Update puzzle.dm
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@@ -290,10 +290,10 @@
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prisoner.notransform = FALSE
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prisoner = null
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//Some armor so it's harder to kill someone by mistake.
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//Some armor so it's harder to kill someone by mistake. EDITED - Hugboxed
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/obj/structure/puzzle_element/prison
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 50, "acid" = 50)
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resistance_flags = INDESTRUCTIBLE | ACID_PROOF | FIRE_PROOF | LAVA_PROOF
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/obj/structure/puzzle_element/prison/relaymove(mob/user)
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return
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@@ -348,4 +348,4 @@
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//Move them into random block
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var/obj/structure/puzzle_element/E = pick(cube.elements)
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prisoner.forceMove(E)
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return TRUE
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return TRUE
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