From 065a5743a0f15104ffc0ba799310bb3fe485e8e5 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Wed, 4 Mar 2020 22:59:55 +0100 Subject: [PATCH] Toy guns. --- code/modules/projectiles/guns/ballistic/magweapon.dm | 4 ++-- code/modules/projectiles/guns/energy/laser.dm | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/ballistic/magweapon.dm b/code/modules/projectiles/guns/ballistic/magweapon.dm index 30e47ac3d5..2832647b5f 100644 --- a/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -1,5 +1,5 @@ /obj/item/gun/ballistic/automatic/magrifle - name = "\improper Magnetic Rifle" + name = "magnetic rifle" desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs." icon_state = "magrifle" item_state = "arg" @@ -64,7 +64,7 @@ spawnwithmagazine = FALSE /obj/item/gun/ballistic/automatic/magrifle/hyperburst - name = "\improper Hyper-Burst Rifle" + name = "\improper Hyper-Burst rifle" desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once." icon_state = "hyperburst" slot_flags = NONE //too lazy for the sprites rn and it's pretty stronk anyway. diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 54f3e4a568..bcd3a97ccd 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -24,6 +24,7 @@ icon_state = "toyburst" obj_flags = NONE fire_delay = 40 + w_class = WEIGHT_CLASS_HUGE weapon_weight = WEAPON_HEAVY selfcharge = EGUN_SELFCHARGE charge_delay = 2