)
return
user.cocoon_target = target_atom
INVOKE_ASYNC(user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/.proc/cocoon)
remove_ranged_ability()
return TRUE
/obj/effect/proc_holder/wrap/on_lose(mob/living/carbon/user)
remove_ranged_ability()
/datum/action/innate/spider/lay_eggs
name = "Lay Eggs"
desc = "Lay a cluster of eggs, which will soon grow into more spiders. You must wrap a living being to do this."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "lay_eggs"
/datum/action/innate/spider/lay_eggs/IsAvailable()
if(..())
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return 0
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
if(S.fed)
return 1
return 0
/datum/action/innate/spider/lay_eggs/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
var/obj/structure/spider/eggcluster/E = locate() in get_turf(S)
if(E)
to_chat(src, "<span class='warning'>There is already a cluster of eggs here!</span>")
else if(!fed)
to_chat(src, "<span class='warning'>You are too hungry to do this!</span>")
else if(busy != LAYING_EGGS)
busy = LAYING_EGGS
src.visible_message("<span class='notice'>\the [src] begins to lay a cluster of eggs.</span>")
stop_automated_movement = 1
if(do_after(src, 50, target = src.loc))
if(busy == LAYING_EGGS)
E = locate() in get_turf(src)
if(!E)
var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(src.loc)
if(ckey)
C.player_spiders = 1
C.poison_type = poison_type
C.poison_per_bite = poison_per_bite
C.faction = faction.Copy()
fed--
busy = SPIDER_IDLE
stop_automated_movement = FALSE
to_chat(S, "<span class='warning'>There is already a cluster of eggs here!</span>")
else if(!S.fed)
to_chat(S, "<span class='warning'>You are too hungry to do this!</span>")
else if(S.busy != LAYING_EGGS)
S.busy = LAYING_EGGS
S.visible_message("<span class='notice'>[S] begins to lay a cluster of eggs.</span>","<span class='notice'>You begin to lay a cluster of eggs.</span>")
S.stop_automated_movement = TRUE
if(do_after(S, 50, target = get_turf(S)))
if(S.busy == LAYING_EGGS)
E = locate() in get_turf(S)
if(!E || !isturf(S.loc))
var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(get_turf(S))
if(S.ckey)
C.player_spiders = TRUE
C.directive = S.directive
C.poison_type = S.poison_type
C.poison_per_bite = S.poison_per_bite
C.faction = S.faction.Copy()
S.fed--
UpdateButtonIcon(TRUE)
S.busy = SPIDER_IDLE
S.stop_automated_movement = FALSE
/datum/action/innate/spider/set_directive
name = "Set Directive"
desc = "Set a directive for your children to follow."
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "directive"
/datum/action/innate/spider/set_directive/Activate()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse))
return
var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner
S.directive = stripped_input(S, "Enter the new directive", "Create directive", "[S.directive]", MAX_MESSAGE_LEN)
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
. = ..()
@@ -362,7 +490,8 @@
/datum/action/innate/spider/comm
name = "Command"
button_icon_state = "cult_comms"
desc = "Send a command to all living spiders."
button_icon_state = "command"
/datum/action/innate/spider/comm/IsAvailable()
if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife))
@@ -370,19 +499,22 @@
return TRUE
/datum/action/innate/spider/comm/Trigger()
var/input = stripped_input(usr, "Input a message for your legions to follow.", "Command", "")
var/input = stripped_input(owner, "Input a command for your legions to follow.", "Command", "")
if(QDELETED(src) || !input || !IsAvailable())
return FALSE
spider_command(usr, input)
spider_command(owner, input)
return TRUE
/datum/action/innate/spider/comm/proc/spider_command(mob/living/user, message)
if(!message)
return
var/my_message
my_message = "<FONT size = 3><b>COMMAND FROM SPIDER QUEEN:</b> [message]</FONT>"
my_message = "<span class='spider'><b>Command from [user]:</b> [message]</span>"
for(var/mob/living/simple_animal/hostile/poison/giant_spider/M in GLOB.spidermobs)
to_chat(M, my_message)
for(var/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [my_message]")
log_talk(user, "SPIDERCOMMAND: [key_name(user)] : [message]",LOGSAY)
/mob/living/simple_animal/hostile/poison/giant_spider/handle_temperature_damage()

View File

@@ -164,6 +164,7 @@ Difficulty: Medium
hitsound = 'sound/weapons/sear.ogg'
var/storm_type = /datum/weather/ash_storm
var/storm_cooldown = 0
var/static/list/excluded_areas = list(/area/reebe/city_of_cogs)
/obj/item/staff/storm/attack_self(mob/user)
if(storm_cooldown > world.time)
@@ -171,6 +172,9 @@ Difficulty: Medium
return
var/area/user_area = get_area(user)
if(user_area.type in excluded_areas)
to_chat(user, "<span class='warning'>Something is preventing you from using the staff here.</span>")
return
var/datum/weather/A
for(var/V in SSweather.existing_weather)
var/datum/weather/W = V

View File

@@ -144,44 +144,42 @@
return TRUE
/proc/UnlockMedal(medal,client/player)
set waitfor = FALSE
if(!player || !medal)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
spawn()
var/result = world.SetMedal(medal, player, global.medal_hub, global.medal_pass)
if(isnull(result))
global.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
else if (result)
to_chat(player, "<span class='greenannounce'><B>Achievement unlocked: [medal]!</B></span>")
var/result = world.SetMedal(medal, player, global.medal_hub, global.medal_pass)
if(isnull(result))
global.medals_enabled = FALSE
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
else if (result)
to_chat(player, "<span class='greenannounce'><B>Achievement unlocked: [medal]!</B></span>")
/proc/SetScore(score,client/player,increment,force)
set waitfor = FALSE
if(!score || !player)
return
if(global.medal_hub && global.medal_pass && global.medals_enabled)
spawn()
var/list/oldscore = GetScore(score,player,1)
var/list/oldscore = GetScore(score,player,1)
if(increment)
if(!oldscore[score])
oldscore[score] = 1
else
oldscore[score] = (text2num(oldscore[score]) + 1)
if(increment)
if(!oldscore[score])
oldscore[score] = 1
else
oldscore[score] = force
oldscore[score] = (text2num(oldscore[score]) + 1)
else
oldscore[score] = force
var/newscoreparam = list2params(oldscore)
var/newscoreparam = list2params(oldscore)
var/result = world.SetScores(player.ckey, newscoreparam, global.medal_hub, global.medal_pass)
var/result = world.SetScores(player.ckey, newscoreparam, global.medal_hub, global.medal_pass)
if(isnull(result))
global.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
if(isnull(result))
global.medals_enabled = FALSE
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
/proc/GetScore(score,client/player,returnlist)