diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 5149a2d75e..a74a95d3aa 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -382,8 +382,8 @@ if(!istype(L)) // We don't run process() when we are in space return 0 // This stops people from being able to really power up the supermatter // Then bring it inside to explode instantly upon landing on a valid turf. - - + if(!istype(Proj.firer, /obj/machinery/power/emitter)) + investigate_log("has been hit by [Proj] fired by [Proj.firer]", "supermatter") if(Proj.flag != "bullet") power += Proj.damage * config_bullet_energy if(!has_been_powered)