diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 4773cf0664..7a8fa17718 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -75,6 +75,7 @@ // Subsystem fire priority, from lowest to highest priority // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) +<<<<<<< HEAD #define FIRE_PRIORITY_IDLE_NPC 1 #define FIRE_PRIORITY_SERVER_MAINT 1 @@ -105,6 +106,33 @@ #define FIRE_PRIORITY_OVERLAYS 20 #define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost. +======= +#define FIRE_PRIORITY_IDLE_NPC 10 +#define FIRE_PRIORITY_SERVER_MAINT 10 +#define FIRE_PRIORITY_GARBAGE 15 +#define FIRE_PRIORITY_RESEARCH 15 +#define FIRE_PRIORITY_AIR 20 +#define FIRE_PRIORITY_NPC 20 +#define FIRE_PRIORITY_PROCESS 25 +#define FIRE_PRIORITY_THROWING 25 +#define FIRE_PRIORITY_FLIGHTPACKS 30 +#define FIRE_PRIORITY_SPACEDRIFT 30 +#define FIRE_PRIOTITY_SMOOTHING 35 +#define FIRE_PRIORITY_ORBIT 35 +#define FIRE_PRIORITY_OBJ 40 +#define FIRE_PRIORUTY_FIELDS 40 +#define FIRE_PRIORITY_ACID 40 +#define FIRE_PRIOTITY_BURNING 40 +#define FIRE_PRIORITY_INBOUNDS 40 +#define FIRE_PRIORITY_DEFAULT 50 +#define FIRE_PRIORITY_PARALLAX 65 +#define FIRE_PRIORITY_NETWORKS 80 +#define FIRE_PRIORITY_MOBS 100 +#define FIRE_PRIORITY_TGUI 110 +#define FIRE_PRIORITY_TICKER 200 +#define FIRE_PRIORITY_OVERLAYS 500 +#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. +>>>>>>> 8e6a7a3... Merge pull request #34534 from ninjanomnom/redo-fire-priority-defines // SS runlevels