Fixing gibspawner runtimes, how gruesome...
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@@ -23,8 +23,12 @@
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/mob/living/proc/gib_animation()
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return
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/mob/living/proc/spawn_gibs()
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new /obj/effect/gibspawner/generic(drop_location(), null, get_static_viruses())
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/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override)
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var/location = loc_override ? loc_override.drop_location() : drop_location()
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if(MOB_ROBOTIC in mob_biotypes)
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new /obj/effect/gibspawner/robot(location, src, get_static_viruses())
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else
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new /obj/effect/gibspawner/generic(location, src, get_static_viruses())
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/mob/living/proc/spill_organs()
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return
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