Merge pull request #10428 from Putnam3145/bomb_fix
Made dev bombs kill through bomb armor again
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@@ -333,7 +333,7 @@
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switch (severity)
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if (1)
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if(bomb_armor)
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b_loss = 500*bomb_armor
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b_loss = (350*bomb_armor)+150
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var/atom/throw_target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
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throw_at(throw_target, 200, 4)
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damage_clothes(400*bomb_armor, BRUTE, "bomb")
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