Merge branch 'master' into upstream-merge-37529

This commit is contained in:
LetterJay
2018-05-22 08:02:46 -05:00
committed by GitHub
1106 changed files with 20660 additions and 18727 deletions
+26 -13
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@@ -1,31 +1,46 @@
/datum/netdata //this requires some thought later on but for now it's fine.
var/network_id
var/autopasskey = TRUE
var/list/recipient_ids = list()
var/sender_id
var/broadcast = FALSE //Whether this is a broadcast packet.
var/plaintext_data
var/plaintext_data_secondary
var/encrypted_passkey
var/list/data = list()
var/list/passkey
// Process data before sending it
/datum/netdata/proc/pre_send(datum/component/ntnet_interface/interface)
// Decrypt the passkey.
if(encrypted_passkey && !passkey)
var/result = XorEncrypt(hextostr(encrypted_passkey, TRUE), SScircuit.cipherkey)
if(length(result) > 1)
passkey = json_decode(XorEncrypt(hextostr(encrypted_passkey, TRUE), SScircuit.cipherkey))
if(autopasskey)
if(data["encrypted_passkey"] && !passkey)
var/result = XorEncrypt(hextostr(data["encrypted_passkey"], TRUE), SScircuit.cipherkey)
if(length(result) > 1)
passkey = json_decode(XorEncrypt(hextostr(data["encrypted_passkey"], TRUE), SScircuit.cipherkey))
// Encrypt the passkey.
if(!encrypted_passkey && passkey)
encrypted_passkey = strtohex(XorEncrypt(json_encode(passkey), SScircuit.cipherkey))
// Encrypt the passkey.
if(!data["encrypted_passkey"] && passkey)
data["encrypted_passkey"] = strtohex(XorEncrypt(json_encode(passkey), SScircuit.cipherkey))
// If there is no sender ID, set the default one.
if(!sender_id && interface)
sender_id = interface.hardware_id
/datum/netdata/proc/standard_format_data(primary, secondary, passkey)
data["data"] = primary
data["data_secondary"] = secondary
data["encrypted_passkey"] = passkey
/datum/netdata/proc/json_to_data(json)
data = json_decode(json)
/datum/netdata/proc/json_append_to_data(json)
data |= json_decode(json)
/datum/netdata/proc/data_to_json()
return json_encode(data)
/datum/netdata/proc/json_list_generation_admin() //for admin logs and such.
. = list()
@@ -40,9 +55,7 @@
. = list()
.["recipient_ids"] = recipient_ids
.["sender_id"] = sender_id
.["data"] = plaintext_data
.["data_secondary"] = plaintext_data_secondary
.["passkey"] = encrypted_passkey
.["data_list"] = data
/datum/netdata/proc/generate_netlog()
return "[json_encode(json_list_generation_netlog())]"
+74 -5
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@@ -1,6 +1,11 @@
/datum/ntnet
var/network_id = "Network"
var/connected_interfaces_by_id = list() //id = datum/component/ntnet_interface
var/list/connected_interfaces_by_id = list() //id = datum/component/ntnet_interface
var/list/services_by_path = list() //type = datum/ntnet_service
var/list/services_by_id = list() //id = datum/ntnet_service
var/list/autoinit_service_paths = list() //typepaths
var/list/relays = list()
var/list/logs = list()
@@ -32,7 +37,18 @@
stack_trace("Network [type] with ID [network_id] failed to register and has been deleted.")
qdel(src)
/datum/ntnet/Destroy()
for(var/i in connected_interfaces_by_id)
var/datum/component/ntnet_interface/I = i
I.unregister_connection(src)
for(var/i in services_by_id)
var/datum/ntnet_service/S = i
S.disconnect(src, TRUE)
return ..()
/datum/ntnet/proc/interface_connect(datum/component/ntnet_interface/I)
if(connected_interfaces_by_id[I.hardware_id])
return FALSE
connected_interfaces_by_id[I.hardware_id] = I
return TRUE
@@ -43,15 +59,68 @@
/datum/ntnet/proc/find_interface_id(id)
return connected_interfaces_by_id[id]
/datum/ntnet/proc/find_service_id(id)
return services_by_id[id]
/datum/ntnet/proc/find_service_path(path)
return services_by_path[path]
/datum/ntnet/proc/register_service(datum/ntnet_service/S)
if(!istype(S))
return FALSE
if(services_by_path[S.type] || services_by_id[S.id])
return FALSE
services_by_path[S.type] = S
services_by_id[S.id] = S
return TRUE
/datum/ntnet/proc/unregister_service(datum/ntnet_service/S)
if(!istype(S))
return FALSE
services_by_path -= S.type
services_by_id -= S.id
return TRUE
/datum/ntnet/proc/create_service(type)
var/datum/ntnet_service/S = new type
if(!istype(S))
return FALSE
. = S.connect(src)
if(!.)
qdel(S)
/datum/ntnet/proc/destroy_service(type)
var/datum/ntnet_service/S = find_service_path(type)
if(!istype(S))
return FALSE
. = S.disconnect(src)
if(.)
qdel(src)
/datum/ntnet/proc/process_data_transmit(datum/component/ntnet_interface/sender, datum/netdata/data)
data.network_id = src
log_data_transfer(data)
if(!check_relay_operation())
return FALSE
for(var/i in data.recipient_ids)
var/datum/component/ntnet_interface/reciever = find_interface_id(i)
data.network_id = src
log_data_transfer(data)
var/list/datum/component/ntnet_interface/recieving = list()
if((length(data.recipient_ids == 1) && data.recipient_ids[1] == NETWORK_BROADCAST_ID) || data.recipient_ids == NETWORK_BROADCAST_ID)
data.broadcast = TRUE
for(var/i in connected_interfaces_by_id)
recieving |= connected_interfaces_by_id[i]
else
for(var/i in data.recipient_ids)
var/datum/component/ntnet_interface/reciever = find_interface_id(i)
recieving |= reciever
for(var/i in recieving)
var/datum/component/ntnet_interface/reciever = i
if(reciever)
reciever.__network_recieve(data)
for(var/i in services_by_id)
var/datum/ntnet_service/serv = services_by_id[i]
serv.ntnet_intercept(data, src, sender)
return TRUE
/datum/ntnet/proc/check_relay_operation(zlevel) //can be expanded later but right now it's true/false.
+38
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@@ -0,0 +1,38 @@
/datum/ntnet_service
var/name = "Unidentified Network Service"
var/id
var/list/networks_by_id = list() //Yes we support multinetwork services!
/datum/ntnet_service/New()
var/datum/component/ntnet_interface/N = AddComponent(/datum/component/ntnet_interface, id, name, FALSE)
id = N.hardware_id
/datum/ntnet_service/Destroy()
for(var/i in networks_by_id)
var/datum/ntnet/N = i
disconnect(N, TRUE)
networks_by_id = null
return ..()
/datum/ntnet_service/proc/connect(datum/ntnet/net)
if(!istype(net))
return FALSE
GET_COMPONENT(interface, /datum/component/ntnet_interface)
if(!interface.register_connection(net))
return FALSE
if(!net.register_service(src))
interface.unregister_connection(net)
return FALSE
networks_by_id[net.network_id] = net
return TRUE
/datum/ntnet_service/proc/disconnect(datum/ntnet/net, force = FALSE)
if(!istype(net) || (!net.unregister_service(src) && !force))
return FALSE
GET_COMPONENT(interface, /datum/component/ntnet_interface)
interface.unregister_connection(net)
networks_by_id -= net.network_id
return TRUE
/datum/ntnet_service/proc/ntnet_intercept(datum/netdata/data, datum/ntnet/net, datum/component/ntnet_interface/sender)
return
+1 -1
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@@ -39,7 +39,7 @@
return list("reason"="guest", "desc"="\nReason: Guests not allowed. Please sign in with a byond account.")
if (CONFIG_GET(flag/panic_bunker) && SSdbcore.Connect())
log_access("Failed Login: [key] - Guests not allowed during panic bunker")
return list("reason"="guest", "desc"="\nReason: You must first join the Discord to verify your account before joining this server. Please ping an admin once you've joined and read the rules. https://discord.gg/E6SQuhz")
return list("reason"="guest", "desc"="\nReason: You must first sign into your BYOND account or join the Discord to verify your account before joining this server. Please ping an admin once you've joined and read the rules. https://discord.gg/E6SQuhz")
//Population Cap Checking
var/extreme_popcap = CONFIG_GET(number/extreme_popcap)
+2 -2
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@@ -434,7 +434,7 @@
return
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
if(SERVER_TOOLS_PRESENT)
if(world.TgsAvailable())
options += "Server Restart (Kill and restart DD)";
var/rebootconfirm
@@ -459,7 +459,7 @@
world.Reboot(fast_track = TRUE)
if("Server Restart (Kill and restart DD)")
to_chat(world, "Server restart - [init_by]")
SERVER_TOOLS_REBOOT_BYOND
world.TgsEndProcess()
/datum/admins/proc/end_round()
set category = "Server"
-1
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@@ -242,7 +242,6 @@ GLOBAL_PROTECT(protected_ranks)
var/skip
if(rank_names[admin_rank] == null)
message_admins("[admin_ckey] loaded with invalid admin rank [admin_rank].")
log_sql("[admin_ckey] loaded with invalid admin rank [admin_rank].")
skip = 1
if(GLOB.admin_datums[admin_ckey] || GLOB.deadmins[admin_ckey])
skip = 1
+1
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@@ -93,6 +93,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/forceEvent,
/client/proc/admin_change_sec_level,
/client/proc/toggle_nuke,
/client/proc/run_weather,
/client/proc/mass_zombie_infection,
/client/proc/mass_zombie_cure,
/client/proc/polymorph_all,
+31 -28
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@@ -1,12 +1,12 @@
#define IRC_STATUS_THROTTLE 5
/datum/server_tools_command/ircstatus
/datum/tgs_chat_command/ircstatus
name = "status"
help_text = "Gets the admincount, playercount, gamemode, and true game mode of the server"
admin_only = TRUE
var/static/last_irc_status = 0
var/last_irc_status = 0
/datum/server_tools_command/ircstatus/Run(sender, params)
/datum/tgs_chat_command/ircstatus/Run(datum/tgs_chat_user/sender, params)
var/rtod = REALTIMEOFDAY
if(rtod - last_irc_status < IRC_STATUS_THROTTLE)
return
@@ -17,12 +17,12 @@
status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode ? SSticker.mode.name : "Not started"]."
return status
/datum/server_tools_command/irccheck
/datum/tgs_chat_command/irccheck
name = "check"
help_text = "Gets the playercount, gamemode, and address of the server"
var/static/last_irc_check = 0
var/last_irc_check = 0
/datum/server_tools_command/irccheck/Run(sender, params)
/datum/tgs_chat_command/irccheck/Run(datum/tgs_chat_user/sender, params)
var/rtod = REALTIMEOFDAY
if(rtod - last_irc_check < IRC_STATUS_THROTTLE)
return
@@ -30,14 +30,15 @@
var/server = CONFIG_GET(string/server)
return "[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]" //CIT CHANGE - obfuscates the current gamemode from players
/datum/server_tools_command/ahelp
/datum/tgs_chat_command/ahelp
name = "ahelp"
help_text = "<ckey|ticket #> <message|ticket <close|resolve|icissue|reject|reopen <ticket #>|list>>"
required_parameters = 2
admin_only = TRUE
/datum/server_tools_command/ahelp/Run(sender, params)
/datum/tgs_chat_command/ahelp/Run(datum/tgs_chat_user/sender, params)
var/list/all_params = splittext(params, " ")
if(all_params.len < 2)
return "Insufficient parameters"
var/target = all_params[1]
all_params.Cut(1, 2)
var/id = text2num(target)
@@ -47,52 +48,54 @@
target = AH.initiator_ckey
else
return "Ticket #[id] not found!"
var/res = IrcPm(target, all_params.Join(" "), sender)
var/res = IrcPm(target, all_params.Join(" "), sender.friendly_name)
if(res != "Message Successful")
return res
/datum/server_tools_command/namecheck
/datum/tgs_chat_command/namecheck
name = "namecheck"
help_text = "Returns info on the specified target"
required_parameters = 1
admin_only = TRUE
/datum/server_tools_command/namecheck/Run(sender, params)
log_admin("Chat Name Check: [sender] on [params]")
message_admins("Name checking [params] from [sender]")
/datum/tgs_chat_command/namecheck/Run(datum/tgs_chat_user/sender, params)
params = trim(params)
if(!params)
return "Insufficient parameters"
log_admin("Chat Name Check: [sender.friendly_name] on [params]")
message_admins("Name checking [params] from [sender.friendly_name]")
return keywords_lookup(params, 1)
/datum/server_tools_command/adminwho
/datum/tgs_chat_command/adminwho
name = "adminwho"
help_text = "Lists administrators currently on the server"
admin_only = TRUE
/datum/server_tools_command/adminwho/Run(sender, params)
/datum/tgs_chat_command/adminwho/Run(datum/tgs_chat_user/sender, params)
return ircadminwho()
GLOBAL_LIST(round_end_notifiees)
/datum/server_tools_command/notify
/datum/tgs_chat_command/notify
name = "notify"
help_text = "Pings the invoker when the round ends"
admin_only = TRUE
/datum/server_tools_command/notify/Run(sender, params)
/datum/tgs_chat_command/notify/Run(datum/tgs_chat_user/sender, params)
if(!SSticker.IsRoundInProgress() && SSticker.HasRoundStarted())
return "[sender], the round has already ended!"
return "[sender.mention], the round has already ended!"
LAZYINITLIST(GLOB.round_end_notifiees)
GLOB.round_end_notifiees[sender] = TRUE
return "I will notify [sender] when the round ends."
return "I will notify [sender.mention] when the round ends."
/datum/server_tools_command/sdql
/datum/tgs_chat_command/sdql
name = "sdql"
help_text = "Runs an SDQL query"
admin_only = TRUE
/datum/server_tools_command/sdql/Run(sender, params)
/datum/tgs_chat_command/sdql/Run(datum/tgs_chat_user/sender, params)
if(GLOB.AdminProcCaller)
return "Unable to run query, another admin proc call is in progress. Try again later."
GLOB.AdminProcCaller = "CHAT_[sender]" //_ won't show up in ckeys so it'll never match with a real admin
GLOB.AdminProcCaller = "CHAT_[sender.friendly_name]" //_ won't show up in ckeys so it'll never match with a real admin
var/list/results = world.SDQL2_query(params, GLOB.AdminProcCaller, GLOB.AdminProcCaller)
GLOB.AdminProcCaller = null
if(!results)
@@ -100,13 +103,13 @@ GLOBAL_LIST(round_end_notifiees)
var/list/text_res = results.Copy(1, 3)
var/list/refs = results.len > 3 ? results.Copy(4) : null
. = "[text_res.Join("\n")][refs ? "\nRefs: [refs.Join(" ")]" : ""]"
/datum/server_tools_command/reload_admins
/datum/tgs_chat_command/reload_admins
name = "reload_admins"
help_text = "Forces the server to reload admins."
admin_only = TRUE
/datum/server_tools_command/reload_admins/Run(sender, params)
/datum/tgs_chat_command/reload_admins/Run(datum/tgs_chat_user/sender, params)
load_admins()
log_admin("[sender] reloaded admins via chat command.")
log_admin("[sender.friendly_name] reloaded admins via chat command.")
return "Admins reloaded."
+11
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@@ -22,6 +22,17 @@
H.facial_hair_color = H.hair_color
H.eye_color = random_eye_color()
H.dna.blood_type = random_blood_type()
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
H.dna.features["mcolor"] = random_short_color()
H.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
H.dna.features["snout"] = pick(GLOB.snouts_list)
H.dna.features["horns"] = pick(GLOB.horns_list)
H.dna.features["frills"] = pick(GLOB.frills_list)
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list)
H.update_body()
H.update_hair()
H.update_body_parts()
+1 -1
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@@ -16,7 +16,7 @@
/datum/admins/proc/quick_create_object(mob/user)
var/static/list/create_object_forms = list(
/obj, /obj/structure, /obj/machinery, /obj/effect,
/obj/item, /obj/item/clothing, /obj/item/stack, /obj/item/device,
/obj/item, /obj/item/clothing, /obj/item/stack, /obj/item,
/obj/item/reagent_containers, /obj/item/gun)
var/path = input("Select the path of the object you wish to create.", "Path", /obj) in create_object_forms
+1 -1
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@@ -73,7 +73,7 @@
if(!option)
return
option = sanitizeSQL(option)
var/default_percentage_calc
var/default_percentage_calc = 0
if(polltype != POLLTYPE_IRV)
switch(alert("Should this option be included by default when poll result percentages are generated?",,"Yes","No","Cancel"))
if("Yes")
+142 -54
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@@ -6,56 +6,106 @@
return
usr.client.holder.edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions()
/datum/admins/proc/edit_admin_permissions(action, target, operation, page)
if(!check_rights(R_PERMISSIONS))
return
var/list/output = list({"<!DOCTYPE html>
<html>
<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
<link rel='stylesheet' type='text/css' href='panels.css'>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;text-align:right;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"})
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += {"
</table></div>
<div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div>
</body>
</html>"}
usr << browse(jointext(output, ""),"window=editrights;size=1000x650")
var/list/output = list("<link rel='stylesheet' type='text/css' href='panels.css'><a href='?_src_=holder;[HrefToken()];editrightsbrowser=1'>\[Permissions\]</a>")
if(action)
output += " | <a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a><hr style='background:#000000; border:0; height:3px'>"
else
output += "<br><a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightspage=0'>\[Log\]</a><br><a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1'>\[Management\]</a>"
if(action == 1)
var/list/searchlist = list(" WHERE ")
if(target)
searchlist += "ckey = '[sanitizeSQL(target)]'"
if(operation)
if(target)
searchlist += " AND "
searchlist += "operation = '[sanitizeSQL(operation)]'"
var/search
if(searchlist.len > 1)
search = searchlist.Join("")
var/logcount = 0
var/logssperpage = 20
var/pagecount = 0
page = text2num(page)
var/datum/DBQuery/query_count_admin_logs = SSdbcore.NewQuery("SELECT COUNT(id) FROM [format_table_name("admin_log")][search]")
if(!query_count_admin_logs.warn_execute())
return
if(query_count_admin_logs.NextRow())
logcount = text2num(query_count_admin_logs.item[1])
if(logcount > logssperpage)
output += "<br><b>Page: </b>"
while(logcount > 0)
output += "|<a href='?_src_=holder;[HrefToken()];editrightsbrowserlog=1;editrightstarget=[target];editrightsoperation=[operation];editrightspage=[pagecount]'>[pagecount == page ? "<b>\[[pagecount]\]</b>" : "\[[pagecount]\]"]</a>"
logcount -= logssperpage
pagecount++
output += "|"
var/limit = " LIMIT [logssperpage * page], [logssperpage]"
var/datum/DBQuery/query_search_admin_logs = SSdbcore.NewQuery("SELECT datetime, round_id, adminckey, operation, target, log FROM [format_table_name("admin_log")][search] ORDER BY datetime DESC[limit]")
if(!query_search_admin_logs.warn_execute())
return
while(query_search_admin_logs.NextRow())
var/datetime = query_search_admin_logs.item[1]
var/round_id = query_search_admin_logs.item[2]
var/admin_ckey = query_search_admin_logs.item[3]
operation = query_search_admin_logs.item[4]
target = query_search_admin_logs.item[5]
var/log = query_search_admin_logs.item[6]
output += "<p style='margin:0px'><b>[datetime] | Round ID [round_id] | Admin [admin_ckey] | Operation [operation] on [target]</b><br>[log]</p><hr style='background:#000000; border:0; height:3px'>"
if(action == 2)
output += "<h3>Admin ckeys with invalid ranks</h3>"
var/datum/DBQuery/query_check_admin_errors = SSdbcore.NewQuery("SELECT ckey, [format_table_name("admin")].rank FROM [format_table_name("admin")] LEFT JOIN [format_table_name("admin_ranks")] ON [format_table_name("admin_ranks")].rank = [format_table_name("admin")].rank WHERE [format_table_name("admin_ranks")].rank IS NULL")
if(!query_check_admin_errors.warn_execute())
return
while(query_check_admin_errors.NextRow())
var/admin_ckey = query_check_admin_errors.item[1]
var/admin_rank = query_check_admin_errors.item[2]
output += "[admin_ckey] has non-existant rank [admin_rank] | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightschange=[admin_ckey]'>\[Change Rank\]</a> | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremove=[admin_ckey]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
output += "<h3>Unused ranks</h3>"
var/datum/DBQuery/query_check_unused_rank = SSdbcore.NewQuery("SELECT [format_table_name("admin_ranks")].rank FROM [format_table_name("admin_ranks")] LEFT JOIN [format_table_name("admin")] ON [format_table_name("admin")].rank = [format_table_name("admin_ranks")].rank WHERE [format_table_name("admin")].rank IS NULL")
if(!query_check_unused_rank.warn_execute())
return
while(query_check_unused_rank.NextRow())
var/admin_rank = query_check_unused_rank.item[1]
output += "Rank [admin_rank] is not held by any admin | <a href='?_src_=holder;[HrefToken()];editrightsbrowsermanage=1;editrightsremoverank=[admin_rank]'>\[Remove\]</a>"
output += "<hr style='background:#000000; border:0; height:1px'>"
else if(!action)
output += {"<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='search.js'></script>
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
<tr class='title'>
<th style='width:150px;'>CKEY <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=add'>\[+\]</a></th>
<th style='width:125px;'>RANK</th>
<th style='width:40%;'>PERMISSIONS</th>
<th style='width:20%;'>DENIED</th>
<th style='width:40%;'>ALLOWED TO EDIT</th>
</tr>
"}
for(var/adm_ckey in GLOB.admin_datums+GLOB.deadmins)
var/datum/admins/D = GLOB.admin_datums[adm_ckey]
if(!D)
D = GLOB.deadmins[adm_ckey]
if (!D)
continue
var/deadminlink = ""
if (D.deadmined)
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=activate;ckey=[adm_ckey]'>\[RA\]</a>"
else
deadminlink = " <a class='small' href='?src=[REF(src)];[HrefToken()];editrights=deactivate;ckey=[adm_ckey]'>\[DA\]</a>"
output += "<tr>"
output += "<td style='text-align:center;'>[adm_ckey]<br>[deadminlink]<a class='small' href='?src=[REF(src)];[HrefToken()];editrights=remove;ckey=[adm_ckey]'>\[-\]</a><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=sync;ckey=[adm_ckey]'>\[SYNC TGDB\]</a></td>"
output += "<td><a href='?src=[REF(src)];[HrefToken()];editrights=rank;ckey=[adm_ckey]'>[D.rank.name]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.include_rights," ")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.exclude_rights," ", "-")]</a></td>"
output += "<td><a class='small' href='?src=[REF(src)];[HrefToken()];editrights=permissions;ckey=[adm_ckey]'>[rights2text(D.rank.can_edit_rights," ", "*")]</a></td>"
output += "</tr>"
output += "</table></div><div id='top'><b>Search:</b> <input type='text' id='filter' value='' style='width:70%;' onkeyup='updateSearch();'></div></body>"
usr << browse("<!DOCTYPE html><html>[jointext(output, "")]</html>","window=editrights;size=1000x650")
/datum/admins/proc/edit_rights_topic(list/href_list)
if(!check_rights(R_PERMISSIONS))
@@ -142,10 +192,17 @@
return FALSE
if(use_db)
. = sanitizeSQL(.)
//if an admin exists without a datum they won't be caught by the above
var/datum/DBQuery/query_admin_in_db = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin_ranks")] WHERE ckey = '[.]'")
if(!query_admin_in_db.warn_execute())
return FALSE
if(query_admin_in_db.NextRow())
to_chat(usr, "<span class='danger'>[.] already listed in admin database. Check the Management tab if they don't appear in the list of admins.</span>")
return FALSE
var/datum/DBQuery/query_add_admin = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin")] (ckey, rank) VALUES ('[.]', 'NEW ADMIN')")
if(!query_add_admin.warn_execute())
return FALSE
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', 'New admin added: [.]')")
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add admin', '[.]', 'New admin added: [.]')")
if(!query_add_admin_log.warn_execute())
return FALSE
@@ -153,12 +210,13 @@
if(alert("Are you sure you want to remove [admin_ckey]?","Confirm Removal","Do it","Cancel") == "Do it")
GLOB.admin_datums -= admin_ckey
GLOB.deadmins -= admin_ckey
D.disassociate()
if(D)
D.disassociate()
if(use_db)
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin")] WHERE ckey = '[admin_ckey]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', 'Admin removed: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove admin', '[admin_ckey]', 'Admin removed: [admin_ckey]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed [admin_ckey] from the admins list [use_db ? "permanently" : "temporarily"]")
@@ -216,13 +274,13 @@
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_ranks")] (rank, flags, exclude_flags, can_edit_flags) VALUES ('[new_rank]', '0', '0', '0')")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', 'New rank added: [admin_ckey]')")
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'add rank', '[new_rank]', 'New rank added: [new_rank]')")
if(!query_add_rank_log.warn_execute())
return
var/datum/DBQuery/query_change_rank = SSdbcore.NewQuery("UPDATE [format_table_name("admin")] SET rank = '[new_rank]' WHERE ckey = '[admin_ckey]'")
if(!query_change_rank.warn_execute())
return
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
var/datum/DBQuery/query_change_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change admin rank', '[admin_ckey]', 'Rank of [admin_ckey] changed from [old_rank] to [new_rank]')")
if(!query_change_rank_log.warn_execute())
return
if(D) //they were previously an admin
@@ -259,7 +317,7 @@
var/datum/DBQuery/query_change_rank_flags = SSdbcore.NewQuery("UPDATE [format_table_name("admin_ranks")] SET flags = '[new_flags]', exclude_flags = '[new_exclude_flags]', can_edit_flags = '[new_can_edit_flags]' WHERE rank = '[D.rank.name]'")
if(!query_change_rank_flags.warn_execute())
return
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, adminckey, adminip, operation, log) VALUES ('[SQLtime()]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', 'Permissions of [admin_ckey] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
var/datum/DBQuery/query_change_rank_flags_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'change rank flags', '[D.rank.name]', 'Permissions of [D.rank.name] changed from[rights2text(old_flags," ")][rights2text(old_exclude_flags," ", "-")][rights2text(old_can_edit_flags," ", "*")] to[rights2text(new_flags," ")][rights2text(new_exclude_flags," ", "-")][rights2text(new_can_edit_flags," ", "*")]')")
if(!query_change_rank_flags_log.warn_execute())
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
@@ -294,6 +352,36 @@
message_admins("[key_name_admin(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
log_admin("[key_name(usr)] edited the permissions of [use_db ? " rank [D.rank.name] permanently" : "[admin_ckey] temporarily"]")
/datum/admins/proc/remove_rank(admin_rank)
if(!admin_rank)
return
for(var/datum/admin_rank/R in GLOB.admin_ranks)
if(R.name == admin_rank && (!(R.rights & usr.client.holder.rank.can_edit_rights) == R.rights))
to_chat(usr, "<span class='admin prefix'>You don't have edit rights to all the rights this rank has, rank deletion not permitted.</span>")
return
if(!CONFIG_GET(flag/admin_legacy_system) && CONFIG_GET(flag/protect_legacy_ranks) && (admin_rank in GLOB.protected_ranks))
to_chat(usr, "<span class='admin prefix'>Deletion of protected ranks is not permitted, it must be removed from admin_ranks.txt.</span>")
return
if(CONFIG_GET(flag/load_legacy_ranks_only))
to_chat(usr, "<span class='admin prefix'>Rank deletion not permitted while database rank loading is disabled.</span>")
return
admin_rank = sanitizeSQL(admin_rank)
var/datum/DBQuery/query_admins_with_rank = SSdbcore.NewQuery("SELECT 1 FROM [format_table_name("admin")] WHERE rank = '[admin_rank]'")
if(!query_admins_with_rank.warn_execute())
return
if(query_admins_with_rank.NextRow())
to_chat(usr, "<span class='danger'>Error: Rank deletion attempted while rank still used; Tell a coder, this shouldn't happen.</span>")
return
if(alert("Are you sure you want to remove [admin_rank]?","Confirm Removal","Do it","Cancel") == "Do it")
var/datum/DBQuery/query_add_rank = SSdbcore.NewQuery("DELETE FROM [format_table_name("admin_ranks")] WHERE rank = '[admin_rank]'")
if(!query_add_rank.warn_execute())
return
var/datum/DBQuery/query_add_rank_log = SSdbcore.NewQuery("INSERT INTO [format_table_name("admin_log")] (datetime, round_id, adminckey, adminip, operation, target, log) VALUES ('[SQLtime()]', '[GLOB.round_id]', '[sanitizeSQL(usr.ckey)]', INET_ATON('[sanitizeSQL(usr.client.address)]'), 'remove rank', '[admin_rank]', 'Rank removed: [admin_rank]')")
if(!query_add_rank_log.warn_execute())
return
message_admins("[key_name_admin(usr)] removed rank [admin_rank] permanently")
log_admin("[key_name(usr)] removed rank [admin_rank] permanently")
/datum/admins/proc/sync_lastadminrank(admin_ckey, datum/admins/D)
var/sqlrank = sanitizeSQL(D.rank.name)
admin_ckey = sanitizeSQL(admin_ckey)
+1 -1
View File
@@ -430,7 +430,7 @@
var/obj/item/clothing/under/schoolgirl/I = new seifuku
var/olduniform = H.w_uniform
H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE)
H.equip_to_slot_or_del(I, slot_w_uniform)
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
I.flags_1 |= NODROP_1
+32 -4
View File
@@ -273,6 +273,21 @@
return
create_message("note", banckey, null, banreason, null, null, 0, 0)
else if(href_list["editrightsbrowser"])
edit_admin_permissions(0)
else if(href_list["editrightsbrowserlog"])
edit_admin_permissions(1, href_list["editrightstarget"], href_list["editrightsoperation"], href_list["editrightspage"])
if(href_list["editrightsbrowsermanage"])
if(href_list["editrightschange"])
change_admin_rank(href_list["editrightschange"], TRUE)
else if(href_list["editrightsremove"])
remove_admin(href_list["editrightsremove"], TRUE)
else if(href_list["editrightsremoverank"])
remove_rank(href_list["editrightsremoverank"])
edit_admin_permissions(2)
else if(href_list["editrights"])
edit_rights_topic(href_list)
@@ -1493,8 +1508,8 @@
if(ishuman(L))
var/mob/living/carbon/human/observer = L
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), slot_w_uniform)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), slot_shoes)
observer.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(observer), SLOT_W_UNIFORM)
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(observer), SLOT_SHOES)
L.Unconscious(100)
sleep(5)
L.forceMove(pick(GLOB.tdomeobserve))
@@ -1804,7 +1819,7 @@
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
if(!istype(H.ears, /obj/item/device/radio/headset))
if(!istype(H.ears, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset.")
return
@@ -1823,7 +1838,7 @@
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human.")
return
if(!istype(H.ears, /obj/item/device/radio/headset))
if(!istype(H.ears, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset.")
return
@@ -2448,6 +2463,19 @@
usr.client.cmd_admin_mod_antag_rep(C, href_list["modantagrep"])
show_player_panel(M)
else if(href_list["slowquery"])
if(!check_rights(R_ADMIN))
return
var/answer = href_list["slowquery"]
if(answer == "yes")
log_query_debug("[usr.key] | Reported a server hang")
if(alert(usr, "Had you just press any admin buttons?", "Query server hang report", "Yes", "No") == "Yes")
var/response = input(usr,"What were you just doing?","Query server hang report") as null|text
if(response)
log_query_debug("[usr.key] | [response]")
else if(answer == "no")
log_query_debug("[usr.key] | Reported no server hang")
/datum/admins/proc/HandleCMode()
if(!check_rights(R_ADMIN))
return
+1 -1
View File
@@ -594,7 +594,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
/proc/send2irc(msg,msg2)
msg = replacetext(replacetext(msg, "\proper", ""), "\improper", "")
msg2 = replacetext(replacetext(msg2, "\proper", ""), "\improper", "")
SERVER_TOOLS_RELAY_BROADCAST("[msg] | [msg2]")
world.TgsTargetedChatBroadcast("[msg] | [msg2]", TRUE)
/proc/send2otherserver(source,msg,type = "Ahelp")
var/comms_key = CONFIG_GET(string/comms_key)
+1 -1
View File
@@ -95,7 +95,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list)
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin"
set name = "Get Mob"
set desc = "Mob to teleport"
+1 -1
View File
@@ -27,7 +27,7 @@
if(isnewplayer(M))
continue
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M.show_message(rendered, 2)
to_chat(M, rendered)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+12 -8
View File
@@ -110,10 +110,14 @@ GLOBAL_PROTECT(LastAdminCalledProc)
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
/proc/WrapAdminProcCall(target, procname, list/arguments)
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target && procname == "Del")
to_chat(usr, "Calling Del() is not allowed")
return
if(!target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
@@ -137,7 +141,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(target, procname, list/arguments)
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call(procname)(arglist(arguments))
else if(target != world)
@@ -308,7 +312,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/device/paicard/card = new(T)
var/obj/item/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
@@ -357,7 +361,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
var/typename = "[type]"
var/static/list/TYPES_SHORTCUTS = list(
/obj/effect/decal/cleanable = "CLEANABLE",
/obj/item/device/radio/headset = "HEADSET",
/obj/item/radio/headset = "HEADSET",
/obj/item/clothing/head/helmet/space = "SPESSHELMET",
/obj/item/book/manual = "MANUAL",
/obj/item/reagent_containers/food/drinks = "DRINK", //longest paths comes first
@@ -466,8 +470,8 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
id.update_label()
if(worn)
if(istype(worn, /obj/item/device/pda))
var/obj/item/device/pda/PDA = worn
if(istype(worn, /obj/item/pda))
var/obj/item/pda/PDA = worn
PDA.id = id
id.forceMove(PDA)
else if(istype(worn, /obj/item/storage/wallet))
@@ -476,7 +480,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id,slot_wear_id)
H.equip_to_slot(id,SLOT_WEAR_ID)
else
alert("Invalid mob")
@@ -626,7 +630,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
areas_with_LS.Add(A.type)
CHECK_TICK
for(var/obj/item/device/radio/intercom/I in GLOB.machines)
for(var/obj/item/radio/intercom/I in GLOB.machines)
var/area/A = get_area(I)
if(!A)
dat += "Skipped over [I] in invalid location, [I.loc].<br>"
+1 -1
View File
@@ -136,7 +136,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
qdel(M)
if(intercom_range_display_status)
for(var/obj/item/device/radio/intercom/I in world)
for(var/obj/item/radio/intercom/I in world)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
+24
View File
@@ -1043,6 +1043,30 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
for(var/obj/machinery/shuttle_manipulator/M in GLOB.machines)
M.ui_interact(usr)
/client/proc/run_weather()
set category = "Fun"
set name = "Run Weather"
set desc = "Triggers a weather on the z-level you choose."
if(!holder)
return
var/weather_type = input("Choose a weather", "Weather") as null|anything in subtypesof(/datum/weather)
if(!weather_type)
return
var/z_level = input("Z-Level to target? Leave blank to target current Z-Level.", "Z-Level") as num|null
if(!isnum(z_level))
if(!src.mob)
return
z_level = src.mob.z
SSweather.run_weather(weather_type, z_level)
message_admins("[key_name_admin(usr)] started weather of type [weather_type] on the z-level [z_level].")
log_admin("[key_name(usr)] started weather of type [weather_type] on the z-level [z_level].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Run Weather")
/client/proc/mass_zombie_infection()
set category = "Fun"
set name = "Mass Zombie Infection"
@@ -16,7 +16,7 @@
armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
actions_types = list(/datum/action/item_action/hands_free/activate)
allowed = list(
/obj/item/device/abductor,
/obj/item/abductor,
/obj/item/abductor_baton,
/obj/item/melee/baton,
/obj/item/gun/energy,
@@ -53,7 +53,7 @@
A.UpdateButtonIcon()
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit) //we only give the mob the ability to activate the vest if he's actually wearing it.
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
@@ -129,16 +129,16 @@
. = ..()
/obj/item/device/abductor
/obj/item/abductor
icon = 'icons/obj/abductor.dmi'
/obj/item/device/abductor/proc/AbductorCheck(user)
/obj/item/abductor/proc/AbductorCheck(user)
if(isabductor(user))
return TRUE
to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
return FALSE
/obj/item/device/abductor/proc/ScientistCheck(user)
/obj/item/abductor/proc/ScientistCheck(user)
if(!AbductorCheck(user))
return FALSE
@@ -149,7 +149,7 @@
to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
return FALSE
/obj/item/device/abductor/gizmo
/obj/item/abductor/gizmo
name = "science tool"
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
icon_state = "gizmo_scan"
@@ -160,7 +160,7 @@
var/mob/living/marked = null
var/obj/machinery/abductor/console/console
/obj/item/device/abductor/gizmo/attack_self(mob/user)
/obj/item/abductor/gizmo/attack_self(mob/user)
if(!ScientistCheck(user))
return
if(!console)
@@ -175,7 +175,7 @@
icon_state = "gizmo_scan"
to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
/obj/item/device/abductor/gizmo/attack(mob/living/M, mob/user)
/obj/item/abductor/gizmo/attack(mob/living/M, mob/user)
if(!ScientistCheck(user))
return
if(!console)
@@ -189,7 +189,7 @@
mark(M, user)
/obj/item/device/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
/obj/item/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
if(flag)
return
if(!ScientistCheck(user))
@@ -204,12 +204,12 @@
if(GIZMO_MARK)
mark(target, user)
/obj/item/device/abductor/gizmo/proc/scan(atom/target, mob/living/user)
/obj/item/abductor/gizmo/proc/scan(atom/target, mob/living/user)
if(ishuman(target))
console.AddSnapshot(target)
to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
/obj/item/device/abductor/gizmo/proc/mark(atom/target, mob/living/user)
/obj/item/abductor/gizmo/proc/mark(atom/target, mob/living/user)
if(marked == target)
to_chat(user, "<span class='warning'>This specimen is already marked!</span>")
return
@@ -222,7 +222,7 @@
else
prepare(target,user)
/obj/item/device/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
/obj/item/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
if(get_dist(target,user)>1)
to_chat(user, "<span class='warning'>You need to be next to the specimen to prepare it for transport!</span>")
return
@@ -231,13 +231,13 @@
marked = target
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
/obj/item/device/abductor/gizmo/Destroy()
/obj/item/abductor/gizmo/Destroy()
if(console)
console.gizmo = null
. = ..()
/obj/item/device/abductor/silencer
/obj/item/abductor/silencer
name = "abductor silencer"
desc = "A compact device used to shut down communications equipment."
icon_state = "silencer"
@@ -245,19 +245,19 @@
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
/obj/item/device/abductor/silencer/attack(mob/living/M, mob/user)
/obj/item/abductor/silencer/attack(mob/living/M, mob/user)
if(!AbductorCheck(user))
return
radio_off(M, user)
/obj/item/device/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
/obj/item/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
if(flag)
return
if(!AbductorCheck(user))
return
radio_off(target, user)
/obj/item/device/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
/obj/item/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
if( !(user in (viewers(7,target))) )
return
@@ -270,17 +270,17 @@
to_chat(user, "<span class='notice'>You silence [M]'s radio devices.</span>")
radio_off_mob(M)
/obj/item/device/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
/obj/item/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
var/list/all_items = M.GetAllContents()
for(var/obj/I in all_items)
if(istype(I, /obj/item/device/radio/))
var/obj/item/device/radio/r = I
if(istype(I, /obj/item/radio/))
var/obj/item/radio/r = I
r.listening = 0
if(!istype(I, /obj/item/device/radio/headset))
if(!istype(I, /obj/item/radio/headset))
r.broadcasting = 0 //goddamned headset hacks
/obj/item/device/abductor/mind_device
/obj/item/abductor/mind_device
name = "mental interface device"
desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
or to send a command to a test subject with a charged gland."
@@ -290,7 +290,7 @@
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
var/mode = MIND_DEVICE_MESSAGE
/obj/item/device/abductor/mind_device/attack_self(mob/user)
/obj/item/abductor/mind_device/attack_self(mob/user)
if(!ScientistCheck(user))
return
@@ -302,7 +302,7 @@
icon_state = "mind_device_message"
to_chat(user, "<span class='notice'>You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE</span>")
/obj/item/device/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
/obj/item/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
if(!ScientistCheck(user))
return
@@ -312,7 +312,7 @@
if(MIND_DEVICE_MESSAGE)
mind_message(target, user)
/obj/item/device/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
/obj/item/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
if(iscarbon(target))
var/mob/living/carbon/C = target
var/obj/item/organ/heart/gland/G = C.getorganslot("heart")
@@ -338,14 +338,14 @@
if(QDELETED(G))
return
if(istype(C.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
return
G.mind_control(command, user)
to_chat(user, "<span class='notice'>You send the command to your target.</span>")
/obj/item/device/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
/obj/item/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
@@ -362,7 +362,7 @@
log_talk(user,"[key_name(user)] sent an abductor mind message to [L]/[L.ckey]: '[message]'", LOGSAY)
/obj/item/device/firing_pin/abductor
/obj/item/firing_pin/abductor
name = "alien firing pin"
icon_state = "firing_pin_ayy"
desc = "This firing pin is slimy and warm; you can swear you feel it \
@@ -370,14 +370,14 @@
fail_message = "<span class='abductor'>\
Firing error, please contact Command.</span>"
/obj/item/device/firing_pin/abductor/pin_auth(mob/living/user)
/obj/item/firing_pin/abductor/pin_auth(mob/living/user)
. = isabductor(user)
/obj/item/gun/energy/alien
name = "alien pistol"
desc = "A complicated gun that fires bursts of high-intensity radiation."
ammo_type = list(/obj/item/ammo_casing/energy/declone)
pin = /obj/item/device/firing_pin/abductor
pin = /obj/item/firing_pin/abductor
icon_state = "alienpistol"
item_state = "alienpistol"
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
@@ -425,7 +425,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
item_state = "wonderprod"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
force = 7
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
@@ -515,7 +515,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but their headgear protected them!</span>", \
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
@@ -527,7 +527,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
L.Sleeping(1200)
add_logs(user, L, "put to sleep")
else
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but their headgear completely protected them!</span>", \
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
@@ -613,20 +613,20 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(BATON_PROBE)
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
/obj/item/device/radio/headset/abductor
/obj/item/radio/headset/abductor
name = "alien headset"
desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows."
icon = 'icons/obj/abductor.dmi'
icon_state = "abductor_headset"
item_state = "abductor_headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
keyslot2 = new /obj/item/encryptionkey/heads/captain
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/abductor/Initialize(mapload)
/obj/item/radio/headset/abductor/Initialize(mapload)
. = ..()
make_syndie()
/obj/item/device/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
return // Stops humans from disassembling abductor headsets.
return ..()
@@ -3,7 +3,7 @@
uniform = /obj/item/clothing/under/color/grey //they're greys gettit
shoes = /obj/item/clothing/shoes/combat
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset/abductor
ears = /obj/item/radio/headset/abductor
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
var/datum/antagonist/abductor/A = H.mind.has_antag_datum(/datum/antagonist/abductor)
@@ -21,7 +21,7 @@
var/obj/item/storage/backpack/B = locate() in H
if(B)
for(var/obj/item/device/abductor/gizmo/G in B.contents)
for(var/obj/item/abductor/gizmo/G in B.contents)
console.AddGizmo(G)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -39,14 +39,14 @@
backpack_contents = list(
/obj/item/gun/energy/alien = 1,
/obj/item/device/abductor/silencer = 1
/obj/item/abductor/silencer = 1
)
/datum/outfit/abductor/scientist
name = "Abductor Scientist"
backpack_contents = list(
/obj/item/device/abductor/gizmo = 1
/obj/item/abductor/gizmo = 1
)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -122,7 +122,7 @@
owner.grant_language(/datum/language/slime)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
owner.vomit(20)
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
@@ -153,7 +153,7 @@
H.confused += 15
H.adjustBrainLoss(10, 160)
if(3)
H.hallucination += 80
H.hallucination += 60
/obj/item/organ/heart/gland/pop
cooldown_low = 900
@@ -272,10 +272,10 @@
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0)
..()
owner.add_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
owner.add_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
owner.remove_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
owner.remove_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
..()
/obj/item/organ/heart/gland/electric/activate()
@@ -18,7 +18,7 @@
icon_state = "console"
density = TRUE
anchored = TRUE
var/obj/item/device/abductor/gizmo/gizmo
var/obj/item/abductor/gizmo/gizmo
var/obj/item/clothing/suit/armor/abductor/vest/vest
var/obj/machinery/abductor/experiment/experiment
var/obj/machinery/abductor/pad/pad
@@ -106,13 +106,13 @@
if("helmet")
Dispense(/obj/item/clothing/head/helmet/abductor)
if("silencer")
Dispense(/obj/item/device/abductor/silencer)
Dispense(/obj/item/abductor/silencer)
if("tool")
Dispense(/obj/item/device/abductor/gizmo)
Dispense(/obj/item/abductor/gizmo)
if("vest")
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
if("mind_device")
Dispense(/obj/item/device/abductor/mind_device,cost=2)
Dispense(/obj/item/abductor/mind_device,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -167,7 +167,7 @@
c.console = src
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
if(istype(target.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
return
var/datum/icon_snapshot/entry = new
@@ -181,7 +181,7 @@
return
disguises[entry.name] = entry
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/device/abductor/gizmo/G)
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/abductor/gizmo/G)
if(G == gizmo && G.console == src)
return FALSE
@@ -205,7 +205,7 @@
return TRUE
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/device/abductor/gizmo) && AddGizmo(O))
if(istype(O, /obj/item/abductor/gizmo) && AddGizmo(O))
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest) && AddVest(O))
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
@@ -227,7 +227,7 @@
return 15
/obj/structure/blob/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/analyzer))
if(istype(I, /obj/item/analyzer))
user.changeNext_move(CLICK_CD_MELEE)
to_chat(user, "<b>The analyzer beeps once, then reports:</b><br>")
SEND_SOUND(user, sound('sound/machines/ping.ogg'))
@@ -25,6 +25,7 @@
var/can_readapt = changeling.canrespec
var/genetic_points_remaining = changeling.geneticpoints
var/absorbed_dna_count = changeling.absorbedcount
var/true_absorbs = changeling.trueabsorbs
data["can_readapt"] = can_readapt
data["genetic_points_remaining"] = genetic_points_remaining
@@ -45,8 +46,9 @@
AL["helptext"] = initial(ability.helptext)
AL["owned"] = changeling.has_sting(ability)
var/req_dna = initial(ability.req_dna)
var/req_absorbs = initial(ability.req_absorbs)
AL["dna_cost"] = dna_cost
AL["can_purchase"] = ((req_dna <= absorbed_dna_count) && (dna_cost <= genetic_points_remaining))
AL["can_purchase"] = ((req_absorbs <= true_absorbs) && (req_dna <= absorbed_dna_count) && (dna_cost <= genetic_points_remaining))
abilities += list(AL)
@@ -19,6 +19,7 @@
var/datum/changelingprofile/first_prof = null
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
var/absorbedcount = 0
var/trueabsorbs = 0//dna gained using absorb, not dna sting
var/chem_charges = 20
var/chem_storage = 75
var/chem_recharge_rate = 1
@@ -352,7 +353,10 @@
if(GLOB.changeling_team_objective_type)
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
team_objective.owner = owner
objectives += team_objective
if(team_objective.prepare())//Setting up succeeded
objectives += team_objective
else
qdel(team_objective)
return
/datum/antagonist/changeling/proc/forge_objectives()
@@ -1,78 +1,81 @@
/*
* Don't use the apostrophe in name or desc. Causes script errors.
* TODO: combine atleast some of the functionality with /proc_holder/spell
*/
/obj/effect/proc_holder/changeling
panel = "Changeling"
name = "Prototype Sting"
desc = "" // Fluff
var/helptext = "" // Details
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
var/req_human = 0 //if you need to be human to use this ability
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
if(!is_respec)
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
return
/obj/effect/proc_holder/changeling/Click()
var/mob/user = usr
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
return
try_to_sting(user)
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
if(!can_sting(user, target))
return
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(sting_action(user, target))
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
sting_feedback(user, target)
c.chem_charges -= chemical_cost
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
return 0
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
return 0
//Fairly important to remember to return 1 on success >.<
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
return 0
if(req_human && !ishuman(user))
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
return 0
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(c.chem_charges < chemical_cost)
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
return 0
if(c.absorbedcount < req_dna)
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
return 0
if(req_stat < user.stat)
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
if((user.has_trait(TRAIT_FAKEDEATH)) && (!ignores_fakedeath))
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
return 1
//used in /mob/Stat()
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
if(!user || QDELETED(user))
return 0
if(!ishuman(user) && !ismonkey(user))
return 0
if(req_human && !ishuman(user))
return 0
return 1
/*
* Don't use the apostrophe in name or desc. Causes script errors.
* TODO: combine atleast some of the functionality with /proc_holder/spell
*/
/obj/effect/proc_holder/changeling
panel = "Changeling"
name = "Prototype Sting"
desc = "" // Fluff
var/helptext = "" // Details
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
var/req_human = 0 //if you need to be human to use this ability
var/req_absorbs = 0 //similar to req_dna, but only gained from absorbing, not DNA sting
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
if(!is_respec)
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
return
/obj/effect/proc_holder/changeling/Click()
var/mob/user = usr
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
return
try_to_sting(user)
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
if(!can_sting(user, target))
return
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(sting_action(user, target))
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
sting_feedback(user, target)
c.chem_charges -= chemical_cost
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
return 0
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
return 0
//Fairly important to remember to return 1 on success >.<
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
return 0
if(req_human && !ishuman(user))
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
return 0
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(c.chem_charges < chemical_cost)
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
return 0
if(c.absorbedcount < req_dna)
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
return 0
if(c.trueabsorbs < req_absorbs)
to_chat(user, "<span class='warning'>We require at least [req_absorbs] sample\s of DNA gained through our Absorb ability.</span>")
if(req_stat < user.stat)
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
if((user.has_trait(TRAIT_FAKEDEATH)) && (!ignores_fakedeath))
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
return 0
return 1
//used in /mob/Stat()
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
if(QDELETED(user))
return FALSE
if(!ishuman(user) && !ismonkey(user))
return FALSE
if(req_human && !ishuman(user))
return FALSE
return TRUE
@@ -1,120 +1,121 @@
/obj/effect/proc_holder/changeling/absorbDNA
name = "Absorb DNA"
desc = "Absorb the DNA of our victim."
chemical_cost = 0
dna_cost = 0
req_human = 1
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
if(!..())
return
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling.isabsorbing)
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
return
if(!user.pulling || !iscarbon(user.pulling))
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
return
if(user.grab_state <= GRAB_NECK)
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
return
var/mob/living/carbon/target = user.pulling
return changeling.can_absorb_dna(target)
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
var/mob/living/carbon/human/target = user.pulling
changeling.isabsorbing = 1
for(var/i in 1 to 3)
switch(i)
if(1)
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
if(2)
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
if(3)
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
target.take_overall_damage(40)
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
if(!do_mob(user, target, 150))
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
changeling.isabsorbing = 0
return
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
if(!changeling.has_dna(target.dna))
changeling.add_new_profile(target)
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
// Absorb a lizard, speak Draconic.
user.copy_known_languages_from(target)
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
//Recent as opposed to all because rounds tend to have a LOT of text.
var/list/recent_speech = list()
var/list/say_log = target.logging[INDIVIDUAL_SAY_LOG]
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
else
for(var/spoken_memory in say_log)
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
break
recent_speech[spoken_memory] = say_log[spoken_memory]
if(recent_speech.len)
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
for(var/spoken_memory in recent_speech)
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
target_ling.remove_changeling_powers()
changeling.geneticpoints += round(target_ling.geneticpoints/2)
target_ling.geneticpoints = 0
target_ling.canrespec = 0
changeling.chem_storage += round(target_ling.chem_storage/2)
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
target_ling.chem_charges = 0
target_ling.chem_storage = 0
changeling.absorbedcount += (target_ling.absorbedcount)
target_ling.stored_profiles.len = 1
target_ling.absorbedcount = 0
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
changeling.isabsorbing = 0
changeling.canrespec = 1
target.death(0)
target.Drain()
return TRUE
//Absorbs the target DNA.
//datum/changeling/proc/absorb_dna(mob/living/carbon/T, mob/user)
//datum/changeling/proc/store_dna(datum/dna/new_dna, mob/user)
/obj/effect/proc_holder/changeling/absorbDNA
name = "Absorb DNA"
desc = "Absorb the DNA of our victim."
chemical_cost = 0
dna_cost = 0
req_human = 1
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
if(!..())
return
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling.isabsorbing)
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
return
if(!user.pulling || !iscarbon(user.pulling))
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
return
if(user.grab_state <= GRAB_NECK)
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
return
var/mob/living/carbon/target = user.pulling
return changeling.can_absorb_dna(target)
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
var/mob/living/carbon/human/target = user.pulling
changeling.isabsorbing = 1
for(var/i in 1 to 3)
switch(i)
if(1)
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
if(2)
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
if(3)
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
target.take_overall_damage(40)
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
if(!do_mob(user, target, 150))
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
changeling.isabsorbing = 0
return
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
if(!changeling.has_dna(target.dna))
changeling.add_new_profile(target)
changeling.trueabsorbs++
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
if(target.mind)//if the victim has got a mind
// Absorb a lizard, speak Draconic.
user.copy_known_languages_from(target)
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
//Some of target's recent speech, so the changeling can attempt to imitate them better.
//Recent as opposed to all because rounds tend to have a LOT of text.
var/list/recent_speech = list()
var/list/say_log = target.logging[INDIVIDUAL_SAY_LOG]
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
else
for(var/spoken_memory in say_log)
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
break
recent_speech[spoken_memory] = say_log[spoken_memory]
if(recent_speech.len)
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
for(var/spoken_memory in recent_speech)
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
target_ling.remove_changeling_powers()
changeling.geneticpoints += round(target_ling.geneticpoints/2)
target_ling.geneticpoints = 0
target_ling.canrespec = 0
changeling.chem_storage += round(target_ling.chem_storage/2)
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
target_ling.chem_charges = 0
target_ling.chem_storage = 0
changeling.absorbedcount += (target_ling.absorbedcount)
target_ling.stored_profiles.len = 1
target_ling.absorbedcount = 0
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
changeling.isabsorbing = 0
changeling.canrespec = 1
target.death(0)
target.Drain()
return TRUE
//Absorbs the target DNA.
//datum/changeling/proc/absorb_dna(mob/living/carbon/T, mob/user)
//datum/changeling/proc/store_dna(datum/dna/new_dna, mob/user)
@@ -13,7 +13,7 @@
return 0
if(user.handcuffed)
var/obj/O = user.get_item_by_slot(slot_handcuffed)
var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
if(!istype(O))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
@@ -23,7 +23,7 @@
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
if(!istype(S))
return 0
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
@@ -119,8 +119,8 @@
user.dropItemToGround(user.head)
user.dropItemToGround(user.wear_suit)
user.equip_to_slot_if_possible(new suit_type(user), slot_wear_suit, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), slot_head, 1, 1, 1)
user.equip_to_slot_if_possible(new suit_type(user), SLOT_WEAR_SUIT, 1, 1, 1)
user.equip_to_slot_if_possible(new helmet_type(user), SLOT_HEAD, 1, 1, 1)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.chem_recharge_slowdown += recharge_slowdown
@@ -445,8 +445,9 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
/obj/item/clothing/suit/space/changeling/Initialize()
@@ -464,7 +465,8 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Again, no THICKMATERIAL_1.
flags_1 = NODROP_1 | DROPDEL_1
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -29,8 +29,12 @@
return TRUE
/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
. = ..()
if(!.)
return
if(user.has_trait(CHANGELING_DRAIN) || ((user.stat != DEAD) && !(user.has_trait(TRAIT_FAKEDEATH))))
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
changeling.purchasedpowers -= src
return 0
. = ..()
return FALSE
@@ -1,12 +1,12 @@
/obj/effect/proc_holder/changeling/spiders
name = "Spread Infestation"
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 5 DNA absorptions."
chemical_cost = 45
dna_cost = 1
req_dna = 5
//Makes some spiderlings. Good for setting traps and causing general trouble.
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
return TRUE
/obj/effect/proc_holder/changeling/spiders
name = "Spread Infestation"
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting."
chemical_cost = 45
dna_cost = 1
req_absorbs = 3
//Makes some spiderlings. Good for setting traps and causing general trouble.
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
return TRUE
@@ -214,19 +214,19 @@
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
desc = "Causes terror in the target."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
add_logs(user, target, "stung", "LSD sting")
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(300,600))
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
return TRUE
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
if(target)
target.hallucination = max(400, target.hallucination)
target.hallucination = max(90, target.hallucination)
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
@@ -72,6 +72,6 @@
var/mob/living/L = AM
L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
L.clear_fullscreen("flash", 5)
var/obj/item/device/transfer_valve/TTV = locate() in L.GetAllContents()
var/obj/item/transfer_valve/TTV = locate() in L.GetAllContents()
if(TTV)
to_chat(L, "<span class='userdanger'>The air resonates with the Ark's presence; your explosives will be significantly dampened here!</span>")
@@ -21,23 +21,23 @@
/obj/item/clothing/head/helmet/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
/obj/item/clothing/head/helmet/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_head && !is_servant_of_ratvar(user))
if(slot == SLOT_HEAD && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
@@ -68,7 +68,7 @@
heat_protection = CHEST|GROIN|LEGS
resistance_flags = FIRE_PROOF | ACID_PROOF
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/device/mmi/posibrain/soul_vessel)
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel)
/obj/item/clothing/suit/armor/clockwork/Initialize()
. = ..()
@@ -82,17 +82,17 @@
/obj/item/clothing/suit/armor/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else if(GLOB.ratvar_approaches)
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -103,7 +103,7 @@
/obj/item/clothing/suit/armor/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_wear_suit && !is_servant_of_ratvar(user))
if(slot == SLOT_WEAR_SUIT && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
@@ -148,12 +148,12 @@
/obj/item/clothing/gloves/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags_1 |= STOPSPRESSUREDMAGE_1
clothing_flags |= STOPSPRESSUREDAMAGE
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
else
armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
flags_1 &= ~STOPSPRESSUREDMAGE_1
clothing_flags &= ~STOPSPRESSUREDAMAGE
max_heat_protection_temperature = initial(max_heat_protection_temperature)
min_cold_protection_temperature = initial(min_cold_protection_temperature)
@@ -164,7 +164,7 @@
/obj/item/clothing/gloves/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_gloves && !is_servant_of_ratvar(user))
if(slot == SLOT_GLOVES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
@@ -203,9 +203,9 @@
/obj/item/clothing/shoes/clockwork/ratvar_act()
if(GLOB.ratvar_awakens)
flags_1 |= NOSLIP_1
clothing_flags |= NOSLIP
else
flags_1 &= ~NOSLIP_1
clothing_flags &= ~NOSLIP
/obj/item/clothing/shoes/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
if(equipper && !is_servant_of_ratvar(equipper))
@@ -214,7 +214,7 @@
/obj/item/clothing/shoes/clockwork/equipped(mob/living/user, slot)
..()
if(slot == slot_shoes && !is_servant_of_ratvar(user))
if(slot == SLOT_SHOES && !is_servant_of_ratvar(user))
if(!iscultist(user))
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
@@ -9,7 +9,7 @@
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/busy //If the slab is currently being used by something
@@ -115,4 +115,4 @@
S.no_cost = TRUE
if(seasonal_hat && seasonal_hat != "none")
var/obj/item/hat = new seasonal_hat(construct)
construct.equip_to_slot_or_del(hat, slot_head)
construct.equip_to_slot_or_del(hat, SLOT_HEAD)
@@ -28,13 +28,13 @@
return ..()
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
return 0
return ..()
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses)
if(slot != SLOT_GLASSES)
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
@@ -55,13 +55,13 @@
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
if(user && src != user.get_item_by_slot(slot_glasses)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
update_status(FALSE)
if(blaster.ranged_ability_user)
blaster.remove_ranged_ability()
/obj/item/clothing/glasses/judicial_visor/attack_self(mob/user)
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(slot_glasses))
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(SLOT_GLASSES))
blaster.toggle(user)
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
@@ -89,7 +89,7 @@
if(!src)
return 0
recharging = FALSE
if(user && src == user.get_item_by_slot(slot_glasses))
if(user && src == user.get_item_by_slot(SLOT_GLASSES))
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
else
active = FALSE
@@ -115,7 +115,7 @@
/obj/effect/proc_holder/judicial_visor/InterceptClickOn(mob/living/caller, params, atom/target)
if(..())
return
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(slot_glasses))
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(SLOT_GLASSES))
remove_ranged_ability()
return
@@ -151,6 +151,7 @@
desc = "You get the feeling that you shouldn't be standing here."
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
icon = 'icons/effects/96x96.dmi'
icon_state = ""
pixel_x = -32
pixel_y = -32
layer = BELOW_MOB_LAYER
@@ -1,5 +1,5 @@
//Soul vessel: An ancient positronic brain that serves only Ratvar.
/obj/item/device/mmi/posibrain/soul_vessel
/obj/item/mmi/posibrain/soul_vessel
name = "soul vessel"
desc = "A heavy brass cube, three inches to a side, with a single protruding cogwheel."
var/clockwork_desc = "A soul vessel, an ancient relic that can attract the souls of the damned or simply rip a mind from an unconscious or dead human.\n\
@@ -25,35 +25,35 @@
force_replace_ai_name = TRUE
overrides_aicore_laws = TRUE
/obj/item/device/mmi/posibrain/soul_vessel/Initialize()
/obj/item/mmi/posibrain/soul_vessel/Initialize()
. = ..()
radio.on = FALSE
laws = new /datum/ai_laws/ratvar()
braintype = picked_name
GLOB.all_clockwork_objects += src
/obj/item/device/mmi/posibrain/soul_vessel/Destroy()
/obj/item/mmi/posibrain/soul_vessel/Destroy()
GLOB.all_clockwork_objects -= src
return ..()
/obj/item/device/mmi/posibrain/soul_vessel/examine(mob/user)
/obj/item/mmi/posibrain/soul_vessel/examine(mob/user)
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
..()
desc = initial(desc)
/obj/item/device/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)
/obj/item/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)
. = ..()
if(.)
add_servant_of_ratvar(brainmob, TRUE)
/obj/item/device/mmi/posibrain/soul_vessel/attack_self(mob/living/user)
/obj/item/mmi/posibrain/soul_vessel/attack_self(mob/living/user)
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='warning'>You fiddle around with [src], to no avail.</span>")
return FALSE
..()
/obj/item/device/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
/obj/item/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
if(!is_servant_of_ratvar(user) || !ishuman(target))
..()
return
@@ -74,7 +74,7 @@
/obj/item/clothing/glasses/wraith_spectacles/equipped(mob/living/user, slot)
..()
if(slot != slot_glasses || up)
if(slot != SLOT_GLASSES || up)
return
if(user.has_trait(TRAIT_BLIND))
to_chat(user, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>" )
@@ -160,18 +160,18 @@
/datum/action/innate/clockwork_armaments/Activate()
var/do_message = 0
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
var/obj/item/I = owner.get_item_by_slot(SLOT_WEAR_SUIT)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit)
I = owner.get_item_by_slot(slot_head)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), SLOT_WEAR_SUIT)
I = owner.get_item_by_slot(SLOT_HEAD)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head)
I = owner.get_item_by_slot(slot_gloves)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), SLOT_HEAD)
I = owner.get_item_by_slot(SLOT_GLOVES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves)
I = owner.get_item_by_slot(slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), SLOT_GLOVES)
I = owner.get_item_by_slot(SLOT_SHOES)
if(remove_item_if_better(I, owner))
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes)
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), SLOT_SHOES)
if(do_message)
owner.visible_message("<span class='warning'>Strange armor appears on [owner]!</span>", "<span class='heavy_brass'>A bright shimmer runs down your body, equipping you with Ratvarian armor.</span>")
playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped
@@ -159,7 +159,7 @@
SSticker.mode.servants_of_ratvar -= owner
SSticker.mode.update_servant_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] seems to have remembered [owner.current.p_their()] true allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
owner.special_role = null
+6 -6
View File
@@ -260,7 +260,7 @@
if(!ishuman(target) || iscultist(target))
return
var/mob/living/carbon/human/H = target
H.hallucination = max(H.hallucination, 240)
H.hallucination = max(H.hallucination, 120)
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
@@ -605,11 +605,11 @@
uses--
var/mob/living/carbon/C = target
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,SLOT_W_UNIFORM)
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), SLOT_HEAD)
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), SLOT_WEAR_SUIT)
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), SLOT_SHOES)
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), SLOT_BACK)
if(C == user)
qdel(src) //Clears the hands
C.put_in_hands(new /obj/item/melee/cultblade(user))
+4 -4
View File
@@ -81,9 +81,9 @@
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
var/list/slots = list(
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/T = new item_path(mob)
@@ -128,7 +128,7 @@
SSticker.mode.cult -= owner
SSticker.mode.update_cult_icons_removed(owner)
if(!silent)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
+2 -2
View File
@@ -178,8 +178,8 @@
playsound(mobloc, 'sound/magic/exit_blood.ogg', 100, 1)
if(B.current != owner)
var/turf/final = pick(destinations)
if(istype(B.current.loc, /obj/item/device/soulstone))
var/obj/item/device/soulstone/S = B.current.loc
if(istype(B.current.loc, /obj/item/soulstone))
var/obj/item/soulstone/S = B.current.loc
S.release_shades(owner)
B.current.setDir(SOUTH)
new /obj/effect/temp_visual/cult/blood(final)
+14 -20
View File
@@ -33,10 +33,8 @@
desc = "A sword humming with unholy energy. It glows with a dim red light."
icon_state = "cultblade"
item_state = "cultblade"
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
sharpness = IS_SHARP
w_class = WEIGHT_CLASS_BULKY
@@ -73,8 +71,6 @@
if(!iscultist(user))
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.Dizzy(120)
else
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
to_chat(user, "<span class='userdanger'>A horrible force yanks at your arm!</span>")
@@ -138,10 +134,7 @@
if(!iscultist(user))
if(!is_servant_of_ratvar(user))
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
user.Dizzy(80)
user.dropItemToGround(src, TRUE)
user.Knockdown(30)
force = 5
return
else
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
@@ -151,6 +144,7 @@
user.dropItemToGround(src, TRUE)
user.Knockdown(50)
return
force = initial(force)
jaunt.Grant(user, src)
linked_action.Grant(user, src)
user.update_icons()
@@ -189,12 +183,12 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.stat != CONSCIOUS)
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
var/obj/item/soulstone/SS = new /obj/item/soulstone(src)
SS.attack(H, user)
if(!LAZYLEN(SS.contents))
qdel(SS)
if(istype(target, /obj/structure/constructshell) && contents.len)
var/obj/item/device/soulstone/SS = contents[1]
var/obj/item/soulstone/SS = contents[1]
if(istype(SS))
SS.transfer_soul("CONSTRUCT",target,user)
qdel(SS)
@@ -484,14 +478,14 @@
color = "#333333"
list_reagents = list("unholywater" = 50)
/obj/item/device/shuttle_curse
/obj/item/shuttle_curse
name = "cursed orb"
desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
icon = 'icons/obj/cult.dmi'
icon_state ="shuttlecurse"
var/global/curselimit = 0
/obj/item/device/shuttle_curse/attack_self(mob/living/user)
/obj/item/shuttle_curse/attack_self(mob/living/user)
if(!iscultist(user))
user.dropItemToGround(src, TRUE)
user.Knockdown(100)
@@ -538,28 +532,28 @@
priority_announce("[message]", "System Failure", 'sound/misc/notice1.ogg')
curselimit++
/obj/item/device/cult_shift
/obj/item/cult_shift
name = "veil shifter"
desc = "This relic instantly teleports you, and anything you're pulling, forward by a moderate distance."
icon = 'icons/obj/cult.dmi'
icon_state ="shifter"
var/uses = 4
/obj/item/device/cult_shift/examine(mob/user)
/obj/item/cult_shift/examine(mob/user)
..()
if(uses)
to_chat(user, "<span class='cult'>It has [uses] use\s remaining.</span>")
else
to_chat(user, "<span class='cult'>It seems drained.</span>")
/obj/item/device/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
/obj/item/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
var/mob/living/carbon/C = user
if(C.pulling)
var/atom/movable/pulled = C.pulling
pulled.forceMove(T)
. = pulled
/obj/item/device/cult_shift/attack_self(mob/user)
/obj/item/cult_shift/attack_self(mob/user)
if(!uses || !iscarbon(user))
to_chat(user, "<span class='warning'>\The [src] is dull and unmoving in your hands.</span>")
return
@@ -592,7 +586,7 @@
else
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
/obj/item/device/flashlight/flare/culttorch
/obj/item/flashlight/flare/culttorch
name = "void torch"
desc = "Used by veteran cultists to instantly transport items to their needful bretheren."
w_class = WEIGHT_CLASS_SMALL
@@ -605,7 +599,7 @@
on = TRUE
var/charges = 5
/obj/item/device/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
/obj/item/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
if(!proximity)
return
if(!iscultist(user))
@@ -258,10 +258,10 @@
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/device/shuttle_curse
pickedtype += /obj/item/shuttle_curse
if("Veil Walker Set")
pickedtype += /obj/item/device/cult_shift
pickedtype += /obj/item/device/flashlight/flare/culttorch
pickedtype += /obj/item/cult_shift
pickedtype += /obj/item/flashlight/flare/culttorch
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
cooldowntime = world.time + 2400
for(var/N in pickedtype)
+2 -1
View File
@@ -144,7 +144,8 @@ This file contains the cult dagger and rune list code
if(locate(/obj/effect/rune) in T)
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(!is_station_level(T.z) && !is_mining_level(T.z))
var/area/A = get_area(T)
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE
+7 -2
View File
@@ -299,7 +299,7 @@ structure_check() searches for nearby cultist structures required for the invoca
else
to_chat(M, "<span class='cultlarge'>\"I accept this meager sacrifice.\"</span>")
var/obj/item/device/soulstone/stone = new /obj/item/device/soulstone(get_turf(src))
var/obj/item/soulstone/stone = new /obj/item/soulstone(get_turf(src))
if(sacrificial.mind && !sacrificial.suiciding)
stone.invisibility = INVISIBILITY_MAXIMUM //so it's not picked up during transfer_soul()
stone.transfer_soul("FORCE", sacrificial, usr)
@@ -708,6 +708,11 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Summon Cultist rune failed - target died")
return
if(cultist_to_summon.pulledby || cultist_to_summon.buckled)
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is being held in place!</span>")
fail_invoke()
log_game("Summon Cultist rune failed - target restrained")
return
if(!iscultist(cultist_to_summon))
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
fail_invoke()
@@ -1056,7 +1061,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/proc/hudFix(mob/living/carbon/human/target)
if(!target || !target.client)
return
var/obj/O = target.get_item_by_slot(slot_glasses)
var/obj/O = target.get_item_by_slot(SLOT_GLASSES)
if(istype(O, /obj/item/clothing/glasses/hud/security))
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
AH.add_hud_to(target)
+4 -4
View File
@@ -456,10 +456,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
return -1
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
var/mob/living/carbon/human/H = owner.current
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
if(SOULVALUE >= BLOOD_THRESHOLD)
H.set_species(/datum/species/lizard, 1)
H.underwear = "Nude"
@@ -46,11 +46,11 @@
qdel(I)
for(var/obj/item/I in H.held_items)
qdel(I)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
for(var/obj/item/pinpointer/nuke/P in H)
P.attack_self(H)
var/obj/item/card/id/W = new(H)
@@ -61,7 +61,7 @@
W.registered_name = H.real_name
W.flags_1 |= NODROP_1
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, slot_wear_id)
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
sword = new(H)
if(!GLOB.highlander)
+14 -6
View File
@@ -27,12 +27,14 @@
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
vision_range = 1 // Only attack when target is close
wander = 0
wander = FALSE
attacktext = "glomps"
attack_sound = 'sound/effects/blobattack.ogg'
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
var/morphed = FALSE
var/melee_damage_disguised = 0
var/eat_while_disguised = FALSE
var/atom/movable/form = null
var/morph_time = 0
var/static/list/blacklist_typecache = typecacheof(list(
@@ -75,11 +77,14 @@
return !is_type_in_typecache(A, blacklist_typecache) && (isobj(A) || ismob(A))
/mob/living/simple_animal/hostile/morph/proc/eat(atom/movable/A)
if(morphed && !eat_while_disguised)
to_chat(src, "<span class='warning'>You can not eat anything while you are disguised!</span>")
return FALSE
if(A && A.loc != src)
visible_message("<span class='warning'>[src] swallows [A] whole!</span>")
A.forceMove(src)
return 1
return 0
return TRUE
return FALSE
/mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
if(morph_time <= world.time && !stat)
@@ -109,8 +114,8 @@
pixel_x = initial(pixel_x)
//Morphed is weaker
melee_damage_lower = 5
melee_damage_upper = 5
melee_damage_lower = melee_damage_disguised
melee_damage_upper = melee_damage_disguised
speed = 0
morph_time = world.time + MORPH_COOLDOWN
@@ -181,10 +186,13 @@
/mob/living/simple_animal/hostile/morph/can_track(mob/living/user)
if(morphed)
return 0
return FALSE
return ..()
/mob/living/simple_animal/hostile/morph/AttackingTarget()
if(morphed && !melee_damage_disguised)
to_chat(src, "<span class='warning'>You can not attack while disguised!</span>")
return
if(isliving(target)) //Eat Corpses to regen health
var/mob/living/L = target
if(L.stat == DEAD)
@@ -5,7 +5,7 @@
GLOBAL_LIST_EMPTY(jam_on_wardec)
/obj/item/device/nuclear_challenge
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
icon_state = "gangtool-red"
item_state = "radio"
@@ -15,9 +15,9 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
Must be used within five minutes, or your benefactors will lose interest."
var/declaring_war = FALSE
var/uplink_type = /obj/item/device/radio/uplink/nuclear
var/uplink_type = /obj/item/radio/uplink/nuclear
/obj/item/device/nuclear_challenge/attack_self(mob/living/user)
/obj/item/nuclear_challenge/attack_self(mob/living/user)
if(!check_allowed(user))
return
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
qdel(src)
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
/obj/item/nuclear_challenge/proc/check_allowed(mob/living/user)
if(declaring_war)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
@@ -86,8 +86,8 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
return FALSE
return TRUE
/obj/item/device/nuclear_challenge/clownops
uplink_type = /obj/item/device/radio/uplink/clownop
/obj/item/nuclear_challenge/clownops
uplink_type = /obj/item/radio/uplink/clownop
#undef CHALLENGE_TELECRYSTALS
#undef CHALLENGE_TIME_LIMIT
@@ -501,16 +501,37 @@ This is here to make the tiles around the station mininuke change when it's arme
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/fake = FALSE
var/turf/lastlocation
var/last_disk_move
/obj/item/disk/nuclear/Initialize()
. = ..()
if(!fake)
GLOB.poi_list |= src
last_disk_move = world.time
START_PROCESSING(SSobj, src)
/obj/item/disk/nuclear/ComponentInitialize()
. = ..()
AddComponent(/datum/component/stationloving, !fake)
/obj/item/disk/nuclear/process()
if(fake)
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
var/turf/newturf = get_turf(src)
if(newturf && lastlocation == newturf)
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.00001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop))
loneop.weight += 1
else
lastlocation = newturf
last_disk_move = world.time
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
/obj/item/disk/nuclear/examine(mob/user)
. = ..()
if(!fake)
+1 -1
View File
@@ -218,7 +218,7 @@
else //Already set by admins/something else?
nuke_team.memorized_code = nuke.r_code
else
stack_trace("Station self destruct ot found during lone op team creation.")
stack_trace("Station self destruct not found during lone op team creation.")
nuke_team.memorized_code = null
/datum/antagonist/nukeop/reinforcement
@@ -90,7 +90,7 @@
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
to_chat(src, "<b>Be sure to read the wiki page at https://tgstation13.org/wiki/Revenant to learn more.</b>")
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
if(!generated_objectives_and_spells)
generated_objectives_and_spells = TRUE
mind.assigned_role = ROLE_REVENANT
@@ -290,7 +290,7 @@
unlock_amount = 200
action_icon_state = "malfunction"
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and gang dominators and everyone will hate you.
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
if(attempt_cast(user))
for(var/turf/T in targets)
@@ -312,7 +312,7 @@
new /obj/effect/temp_visual/revenant(human.loc)
human.emp_act(EMP_HEAVY)
for(var/obj/thing in T)
if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on SMES and APCs, to prevent kekkery
continue
if(prob(20))
if(prob(50))
@@ -112,7 +112,7 @@
/datum/antagonist/rev/head/proc/admin_take_flash(mob/admin)
var/list/L = owner.current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
var/obj/item/assembly/flash/flash = locate() in L
if (!flash)
to_chat(admin, "<span class='danger'>Deleting flash failed!</span>")
return
@@ -133,7 +133,7 @@
/datum/antagonist/rev/head/proc/admin_repair_flash(mob/admin)
var/list/L = owner.current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
var/obj/item/assembly/flash/flash = locate() in L
if (!flash)
to_chat(admin, "<span class='danger'>Repairing flash failed!</span>")
else
@@ -201,12 +201,13 @@
/datum/antagonist/rev/farewell()
if(ishuman(owner.current))
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", null, null, null, owner.current)
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
else if(issilicon(owner.current))
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
//blunt trauma deconversions call this through species.dm spec_attacked_by()
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
if(borged)
@@ -232,11 +233,11 @@
H.dna.remove_mutation(CLOWNMUT)
if(give_flash)
var/obj/item/device/assembly/flash/T = new(H)
var/obj/item/assembly/flash/T = new(H)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = H.equip_in_one_of_slots(T, slots)
if (!where)
@@ -66,7 +66,7 @@
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
random_icon_states = list("innards")
icon_state = "innards"
/mob/living/simple_animal/slaughter/phasein()
. = ..()
+7 -11
View File
@@ -1,5 +1,5 @@
////Deactivated swarmer shell////
/obj/item/device/deactivated_swarmer
/obj/item/deactivated_swarmer
name = "deactivated swarmer"
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
icon = 'icons/mob/swarmer.dmi'
@@ -45,7 +45,7 @@
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
"<span class='italics'>You hear clicking.</span>")
new /obj/item/device/deactivated_swarmer(get_turf(src))
new /obj/item/deactivated_swarmer(get_turf(src))
qdel(src)
else
..()
@@ -302,10 +302,6 @@
to_chat(S, "<span class='warning'>This device's destruction would result in the extermination of everything in the area. Aborting.</span>")
return FALSE
/obj/machinery/dominator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
return FALSE
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
return FALSE
@@ -399,7 +395,7 @@
to_chat(S, "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>")
return FALSE
/obj/item/device/deactivated_swarmer/IntegrateAmount()
/obj/item/deactivated_swarmer/IntegrateAmount()
return 50
/obj/machinery/hydroponics/soil/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
@@ -497,10 +493,10 @@
D.pixel_z = target.pixel_z
if(do_mob(src, target, 100))
to_chat(src, "<span class='info'>Dismantling complete.</span>")
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
M.amount = 5
var/atom/Tsec = target.drop_location()
new /obj/item/stack/sheet/metal(Tsec, 5)
for(var/obj/item/I in target.component_parts)
I.forceMove(M.drop_location())
I.forceMove(Tsec)
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
N.pixel_x = target.pixel_x
N.pixel_y = target.pixel_y
@@ -509,7 +505,7 @@
if(istype(target, /obj/machinery/computer))
var/obj/machinery/computer/C = target
if(C.circuit)
C.circuit.forceMove(M.drop_location())
C.circuit.forceMove(Tsec)
qdel(target)
@@ -296,9 +296,9 @@
folder = new/obj/item/folder/syndicate/blue(mob.loc)
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store
"backpack" = SLOT_IN_BACKPACK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
var/where = "At your feet"
@@ -138,7 +138,7 @@
/////////////////////////////////////////Necromantic Stone///////////////////
/obj/item/device/necromantic_stone
/obj/item/necromantic_stone
name = "necromantic stone"
desc = "A shard capable of resurrecting humans as skeleton thralls."
icon = 'icons/obj/wizard.dmi'
@@ -150,10 +150,10 @@
var/list/spooky_scaries = list()
var/unlimited = 0
/obj/item/device/necromantic_stone/unlimited
/obj/item/necromantic_stone/unlimited
unlimited = 1
/obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
/obj/item/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
if(!istype(M))
return ..()
@@ -183,7 +183,7 @@
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
/obj/item/device/necromantic_stone/proc/check_spooky()
/obj/item/necromantic_stone/proc/check_spooky()
if(unlimited) //no point, the list isn't used.
return
@@ -199,17 +199,17 @@
listclearnulls(spooky_scaries)
//Funny gimmick, skeletons always seem to wear roman/ancient armour
/obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
/obj/item/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
for(var/obj/item/I in H)
H.dropItemToGround(I)
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
H.equip_to_slot_or_del(new hat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
H.put_in_hands(new /obj/item/claymore(H), TRUE)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
/obj/item/voodoo
@@ -1,4 +1,4 @@
/obj/item/device/soulstone
/obj/item/soulstone
name = "soulstone shard"
icon = 'icons/obj/wizard.dmi'
icon_state = "soulstone"
@@ -8,13 +8,13 @@
layer = HIGH_OBJ_LAYER
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
slot_flags = ITEM_SLOT_BELT
var/usability = 0
var/old_shard = FALSE
var/spent = FALSE
/obj/item/device/soulstone/proc/was_used()
/obj/item/soulstone/proc/was_used()
if(old_shard)
spent = TRUE
name = "dull [name]"
@@ -22,20 +22,19 @@
the 'Soul Stone'. The shard lies still, dull and lifeless; \
whatever spark it once held long extinguished."
/obj/item/device/soulstone/anybody
/obj/item/soulstone/anybody
usability = 1
/obj/item/device/soulstone/anybody/chaplain
/obj/item/soulstone/anybody/chaplain
name = "mysterious old shard"
old_shard = TRUE
/obj/item/device/soulstone/pickup(mob/living/user)
/obj/item/soulstone/pickup(mob/living/user)
..()
if(!iscultist(user) && !iswizard(user) && !usability)
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
user.Dizzy(120)
/obj/item/device/soulstone/examine(mob/user)
/obj/item/soulstone/examine(mob/user)
..()
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
if (old_shard)
@@ -46,14 +45,14 @@
if(spent)
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
/obj/item/device/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
for(var/mob/living/simple_animal/shade/A in src)
A.death()
return ..()
//////////////////////////////Capturing////////////////////////////////////////////////////////
/obj/item/device/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
if(!iscultist(user) && !iswizard(user) && !usability)
user.Unconscious(100)
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
@@ -71,7 +70,7 @@
///////////////////Options for using captured souls///////////////////////////////////////
/obj/item/device/soulstone/attack_self(mob/living/user)
/obj/item/soulstone/attack_self(mob/living/user)
if(!in_range(src, user))
return
if(!iscultist(user) && !iswizard(user) && !usability)
@@ -80,7 +79,7 @@
return
release_shades(user)
/obj/item/device/soulstone/proc/release_shades(mob/user)
/obj/item/soulstone/proc/release_shades(mob/user)
for(var/mob/living/simple_animal/shade/A in src)
A.status_flags &= ~GODMODE
A.canmove = 1
@@ -111,8 +110,8 @@
to_chat(user, "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>")
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/device/soulstone))
var/obj/item/device/soulstone/SS = O
if(istype(O, /obj/item/soulstone))
var/obj/item/soulstone/SS = O
if(!iscultist(user) && !iswizard(user) && !SS.usability)
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place the soulstone into the shell. It would be wise to be rid of this quickly.</span>")
user.Dizzy(120)
@@ -125,7 +124,7 @@
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
/obj/item/device/soulstone/proc/transfer_soul(choice as text, target, mob/user)
/obj/item/soulstone/proc/transfer_soul(choice as text, target, mob/user)
switch(choice)
if("FORCE")
if(!iscarbon(target)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
@@ -223,7 +222,7 @@
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
if(iscultist(stoner) || cultoverride)
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow their orders and help them complete their goals at all costs.</b>")
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
else if(stoner)
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
newstruct.clear_alert("bloodsense")
@@ -233,7 +232,7 @@
newstruct.cancel_camera()
/obj/item/device/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
@@ -260,7 +259,7 @@
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
/obj/item/device/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
var/mob/dead/observer/chosen_ghost
for(var/mob/dead/observer/ghost in GLOB.player_list) //We put them back in their body
@@ -337,7 +337,7 @@
/datum/spellbook_entry/item/necrostone
name = "A Necromantic Stone"
desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
item_path = /obj/item/device/necromantic_stone
item_path = /obj/item/necromantic_stone
category = "Assistance"
/datum/spellbook_entry/item/wands
+6 -6
View File
@@ -238,17 +238,17 @@
if(!istype(master_mob) || !istype(H))
return
if(master_mob.ears)
H.equip_to_slot_or_del(new master_mob.ears.type, slot_ears)
H.equip_to_slot_or_del(new master_mob.ears.type, SLOT_EARS)
if(master_mob.w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, slot_w_uniform)
H.equip_to_slot_or_del(new master_mob.w_uniform.type, SLOT_W_UNIFORM)
if(master_mob.shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, slot_shoes)
H.equip_to_slot_or_del(new master_mob.shoes.type, SLOT_SHOES)
if(master_mob.wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, slot_wear_suit)
H.equip_to_slot_or_del(new master_mob.wear_suit.type, SLOT_WEAR_SUIT)
if(master_mob.head)
H.equip_to_slot_or_del(new master_mob.head.type, slot_head)
H.equip_to_slot_or_del(new master_mob.head.type, SLOT_HEAD)
if(master_mob.back)
H.equip_to_slot_or_del(new master_mob.back.type, slot_back)
H.equip_to_slot_or_del(new master_mob.back.type, SLOT_BACK)
//Operation: Fuck off and scare people
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
+38 -33
View File
@@ -3,8 +3,9 @@
#define WIRE_PULSE_SPECIAL (1<<2)
#define WIRE_RADIO_RECEIVE (1<<3)
#define WIRE_RADIO_PULSE (1<<4)
#define ASSEMBLY_BEEP_VOLUME 5
/obj/item/device/assembly
/obj/item/assembly
name = "assembly"
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
@@ -16,30 +17,36 @@
throw_speed = 3
throw_range = 7
var/is_position_sensitive = FALSE //set to true if the device has different icons for each position.
//This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_icon()
var/secured = TRUE
var/list/attached_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/obj/item/assembly_holder/holder = null
var/wire_type = WIRE_RECEIVE | WIRE_PULSE
var/attachable = FALSE // can this be attached to wires
var/datum/wires/connected = null
var/next_activate = 0 //When we're next allowed to activate - for spam control
/obj/item/device/assembly/get_part_rating()
/obj/item/assembly/get_part_rating()
return 1
/obj/item/device/assembly/proc/on_attach()
/obj/item/assembly/proc/on_attach()
/obj/item/device/assembly/proc/on_detach()
/obj/item/assembly/proc/on_detach() //call this when detaching it from a device. handles any special functions that need to be updated ex post facto
if(!holder)
return FALSE
forceMove(holder.drop_location())
holder = null
return TRUE
/obj/item/device/assembly/proc/holder_movement() //Called when the holder is moved
return
/obj/item/assembly/proc/holder_movement() //Called when the holder is moved
if(!holder)
return FALSE
setDir(holder.dir)
return TRUE
/obj/item/device/assembly/proc/describe() // Called by grenades to describe the state of the trigger (time left, etc)
return "The trigger assembly looks broken!"
/obj/item/device/assembly/proc/is_secured(mob/user)
/obj/item/assembly/proc/is_secured(mob/user)
if(!secured)
to_chat(user, "<span class='warning'>The [name] is unsecured!</span>")
return FALSE
@@ -47,7 +54,7 @@
//Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/device/assembly/proc/pulsed(radio = 0)
/obj/item/assembly/proc/pulsed(radio = FALSE)
if(wire_type & WIRE_RECEIVE)
INVOKE_ASYNC(src, .proc/activate)
if(radio && (wire_type & WIRE_RADIO_RECEIVE))
@@ -56,7 +63,7 @@
//Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
/obj/item/device/assembly/proc/pulse(radio = 0)
/obj/item/assembly/proc/pulse(radio = FALSE)
if(connected && wire_type)
connected.pulse_assembly(src)
return TRUE
@@ -68,52 +75,50 @@
// What the device does when turned on
/obj/item/device/assembly/proc/activate()
/obj/item/assembly/proc/activate()
if(QDELETED(src) || !secured || (next_activate > world.time))
return FALSE
next_activate = world.time + 30
return TRUE
/obj/item/device/assembly/proc/toggle_secure()
/obj/item/assembly/proc/toggle_secure()
secured = !secured
update_icon()
return secured
/obj/item/device/assembly/attackby(obj/item/W, mob/user, params)
/obj/item/assembly/attackby(obj/item/W, mob/user, params)
if(isassembly(W))
var/obj/item/device/assembly/A = W
var/obj/item/assembly/A = W
if((!A.secured) && (!secured))
holder = new/obj/item/device/assembly_holder(get_turf(src))
holder = new/obj/item/assembly_holder(get_turf(src))
holder.assemble(src,A,user)
to_chat(user, "<span class='notice'>You attach and secure \the [A] to \the [src]!</span>")
else
to_chat(user, "<span class='warning'>Both devices must be in attachable mode to be attached together.</span>")
return
if(istype(W, /obj/item/screwdriver))
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
return
..()
/obj/item/device/assembly/examine(mob/user)
..()
if(secured)
to_chat(user, "\The [src] is secured and ready to be used.")
/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
if(toggle_secure())
to_chat(user, "<span class='notice'>\The [src] is ready!</span>")
else
to_chat(user, "\The [src] can be attached to other things.")
to_chat(user, "<span class='notice'>\The [src] can now be attached!</span>")
add_fingerprint(user)
return TRUE
/obj/item/assembly/examine(mob/user)
..()
to_chat(user, "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>")
/obj/item/device/assembly/attack_self(mob/user)
/obj/item/assembly/attack_self(mob/user)
if(!user)
return FALSE
user.set_machine(src)
interact(user)
return TRUE
/obj/item/device/assembly/interact(mob/user)
/obj/item/assembly/interact(mob/user)
return ui_interact(user)
+70 -35
View File
@@ -1,4 +1,4 @@
/obj/item/device/onetankbomb
/obj/item/onetankbomb
name = "bomb"
icon = 'icons/obj/tank.dmi'
item_state = "assembly"
@@ -10,14 +10,17 @@
throw_range = 4
flags_1 = CONDUCT_1
var/status = FALSE //0 - not readied //1 - bomb finished with welder
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/tank/bombtank = null //the second part of the bomb is a plasma tank
/obj/item/onetankbomb/IsSpecialAssembly()
return TRUE
/obj/item/device/onetankbomb/examine(mob/user)
/obj/item/onetankbomb/examine(mob/user)
bombtank.examine(user)
/obj/item/device/onetankbomb/update_icon()
/obj/item/onetankbomb/update_icon()
cut_overlays()
if(bombtank)
icon = bombtank.icon
icon_state = bombtank.icon_state
@@ -26,62 +29,94 @@
copy_overlays(bombassembly)
add_overlay("bomb_assembly")
/obj/item/device/onetankbomb/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/analyzer))
/obj/item/onetankbomb/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/analyzer))
bombtank.attackby(W, user)
return
if(istype(W, /obj/item/wrench) && !status) //This is basically bomb assembly code inverted. apparently it works.
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
bombassembly.forceMove(drop_location())
bombassembly.master = null
bombassembly = null
bombtank.forceMove(drop_location())
bombtank.master = null
bombtank = null
qdel(src)
return
var/obj/item/weldingtool/WT = W
if((istype(WT) && WT.welding))
if(!status)
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
..()
/obj/item/device/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
/obj/item/onetankbomb/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(bombassembly)
bombassembly.forceMove(drop_location())
bombassembly.master = null
bombassembly = null
if(bombtank)
bombtank.forceMove(drop_location())
bombtank.master = null
bombtank = null
qdel(src)
return TRUE
/obj/item/onetankbomb/welder_act(mob/living/user, obj/item/I)
. = FALSE
if(status)
to_chat(user, "<span class='notice'>[bombtank] already has a pressure hole!</span>")
return
if(!I.tool_start_check(user, amount=0))
return
if(I.use_tool(src, user, 0, volume=40))
status = TRUE
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]")
to_chat(user, "<span class='notice'>A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.</span>")
add_fingerprint(user)
return TRUE
/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
bombassembly.attack_self(user, TRUE)
add_fingerprint(user)
return
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
/obj/item/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
sleep(10)
if(!src)
if(QDELETED(src))
return
if(status)
bombtank.ignite() //if its not a dud, boom (or not boom if you made shitty mix) the ignite proc is below, in this file
else
bombtank.release()
/obj/item/device/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
//Assembly / attached device memes
/obj/item/onetankbomb/Crossed(atom/movable/AM as mob|obj) //for mousetraps
. = ..()
if(bombassembly)
bombassembly.Crossed(AM)
/obj/item/device/onetankbomb/on_found(mob/finder) //for mousetraps
/obj/item/onetankbomb/on_found(mob/finder) //for mousetraps
if(bombassembly)
bombassembly.on_found(finder)
/obj/item/onetankbomb/attack_hand() //also for mousetraps
. = ..()
if(.)
return
if(bombassembly)
bombassembly.attack_hand()
/obj/item/onetankbomb/Move()
. = ..()
if(bombassembly)
bombassembly.setDir(dir)
bombassembly.Move()
/obj/item/onetankbomb/dropped()
. = ..()
if(bombassembly)
bombassembly.dropped()
// ---------- Procs below are for tanks that are used exclusively in 1-tank bombs ----------
//Bomb assembly proc. This turns assembly+tank into a bomb
/obj/item/tank/proc/bomb_assemble(obj/item/device/assembly_holder/assembly, mob/living/user)
/obj/item/tank/proc/bomb_assemble(obj/item/assembly_holder/assembly, mob/living/user)
//Check if either part of the assembly has an igniter, but if both parts are igniters, then fuck it
if(isigniter(assembly.a_left) == isigniter(assembly.a_right))
return
@@ -94,7 +129,7 @@
to_chat(user, "<span class='warning'>[assembly] is stuck to your hand!</span>")
return
var/obj/item/device/onetankbomb/bomb = new
var/obj/item/onetankbomb/bomb = new
user.transferItemToLoc(src, bomb)
user.transferItemToLoc(assembly, bomb)
+27 -34
View File
@@ -1,30 +1,29 @@
/obj/item/device/assembly/control
/obj/item/assembly/control
name = "blast door controller"
desc = "A small electronic device able to control a blast door remotely."
icon_state = "control"
attachable = 1
attachable = TRUE
var/id = null
var/can_change_id = 0
var/cooldown = 0//Door cooldowns
var/cooldown = FALSE //Door cooldowns
/obj/item/device/assembly/control/examine(mob/user)
/obj/item/assembly/control/examine(mob/user)
..()
if(id)
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
/obj/item/device/assembly/control/activate()
cooldown = 1
/obj/item/assembly/control/activate()
cooldown = TRUE
var/openclose
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if(M.id == src.id)
if(openclose == null)
openclose = M.density
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/device/assembly/control/airlock
/obj/item/assembly/control/airlock
name = "airlock controller"
desc = "A small electronic device able to control an airlock remotely."
id = "badmin" // Set it to null for MEGAFUN.
@@ -37,8 +36,8 @@
16= door safties (SAFE)
*/
/obj/item/device/assembly/control/airlock/activate()
cooldown = 1
/obj/item/assembly/control/airlock/activate()
cooldown = TRUE
var/doors_need_closing = FALSE
var/list/obj/machinery/door/airlock/open_or_close = list()
for(var/obj/machinery/door/airlock/D in GLOB.airlocks)
@@ -66,16 +65,15 @@
for(var/D in open_or_close)
INVOKE_ASYNC(D, doors_need_closing ? /obj/machinery/door/airlock.proc/close : /obj/machinery/door/airlock.proc/open)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/device/assembly/control/massdriver
/obj/item/assembly/control/massdriver
name = "mass driver controller"
desc = "A small electronic device able to control a mass driver."
/obj/item/device/assembly/control/massdriver/activate()
cooldown = 1
/obj/item/assembly/control/massdriver/activate()
cooldown = TRUE
for(var/obj/machinery/door/poddoor/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/open)
@@ -92,16 +90,15 @@
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/door/poddoor.proc/close)
sleep(10)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
/obj/item/device/assembly/control/igniter
/obj/item/assembly/control/igniter
name = "ignition controller"
desc = "A remote controller for a mounted igniter."
/obj/item/device/assembly/control/igniter/activate()
cooldown = 1
/obj/item/assembly/control/igniter/activate()
cooldown = TRUE
for(var/obj/machinery/sparker/M in GLOB.machines)
if (M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/sparker.proc/ignite)
@@ -112,33 +109,29 @@
M.on = !M.on
M.icon_state = "igniter[M.on]"
sleep(30)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 30)
/obj/item/device/assembly/control/flasher
/obj/item/assembly/control/flasher
name = "flasher controller"
desc = "A remote controller for a mounted flasher."
/obj/item/device/assembly/control/flasher/activate()
cooldown = 1
/obj/item/assembly/control/flasher/activate()
cooldown = TRUE
for(var/obj/machinery/flasher/M in GLOB.machines)
if(M.id == src.id)
INVOKE_ASYNC(M, /obj/machinery/flasher.proc/flash)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
/obj/item/device/assembly/control/crematorium
/obj/item/assembly/control/crematorium
name = "crematorium controller"
desc = "An evil-looking remote controller for a crematorium."
/obj/item/device/assembly/control/crematorium/activate()
cooldown = 1
/obj/item/assembly/control/crematorium/activate()
cooldown = TRUE
for (var/obj/structure/bodycontainer/crematorium/C in GLOB.crematoriums)
if (C.id == id)
C.cremate(usr)
sleep(50)
cooldown = 0
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
+39 -36
View File
@@ -1,6 +1,7 @@
/obj/item/device/assembly/flash
/obj/item/assembly/flash
name = "flash"
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
icon = 'icons/obj/device.dmi'
icon_state = "flash"
item_state = "flashtool"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
@@ -15,7 +16,7 @@
var/cooldown = 0
var/last_trigger = 0 //Last time it was successfully triggered.
/obj/item/device/assembly/flash/suicide_act(mob/living/user)
/obj/item/assembly/flash/suicide_act(mob/living/user)
if (crit_fail)
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but its burnt out!</span>")
return SHAME
@@ -26,7 +27,7 @@
attack(user,user)
return FIRELOSS
/obj/item/device/assembly/flash/update_icon(flash = FALSE)
/obj/item/assembly/flash/update_icon(flash = FALSE)
cut_overlays()
attached_overlays = list()
if(crit_fail)
@@ -39,13 +40,13 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
flash_carbon(user, user, 15, 0)
return FALSE
return TRUE
/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
if(!crit_fail)
crit_fail = TRUE
update_icon()
@@ -56,7 +57,7 @@
var/turf/T = get_turf(src)
T.visible_message("<span class='danger'>[src] burns out!</span>")
/obj/item/device/assembly/flash/proc/flash_recharge(interval = 10)
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
var/deciseconds_passed = world.time - last_used
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
times_used--
@@ -68,7 +69,7 @@
return TRUE
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
/obj/item/device/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
if(!bypass_checks && !try_use_flash())
return FALSE
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
@@ -78,7 +79,7 @@
flash_carbon(C, user, power, targeted, TRUE)
return TRUE
/obj/item/device/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
if(!target_loc)
target_loc = loc
if(override_vision_checks)
@@ -88,11 +89,11 @@
else
return typecache_filter_list(target_loc.GetAllContents(), typecacheof(list(/mob/living)))
/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
if(crit_fail || (world.time < last_trigger + cooldown))
return FALSE
last_trigger = world.time
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
times_used++
flash_recharge()
update_icon(TRUE)
@@ -100,7 +101,7 @@
return FALSE
return TRUE
/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
if(!istype(M))
return
add_logs(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
@@ -127,7 +128,7 @@
if(M.flash_act())
M.confused += power
/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
if(!try_use_flash(user))
return FALSE
if(iscarbon(M))
@@ -145,26 +146,26 @@
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
if(holder)
return FALSE
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
return FALSE
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
/obj/item/device/assembly/flash/emp_act(severity)
/obj/item/assembly/flash/emp_act(severity)
if(!try_use_flash())
return FALSE
AOE_flash()
burn_out()
. = ..()
/obj/item/device/assembly/flash/activate()//AOE flash on signal recieved
/obj/item/assembly/flash/activate()//AOE flash on signal recieved
if(!..())
return
AOE_flash()
/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/human/H, mob/user)
if(istype(H) && ishuman(user) && H.stat != DEAD)
if(user.mind)
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
@@ -182,58 +183,60 @@
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
/obj/item/device/assembly/flash/cyborg
/obj/item/assembly/flash/cyborg
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
/obj/item/device/assembly/flash/memorizer
/obj/item/assembly/flash/memorizer
name = "memorizer"
desc = "If you see this, you're not likely to remember it any time soon."
icon = 'icons/obj/device.dmi'
icon_state = "memorizer"
item_state = "nullrod"
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
/obj/item/device/assembly/flash/armimplant
/obj/item/assembly/flash/armimplant
name = "photon projector"
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
var/flashcd = 20
var/overheat = 0
var/obj/item/organ/cyberimp/arm/flash/I = null
/obj/item/device/assembly/flash/armimplant/burn_out()
/obj/item/assembly/flash/armimplant/burn_out()
if(I && I.owner)
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
I.Retract()
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
/obj/item/device/assembly/flash/armimplant/try_use_flash(mob/user = null)
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
if(overheat)
if(I && I.owner)
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
return FALSE
overheat = TRUE
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
playsound(src, 'sound/weapons/flash.ogg', 100, 1)
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
update_icon(1)
return TRUE
/obj/item/device/assembly/flash/armimplant/proc/cooldown()
/obj/item/assembly/flash/armimplant/proc/cooldown()
overheat = FALSE
/obj/item/device/assembly/flash/shield
/obj/item/assembly/flash/shield
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon = 'icons/obj/items_and_weapons.dmi'
@@ -241,7 +244,7 @@
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
slot_flags = SLOT_BACK
slot_flags = ITEM_SLOT_BACK
force = 10
throwforce = 5
throw_speed = 2
@@ -252,15 +255,15 @@
block_chance = 50
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
/obj/item/device/assembly/flash/shield/flash_recharge(interval=10)
/obj/item/assembly/flash/shield/flash_recharge(interval=10)
if(times_used >= 4)
burn_out()
return FALSE
return TRUE
/obj/item/device/assembly/flash/shield/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/device/assembly/flash/handheld))
var/obj/item/device/assembly/flash/handheld/flash = W
/obj/item/assembly/flash/shield/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/assembly/flash/handheld))
var/obj/item/assembly/flash/handheld/flash = W
if(flash.crit_fail)
to_chat(user, "No sense replacing it with a broken bulb.")
return
@@ -271,14 +274,14 @@
return
crit_fail = FALSE
times_used = 0
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
update_icon()
flash.crit_fail = TRUE
flash.update_icon()
return
..()
/obj/item/device/assembly/flash/shield/update_icon(flash = FALSE)
/obj/item/assembly/flash/shield/update_icon(flash = FALSE)
icon_state = "flashshield"
item_state = "flashshield"
@@ -293,6 +296,6 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
activate()
return ..()
+26 -27
View File
@@ -1,48 +1,45 @@
/obj/item/device/assembly/health
/obj/item/assembly/health
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
materials = list(MAT_METAL=800, MAT_GLASS=200)
attachable = 1
secured = 0
attachable = TRUE
secured = FALSE
var/scanning = 0
var/scanning = FALSE
var/health_scan
var/alarm_health = 0
/obj/item/device/assembly/health/examine(mob/user)
/obj/item/assembly/health/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Use a multitool to swap between \"detect death\" mode and \"detect critical state\" mode.</span>")
/obj/item/device/assembly/health/activate()
/obj/item/assembly/health/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
toggle_scan()
return 0
return TRUE
/obj/item/device/assembly/health/toggle_secure()
/obj/item/assembly/health/toggle_secure()
secured = !secured
if(secured && scanning)
START_PROCESSING(SSobj, src)
else
scanning = 0
scanning = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/device/assembly/health/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/multitool))
if(alarm_health == 0)
alarm_health = -90
user.show_message("You toggle [src] to \"detect death\" mode.")
else
alarm_health = 0
user.show_message("You toggle [src] to \"detect critical state\" mode.")
return
/obj/item/assembly/health/multitool_act(mob/living/user, obj/item/I)
if(alarm_health == 0)
alarm_health = -90
to_chat(user, "<span class='notice'>You toggle [src] to \"detect death\" mode.</span>")
else
return ..()
alarm_health = 0
to_chat(user, "<span class='notice'>You toggle [src] to \"detect critical state\" mode.</span>")
return TRUE
/obj/item/device/assembly/health/process()
/obj/item/assembly/health/process()
if(!scanning || !secured)
return
@@ -58,12 +55,13 @@
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
toggle_scan()
return
return
/obj/item/device/assembly/health/proc/toggle_scan()
/obj/item/assembly/health/proc/toggle_scan()
if(!secured)
return 0
scanning = !scanning
@@ -73,18 +71,19 @@
STOP_PROCESSING(SSobj, src)
return
/obj/item/device/assembly/health/ui_interact(mob/user as mob)//TODO: Change this to the wires thingy
/obj/item/assembly/health/ui_interact(mob/user as mob)//TODO: Change this to the wires thingy
. = ..()
if(!secured)
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
return 0
var/dat = "<TT><B>Health Sensor</B> <A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
return FALSE
var/dat = "<TT><B>Health Sensor</B></TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=1'>[scanning?"On":"Off"]</A>"
if(scanning && health_scan)
dat += "<BR>Health: [health_scan]"
user << browse(dat, "window=hscan")
onclose(user, "hscan")
/obj/item/device/assembly/health/Topic(href, href_list)
/obj/item/assembly/health/Topic(href, href_list)
..()
if(!ismob(usr))
return
+16 -16
View File
@@ -1,16 +1,16 @@
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return 0
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return 0
// See _DEFINES/is_helpers.dm for type helpers
/*
Name: IsSpecialAssembly
Desc: If true is an object that can be attached to an assembly holder but is a special thing like a plasma can or door
*/
/obj/proc/IsSpecialAssembly()
return FALSE
/*
Name: IsAssemblyHolder
Desc: If true is an object that can hold an assemblyholder object
*/
/obj/proc/IsAssemblyHolder()
return FALSE
+52 -41
View File
@@ -1,4 +1,4 @@
/obj/item/device/assembly_holder
/obj/item/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
@@ -11,21 +11,21 @@
throw_speed = 2
throw_range = 7
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/item/assembly/a_left = null
var/obj/item/assembly/a_right = null
/obj/item/device/assembly_holder/IsAssemblyHolder()
return 1
/obj/item/assembly_holder/IsAssemblyHolder()
return TRUE
/obj/item/device/assembly_holder/proc/assemble(obj/item/device/assembly/A, obj/item/device/assembly/A2, mob/user)
/obj/item/assembly_holder/proc/assemble(obj/item/assembly/A, obj/item/assembly/A2, mob/user)
attach(A,user)
attach(A2,user)
name = "[A.name]-[A2.name] assembly"
update_icon()
SSblackbox.record_feedback("tally", "assembly_made", 1, "[initial(A.name)]-[initial(A2.name)]")
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
/obj/item/assembly_holder/proc/attach(obj/item/assembly/A, mob/user)
if(!A.remove_item_from_storage(src))
if(user)
user.transferItemToLoc(A, src)
@@ -37,8 +37,9 @@
a_left = A
else
a_right = A
A.holder_movement()
/obj/item/device/assembly_holder/update_icon()
/obj/item/assembly_holder/update_icon()
cut_overlays()
if(a_left)
add_overlay("[a_left.icon_state]_left")
@@ -46,57 +47,67 @@
add_overlay("[O]_l")
if(a_right)
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(a_right.is_position_sensitive)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
else
var/mutable_appearance/right = mutable_appearance(icon, "[a_right.icon_state]_left")
right.transform = matrix(-1, 0, 0, 0, 1, 0)
for(var/O in a_right.attached_overlays)
right.add_overlay("[O]_l")
add_overlay(right)
if(master)
master.update_icon()
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
/obj/item/assembly_holder/Crossed(atom/movable/AM as mob|obj)
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/finder)
/obj/item/assembly_holder/on_found(mob/finder)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
/obj/item/device/assembly_holder/Move()
/obj/item/assembly_holder/Move()
. = ..()
if(a_left && a_right)
if(a_left)
a_left.holder_movement()
if(a_right)
a_right.holder_movement()
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
/obj/item/assembly_holder/dropped(mob/user)
. = ..()
if(a_left)
a_left.dropped()
if(a_right)
a_right.dropped()
/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
if(a_left)
a_left.attack_hand()
if(a_right)
a_right.attack_hand()
/obj/item/device/assembly_holder/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
qdel(src)
else
..()
/obj/item/assembly_holder/screwdriver_act(mob/user, obj/item/tool)
to_chat(user, "<span class='notice'>You disassemble [src]!</span>")
if(a_left)
a_left.on_detach()
a_left = null
if(a_right)
a_right.on_detach()
a_right = null
qdel(src)
return TRUE
/obj/item/device/assembly_holder/attack_self(mob/user)
/obj/item/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
if(!a_left || !a_right)
to_chat(user, "<span class='danger'>Assembly part missing!</span>")
@@ -113,14 +124,14 @@
a_right.attack_self(user)
/obj/item/device/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
/obj/item/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
if(!D)
return 0
return FALSE
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
a_right.pulsed(FALSE)
if(a_left != D)
a_left.pulsed(0)
a_left.pulsed(FALSE)
if(master)
master.receive_signal()
return 1
return TRUE
+9 -9
View File
@@ -1,4 +1,4 @@
/obj/item/device/assembly/igniter
/obj/item/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustible substances."
icon_state = "igniter"
@@ -6,35 +6,35 @@
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
heat = 1000
/obj/item/device/assembly/igniter/suicide_act(mob/living/carbon/user)
/obj/item/assembly/igniter/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.IgniteMob()
return FIRELOSS
/obj/item/device/assembly/igniter/New()
/obj/item/assembly/igniter/New()
..()
sparks.set_up(2, 0, src)
sparks.attach(src)
/obj/item/device/assembly/igniter/Destroy()
/obj/item/assembly/igniter/Destroy()
qdel(sparks)
sparks = null
. = ..()
/obj/item/device/assembly/igniter/activate()
/obj/item/assembly/igniter/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(1000,1000)
sparks.start()
return 1
return TRUE
/obj/item/device/assembly/igniter/attack_self(mob/user)
/obj/item/assembly/igniter/attack_self(mob/user)
activate()
add_fingerprint(user)
/obj/item/device/assembly/igniter/ignition_effect(atom/A, mob/user)
/obj/item/assembly/igniter/ignition_effect(atom/A, mob/user)
. = "<span class='notice'>[user] fiddles with [src], and manages to \
light [A].</span>"
activate()
+83 -54
View File
@@ -1,8 +1,9 @@
/obj/item/device/assembly/infra
/obj/item/assembly/infra
name = "infrared emitter"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
icon_state = "infrared"
materials = list(MAT_METAL=1000, MAT_GLASS=500)
is_position_sensitive = TRUE
var/on = FALSE
var/visible = FALSE
@@ -10,58 +11,91 @@
var/list/obj/effect/beam/i_beam/beams
var/olddir = 0
var/datum/component/redirect/listener
var/hearing_range = 3
/obj/item/device/assembly/infra/Initialize()
/obj/item/assembly/infra/Initialize()
. = ..()
beams = list()
START_PROCESSING(SSobj, src)
/obj/item/device/assembly/infra/Destroy()
/obj/item/assembly/infra/ComponentInitialize()
. = ..()
AddComponent(
/datum/component/simple_rotation,
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_FLIP | ROTATION_VERBS,
null,
null,
CALLBACK(src,.proc/after_rotation)
)
/obj/item/assembly/infra/proc/after_rotation()
refreshBeam()
/obj/item/assembly/infra/Destroy()
STOP_PROCESSING(SSobj, src)
QDEL_LIST(beams)
return ..()
. = ..()
/obj/item/device/assembly/infra/describe()
return "The infrared trigger is [on?"on":"off"]."
/obj/item/assembly/infra/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
/obj/item/device/assembly/infra/activate()
/obj/item/assembly/infra/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
on = !on
refreshBeam()
update_icon()
return 1
return TRUE
/obj/item/device/assembly/infra/toggle_secure()
/obj/item/assembly/infra/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSobj, src)
refreshBeam()
else
QDEL_LIST(beams)
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/device/assembly/infra/update_icon()
/obj/item/assembly/infra/update_icon()
cut_overlays()
attached_overlays = list()
if(on)
add_overlay("infrared_on")
attached_overlays += "infrared_on"
if(visible && secured)
add_overlay("infrared_visible")
attached_overlays += "infrared_visible"
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/infra/dropped()
refreshBeam()
/obj/item/assembly/infra/dropped()
. = ..()
if(holder)
holder_movement() //sync the dir of the device as well if it's contained in a TTV or an assembly holder
else
refreshBeam()
/obj/item/device/assembly/infra/process()
/obj/item/assembly/infra/process()
if(!on || !secured)
refreshBeam()
return
/obj/item/device/assembly/infra/proc/refreshBeam()
/obj/item/assembly/infra/proc/refreshBeam()
QDEL_LIST(beams)
if(throwing || !on || !secured || !(isturf(loc) || holder && isturf(holder.loc)))
if(throwing || !on || !secured)
return
if(holder)
if(holder.master) //incase the sensor is part of an assembly that's contained in another item, such as a single tank bomb
if(!holder.master.IsSpecialAssembly() || !isturf(holder.master.loc))
return
else if(!isturf(holder.loc)) //else just check where the holder is
return
else if(!isturf(loc)) //or just where the fuck we are in general
return
var/turf/T = get_turf(src)
var/_dir = dir
@@ -69,6 +103,11 @@
if(_T)
for(var/i in 1 to maxlength)
var/obj/effect/beam/i_beam/I = new(T)
if(istype(holder, /obj/item/assembly_holder))
var/obj/item/assembly_holder/assembly_holder = holder
I.icon_state = "[initial(I.icon_state)]_[(assembly_holder.a_left == src) ? "l":"r"]" //Sync the offset of the beam with the position of the sensor.
else if(istype(holder, /obj/item/transfer_valve))
I.icon_state = "[initial(I.icon_state)]_ttv"
I.density = TRUE
if(!I.Move(_T))
qdel(I)
@@ -83,62 +122,68 @@
_T = get_step(_T, _dir)
CHECK_TICK
/obj/item/device/assembly/infra/attack_hand()
/obj/item/assembly/infra/on_detach()
. = ..()
if(!.)
return
refreshBeam()
/obj/item/assembly/infra/attack_hand()
. = ..()
refreshBeam()
/obj/item/device/assembly/infra/Moved()
/obj/item/assembly/infra/Moved()
var/t = dir
. = ..()
setDir(t)
/obj/item/device/assembly/infra/throw_at()
/obj/item/assembly/infra/throw_at()
. = ..()
olddir = dir
/obj/item/device/assembly/infra/throw_impact()
/obj/item/assembly/infra/throw_impact()
. = ..()
if(!olddir)
return
setDir(olddir)
olddir = null
/obj/item/device/assembly/infra/holder_movement()
if(!holder)
return 0
refreshBeam()
return 1
/obj/item/device/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
/obj/item/assembly/infra/proc/trigger_beam(atom/movable/AM, turf/location)
refreshBeam()
switchListener(location)
if(!secured || !on || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
next_activate = world.time + 30
/obj/item/device/assembly/infra/proc/switchListener(turf/newloc)
/obj/item/assembly/infra/proc/switchListener(turf/newloc)
QDEL_NULL(listener)
listener = newloc.AddComponent(/datum/component/redirect, COMSIG_ATOM_EXITED, CALLBACK(src, .proc/check_exit))
/obj/item/device/assembly/infra/proc/check_exit(atom/movable/offender)
/obj/item/assembly/infra/proc/check_exit(atom/movable/offender)
if(offender && ((offender.flags_1 & ABSTRACT_1) || offender == src))
return
return refreshBeam()
/obj/item/device/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
/obj/item/assembly/infra/ui_interact(mob/user)//TODO: change this this to the wire control panel
. = ..()
if(is_secured(user))
user.set_machine(src)
var/dat = "<TT><B>Infrared Laser</B>\n<B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]<BR>\n<B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]<BR>\n</TT>"
var/dat = "<TT><B>Infrared Laser</B></TT>"
dat += "<BR><B>Status</B>: [on ? "<A href='?src=[REF(src)];state=0'>On</A>" : "<A href='?src=[REF(src)];state=1'>Off</A>"]"
dat += "<BR><B>Visibility</B>: [visible ? "<A href='?src=[REF(src)];visible=0'>Visible</A>" : "<A href='?src=[REF(src)];visible=1'>Invisible</A>"]"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
user << browse(dat, "window=infra")
onclose(user, "infra")
return
/obj/item/device/assembly/infra/Topic(href, href_list)
/obj/item/assembly/infra/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
usr << browse(null, "window=infra")
@@ -150,6 +195,7 @@
refreshBeam()
if(href_list["visible"])
visible = !(visible)
update_icon()
refreshBeam()
if(href_list["close"])
usr << browse(null, "window=infra")
@@ -157,24 +203,7 @@
if(usr)
attack_self(usr)
/obj/item/device/assembly/infra/verb/rotate()//This could likely be better
set name = "Rotate Infrared Laser"
set category = "Object"
set src in usr
if(!usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
setDir(turn(dir, -90))
/obj/item/device/assembly/infra/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
return
else
rotate()
/obj/item/device/assembly/infra/setDir()
/obj/item/assembly/infra/setDir()
. = ..()
refreshBeam()
@@ -184,7 +213,7 @@
name = "infrared beam"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ibeam"
var/obj/item/device/assembly/infra/master
var/obj/item/assembly/infra/master
anchored = TRUE
density = FALSE
flags_1 = ABSTRACT_1
+35 -36
View File
@@ -1,20 +1,18 @@
/obj/item/device/assembly/mousetrap
/obj/item/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
item_state = "mousetrap"
materials = list(MAT_METAL=100)
attachable = 1
var/armed = 0
attachable = TRUE
var/armed = FALSE
/obj/item/device/assembly/mousetrap/examine(mob/user)
/obj/item/assembly/mousetrap/examine(mob/user)
..()
if(armed)
to_chat(user, "The mousetrap is armed!")
else
to_chat(user, "The mousetrap is not armed.")
to_chat(user, "<span class='notice'>The pressure plate is [armed?"primed":"safe"].</span>")
/obj/item/device/assembly/mousetrap/activate()
/obj/item/assembly/mousetrap/activate()
if(..())
armed = !armed
if(!armed)
@@ -22,15 +20,11 @@
var/mob/living/carbon/human/user = usr
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
pulse(0)
pulse(FALSE)
update_icon()
if(usr)
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
/obj/item/device/assembly/mousetrap/describe()
return "The pressure switch is [armed?"primed":"safe"]."
/obj/item/device/assembly/mousetrap/update_icon()
/obj/item/assembly/mousetrap/update_icon()
if(armed)
icon_state = "mousetraparmed"
else
@@ -38,18 +32,18 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
/obj/item/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
if(!armed)
return
var/obj/item/bodypart/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.has_trait(TRAIT_PIERCEIMMUNE))
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
armed = FALSE
update_icon()
pulse(0)
return 0
pulse(FALSE)
return FALSE
switch(type)
if("feet")
if(!H.shoes)
@@ -66,13 +60,13 @@
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='boldannounce'>SPLAT!</span>")
M.splat()
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
armed = FALSE
update_icon()
pulse(0)
pulse(FALSE)
/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
/obj/item/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
@@ -87,11 +81,11 @@
to_chat(user, "<span class='notice'>You disarm [src].</span>")
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
/obj/item/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
if(armed)
if((user.has_trait(TRAIT_DUMB) || user.has_trait(TRAIT_CLUMSY)) && prob(50))
var/which_hand = BODY_ZONE_PRECISE_L_HAND
@@ -104,7 +98,7 @@
return ..()
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
/obj/item/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
if(armed)
if(ismob(AM))
var/mob/MM = AM
@@ -122,22 +116,27 @@
..()
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
/obj/item/assembly/mousetrap/on_found(mob/finder)
if(armed)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
if(finder)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
triggered(finder, (finder.active_hand_index % 2 == 0) ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND)
return 1 //end the search!
return 0
triggered(finder, (finder.active_hand_index % 2 == 0) ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND)
return TRUE //end the search!
else
visible_message("<span class='warning'>[src] snaps shut!</span>")
triggered(loc)
return FALSE
return FALSE
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
/obj/item/assembly/mousetrap/hitby(A as mob|obj)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
triggered(null)
/obj/item/device/assembly/mousetrap/armed
/obj/item/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
armed = TRUE
+54 -41
View File
@@ -1,86 +1,96 @@
/obj/item/device/assembly/prox_sensor
/obj/item/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
materials = list(MAT_METAL=800, MAT_GLASS=200)
attachable = 1
attachable = TRUE
var/scanning = 0
var/timing = 0
var/scanning = FALSE
var/timing = FALSE
var/time = 10
var/sensitivity = 1
var/hearing_range = 3
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
/obj/item/device/assembly/prox_sensor/proc/sense()
/obj/item/device/assembly/prox_sensor/Initialize()
/obj/item/assembly/prox_sensor/Initialize()
. = ..()
proximity_monitor = new(src, 0)
START_PROCESSING(SSobj, src)
/obj/item/device/assembly/prox_sensor/describe()
if(timing)
return "<span class='notice'>The proximity sensor is arming.</span>"
return "The proximity sensor is [scanning?"armed":"disarmed"]."
/obj/item/assembly/prox_sensor/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/device/assembly/prox_sensor/activate()
/obj/item/assembly/prox_sensor/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].</span>")
/obj/item/assembly/prox_sensor/activate()
if(!..())
return 0//Cooldown check
timing = !timing
return FALSE//Cooldown check
if(!scanning)
timing = !timing
else
scanning = FALSE
update_icon()
return 1
return TRUE
/obj/item/device/assembly/prox_sensor/toggle_secure()
/obj/item/assembly/prox_sensor/toggle_secure()
secured = !secured
if(!secured)
if(scanning)
toggle_scan()
proximity_monitor.host = src
timing = 0
timing = FALSE
STOP_PROCESSING(SSobj, src)
else
START_PROCESSING(SSobj, src)
proximity_monitor.host = loc
update_icon()
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
/obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if (istype(AM, /obj/effect/beam))
return
sense()
/obj/item/device/assembly/prox_sensor/sense()
/obj/item/assembly/prox_sensor/proc/sense()
if(!scanning || !secured || next_activate > world.time)
return 0
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
return FALSE
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
next_activate = world.time + 30
return TRUE
/obj/item/device/assembly/prox_sensor/process()
if(timing)
time--
if(time <= 0)
timing = 0
toggle_scan(1)
time = initial(time)
/obj/item/assembly/prox_sensor/process()
if(!timing)
return
time--
if(time <= 0)
timing = FALSE
toggle_scan(TRUE)
time = initial(time)
/obj/item/device/assembly/prox_sensor/toggle_scan(scan)
/obj/item/assembly/prox_sensor/proc/toggle_scan(scan)
if(!secured)
return 0
return FALSE
scanning = scan
proximity_monitor.SetRange(scanning ? sensitivity : 0)
update_icon()
/obj/item/device/assembly/prox_sensor/proc/sensitivity_change(value)
/obj/item/assembly/prox_sensor/proc/sensitivity_change(value)
var/sense = min(max(sensitivity + value, 0), 5)
sensitivity = sense
if(scanning && proximity_monitor.SetRange(sense))
sense()
/obj/item/device/assembly/prox_sensor/update_icon()
/obj/item/assembly/prox_sensor/update_icon()
cut_overlays()
attached_overlays = list()
if(timing)
@@ -93,13 +103,16 @@
holder.update_icon()
return
/obj/item/device/assembly/prox_sensor/ui_interact(mob/user)//TODO: Change this to the wires thingy
/obj/item/assembly/prox_sensor/ui_interact(mob/user)//TODO: Change this to the wires thingy
. = ..()
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Proximity Sensor</B>\n[(timing ? "<A href='?src=[REF(src)];time=0'>Arming</A>" : "<A href='?src=[REF(src)];time=1'>Not Arming</A>")] [minute]:[second]\n<A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>\n</TT>"
dat += "<BR><A href='?src=[REF(src)];scanning=[scanning?"0'>Armed":"1'>Unarmed"]</A> (Movement sensor active when armed!)"
var/dat = "<TT><B>Proximity Sensor</B></TT>"
if(!scanning)
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Arming</A>" : "<A href='?src=[REF(src)];time=1'>Not Arming</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><A href='?src=[REF(src)];scanning=[scanning?"0'>Armed":"1'>Unarmed (Movement sensor active when armed!)"]</A>"
dat += "<BR>Detection range: <A href='?src=[REF(src)];sense=down'>-</A> [sensitivity] <A href='?src=[REF(src)];sense=up'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
@@ -108,7 +121,7 @@
return
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
/obj/item/assembly/prox_sensor/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
usr << browse(null, "window=prox")
+9 -9
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/assemblies.dmi'
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/device/electropack/part2 = null
var/obj/item/electropack/part2 = null
w_class = WEIGHT_CLASS_HUGE
flags_1 = CONDUCT_1
@@ -13,18 +13,18 @@
qdel(part2)
return ..()
/obj/item/assembly/shock_kit/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/wrench))
/obj/item/assembly/shock_kit/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You disassemble [src].</span>")
if(part1)
part1.forceMove(drop_location())
part2.forceMove(drop_location())
part1.master = null
part2.master = null
part1 = null
if(part2)
part2.forceMove(drop_location())
part2.master = null
part2 = null
qdel(src)
return
add_fingerprint(user)
return
qdel(src)
return TRUE
/obj/item/assembly/shock_kit/attack_self(mob/user)
part1.attack_self(user)
+52 -42
View File
@@ -1,4 +1,4 @@
/obj/item/device/assembly/signaler
/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
@@ -7,48 +7,48 @@
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=400, MAT_GLASS=120)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = 1
attachable = TRUE
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/delay = 0
var/datum/radio_frequency/radio_connection
var/suicider = null
var/hearing_range = 1
/obj/item/device/assembly/signaler/suicide_act(mob/living/carbon/user)
/obj/item/assembly/signaler/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] eats \the [src]! If it is signaled, [user.p_they()] will die!</span>")
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
user.transferItemToLoc(src, user, TRUE)
suicider = user
return MANUAL_SUICIDE
/obj/item/device/assembly/signaler/proc/manual_suicide(mob/living/carbon/user)
/obj/item/assembly/signaler/proc/manual_suicide(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user]'s \the [src] recieves a signal, killing them instantly!</span>")
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
user.death(0)
/obj/item/device/assembly/signaler/New()
..()
spawn(40)
set_frequency(frequency)
/obj/item/assembly/signaler/Initialize()
. = ..()
set_frequency(frequency)
/obj/item/device/assembly/signaler/Destroy()
/obj/item/assembly/signaler/Destroy()
SSradio.remove_object(src,frequency)
return ..()
. = ..()
/obj/item/device/assembly/signaler/activate()
/obj/item/assembly/signaler/activate()
if(!..())//cooldown processing
return FALSE
signal()
return TRUE
/obj/item/device/assembly/signaler/update_icon()
/obj/item/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/signaler/ui_interact(mob/user, flag1)
/obj/item/assembly/signaler/ui_interact(mob/user, flag1)
. = ..()
if(is_secured(user))
var/t1 = "-------"
@@ -77,10 +77,10 @@ Code:
return
/obj/item/device/assembly/signaler/Topic(href, href_list)
/obj/item/assembly/signaler/Topic(href, href_list)
..()
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
@@ -106,16 +106,16 @@ Code:
return
/obj/item/device/assembly/signaler/attackby(obj/item/W, mob/user, params)
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/device/assembly/signaler/signaler2 = W
var/obj/item/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
frequency = signaler2.frequency
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
..()
/obj/item/device/assembly/signaler/proc/signal()
/obj/item/assembly/signaler/proc/signal()
if(!radio_connection)
return
@@ -130,21 +130,26 @@ Code:
return
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
/obj/item/assembly/signaler/receive_signal(datum/signal/signal)
. = FALSE
if(!signal)
return 0
return
if(signal.data["code"] != code)
return 0
return
if(!(src.wires & WIRE_RADIO_RECEIVE))
return 0
return
if(suicider)
manual_suicide(suicider)
pulse(1)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
return
pulse(TRUE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
return TRUE
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
/obj/item/assembly/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_SIGNALER)
@@ -153,46 +158,51 @@ Code:
// Embedded signaller used in grenade construction.
// It's necessary because the signaler doens't have an off state.
// Generated during grenade construction. -Sayu
/obj/item/device/assembly/signaler/reciever
/obj/item/assembly/signaler/reciever
var/on = FALSE
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
/obj/item/assembly/signaler/reciever/proc/toggle_safety()
on = !on
/obj/item/device/assembly/signaler/reciever/activate()
/obj/item/assembly/signaler/reciever/activate()
toggle_safety()
return 1
return TRUE
/obj/item/device/assembly/signaler/reciever/describe()
return "The radio receiver is [on?"on":"off"]."
/obj/item/assembly/signaler/reciever/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The radio receiver is [on?"on":"off"].</span>")
/obj/item/device/assembly/signaler/reciever/receive_signal(datum/signal/signal)
/obj/item/assembly/signaler/reciever/receive_signal(datum/signal/signal)
if(!on)
return
return ..(signal)
// Embedded signaller used in anomalies.
/obj/item/device/assembly/signaler/anomaly
/obj/item/assembly/signaler/anomaly
name = "anomaly core"
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
icon_state = "anomaly core"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/anomaly_type = /obj/effect/anomaly
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(!signal)
return 0
return FALSE
if(signal.data["code"] != code)
return 0
return FALSE
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
return TRUE
/obj/item/device/assembly/signaler/anomaly/attack_self()
/obj/item/assembly/signaler/anomaly/attack_self()
return
/obj/item/device/assembly/signaler/cyborg
/obj/item/assembly/signaler/cyborg
/obj/item/device/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
/obj/item/assembly/signaler/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/assembly/signaler/cyborg/screwdriver_act(mob/living/user, obj/item/I)
return
+44 -34
View File
@@ -1,75 +1,83 @@
/obj/item/device/assembly/timer
/obj/item/assembly/timer
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
attachable = 1
attachable = TRUE
var/timing = 0
var/timing = FALSE
var/time = 5
var/saved_time = 5
var/loop = 0
var/loop = FALSE
var/hearing_range = 3
/obj/item/device/assembly/timer/suicide_act(mob/living/user)
/obj/item/assembly/timer/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out
return MANUAL_SUICIDE
/obj/item/device/assembly/timer/proc/manual_suicide(mob/living/user)
/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user]'s time is up!</span>")
user.adjustOxyLoss(200)
user.death(0)
/obj/item/device/assembly/timer/New()
..()
/obj/item/assembly/timer/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/device/assembly/timer/describe()
if(timing)
return "The timer is counting down from [time]!"
return "The timer is set for [time] seconds."
/obj/item/assembly/timer/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/assembly/timer/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>")
/obj/item/device/assembly/timer/activate()
/obj/item/assembly/timer/activate()
if(!..())
return 0//Cooldown check
return FALSE//Cooldown check
timing = !timing
update_icon()
return 1
return TRUE
/obj/item/device/assembly/timer/toggle_secure()
/obj/item/assembly/timer/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSobj, src)
else
timing = 0
timing = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/device/assembly/timer/proc/timer_end()
/obj/item/assembly/timer/proc/timer_end()
if(!secured || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
if(loop)
timing = 1
timing = TRUE
update_icon()
/obj/item/device/assembly/timer/process()
if(timing)
time--
if(time <= 0)
timing = 0
timer_end()
time = saved_time
/obj/item/assembly/timer/process()
if(!timing)
return
time--
if(time <= 0)
timing = FALSE
timer_end()
time = saved_time
/obj/item/device/assembly/timer/update_icon()
/obj/item/assembly/timer/update_icon()
cut_overlays()
attached_overlays = list()
if(timing)
@@ -79,12 +87,14 @@
holder.update_icon()
/obj/item/device/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
/obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
. = ..()
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Timing Unit</B>\n[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]\n<A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>\n</TT>"
var/dat = "<TT><B>Timing Unit</B></TT>"
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
@@ -93,16 +103,16 @@
popup.open()
/obj/item/device/assembly/timer/Topic(href, href_list)
/obj/item/assembly/timer/Topic(href, href_list)
..()
if(usr.incapacitated() || !in_range(loc, usr))
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=timer")
onclose(usr, "timer")
return
if(href_list["time"])
timing = text2num(href_list["time"])
if(timing && istype(holder, /obj/item/device/transfer_valve))
if(timing && istype(holder, /obj/item/transfer_valve))
var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
message_admins(timer_message)
GLOB.bombers += timer_message
+51 -42
View File
@@ -1,14 +1,19 @@
/obj/item/device/assembly/voice
#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
materials = list(MAT_METAL=500, MAT_GLASS=50)
flags_1 = HEAR_1
attachable = 1
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = 0
var/listening = FALSE
var/recorded = "" //the activation message
var/mode = 1
var/static/list/modes = list("inclusive",
@@ -16,11 +21,11 @@
"recognizer",
"voice sensor")
/obj/item/device/assembly/voice/examine(mob/user)
/obj/item/assembly/voice/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>")
/obj/item/device/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
if(speaker == src)
return
@@ -30,62 +35,66 @@
if(check_activation(speaker, raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/device/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(1)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = 0
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(2)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = 0
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(3)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = 0
listening = FALSE
say("Your voice pattern is saved.", message_language)
if(4)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
addtimer(CALLBACK(src, .proc/pulse, 0), 10)
/obj/item/device/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
. = 0
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
. = FALSE
switch(mode)
if(1)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
. = 1
if(2)
. = TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
. = 1
if(3)
. = TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
. = 1
if(4)
. = TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
. = 1
. = TRUE
/obj/item/device/assembly/voice/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/multitool))
mode %= modes.len
mode++
to_chat(user, "You set [src] into a [modes[mode]] mode.")
listening = 0
recorded = ""
else
return ..()
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
mode %= modes.len
mode++
to_chat(user, "<span class='notice'>You set [src] into [modes[mode]] mode.</span>")
listening = FALSE
recorded = ""
return TRUE
/obj/item/device/assembly/voice/activate()
if(secured)
if(!holder)
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
/obj/item/assembly/voice/activate()
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/device/assembly/voice/attack_self(mob/user)
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return 0
return FALSE
activate()
return 1
return TRUE
/obj/item/device/assembly/voice/toggle_secure()
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = 0
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE
@@ -94,7 +94,7 @@
for(var/A in location)
var/atom/AT = A
if(AT && AT != src) // It's possible that the item is deleted in temperature_expose
if(!QDELETED(AT) && AT != src) // It's possible that the item is deleted in temperature_expose
AT.fire_act(temperature, volume)
return
@@ -4,11 +4,11 @@ What are the archived variables for?
This prevents race conditions that arise based on the order of tile processing.
*/
#define MINIMUM_HEAT_CAPACITY 0.0003
#define MINIMUM_MOLE_COUNT 0.01
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm
GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide))) // These gasses cannot react amongst themselves
/proc/init_gaslist_cache()
. = list()
@@ -1,4 +1,5 @@
GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/plasma)) //the main four gases, which were at one time hardcoded
GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/pluoxium, /datum/gas/stimulum, /datum/gas/nitryl))) //unable to react amongst themselves
/proc/meta_gas_list()
. = subtypesof(/datum/gas)
@@ -11,7 +12,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
gas_info[META_GAS_MOLES_VISIBLE] = initial(gas.moles_visible)
if(initial(gas.moles_visible) != null)
gas_info[META_GAS_OVERLAY] = new /obj/effect/overlay/gas(initial(gas.gas_overlay))
gas_info[META_GAS_FUSION_POWER] = initial(gas.dangerous)
gas_info[META_GAS_FUSION_POWER] = initial(gas.fusion_power)
gas_info[META_GAS_DANGER] = initial(gas.dangerous)
gas_info[META_GAS_ID] = initial(gas.id)
.[gas_path] = gas_info
@@ -124,6 +125,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 80
name = "Pluoxium"
fusion_power = 10
/obj/effect/overlay/gas
icon = 'icons/effects/tile_effects.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -1,10 +1,8 @@
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_UPPER_TEMPERATURE (1370+T0C)
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_HYDROGEN_ENERGY_RELEASED 280000 // Amount of heat released per mole of burnt hydrogen and/or tritium(hydrogen isotope)
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
@@ -30,7 +28,6 @@
#define FUSION_PURITY_THRESHOLD 0.95
#define FUSION_HEAT_DROPOFF (20000+T0C)
#define NOBLIUM_FORMATION_ENERGY 2e9 //1 Mole of Noblium takes the planck energy to condense.
/datum/controller/subsystem/air/var/list/gas_reactions //this is our singleton of all reactions
/proc/init_gas_reactions()
var/list/reaction_types = list()
@@ -49,7 +46,7 @@
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
//when in doubt, use MINIMUM_HEAT_CAPACITY.
//when in doubt, use MINIMUM_MOLE_COUNT.
var/list/min_requirements
var/list/max_requirements
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
@@ -61,6 +58,7 @@
init_reqs()
/datum/gas_reaction/proc/init_reqs()
/datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location)
return NO_REACTION
@@ -94,16 +92,20 @@
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE
. = REACTING
//fire: combustion of plasma and volatile fuel (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/fire
priority = -1 //fire should ALWAYS be last
name = "Hydrocarbon Combustion"
id = "fire"
//tritium combustion: combustion of oxygen and tritium (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/tritfire
priority = -1 //fire should ALWAYS be last, but tritium fires happen before plasma fires
name = "Tritium Combustion"
id = "tritfire"
/datum/gas_reaction/fire/init_reqs()
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of other, rarer, burning gases.
/datum/gas_reaction/tritfire/init_reqs()
min_requirements = list(
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
/datum/gas/tritium = MINIMUM_MOLE_COUNT,
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
)
/datum/gas_reaction/fire/react(datum/gas_mixture/air, datum/holder)
/datum/gas_reaction/tritfire/react(datum/gas_mixture/air, datum/holder)
var/energy_released = 0
var/old_heat_capacity = air.heat_capacity()
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
@@ -112,65 +114,99 @@
cached_results[id] = 0
var/turf/open/location = isturf(holder) ? holder : null
//General volatile gas burn
if(cached_gases[/datum/gas/tritium] && cached_gases[/datum/gas/tritium][MOLES])
var/burned_fuel
if(!cached_gases[/datum/gas/oxygen])
burned_fuel = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
var/burned_fuel = 0
if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
if(burned_fuel)
energy_released += FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel
if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server
radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR)
if(burned_fuel)
energy_released += FIRE_HYDROGEN_ENERGY_RELEASED * burned_fuel
if(location && prob(10) && burned_fuel > TRITIUM_MINIMUM_RADIATION_ENERGY) //woah there let's not crash the server
radiation_pulse(location, energy_released/TRITIUM_BURN_RADIOACTIVITY_FACTOR)
ASSERT_GAS(/datum/gas/water_vapor, air) //oxygen+more-or-less hydrogen=H2O
cached_gases[/datum/gas/water_vapor][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
ASSERT_GAS(/datum/gas/water_vapor, air) //oxygen+more-or-less hydrogen=H2O
cached_gases[/datum/gas/water_vapor][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
cached_results[id] += burned_fuel
cached_results[id] += burned_fuel
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = (temperature*old_heat_capacity + energy_released)/new_heat_capacity
//let the floor know a fire is happening
if(istype(location))
temperature = air.temperature
if(temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
location.hotspot_expose(temperature, CELL_VOLUME)
for(var/I in location)
var/atom/movable/item = I
item.temperature_expose(air, temperature, CELL_VOLUME)
location.temperature_expose(air, temperature, CELL_VOLUME)
return cached_results[id] ? REACTING : NO_REACTION
//plasma combustion: combustion of oxygen and plasma (treated as hydrocarbons). creates hotspots. exothermic
/datum/gas_reaction/plasmafire
priority = -2 //fire should ALWAYS be last, but plasma fires happen after tritium fires
name = "Plasma Combustion"
id = "plasmafire"
/datum/gas_reaction/plasmafire/init_reqs()
min_requirements = list(
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST,
/datum/gas/plasma = MINIMUM_MOLE_COUNT,
/datum/gas/oxygen = MINIMUM_MOLE_COUNT
)
/datum/gas_reaction/plasmafire/react(datum/gas_mixture/air, datum/holder)
var/energy_released = 0
var/old_heat_capacity = air.heat_capacity()
var/list/cached_gases = air.gases //this speeds things up because accessing datum vars is slow
var/temperature = air.temperature
var/list/cached_results = air.reaction_results
cached_results[id] = 0
var/turf/open/location = isturf(holder) ? holder : null
//Handle plasma burning
if(cached_gases[/datum/gas/plasma] && cached_gases[/datum/gas/plasma][MOLES] > MINIMUM_HEAT_CAPACITY)
var/plasma_burn_rate = 0
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale
var/super_saturation
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
var/plasma_burn_rate = 0
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale = 0
//to make tritium
var/super_saturation = FALSE
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
else
temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
if(temperature_scale > 0)
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if(cached_gases[/datum/gas/oxygen][MOLES] / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(cached_gases[/datum/gas/oxygen][MOLES] > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
else
temperature_scale = (temperature-PLASMA_MINIMUM_BURN_TEMPERATURE)/(PLASMA_UPPER_TEMPERATURE-PLASMA_MINIMUM_BURN_TEMPERATURE)
if(temperature_scale > 0)
var/o2 = cached_gases[/datum/gas/oxygen] ? cached_gases[/datum/gas/oxygen][MOLES] : 0
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if(o2 / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
plasma_burn_rate = (temperature_scale*(cached_gases[/datum/gas/oxygen][MOLES]/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/oxygen][MOLES]/oxygen_burn_rate) //Ensures matter is conserved properly
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
plasma_burn_rate = (temperature_scale*(o2/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
ASSERT_GAS(/datum/gas/carbon_dioxide, air) //don't need to assert o2, since if it isn't present we'll never reach this point anyway
plasma_burn_rate = min(plasma_burn_rate,cached_gases[/datum/gas/plasma][MOLES],cached_gases[/datum/gas/oxygen][MOLES]/oxygen_burn_rate) //Ensures matter is conserved properly
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
cached_results[id] += (plasma_burn_rate)*(1+oxygen_burn_rate)
cached_results[id] += (plasma_burn_rate)*(1+oxygen_burn_rate)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -191,12 +227,11 @@
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again.
/datum/gas_reaction/fusion
exclude = FALSE
exclude = TRUE
priority = 2
name = "Plasmic Fusion"
id = "fusion"
/datum/gas_reaction/fusion/init_reqs()
min_requirements = list(
"ENER" = PLASMA_BINDING_ENERGY * 1000,
@@ -361,7 +396,7 @@
air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/nobliumformation //Hyper-Nobelium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
/datum/gas_reaction/nobliumformation //Hyper-Noblium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
priority = 6
name = "Hyper-Noblium condensation"
id = "nobformation"
@@ -380,8 +415,8 @@
var/energy_taken = nob_formed*(NOBLIUM_FORMATION_ENERGY/(max(cached_gases[/datum/gas/bz][MOLES],1)))
if ((cached_gases[/datum/gas/tritium][MOLES] - 10*nob_formed < 0) || (cached_gases[/datum/gas/nitrogen][MOLES] - 20*nob_formed < 0))
return NO_REACTION
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 10*nob_formed,0)
cached_gases[/datum/gas/nitrogen][MOLES] = max(cached_gases[/datum/gas/nitrogen][MOLES]- 20*nob_formed,0)
cached_gases[/datum/gas/tritium][MOLES] -= 10*nob_formed
cached_gases[/datum/gas/nitrogen][MOLES] -= 20*nob_formed
cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed
@@ -392,10 +427,8 @@
#undef OXYGEN_BURN_RATE_BASE
#undef PLASMA_BURN_RATE_DELTA
#undef PLASMA_UPPER_TEMPERATURE
#undef PLASMA_MINIMUM_OXYGEN_NEEDED
#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO
#undef PLASMA_OXYGEN_FULLBURN
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
@@ -153,6 +153,9 @@
req_access = null
req_one_access = null
/obj/machinery/airalarm/syndicate //general syndicate access
req_access = list(ACCESS_SYNDICATE)
//all air alarms in area are connected via magic
/area
var/list/air_vent_names = list()
@@ -667,7 +670,7 @@
to_chat(user, "<span class='notice'>The wires have been [panel_open ? "exposed" : "unexposed"].</span>")
update_icon()
return
else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
else if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda))// trying to unlock the interface with an ID card
togglelock(user)
else if(panel_open && is_wire_tool(W))
wires.interact(user)
@@ -715,8 +718,8 @@
qdel(W)
return
if(istype(W, /obj/item/device/electroadaptive_pseudocircuit))
var/obj/item/device/electroadaptive_pseudocircuit/P = W
if(istype(W, /obj/item/electroadaptive_pseudocircuit))
var/obj/item/electroadaptive_pseudocircuit/P = W
if(!P.adapt_circuit(user, 25))
return
user.visible_message("<span class='notice'>[user] fabricates a circuit and places it into [src].</span>", \
@@ -34,8 +34,10 @@ Iconnery
var/turf/T = loc
if(level == 2 || !T.intact)
showpipe = TRUE
plane = GAME_PLANE
else
showpipe = FALSE
plane = FLOOR_PLANE
if(!showpipe)
return //no need to update the pipes if they aren't showing
@@ -27,8 +27,8 @@
var/obj/item/reagent_containers/glass/beaker = null
var/reagent_transfer = 0
var/obj/item/device/radio/radio
var/radio_key = /obj/item/device/encryptionkey/headset_med
var/obj/item/radio/radio
var/radio_key = /obj/item/encryptionkey/headset_med
var/radio_channel = "Medical"
var/running_anim = FALSE
@@ -298,7 +298,7 @@
var/reagentlist = pretty_string_from_reagent_list(I.reagents.reagent_list)
log_game("[key_name(user)] added an [I] to cyro containing [reagentlist]")
return
if(!on && !occupant && !state_open && (default_deconstruction_screwdriver(user, "pod-off", "pod-off", I) || exchange_parts(user, I)) \
if(!on && !occupant && !state_open && (default_deconstruction_screwdriver(user, "pod-off", "pod-off", I)) \
|| default_change_direction_wrench(user, I) \
|| default_pry_open(I) \
|| default_deconstruction_crowbar(I))
@@ -80,8 +80,6 @@
return
if(default_deconstruction_crowbar(I))
return
if(exchange_parts(user, I))
return
return ..()
/obj/machinery/atmospherics/components/unary/thermomachine/default_change_direction_wrench(mob/user, obj/item/I)
@@ -20,7 +20,7 @@
..(intact)
/obj/machinery/atmospherics/components/unary/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/analyzer))
if(istype(W, /obj/item/analyzer))
atmosanalyzer_scan(airs[1], user)
else
return ..()
@@ -63,7 +63,7 @@
return parent.air.remove(amount)
/obj/machinery/atmospherics/pipe/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/device/analyzer))
if(istype(W, /obj/item/analyzer))
atmosanalyzer_scan(parent.air, user)
if(istype(W, /obj/item/pipe_meter))
var/obj/item/pipe_meter/meter = W
@@ -138,7 +138,7 @@
"<span class='notice'>You fasten [src] to the port.</span>", \
"<span class='italics'>You hear a ratchet.</span>")
update_icon()
else if(istype(W, /obj/item/device/analyzer) && Adjacent(user))
else if(istype(W, /obj/item/analyzer) && Adjacent(user))
atmosanalyzer_scan(air_contents, user)
else
return ..()
@@ -474,7 +474,7 @@
/datum/outfit/ctf
name = "CTF"
ears = /obj/item/device/radio/headset
ears = /obj/item/radio/headset
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/space/hardsuit/shielded/ctf
toggle_helmet = FALSE // see the whites of their eyes
@@ -496,10 +496,10 @@
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP_1
no_drops += H.get_item_by_slot(slot_gloves)
no_drops += H.get_item_by_slot(slot_shoes)
no_drops += H.get_item_by_slot(slot_w_uniform)
no_drops += H.get_item_by_slot(slot_ears)
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
I.flags_1 |= NODROP_1
@@ -530,7 +530,7 @@
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H)
..()
var/obj/item/device/radio/R = H.ears
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_RED)
R.freqlock = TRUE
R.independent = TRUE
@@ -538,7 +538,7 @@
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H)
..()
var/obj/item/device/radio/R = H.ears
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_BLUE)
R.freqlock = TRUE
R.independent = TRUE
+5 -5
View File
@@ -56,7 +56,7 @@
var/list/spawners = GLOB.mob_spawners[name]
LAZYREMOVE(spawners, src)
if(!LAZYLEN(spawners))
LAZYREMOVE(GLOB.mob_spawners,name)
GLOB.mob_spawners -= name
return ..()
/obj/effect/mob_spawn/proc/special(mob/M)
@@ -182,7 +182,7 @@
H.equipOutfit(outfit)
if(disable_pda)
// We don't want corpse PDAs to show up in the messenger list.
var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H
var/obj/item/pda/PDA = locate(/obj/item/pda) in H
if(PDA)
PDA.toff = TRUE
if(disable_sensors)
@@ -312,7 +312,7 @@
/obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/H)
..()
// Remove radio and PDA so they wouldn't annoy station crew.
var/list/del_types = list(/obj/item/device/pda, /obj/item/device/radio/headset)
var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
for(var/del_type in del_types)
var/obj/item/I = locate(del_type) in H
qdel(I)
@@ -410,7 +410,7 @@
/datum/outfit/nanotrasenbridgeofficercorpse
name = "Bridge Officer Corpse"
ears = /obj/item/device/radio/headset/heads/hop
ears = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/centcom_officer
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = /obj/item/clothing/shoes/sneakers/black
@@ -428,7 +428,7 @@
name = "Nanotrasen Private Security Commander"
uniform = /obj/item/clothing/under/rank/centcom_commander
suit = /obj/item/clothing/suit/armor/bulletproof
ears = /obj/item/device/radio/headset/heads/captain
ears = /obj/item/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/eyepatch
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
head = /obj/item/clothing/head/centhat
+2 -2
View File
@@ -159,8 +159,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
use_power(5000)
return
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W, mob/user, params)
if(istype(W, /obj/item/device/multitool))
/obj/machinery/gateway/centeraway/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/multitool))
if(calibrated)
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
return
@@ -529,7 +529,7 @@
/obj/item/gun/ballistic/automatic/c20r/unrestricted = 16,
/obj/item/gun/magic/wand/resurrection/inert = 15,
/obj/item/gun/magic/wand/resurrection = 10,
/obj/item/device/radio/uplink/old = 2,
/obj/item/radio/uplink/old = 2,
/obj/item/book/granter/spell/charge = 12,
/obj/item/grenade/clusterbuster/spawner_manhacks = 15,
/obj/item/book/granter/spell/fireball = 10,
@@ -601,7 +601,7 @@
name = "Syndicate Snow Operative"
uniform = /obj/item/clothing/under/syndicate/coldres
shoes = /obj/item/clothing/shoes/combat/coldres
ears = /obj/item/device/radio/headset/syndicate/alt
ears = /obj/item/radio/headset/syndicate/alt
r_pocket = /obj/item/gun/ballistic/automatic/pistol
id = /obj/item/card/id/syndicate
implants = list(/obj/item/implant/exile)
@@ -128,7 +128,7 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
l_code = "[GLOB.sc_safecode1][GLOB.sc_safecode2][GLOB.sc_safecode3][GLOB.sc_safecode4][GLOB.sc_safecode5]"
l_set = 1
new /obj/item/gun/energy/mindflayer(src)
new /obj/item/device/soulstone(src)
new /obj/item/soulstone(src)
new /obj/item/clothing/suit/space/hardsuit/cult(src)
//new /obj/item/teleportation_scroll(src)
new /obj/item/stack/ore/diamond(src)
+3 -3
View File
@@ -1,4 +1,4 @@
/obj/item/device/export_scanner
/obj/item/export_scanner
name = "export scanner"
desc = "A device used to check objects against Nanotrasen exports database."
icon = 'icons/obj/device.dmi'
@@ -11,12 +11,12 @@
siemens_coefficient = 1
var/obj/machinery/computer/cargo/cargo_console = null
/obj/item/device/export_scanner/examine(user)
/obj/item/export_scanner/examine(user)
..()
if(!cargo_console)
to_chat(user, "<span class='notice'>[src] is not currently linked to a cargo console.</span>")
/obj/item/device/export_scanner/afterattack(obj/O, mob/user, proximity)
/obj/item/export_scanner/afterattack(obj/O, mob/user, proximity)
if(!istype(O) || !proximity)
return
+1 -1
View File
@@ -101,7 +101,7 @@
export_types = list(/obj/machinery/iv_drip)
/datum/export/large/barrier
cost = 325
cost = 100
unit_name = "security barrier"
export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
+1 -1
View File
@@ -18,4 +18,4 @@
/datum/export/swarmer
cost = 2000
unit_name = "deactivated alien deconstruction drone"
export_types = list(/obj/item/device/deactivated_swarmer)
export_types = list(/obj/item/deactivated_swarmer)

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