Merge branch 'master' into upstream-merge-37529
This commit is contained in:
@@ -16,7 +16,7 @@
|
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armor = list("melee" = 15, "bullet" = 15, "laser" = 15, "energy" = 15, "bomb" = 15, "bio" = 15, "rad" = 15, "fire" = 70, "acid" = 70)
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actions_types = list(/datum/action/item_action/hands_free/activate)
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allowed = list(
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/obj/item/device/abductor,
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/obj/item/abductor,
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/obj/item/abductor_baton,
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/obj/item/melee/baton,
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/obj/item/gun/energy,
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@@ -53,7 +53,7 @@
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A.UpdateButtonIcon()
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/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user)
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if(slot == slot_wear_suit) //we only give the mob the ability to activate the vest if he's actually wearing it.
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if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
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return 1
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/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
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@@ -129,16 +129,16 @@
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. = ..()
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/obj/item/device/abductor
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/obj/item/abductor
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icon = 'icons/obj/abductor.dmi'
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/obj/item/device/abductor/proc/AbductorCheck(user)
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/obj/item/abductor/proc/AbductorCheck(user)
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if(isabductor(user))
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return TRUE
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to_chat(user, "<span class='warning'>You can't figure how this works!</span>")
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return FALSE
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/obj/item/device/abductor/proc/ScientistCheck(user)
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/obj/item/abductor/proc/ScientistCheck(user)
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if(!AbductorCheck(user))
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return FALSE
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||||
|
||||
@@ -149,7 +149,7 @@
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to_chat(user, "<span class='warning'>You're not trained to use this!</span>")
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return FALSE
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/obj/item/device/abductor/gizmo
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/obj/item/abductor/gizmo
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name = "science tool"
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desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
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icon_state = "gizmo_scan"
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@@ -160,7 +160,7 @@
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var/mob/living/marked = null
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var/obj/machinery/abductor/console/console
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/obj/item/device/abductor/gizmo/attack_self(mob/user)
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/obj/item/abductor/gizmo/attack_self(mob/user)
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if(!ScientistCheck(user))
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return
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if(!console)
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@@ -175,7 +175,7 @@
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icon_state = "gizmo_scan"
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to_chat(user, "<span class='notice'>You switch the device to [mode==GIZMO_SCAN? "SCAN": "MARK"] MODE</span>")
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/obj/item/device/abductor/gizmo/attack(mob/living/M, mob/user)
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/obj/item/abductor/gizmo/attack(mob/living/M, mob/user)
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if(!ScientistCheck(user))
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return
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if(!console)
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@@ -189,7 +189,7 @@
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mark(M, user)
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/obj/item/device/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
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/obj/item/abductor/gizmo/afterattack(atom/target, mob/living/user, flag, params)
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if(flag)
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return
|
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if(!ScientistCheck(user))
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@@ -204,12 +204,12 @@
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if(GIZMO_MARK)
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mark(target, user)
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/obj/item/device/abductor/gizmo/proc/scan(atom/target, mob/living/user)
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/obj/item/abductor/gizmo/proc/scan(atom/target, mob/living/user)
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if(ishuman(target))
|
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console.AddSnapshot(target)
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to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
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||||
|
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/obj/item/device/abductor/gizmo/proc/mark(atom/target, mob/living/user)
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/obj/item/abductor/gizmo/proc/mark(atom/target, mob/living/user)
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if(marked == target)
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to_chat(user, "<span class='warning'>This specimen is already marked!</span>")
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return
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@@ -222,7 +222,7 @@
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else
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prepare(target,user)
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|
||||
/obj/item/device/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
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||||
/obj/item/abductor/gizmo/proc/prepare(atom/target, mob/living/user)
|
||||
if(get_dist(target,user)>1)
|
||||
to_chat(user, "<span class='warning'>You need to be next to the specimen to prepare it for transport!</span>")
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||||
return
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@@ -231,13 +231,13 @@
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||||
marked = target
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||||
to_chat(user, "<span class='notice'>You finish preparing [target] for transport.</span>")
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||||
|
||||
/obj/item/device/abductor/gizmo/Destroy()
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/obj/item/abductor/gizmo/Destroy()
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if(console)
|
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console.gizmo = null
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||||
. = ..()
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||||
|
||||
|
||||
/obj/item/device/abductor/silencer
|
||||
/obj/item/abductor/silencer
|
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name = "abductor silencer"
|
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desc = "A compact device used to shut down communications equipment."
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icon_state = "silencer"
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@@ -245,19 +245,19 @@
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lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
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|
||||
/obj/item/device/abductor/silencer/attack(mob/living/M, mob/user)
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||||
/obj/item/abductor/silencer/attack(mob/living/M, mob/user)
|
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if(!AbductorCheck(user))
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return
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radio_off(M, user)
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|
||||
/obj/item/device/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
|
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/obj/item/abductor/silencer/afterattack(atom/target, mob/living/user, flag, params)
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if(flag)
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return
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if(!AbductorCheck(user))
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return
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radio_off(target, user)
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/obj/item/device/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
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/obj/item/abductor/silencer/proc/radio_off(atom/target, mob/living/user)
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if( !(user in (viewers(7,target))) )
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return
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@@ -270,17 +270,17 @@
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||||
to_chat(user, "<span class='notice'>You silence [M]'s radio devices.</span>")
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radio_off_mob(M)
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/obj/item/device/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
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/obj/item/abductor/silencer/proc/radio_off_mob(mob/living/carbon/human/M)
|
||||
var/list/all_items = M.GetAllContents()
|
||||
|
||||
for(var/obj/I in all_items)
|
||||
if(istype(I, /obj/item/device/radio/))
|
||||
var/obj/item/device/radio/r = I
|
||||
if(istype(I, /obj/item/radio/))
|
||||
var/obj/item/radio/r = I
|
||||
r.listening = 0
|
||||
if(!istype(I, /obj/item/device/radio/headset))
|
||||
if(!istype(I, /obj/item/radio/headset))
|
||||
r.broadcasting = 0 //goddamned headset hacks
|
||||
|
||||
/obj/item/device/abductor/mind_device
|
||||
/obj/item/abductor/mind_device
|
||||
name = "mental interface device"
|
||||
desc = "A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, \
|
||||
or to send a command to a test subject with a charged gland."
|
||||
@@ -290,7 +290,7 @@
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
var/mode = MIND_DEVICE_MESSAGE
|
||||
|
||||
/obj/item/device/abductor/mind_device/attack_self(mob/user)
|
||||
/obj/item/abductor/mind_device/attack_self(mob/user)
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
icon_state = "mind_device_message"
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||||
to_chat(user, "<span class='notice'>You switch the device to [mode==MIND_DEVICE_MESSAGE? "TRANSMISSION": "COMMAND"] MODE</span>")
|
||||
|
||||
/obj/item/device/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
|
||||
/obj/item/abductor/mind_device/afterattack(atom/target, mob/living/user, flag, params)
|
||||
if(!ScientistCheck(user))
|
||||
return
|
||||
|
||||
@@ -312,7 +312,7 @@
|
||||
if(MIND_DEVICE_MESSAGE)
|
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mind_message(target, user)
|
||||
|
||||
/obj/item/device/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
|
||||
/obj/item/abductor/mind_device/proc/mind_control(atom/target, mob/living/user)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
var/obj/item/organ/heart/gland/G = C.getorganslot("heart")
|
||||
@@ -338,14 +338,14 @@
|
||||
if(QDELETED(G))
|
||||
return
|
||||
|
||||
if(istype(C.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
|
||||
if(istype(C.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>Your target seems to have some sort of protective headgear on, blocking the message from being sent!</span>")
|
||||
return
|
||||
|
||||
G.mind_control(command, user)
|
||||
to_chat(user, "<span class='notice'>You send the command to your target.</span>")
|
||||
|
||||
/obj/item/device/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
|
||||
/obj/item/abductor/mind_device/proc/mind_message(atom/target, mob/living/user)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
@@ -362,7 +362,7 @@
|
||||
log_talk(user,"[key_name(user)] sent an abductor mind message to [L]/[L.ckey]: '[message]'", LOGSAY)
|
||||
|
||||
|
||||
/obj/item/device/firing_pin/abductor
|
||||
/obj/item/firing_pin/abductor
|
||||
name = "alien firing pin"
|
||||
icon_state = "firing_pin_ayy"
|
||||
desc = "This firing pin is slimy and warm; you can swear you feel it \
|
||||
@@ -370,14 +370,14 @@
|
||||
fail_message = "<span class='abductor'>\
|
||||
Firing error, please contact Command.</span>"
|
||||
|
||||
/obj/item/device/firing_pin/abductor/pin_auth(mob/living/user)
|
||||
/obj/item/firing_pin/abductor/pin_auth(mob/living/user)
|
||||
. = isabductor(user)
|
||||
|
||||
/obj/item/gun/energy/alien
|
||||
name = "alien pistol"
|
||||
desc = "A complicated gun that fires bursts of high-intensity radiation."
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/declone)
|
||||
pin = /obj/item/device/firing_pin/abductor
|
||||
pin = /obj/item/firing_pin/abductor
|
||||
icon_state = "alienpistol"
|
||||
item_state = "alienpistol"
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
@@ -425,7 +425,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
item_state = "wonderprod"
|
||||
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
@@ -515,7 +515,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
|
||||
if(L.incapacitated(TRUE, TRUE))
|
||||
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but their headgear protected them!</span>", \
|
||||
"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
|
||||
@@ -527,7 +527,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
L.Sleeping(1200)
|
||||
add_logs(user, L, "put to sleep")
|
||||
else
|
||||
if(istype(L.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
|
||||
if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
|
||||
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but their headgear completely protected them!</span>", \
|
||||
"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
|
||||
@@ -613,20 +613,20 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
if(BATON_PROBE)
|
||||
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
|
||||
|
||||
/obj/item/device/radio/headset/abductor
|
||||
/obj/item/radio/headset/abductor
|
||||
name = "alien headset"
|
||||
desc = "An advanced alien headset designed to monitor communications of human space stations. Why does it have a microphone? No one knows."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "abductor_headset"
|
||||
item_state = "abductor_headset"
|
||||
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
|
||||
keyslot2 = new /obj/item/encryptionkey/heads/captain
|
||||
flags_2 = BANG_PROTECT_2
|
||||
|
||||
/obj/item/device/radio/headset/abductor/Initialize(mapload)
|
||||
/obj/item/radio/headset/abductor/Initialize(mapload)
|
||||
. = ..()
|
||||
make_syndie()
|
||||
|
||||
/obj/item/device/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
|
||||
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
return // Stops humans from disassembling abductor headsets.
|
||||
return ..()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
uniform = /obj/item/clothing/under/color/grey //they're greys gettit
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
back = /obj/item/storage/backpack
|
||||
ears = /obj/item/device/radio/headset/abductor
|
||||
ears = /obj/item/radio/headset/abductor
|
||||
|
||||
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
|
||||
var/datum/antagonist/abductor/A = H.mind.has_antag_datum(/datum/antagonist/abductor)
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
var/obj/item/storage/backpack/B = locate() in H
|
||||
if(B)
|
||||
for(var/obj/item/device/abductor/gizmo/G in B.contents)
|
||||
for(var/obj/item/abductor/gizmo/G in B.contents)
|
||||
console.AddGizmo(G)
|
||||
|
||||
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
@@ -39,14 +39,14 @@
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/gun/energy/alien = 1,
|
||||
/obj/item/device/abductor/silencer = 1
|
||||
/obj/item/abductor/silencer = 1
|
||||
)
|
||||
|
||||
/datum/outfit/abductor/scientist
|
||||
name = "Abductor Scientist"
|
||||
|
||||
backpack_contents = list(
|
||||
/obj/item/device/abductor/gizmo = 1
|
||||
/obj/item/abductor/gizmo = 1
|
||||
)
|
||||
|
||||
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
owner.grant_language(/datum/language/slime)
|
||||
|
||||
/obj/item/organ/heart/gland/slime/activate()
|
||||
to_chat(owner, "<span class='warning'>You feel nauseous!</span>")
|
||||
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
|
||||
owner.vomit(20)
|
||||
|
||||
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
|
||||
@@ -153,7 +153,7 @@
|
||||
H.confused += 15
|
||||
H.adjustBrainLoss(10, 160)
|
||||
if(3)
|
||||
H.hallucination += 80
|
||||
H.hallucination += 60
|
||||
|
||||
/obj/item/organ/heart/gland/pop
|
||||
cooldown_low = 900
|
||||
@@ -272,10 +272,10 @@
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
owner.add_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
owner.add_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
|
||||
owner.remove_trait(TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
owner.remove_trait(TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/electric/activate()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
icon_state = "console"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/obj/item/device/abductor/gizmo/gizmo
|
||||
var/obj/item/abductor/gizmo/gizmo
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/vest
|
||||
var/obj/machinery/abductor/experiment/experiment
|
||||
var/obj/machinery/abductor/pad/pad
|
||||
@@ -106,13 +106,13 @@
|
||||
if("helmet")
|
||||
Dispense(/obj/item/clothing/head/helmet/abductor)
|
||||
if("silencer")
|
||||
Dispense(/obj/item/device/abductor/silencer)
|
||||
Dispense(/obj/item/abductor/silencer)
|
||||
if("tool")
|
||||
Dispense(/obj/item/device/abductor/gizmo)
|
||||
Dispense(/obj/item/abductor/gizmo)
|
||||
if("vest")
|
||||
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
|
||||
if("mind_device")
|
||||
Dispense(/obj/item/device/abductor/mind_device,cost=2)
|
||||
Dispense(/obj/item/abductor/mind_device,cost=2)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
|
||||
@@ -167,7 +167,7 @@
|
||||
c.console = src
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddSnapshot(mob/living/carbon/human/target)
|
||||
if(istype(target.get_item_by_slot(slot_head), /obj/item/clothing/head/foilhat))
|
||||
if(istype(target.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
|
||||
say("Subject wearing specialized protective headgear, unable to get a proper scan!")
|
||||
return
|
||||
var/datum/icon_snapshot/entry = new
|
||||
@@ -181,7 +181,7 @@
|
||||
return
|
||||
disguises[entry.name] = entry
|
||||
|
||||
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/device/abductor/gizmo/G)
|
||||
/obj/machinery/abductor/console/proc/AddGizmo(obj/item/abductor/gizmo/G)
|
||||
if(G == gizmo && G.console == src)
|
||||
return FALSE
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/abductor/console/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/device/abductor/gizmo) && AddGizmo(O))
|
||||
if(istype(O, /obj/item/abductor/gizmo) && AddGizmo(O))
|
||||
to_chat(user, "<span class='notice'>You link the tool to the console.</span>")
|
||||
else if(istype(O, /obj/item/clothing/suit/armor/abductor/vest) && AddVest(O))
|
||||
to_chat(user, "<span class='notice'>You link the vest to the console.</span>")
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
return 15
|
||||
|
||||
/obj/structure/blob/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/device/analyzer))
|
||||
if(istype(I, /obj/item/analyzer))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
to_chat(user, "<b>The analyzer beeps once, then reports:</b><br>")
|
||||
SEND_SOUND(user, sound('sound/machines/ping.ogg'))
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
var/can_readapt = changeling.canrespec
|
||||
var/genetic_points_remaining = changeling.geneticpoints
|
||||
var/absorbed_dna_count = changeling.absorbedcount
|
||||
var/true_absorbs = changeling.trueabsorbs
|
||||
|
||||
data["can_readapt"] = can_readapt
|
||||
data["genetic_points_remaining"] = genetic_points_remaining
|
||||
@@ -45,8 +46,9 @@
|
||||
AL["helptext"] = initial(ability.helptext)
|
||||
AL["owned"] = changeling.has_sting(ability)
|
||||
var/req_dna = initial(ability.req_dna)
|
||||
var/req_absorbs = initial(ability.req_absorbs)
|
||||
AL["dna_cost"] = dna_cost
|
||||
AL["can_purchase"] = ((req_dna <= absorbed_dna_count) && (dna_cost <= genetic_points_remaining))
|
||||
AL["can_purchase"] = ((req_absorbs <= true_absorbs) && (req_dna <= absorbed_dna_count) && (dna_cost <= genetic_points_remaining))
|
||||
|
||||
abilities += list(AL)
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/datum/changelingprofile/first_prof = null
|
||||
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
|
||||
var/absorbedcount = 0
|
||||
var/trueabsorbs = 0//dna gained using absorb, not dna sting
|
||||
var/chem_charges = 20
|
||||
var/chem_storage = 75
|
||||
var/chem_recharge_rate = 1
|
||||
@@ -352,7 +353,10 @@
|
||||
if(GLOB.changeling_team_objective_type)
|
||||
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
|
||||
team_objective.owner = owner
|
||||
objectives += team_objective
|
||||
if(team_objective.prepare())//Setting up succeeded
|
||||
objectives += team_objective
|
||||
else
|
||||
qdel(team_objective)
|
||||
return
|
||||
|
||||
/datum/antagonist/changeling/proc/forge_objectives()
|
||||
|
||||
@@ -1,78 +1,81 @@
|
||||
/*
|
||||
* Don't use the apostrophe in name or desc. Causes script errors.
|
||||
* TODO: combine atleast some of the functionality with /proc_holder/spell
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/changeling
|
||||
panel = "Changeling"
|
||||
name = "Prototype Sting"
|
||||
desc = "" // Fluff
|
||||
var/helptext = "" // Details
|
||||
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
|
||||
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
|
||||
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
|
||||
var/req_human = 0 //if you need to be human to use this ability
|
||||
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
|
||||
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
|
||||
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
|
||||
if(!is_respec)
|
||||
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
return
|
||||
try_to_sting(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
|
||||
if(!can_sting(user, target))
|
||||
return
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(sting_action(user, target))
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
|
||||
sting_feedback(user, target)
|
||||
c.chem_charges -= chemical_cost
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
//Fairly important to remember to return 1 on success >.<
|
||||
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
|
||||
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
|
||||
return 0
|
||||
if(req_human && !ishuman(user))
|
||||
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
|
||||
return 0
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(c.chem_charges < chemical_cost)
|
||||
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
|
||||
return 0
|
||||
if(c.absorbedcount < req_dna)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
|
||||
return 0
|
||||
if(req_stat < user.stat)
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
if((user.has_trait(TRAIT_FAKEDEATH)) && (!ignores_fakedeath))
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//used in /mob/Stat()
|
||||
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
|
||||
if(!user || QDELETED(user))
|
||||
return 0
|
||||
if(!ishuman(user) && !ismonkey(user))
|
||||
return 0
|
||||
if(req_human && !ishuman(user))
|
||||
return 0
|
||||
return 1
|
||||
/*
|
||||
* Don't use the apostrophe in name or desc. Causes script errors.
|
||||
* TODO: combine atleast some of the functionality with /proc_holder/spell
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/changeling
|
||||
panel = "Changeling"
|
||||
name = "Prototype Sting"
|
||||
desc = "" // Fluff
|
||||
var/helptext = "" // Details
|
||||
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
|
||||
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
|
||||
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
|
||||
var/req_human = 0 //if you need to be human to use this ability
|
||||
var/req_absorbs = 0 //similar to req_dna, but only gained from absorbing, not DNA sting
|
||||
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
|
||||
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
|
||||
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
|
||||
if(!is_respec)
|
||||
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
return
|
||||
try_to_sting(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
|
||||
if(!can_sting(user, target))
|
||||
return
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(sting_action(user, target))
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
|
||||
sting_feedback(user, target)
|
||||
c.chem_charges -= chemical_cost
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
//Fairly important to remember to return 1 on success >.<
|
||||
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
|
||||
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
|
||||
return 0
|
||||
if(req_human && !ishuman(user))
|
||||
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
|
||||
return 0
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(c.chem_charges < chemical_cost)
|
||||
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
|
||||
return 0
|
||||
if(c.absorbedcount < req_dna)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
|
||||
return 0
|
||||
if(c.trueabsorbs < req_absorbs)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_absorbs] sample\s of DNA gained through our Absorb ability.</span>")
|
||||
if(req_stat < user.stat)
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
if((user.has_trait(TRAIT_FAKEDEATH)) && (!ignores_fakedeath))
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//used in /mob/Stat()
|
||||
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
|
||||
if(QDELETED(user))
|
||||
return FALSE
|
||||
if(!ishuman(user) && !ismonkey(user))
|
||||
return FALSE
|
||||
if(req_human && !ishuman(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -1,120 +1,121 @@
|
||||
/obj/effect/proc_holder/changeling/absorbDNA
|
||||
name = "Absorb DNA"
|
||||
desc = "Absorb the DNA of our victim."
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.isabsorbing)
|
||||
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
|
||||
return
|
||||
|
||||
if(!user.pulling || !iscarbon(user.pulling))
|
||||
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
|
||||
return
|
||||
if(user.grab_state <= GRAB_NECK)
|
||||
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = user.pulling
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/mob/living/carbon/human/target = user.pulling
|
||||
changeling.isabsorbing = 1
|
||||
for(var/i in 1 to 3)
|
||||
switch(i)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
|
||||
if(2)
|
||||
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
|
||||
if(3)
|
||||
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
|
||||
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
|
||||
target.take_overall_damage(40)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
|
||||
if(!do_mob(user, target, 150))
|
||||
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
|
||||
changeling.isabsorbing = 0
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
|
||||
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
|
||||
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
|
||||
|
||||
if(!changeling.has_dna(target.dna))
|
||||
changeling.add_new_profile(target)
|
||||
|
||||
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
|
||||
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
|
||||
|
||||
if(target.mind)//if the victim has got a mind
|
||||
// Absorb a lizard, speak Draconic.
|
||||
user.copy_known_languages_from(target)
|
||||
|
||||
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
|
||||
|
||||
//Some of target's recent speech, so the changeling can attempt to imitate them better.
|
||||
//Recent as opposed to all because rounds tend to have a LOT of text.
|
||||
var/list/recent_speech = list()
|
||||
|
||||
var/list/say_log = target.logging[INDIVIDUAL_SAY_LOG]
|
||||
|
||||
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
|
||||
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
|
||||
else
|
||||
for(var/spoken_memory in say_log)
|
||||
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
|
||||
break
|
||||
recent_speech[spoken_memory] = say_log[spoken_memory]
|
||||
|
||||
if(recent_speech.len)
|
||||
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
|
||||
for(var/spoken_memory in recent_speech)
|
||||
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
|
||||
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
|
||||
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
|
||||
|
||||
|
||||
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
|
||||
target_ling.remove_changeling_powers()
|
||||
changeling.geneticpoints += round(target_ling.geneticpoints/2)
|
||||
target_ling.geneticpoints = 0
|
||||
target_ling.canrespec = 0
|
||||
changeling.chem_storage += round(target_ling.chem_storage/2)
|
||||
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
|
||||
target_ling.chem_charges = 0
|
||||
target_ling.chem_storage = 0
|
||||
changeling.absorbedcount += (target_ling.absorbedcount)
|
||||
target_ling.stored_profiles.len = 1
|
||||
target_ling.absorbedcount = 0
|
||||
|
||||
|
||||
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
|
||||
|
||||
changeling.isabsorbing = 0
|
||||
changeling.canrespec = 1
|
||||
|
||||
target.death(0)
|
||||
target.Drain()
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
//Absorbs the target DNA.
|
||||
//datum/changeling/proc/absorb_dna(mob/living/carbon/T, mob/user)
|
||||
|
||||
//datum/changeling/proc/store_dna(datum/dna/new_dna, mob/user)
|
||||
/obj/effect/proc_holder/changeling/absorbDNA
|
||||
name = "Absorb DNA"
|
||||
desc = "Absorb the DNA of our victim."
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.isabsorbing)
|
||||
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
|
||||
return
|
||||
|
||||
if(!user.pulling || !iscarbon(user.pulling))
|
||||
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
|
||||
return
|
||||
if(user.grab_state <= GRAB_NECK)
|
||||
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = user.pulling
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/mob/living/carbon/human/target = user.pulling
|
||||
changeling.isabsorbing = 1
|
||||
for(var/i in 1 to 3)
|
||||
switch(i)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
|
||||
if(2)
|
||||
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
|
||||
if(3)
|
||||
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
|
||||
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
|
||||
target.take_overall_damage(40)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
|
||||
if(!do_mob(user, target, 150))
|
||||
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
|
||||
changeling.isabsorbing = 0
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
|
||||
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
|
||||
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
|
||||
|
||||
if(!changeling.has_dna(target.dna))
|
||||
changeling.add_new_profile(target)
|
||||
changeling.trueabsorbs++
|
||||
|
||||
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
|
||||
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
|
||||
|
||||
if(target.mind)//if the victim has got a mind
|
||||
// Absorb a lizard, speak Draconic.
|
||||
user.copy_known_languages_from(target)
|
||||
|
||||
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
|
||||
|
||||
//Some of target's recent speech, so the changeling can attempt to imitate them better.
|
||||
//Recent as opposed to all because rounds tend to have a LOT of text.
|
||||
var/list/recent_speech = list()
|
||||
|
||||
var/list/say_log = target.logging[INDIVIDUAL_SAY_LOG]
|
||||
|
||||
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
|
||||
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
|
||||
else
|
||||
for(var/spoken_memory in say_log)
|
||||
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
|
||||
break
|
||||
recent_speech[spoken_memory] = say_log[spoken_memory]
|
||||
|
||||
if(recent_speech.len)
|
||||
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
|
||||
for(var/spoken_memory in recent_speech)
|
||||
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
|
||||
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
|
||||
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
|
||||
|
||||
|
||||
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
|
||||
target_ling.remove_changeling_powers()
|
||||
changeling.geneticpoints += round(target_ling.geneticpoints/2)
|
||||
target_ling.geneticpoints = 0
|
||||
target_ling.canrespec = 0
|
||||
changeling.chem_storage += round(target_ling.chem_storage/2)
|
||||
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
|
||||
target_ling.chem_charges = 0
|
||||
target_ling.chem_storage = 0
|
||||
changeling.absorbedcount += (target_ling.absorbedcount)
|
||||
target_ling.stored_profiles.len = 1
|
||||
target_ling.absorbedcount = 0
|
||||
|
||||
|
||||
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
|
||||
|
||||
changeling.isabsorbing = 0
|
||||
changeling.canrespec = 1
|
||||
|
||||
target.death(0)
|
||||
target.Drain()
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
//Absorbs the target DNA.
|
||||
//datum/changeling/proc/absorb_dna(mob/living/carbon/T, mob/user)
|
||||
|
||||
//datum/changeling/proc/store_dna(datum/dna/new_dna, mob/user)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
return 0
|
||||
|
||||
if(user.handcuffed)
|
||||
var/obj/O = user.get_item_by_slot(slot_handcuffed)
|
||||
var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
if(!istype(O))
|
||||
return 0
|
||||
user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
|
||||
@@ -23,7 +23,7 @@
|
||||
used = TRUE
|
||||
|
||||
if(user.wear_suit && user.wear_suit.breakouttime && !used)
|
||||
var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
|
||||
var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
|
||||
if(!istype(S))
|
||||
return 0
|
||||
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
|
||||
|
||||
@@ -119,8 +119,8 @@
|
||||
user.dropItemToGround(user.head)
|
||||
user.dropItemToGround(user.wear_suit)
|
||||
|
||||
user.equip_to_slot_if_possible(new suit_type(user), slot_wear_suit, 1, 1, 1)
|
||||
user.equip_to_slot_if_possible(new helmet_type(user), slot_head, 1, 1, 1)
|
||||
user.equip_to_slot_if_possible(new suit_type(user), SLOT_WEAR_SUIT, 1, 1, 1)
|
||||
user.equip_to_slot_if_possible(new helmet_type(user), SLOT_HEAD, 1, 1, 1)
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chem_recharge_slowdown += recharge_slowdown
|
||||
@@ -445,8 +445,9 @@
|
||||
name = "flesh mass"
|
||||
icon_state = "lingspacesuit"
|
||||
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
|
||||
flags_1 = NODROP_1 | DROPDEL_1
|
||||
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
|
||||
|
||||
/obj/item/clothing/suit/space/changeling/Initialize()
|
||||
@@ -464,7 +465,8 @@
|
||||
name = "flesh mass"
|
||||
icon_state = "lingspacehelmet"
|
||||
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
|
||||
flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Again, no THICKMATERIAL_1.
|
||||
flags_1 = NODROP_1 | DROPDEL_1
|
||||
clothing_flags = STOPSPRESSUREDAMAGE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
|
||||
|
||||
@@ -29,8 +29,12 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(user.has_trait(CHANGELING_DRAIN) || ((user.stat != DEAD) && !(user.has_trait(TRAIT_FAKEDEATH))))
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.purchasedpowers -= src
|
||||
return 0
|
||||
. = ..()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/obj/effect/proc_holder/changeling/spiders
|
||||
name = "Spread Infestation"
|
||||
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
|
||||
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 5 DNA absorptions."
|
||||
chemical_cost = 45
|
||||
dna_cost = 1
|
||||
req_dna = 5
|
||||
|
||||
//Makes some spiderlings. Good for setting traps and causing general trouble.
|
||||
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
|
||||
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
|
||||
return TRUE
|
||||
/obj/effect/proc_holder/changeling/spiders
|
||||
name = "Spread Infestation"
|
||||
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
|
||||
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting."
|
||||
chemical_cost = 45
|
||||
dna_cost = 1
|
||||
req_absorbs = 3
|
||||
|
||||
//Makes some spiderlings. Good for setting traps and causing general trouble.
|
||||
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
|
||||
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
|
||||
return TRUE
|
||||
|
||||
@@ -214,19 +214,19 @@
|
||||
/obj/effect/proc_holder/changeling/sting/LSD
|
||||
name = "Hallucination Sting"
|
||||
desc = "Causes terror in the target."
|
||||
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect occurs after 30 to 60 seconds."
|
||||
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
|
||||
add_logs(user, target, "stung", "LSD sting")
|
||||
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(300,600))
|
||||
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
|
||||
if(target)
|
||||
target.hallucination = max(400, target.hallucination)
|
||||
target.hallucination = max(90, target.hallucination)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo
|
||||
name = "Cryogenic Sting"
|
||||
|
||||
@@ -72,6 +72,6 @@
|
||||
var/mob/living/L = AM
|
||||
L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
L.clear_fullscreen("flash", 5)
|
||||
var/obj/item/device/transfer_valve/TTV = locate() in L.GetAllContents()
|
||||
var/obj/item/transfer_valve/TTV = locate() in L.GetAllContents()
|
||||
if(TTV)
|
||||
to_chat(L, "<span class='userdanger'>The air resonates with the Ark's presence; your explosives will be significantly dampened here!</span>")
|
||||
|
||||
@@ -21,23 +21,23 @@
|
||||
/obj/item/clothing/head/helmet/clockwork/ratvar_act()
|
||||
if(GLOB.ratvar_awakens)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
clothing_flags |= STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
else if(GLOB.ratvar_approaches)
|
||||
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
clothing_flags |= STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
else
|
||||
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
flags_1 &= ~STOPSPRESSUREDMAGE_1
|
||||
clothing_flags &= ~STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = initial(max_heat_protection_temperature)
|
||||
min_cold_protection_temperature = initial(min_cold_protection_temperature)
|
||||
|
||||
/obj/item/clothing/head/helmet/clockwork/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot == slot_head && !is_servant_of_ratvar(user))
|
||||
if(slot == SLOT_HEAD && !is_servant_of_ratvar(user))
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
|
||||
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
|
||||
@@ -68,7 +68,7 @@
|
||||
heat_protection = CHEST|GROIN|LEGS
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/device/mmi/posibrain/soul_vessel)
|
||||
allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel)
|
||||
|
||||
/obj/item/clothing/suit/armor/clockwork/Initialize()
|
||||
. = ..()
|
||||
@@ -82,17 +82,17 @@
|
||||
/obj/item/clothing/suit/armor/clockwork/ratvar_act()
|
||||
if(GLOB.ratvar_awakens)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
clothing_flags |= STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
else if(GLOB.ratvar_approaches)
|
||||
armor = list("melee" = 70, "bullet" = 80, "laser" = -15, "energy" = 25, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
clothing_flags |= STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
else
|
||||
armor = list("melee" = 60, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
flags_1 &= ~STOPSPRESSUREDMAGE_1
|
||||
clothing_flags &= ~STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = initial(max_heat_protection_temperature)
|
||||
min_cold_protection_temperature = initial(min_cold_protection_temperature)
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/clockwork/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot == slot_wear_suit && !is_servant_of_ratvar(user))
|
||||
if(slot == SLOT_WEAR_SUIT && !is_servant_of_ratvar(user))
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
|
||||
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
|
||||
@@ -148,12 +148,12 @@
|
||||
/obj/item/clothing/gloves/clockwork/ratvar_act()
|
||||
if(GLOB.ratvar_awakens)
|
||||
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
flags_1 |= STOPSPRESSUREDMAGE_1
|
||||
clothing_flags |= STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
else
|
||||
armor = list("melee" = 80, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
flags_1 &= ~STOPSPRESSUREDMAGE_1
|
||||
clothing_flags &= ~STOPSPRESSUREDAMAGE
|
||||
max_heat_protection_temperature = initial(max_heat_protection_temperature)
|
||||
min_cold_protection_temperature = initial(min_cold_protection_temperature)
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/clockwork/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot == slot_gloves && !is_servant_of_ratvar(user))
|
||||
if(slot == SLOT_GLOVES && !is_servant_of_ratvar(user))
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
|
||||
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
|
||||
@@ -203,9 +203,9 @@
|
||||
|
||||
/obj/item/clothing/shoes/clockwork/ratvar_act()
|
||||
if(GLOB.ratvar_awakens)
|
||||
flags_1 |= NOSLIP_1
|
||||
clothing_flags |= NOSLIP
|
||||
else
|
||||
flags_1 &= ~NOSLIP_1
|
||||
clothing_flags &= ~NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/clockwork/mob_can_equip(mob/M, mob/equipper, slot, disable_warning = 0)
|
||||
if(equipper && !is_servant_of_ratvar(equipper))
|
||||
@@ -214,7 +214,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clockwork/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot == slot_shoes && !is_servant_of_ratvar(user))
|
||||
if(slot == SLOT_SHOES && !is_servant_of_ratvar(user))
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
|
||||
user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
|
||||
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
var/busy //If the slab is currently being used by something
|
||||
|
||||
@@ -115,4 +115,4 @@
|
||||
S.no_cost = TRUE
|
||||
if(seasonal_hat && seasonal_hat != "none")
|
||||
var/obj/item/hat = new seasonal_hat(construct)
|
||||
construct.equip_to_slot_or_del(hat, slot_head)
|
||||
construct.equip_to_slot_or_del(hat, SLOT_HEAD)
|
||||
|
||||
@@ -28,13 +28,13 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/item_action_slot_check(slot, mob/user)
|
||||
if(slot != slot_glasses)
|
||||
if(slot != SLOT_GLASSES)
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot != slot_glasses)
|
||||
if(slot != SLOT_GLASSES)
|
||||
update_status(FALSE)
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
@@ -55,13 +55,13 @@
|
||||
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/check_on_mob(mob/user)
|
||||
if(user && src != user.get_item_by_slot(slot_glasses)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
|
||||
if(user && src != user.get_item_by_slot(SLOT_GLASSES)) //if we happen to check and we AREN'T in the slot, we need to remove our shit from whoever we got dropped from
|
||||
update_status(FALSE)
|
||||
if(blaster.ranged_ability_user)
|
||||
blaster.remove_ranged_ability()
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/attack_self(mob/user)
|
||||
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(slot_glasses))
|
||||
if(is_servant_of_ratvar(user) && src == user.get_item_by_slot(SLOT_GLASSES))
|
||||
blaster.toggle(user)
|
||||
|
||||
/obj/item/clothing/glasses/judicial_visor/proc/update_status(change_to)
|
||||
@@ -89,7 +89,7 @@
|
||||
if(!src)
|
||||
return 0
|
||||
recharging = FALSE
|
||||
if(user && src == user.get_item_by_slot(slot_glasses))
|
||||
if(user && src == user.get_item_by_slot(SLOT_GLASSES))
|
||||
to_chat(user, "<span class='brass'>Your [name] hums. It is ready.</span>")
|
||||
else
|
||||
active = FALSE
|
||||
@@ -115,7 +115,7 @@
|
||||
/obj/effect/proc_holder/judicial_visor/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(slot_glasses))
|
||||
if(ranged_ability_user.incapacitated() || !visor || visor != ranged_ability_user.get_item_by_slot(SLOT_GLASSES))
|
||||
remove_ranged_ability()
|
||||
return
|
||||
|
||||
@@ -151,6 +151,7 @@
|
||||
desc = "You get the feeling that you shouldn't be standing here."
|
||||
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = ""
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//Soul vessel: An ancient positronic brain that serves only Ratvar.
|
||||
/obj/item/device/mmi/posibrain/soul_vessel
|
||||
/obj/item/mmi/posibrain/soul_vessel
|
||||
name = "soul vessel"
|
||||
desc = "A heavy brass cube, three inches to a side, with a single protruding cogwheel."
|
||||
var/clockwork_desc = "A soul vessel, an ancient relic that can attract the souls of the damned or simply rip a mind from an unconscious or dead human.\n\
|
||||
@@ -25,35 +25,35 @@
|
||||
force_replace_ai_name = TRUE
|
||||
overrides_aicore_laws = TRUE
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/Initialize()
|
||||
/obj/item/mmi/posibrain/soul_vessel/Initialize()
|
||||
. = ..()
|
||||
radio.on = FALSE
|
||||
laws = new /datum/ai_laws/ratvar()
|
||||
braintype = picked_name
|
||||
GLOB.all_clockwork_objects += src
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/Destroy()
|
||||
/obj/item/mmi/posibrain/soul_vessel/Destroy()
|
||||
GLOB.all_clockwork_objects -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/examine(mob/user)
|
||||
/obj/item/mmi/posibrain/soul_vessel/examine(mob/user)
|
||||
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
|
||||
desc = clockwork_desc
|
||||
..()
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)
|
||||
/obj/item/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)
|
||||
. = ..()
|
||||
if(.)
|
||||
add_servant_of_ratvar(brainmob, TRUE)
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/attack_self(mob/living/user)
|
||||
/obj/item/mmi/posibrain/soul_vessel/attack_self(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='warning'>You fiddle around with [src], to no avail.</span>")
|
||||
return FALSE
|
||||
..()
|
||||
|
||||
/obj/item/device/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
/obj/item/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
if(!is_servant_of_ratvar(user) || !ishuman(target))
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
/obj/item/clothing/glasses/wraith_spectacles/equipped(mob/living/user, slot)
|
||||
..()
|
||||
if(slot != slot_glasses || up)
|
||||
if(slot != SLOT_GLASSES || up)
|
||||
return
|
||||
if(user.has_trait(TRAIT_BLIND))
|
||||
to_chat(user, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>" )
|
||||
|
||||
@@ -160,18 +160,18 @@
|
||||
|
||||
/datum/action/innate/clockwork_armaments/Activate()
|
||||
var/do_message = 0
|
||||
var/obj/item/I = owner.get_item_by_slot(slot_wear_suit)
|
||||
var/obj/item/I = owner.get_item_by_slot(SLOT_WEAR_SUIT)
|
||||
if(remove_item_if_better(I, owner))
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit)
|
||||
I = owner.get_item_by_slot(slot_head)
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), SLOT_WEAR_SUIT)
|
||||
I = owner.get_item_by_slot(SLOT_HEAD)
|
||||
if(remove_item_if_better(I, owner))
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head)
|
||||
I = owner.get_item_by_slot(slot_gloves)
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), SLOT_HEAD)
|
||||
I = owner.get_item_by_slot(SLOT_GLOVES)
|
||||
if(remove_item_if_better(I, owner))
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves)
|
||||
I = owner.get_item_by_slot(slot_shoes)
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), SLOT_GLOVES)
|
||||
I = owner.get_item_by_slot(SLOT_SHOES)
|
||||
if(remove_item_if_better(I, owner))
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes)
|
||||
do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), SLOT_SHOES)
|
||||
if(do_message)
|
||||
owner.visible_message("<span class='warning'>Strange armor appears on [owner]!</span>", "<span class='heavy_brass'>A bright shimmer runs down your body, equipping you with Ratvarian armor.</span>")
|
||||
playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
SSticker.mode.servants_of_ratvar -= owner
|
||||
SSticker.mode.update_servant_icons_removed(owner)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered their true allegiance!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] seems to have remembered [owner.current.p_their()] true allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
|
||||
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.special_role = null
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
if(!ishuman(target) || iscultist(target))
|
||||
return
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.hallucination = max(H.hallucination, 240)
|
||||
H.hallucination = max(H.hallucination, 120)
|
||||
SEND_SOUND(ranged_ability_user, sound('sound/effects/ghost.ogg',0,1,50))
|
||||
var/image/C = image('icons/effects/cult_effects.dmi',H,"bloodsparkles", ABOVE_MOB_LAYER)
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/cult, "cult_apoc", C, FALSE)
|
||||
@@ -605,11 +605,11 @@
|
||||
uses--
|
||||
var/mob/living/carbon/C = target
|
||||
C.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [C]!</span>")
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,slot_w_uniform)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), slot_head)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
|
||||
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/under/color/black,SLOT_W_UNIFORM)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(user), SLOT_HEAD)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), SLOT_WEAR_SUIT)
|
||||
C.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), SLOT_SHOES)
|
||||
C.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), SLOT_BACK)
|
||||
if(C == user)
|
||||
qdel(src) //Clears the hands
|
||||
C.put_in_hands(new /obj/item/melee/cultblade(user))
|
||||
|
||||
@@ -81,9 +81,9 @@
|
||||
|
||||
/datum/antagonist/cult/proc/cult_give_item(obj/item/item_path, mob/living/carbon/human/mob)
|
||||
var/list/slots = list(
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
|
||||
var/T = new item_path(mob)
|
||||
@@ -128,7 +128,7 @@
|
||||
SSticker.mode.cult -= owner
|
||||
SSticker.mode.update_cult_icons_removed(owner)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
|
||||
@@ -178,8 +178,8 @@
|
||||
playsound(mobloc, 'sound/magic/exit_blood.ogg', 100, 1)
|
||||
if(B.current != owner)
|
||||
var/turf/final = pick(destinations)
|
||||
if(istype(B.current.loc, /obj/item/device/soulstone))
|
||||
var/obj/item/device/soulstone/S = B.current.loc
|
||||
if(istype(B.current.loc, /obj/item/soulstone))
|
||||
var/obj/item/soulstone/S = B.current.loc
|
||||
S.release_shades(owner)
|
||||
B.current.setDir(SOUTH)
|
||||
new /obj/effect/temp_visual/cult/blood(final)
|
||||
|
||||
@@ -33,10 +33,8 @@
|
||||
desc = "A sword humming with unholy energy. It glows with a dim red light."
|
||||
icon_state = "cultblade"
|
||||
item_state = "cultblade"
|
||||
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
sharpness = IS_SHARP
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
@@ -73,8 +71,6 @@
|
||||
if(!iscultist(user))
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
|
||||
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
|
||||
user.Dizzy(120)
|
||||
else
|
||||
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
|
||||
to_chat(user, "<span class='userdanger'>A horrible force yanks at your arm!</span>")
|
||||
@@ -138,10 +134,7 @@
|
||||
if(!iscultist(user))
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='cultlarge'>\"I wouldn't advise that.\"</span>")
|
||||
to_chat(user, "<span class='warning'>An overwhelming sense of nausea overpowers you!</span>")
|
||||
user.Dizzy(80)
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Knockdown(30)
|
||||
force = 5
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='cultlarge'>\"One of Ratvar's toys is trying to play with things [user.p_they()] shouldn't. Cute.\"</span>")
|
||||
@@ -151,6 +144,7 @@
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Knockdown(50)
|
||||
return
|
||||
force = initial(force)
|
||||
jaunt.Grant(user, src)
|
||||
linked_action.Grant(user, src)
|
||||
user.update_icons()
|
||||
@@ -189,12 +183,12 @@
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.stat != CONSCIOUS)
|
||||
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
|
||||
var/obj/item/soulstone/SS = new /obj/item/soulstone(src)
|
||||
SS.attack(H, user)
|
||||
if(!LAZYLEN(SS.contents))
|
||||
qdel(SS)
|
||||
if(istype(target, /obj/structure/constructshell) && contents.len)
|
||||
var/obj/item/device/soulstone/SS = contents[1]
|
||||
var/obj/item/soulstone/SS = contents[1]
|
||||
if(istype(SS))
|
||||
SS.transfer_soul("CONSTRUCT",target,user)
|
||||
qdel(SS)
|
||||
@@ -484,14 +478,14 @@
|
||||
color = "#333333"
|
||||
list_reagents = list("unholywater" = 50)
|
||||
|
||||
/obj/item/device/shuttle_curse
|
||||
/obj/item/shuttle_curse
|
||||
name = "cursed orb"
|
||||
desc = "You peer within this smokey orb and glimpse terrible fates befalling the escape shuttle."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state ="shuttlecurse"
|
||||
var/global/curselimit = 0
|
||||
|
||||
/obj/item/device/shuttle_curse/attack_self(mob/living/user)
|
||||
/obj/item/shuttle_curse/attack_self(mob/living/user)
|
||||
if(!iscultist(user))
|
||||
user.dropItemToGround(src, TRUE)
|
||||
user.Knockdown(100)
|
||||
@@ -538,28 +532,28 @@
|
||||
priority_announce("[message]", "System Failure", 'sound/misc/notice1.ogg')
|
||||
curselimit++
|
||||
|
||||
/obj/item/device/cult_shift
|
||||
/obj/item/cult_shift
|
||||
name = "veil shifter"
|
||||
desc = "This relic instantly teleports you, and anything you're pulling, forward by a moderate distance."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state ="shifter"
|
||||
var/uses = 4
|
||||
|
||||
/obj/item/device/cult_shift/examine(mob/user)
|
||||
/obj/item/cult_shift/examine(mob/user)
|
||||
..()
|
||||
if(uses)
|
||||
to_chat(user, "<span class='cult'>It has [uses] use\s remaining.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='cult'>It seems drained.</span>")
|
||||
|
||||
/obj/item/device/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
|
||||
/obj/item/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.pulling)
|
||||
var/atom/movable/pulled = C.pulling
|
||||
pulled.forceMove(T)
|
||||
. = pulled
|
||||
|
||||
/obj/item/device/cult_shift/attack_self(mob/user)
|
||||
/obj/item/cult_shift/attack_self(mob/user)
|
||||
if(!uses || !iscarbon(user))
|
||||
to_chat(user, "<span class='warning'>\The [src] is dull and unmoving in your hands.</span>")
|
||||
return
|
||||
@@ -592,7 +586,7 @@
|
||||
else
|
||||
to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
|
||||
|
||||
/obj/item/device/flashlight/flare/culttorch
|
||||
/obj/item/flashlight/flare/culttorch
|
||||
name = "void torch"
|
||||
desc = "Used by veteran cultists to instantly transport items to their needful bretheren."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -605,7 +599,7 @@
|
||||
on = TRUE
|
||||
var/charges = 5
|
||||
|
||||
/obj/item/device/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
|
||||
/obj/item/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(!iscultist(user))
|
||||
|
||||
@@ -258,10 +258,10 @@
|
||||
if("Zealot's Blindfold")
|
||||
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
if("Shuttle Curse")
|
||||
pickedtype += /obj/item/device/shuttle_curse
|
||||
pickedtype += /obj/item/shuttle_curse
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/device/cult_shift
|
||||
pickedtype += /obj/item/device/flashlight/flare/culttorch
|
||||
pickedtype += /obj/item/cult_shift
|
||||
pickedtype += /obj/item/flashlight/flare/culttorch
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
|
||||
@@ -144,7 +144,8 @@ This file contains the cult dagger and rune list code
|
||||
if(locate(/obj/effect/rune) in T)
|
||||
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
|
||||
return FALSE
|
||||
if(!is_station_level(T.z) && !is_mining_level(T.z))
|
||||
var/area/A = get_area(T)
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -299,7 +299,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
else
|
||||
to_chat(M, "<span class='cultlarge'>\"I accept this meager sacrifice.\"</span>")
|
||||
|
||||
var/obj/item/device/soulstone/stone = new /obj/item/device/soulstone(get_turf(src))
|
||||
var/obj/item/soulstone/stone = new /obj/item/soulstone(get_turf(src))
|
||||
if(sacrificial.mind && !sacrificial.suiciding)
|
||||
stone.invisibility = INVISIBILITY_MAXIMUM //so it's not picked up during transfer_soul()
|
||||
stone.transfer_soul("FORCE", sacrificial, usr)
|
||||
@@ -708,6 +708,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
fail_invoke()
|
||||
log_game("Summon Cultist rune failed - target died")
|
||||
return
|
||||
if(cultist_to_summon.pulledby || cultist_to_summon.buckled)
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is being held in place!</span>")
|
||||
fail_invoke()
|
||||
log_game("Summon Cultist rune failed - target restrained")
|
||||
return
|
||||
if(!iscultist(cultist_to_summon))
|
||||
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
|
||||
fail_invoke()
|
||||
@@ -1056,7 +1061,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
/proc/hudFix(mob/living/carbon/human/target)
|
||||
if(!target || !target.client)
|
||||
return
|
||||
var/obj/O = target.get_item_by_slot(slot_glasses)
|
||||
var/obj/O = target.get_item_by_slot(SLOT_GLASSES)
|
||||
if(istype(O, /obj/item/clothing/glasses/hud/security))
|
||||
var/datum/atom_hud/AH = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
|
||||
AH.add_hud_to(target)
|
||||
|
||||
@@ -456,10 +456,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
return -1
|
||||
currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), slot_hands)
|
||||
H.equip_to_slot_or_del(new /obj/item/pen(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
|
||||
H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
|
||||
H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
|
||||
if(SOULVALUE >= BLOOD_THRESHOLD)
|
||||
H.set_species(/datum/species/lizard, 1)
|
||||
H.underwear = "Nude"
|
||||
|
||||
@@ -46,11 +46,11 @@
|
||||
qdel(I)
|
||||
for(var/obj/item/I in H.held_items)
|
||||
qdel(I)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
|
||||
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
|
||||
for(var/obj/item/pinpointer/nuke/P in H)
|
||||
P.attack_self(H)
|
||||
var/obj/item/card/id/W = new(H)
|
||||
@@ -61,7 +61,7 @@
|
||||
W.registered_name = H.real_name
|
||||
W.flags_1 |= NODROP_1
|
||||
W.update_label(H.real_name)
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
|
||||
|
||||
sword = new(H)
|
||||
if(!GLOB.highlander)
|
||||
|
||||
@@ -27,12 +27,14 @@
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
vision_range = 1 // Only attack when target is close
|
||||
wander = 0
|
||||
wander = FALSE
|
||||
attacktext = "glomps"
|
||||
attack_sound = 'sound/effects/blobattack.ogg'
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
|
||||
var/morphed = FALSE
|
||||
var/melee_damage_disguised = 0
|
||||
var/eat_while_disguised = FALSE
|
||||
var/atom/movable/form = null
|
||||
var/morph_time = 0
|
||||
var/static/list/blacklist_typecache = typecacheof(list(
|
||||
@@ -75,11 +77,14 @@
|
||||
return !is_type_in_typecache(A, blacklist_typecache) && (isobj(A) || ismob(A))
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/proc/eat(atom/movable/A)
|
||||
if(morphed && !eat_while_disguised)
|
||||
to_chat(src, "<span class='warning'>You can not eat anything while you are disguised!</span>")
|
||||
return FALSE
|
||||
if(A && A.loc != src)
|
||||
visible_message("<span class='warning'>[src] swallows [A] whole!</span>")
|
||||
A.forceMove(src)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/ShiftClickOn(atom/movable/A)
|
||||
if(morph_time <= world.time && !stat)
|
||||
@@ -109,8 +114,8 @@
|
||||
pixel_x = initial(pixel_x)
|
||||
|
||||
//Morphed is weaker
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
melee_damage_lower = melee_damage_disguised
|
||||
melee_damage_upper = melee_damage_disguised
|
||||
speed = 0
|
||||
|
||||
morph_time = world.time + MORPH_COOLDOWN
|
||||
@@ -181,10 +186,13 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/can_track(mob/living/user)
|
||||
if(morphed)
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/AttackingTarget()
|
||||
if(morphed && !melee_damage_disguised)
|
||||
to_chat(src, "<span class='warning'>You can not attack while disguised!</span>")
|
||||
return
|
||||
if(isliving(target)) //Eat Corpses to regen health
|
||||
var/mob/living/L = target
|
||||
if(L.stat == DEAD)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
/obj/item/device/nuclear_challenge
|
||||
/obj/item/nuclear_challenge
|
||||
name = "Declaration of War (Challenge Mode)"
|
||||
icon_state = "gangtool-red"
|
||||
item_state = "radio"
|
||||
@@ -15,9 +15,9 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \
|
||||
Must be used within five minutes, or your benefactors will lose interest."
|
||||
var/declaring_war = FALSE
|
||||
var/uplink_type = /obj/item/device/radio/uplink/nuclear
|
||||
var/uplink_type = /obj/item/radio/uplink/nuclear
|
||||
|
||||
/obj/item/device/nuclear_challenge/attack_self(mob/living/user)
|
||||
/obj/item/nuclear_challenge/attack_self(mob/living/user)
|
||||
if(!check_allowed(user))
|
||||
return
|
||||
|
||||
@@ -66,7 +66,7 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
/obj/item/nuclear_challenge/proc/check_allowed(mob/living/user)
|
||||
if(declaring_war)
|
||||
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
|
||||
return FALSE
|
||||
@@ -86,8 +86,8 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/nuclear_challenge/clownops
|
||||
uplink_type = /obj/item/device/radio/uplink/clownop
|
||||
/obj/item/nuclear_challenge/clownops
|
||||
uplink_type = /obj/item/radio/uplink/clownop
|
||||
|
||||
#undef CHALLENGE_TELECRYSTALS
|
||||
#undef CHALLENGE_TIME_LIMIT
|
||||
|
||||
@@ -501,16 +501,37 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/fake = FALSE
|
||||
var/turf/lastlocation
|
||||
var/last_disk_move
|
||||
|
||||
/obj/item/disk/nuclear/Initialize()
|
||||
. = ..()
|
||||
if(!fake)
|
||||
GLOB.poi_list |= src
|
||||
last_disk_move = world.time
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/disk/nuclear/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/stationloving, !fake)
|
||||
|
||||
/obj/item/disk/nuclear/process()
|
||||
if(fake)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
|
||||
var/turf/newturf = get_turf(src)
|
||||
if(newturf && lastlocation == newturf)
|
||||
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.00001))
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
if(istype(loneop))
|
||||
loneop.weight += 1
|
||||
else
|
||||
lastlocation = newturf
|
||||
last_disk_move = world.time
|
||||
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
|
||||
if(istype(loneop) && prob(loneop.weight))
|
||||
loneop.weight = max(loneop.weight - 1, 0)
|
||||
|
||||
/obj/item/disk/nuclear/examine(mob/user)
|
||||
. = ..()
|
||||
if(!fake)
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
else //Already set by admins/something else?
|
||||
nuke_team.memorized_code = nuke.r_code
|
||||
else
|
||||
stack_trace("Station self destruct ot found during lone op team creation.")
|
||||
stack_trace("Station self destruct not found during lone op team creation.")
|
||||
nuke_team.memorized_code = null
|
||||
|
||||
/datum/antagonist/nukeop/reinforcement
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
|
||||
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
|
||||
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
|
||||
to_chat(src, "<b>Be sure to read the wiki page at https://tgstation13.org/wiki/Revenant to learn more.</b>")
|
||||
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
|
||||
if(!generated_objectives_and_spells)
|
||||
generated_objectives_and_spells = TRUE
|
||||
mind.assigned_role = ROLE_REVENANT
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
unlock_amount = 200
|
||||
action_icon_state = "malfunction"
|
||||
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and gang dominators and everyone will hate you.
|
||||
//A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant/malfunction/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
if(attempt_cast(user))
|
||||
for(var/turf/T in targets)
|
||||
@@ -312,7 +312,7 @@
|
||||
new /obj/effect/temp_visual/revenant(human.loc)
|
||||
human.emp_act(EMP_HEAVY)
|
||||
for(var/obj/thing in T)
|
||||
if(istype(thing, /obj/machinery/dominator) || istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on dominators, SMES and APCs, to prevent kekkery
|
||||
if(istype(thing, /obj/machinery/power/apc) || istype(thing, /obj/machinery/power/smes)) //Doesn't work on SMES and APCs, to prevent kekkery
|
||||
continue
|
||||
if(prob(20))
|
||||
if(prob(50))
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_take_flash(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/assembly/flash/flash = locate() in L
|
||||
var/obj/item/assembly/flash/flash = locate() in L
|
||||
if (!flash)
|
||||
to_chat(admin, "<span class='danger'>Deleting flash failed!</span>")
|
||||
return
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
/datum/antagonist/rev/head/proc/admin_repair_flash(mob/admin)
|
||||
var/list/L = owner.current.get_contents()
|
||||
var/obj/item/device/assembly/flash/flash = locate() in L
|
||||
var/obj/item/assembly/flash/flash = locate() in L
|
||||
if (!flash)
|
||||
to_chat(admin, "<span class='danger'>Repairing flash failed!</span>")
|
||||
else
|
||||
@@ -201,12 +201,13 @@
|
||||
|
||||
/datum/antagonist/rev/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like they just remembered their real allegiance!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you.</span>")
|
||||
|
||||
//blunt trauma deconversions call this through species.dm spec_attacked_by()
|
||||
/datum/antagonist/rev/proc/remove_revolutionary(borged, deconverter)
|
||||
log_attack("[owner.current] (Key: [key_name(owner.current)]) has been deconverted from the revolution by [deconverter] (Key: [key_name(deconverter)])!")
|
||||
if(borged)
|
||||
@@ -232,11 +233,11 @@
|
||||
H.dna.remove_mutation(CLOWNMUT)
|
||||
|
||||
if(give_flash)
|
||||
var/obj/item/device/assembly/flash/T = new(H)
|
||||
var/obj/item/assembly/flash/T = new(H)
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
var/where = H.equip_in_one_of_slots(T, slots)
|
||||
if (!where)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
name = "pile of viscera"
|
||||
desc = "A repulsive pile of guts and gore."
|
||||
gender = NEUTER
|
||||
random_icon_states = list("innards")
|
||||
icon_state = "innards"
|
||||
|
||||
/mob/living/simple_animal/slaughter/phasein()
|
||||
. = ..()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
////Deactivated swarmer shell////
|
||||
/obj/item/device/deactivated_swarmer
|
||||
/obj/item/deactivated_swarmer
|
||||
name = "deactivated swarmer"
|
||||
desc = "A shell of swarmer that was completely powered down. It can no longer activate itself."
|
||||
icon = 'icons/mob/swarmer.dmi'
|
||||
@@ -45,7 +45,7 @@
|
||||
user.visible_message("<span class='warning'>[usr.name] deactivates [src].</span>",
|
||||
"<span class='notice'>After some fiddling, you find a way to disable [src]'s power source.</span>",
|
||||
"<span class='italics'>You hear clicking.</span>")
|
||||
new /obj/item/device/deactivated_swarmer(get_turf(src))
|
||||
new /obj/item/deactivated_swarmer(get_turf(src))
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
@@ -302,10 +302,6 @@
|
||||
to_chat(S, "<span class='warning'>This device's destruction would result in the extermination of everything in the area. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/dominator/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
|
||||
return FALSE
|
||||
@@ -399,7 +395,7 @@
|
||||
to_chat(S, "<span class='warning'>Disrupting the power grid would bring no benefit to us. Aborting.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/deactivated_swarmer/IntegrateAmount()
|
||||
/obj/item/deactivated_swarmer/IntegrateAmount()
|
||||
return 50
|
||||
|
||||
/obj/machinery/hydroponics/soil/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
|
||||
@@ -497,10 +493,10 @@
|
||||
D.pixel_z = target.pixel_z
|
||||
if(do_mob(src, target, 100))
|
||||
to_chat(src, "<span class='info'>Dismantling complete.</span>")
|
||||
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
|
||||
M.amount = 5
|
||||
var/atom/Tsec = target.drop_location()
|
||||
new /obj/item/stack/sheet/metal(Tsec, 5)
|
||||
for(var/obj/item/I in target.component_parts)
|
||||
I.forceMove(M.drop_location())
|
||||
I.forceMove(Tsec)
|
||||
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
|
||||
N.pixel_x = target.pixel_x
|
||||
N.pixel_y = target.pixel_y
|
||||
@@ -509,7 +505,7 @@
|
||||
if(istype(target, /obj/machinery/computer))
|
||||
var/obj/machinery/computer/C = target
|
||||
if(C.circuit)
|
||||
C.circuit.forceMove(M.drop_location())
|
||||
C.circuit.forceMove(Tsec)
|
||||
qdel(target)
|
||||
|
||||
|
||||
|
||||
@@ -296,9 +296,9 @@
|
||||
folder = new/obj/item/folder/syndicate/blue(mob.loc)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
"left pocket" = slot_l_store,
|
||||
"right pocket" = slot_r_store
|
||||
"backpack" = SLOT_IN_BACKPACK,
|
||||
"left pocket" = SLOT_L_STORE,
|
||||
"right pocket" = SLOT_R_STORE
|
||||
)
|
||||
|
||||
var/where = "At your feet"
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/////////////////////////////////////////Necromantic Stone///////////////////
|
||||
|
||||
/obj/item/device/necromantic_stone
|
||||
/obj/item/necromantic_stone
|
||||
name = "necromantic stone"
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
@@ -150,10 +150,10 @@
|
||||
var/list/spooky_scaries = list()
|
||||
var/unlimited = 0
|
||||
|
||||
/obj/item/device/necromantic_stone/unlimited
|
||||
/obj/item/necromantic_stone/unlimited
|
||||
unlimited = 1
|
||||
|
||||
/obj/item/device/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
|
||||
/obj/item/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
|
||||
|
||||
/obj/item/device/necromantic_stone/proc/check_spooky()
|
||||
/obj/item/necromantic_stone/proc/check_spooky()
|
||||
if(unlimited) //no point, the list isn't used.
|
||||
return
|
||||
|
||||
@@ -199,17 +199,17 @@
|
||||
listclearnulls(spooky_scaries)
|
||||
|
||||
//Funny gimmick, skeletons always seem to wear roman/ancient armour
|
||||
/obj/item/device/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
|
||||
/obj/item/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
|
||||
for(var/obj/item/I in H)
|
||||
H.dropItemToGround(I)
|
||||
|
||||
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
|
||||
H.equip_to_slot_or_del(new hat(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
|
||||
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
|
||||
H.put_in_hands(new /obj/item/claymore(H), TRUE)
|
||||
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
|
||||
|
||||
|
||||
/obj/item/voodoo
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/device/soulstone
|
||||
/obj/item/soulstone
|
||||
name = "soulstone shard"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "soulstone"
|
||||
@@ -8,13 +8,13 @@
|
||||
layer = HIGH_OBJ_LAYER
|
||||
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
var/usability = 0
|
||||
|
||||
var/old_shard = FALSE
|
||||
var/spent = FALSE
|
||||
|
||||
/obj/item/device/soulstone/proc/was_used()
|
||||
/obj/item/soulstone/proc/was_used()
|
||||
if(old_shard)
|
||||
spent = TRUE
|
||||
name = "dull [name]"
|
||||
@@ -22,20 +22,19 @@
|
||||
the 'Soul Stone'. The shard lies still, dull and lifeless; \
|
||||
whatever spark it once held long extinguished."
|
||||
|
||||
/obj/item/device/soulstone/anybody
|
||||
/obj/item/soulstone/anybody
|
||||
usability = 1
|
||||
|
||||
/obj/item/device/soulstone/anybody/chaplain
|
||||
/obj/item/soulstone/anybody/chaplain
|
||||
name = "mysterious old shard"
|
||||
old_shard = TRUE
|
||||
|
||||
/obj/item/device/soulstone/pickup(mob/living/user)
|
||||
/obj/item/soulstone/pickup(mob/living/user)
|
||||
..()
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
|
||||
user.Dizzy(120)
|
||||
|
||||
/obj/item/device/soulstone/examine(mob/user)
|
||||
/obj/item/soulstone/examine(mob/user)
|
||||
..()
|
||||
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
|
||||
if (old_shard)
|
||||
@@ -46,14 +45,14 @@
|
||||
if(spent)
|
||||
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
|
||||
|
||||
/obj/item/device/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.death()
|
||||
return ..()
|
||||
|
||||
//////////////////////////////Capturing////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
/obj/item/soulstone/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
user.Unconscious(100)
|
||||
to_chat(user, "<span class='userdanger'>Your body is wracked with debilitating pain!</span>")
|
||||
@@ -71,7 +70,7 @@
|
||||
|
||||
///////////////////Options for using captured souls///////////////////////////////////////
|
||||
|
||||
/obj/item/device/soulstone/attack_self(mob/living/user)
|
||||
/obj/item/soulstone/attack_self(mob/living/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(!iscultist(user) && !iswizard(user) && !usability)
|
||||
@@ -80,7 +79,7 @@
|
||||
return
|
||||
release_shades(user)
|
||||
|
||||
/obj/item/device/soulstone/proc/release_shades(mob/user)
|
||||
/obj/item/soulstone/proc/release_shades(mob/user)
|
||||
for(var/mob/living/simple_animal/shade/A in src)
|
||||
A.status_flags &= ~GODMODE
|
||||
A.canmove = 1
|
||||
@@ -111,8 +110,8 @@
|
||||
to_chat(user, "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>")
|
||||
|
||||
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, /obj/item/device/soulstone))
|
||||
var/obj/item/device/soulstone/SS = O
|
||||
if(istype(O, /obj/item/soulstone))
|
||||
var/obj/item/soulstone/SS = O
|
||||
if(!iscultist(user) && !iswizard(user) && !SS.usability)
|
||||
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you attempt to place the soulstone into the shell. It would be wise to be rid of this quickly.</span>")
|
||||
user.Dizzy(120)
|
||||
@@ -125,7 +124,7 @@
|
||||
////////////////////////////Proc for moving soul in and out off stone//////////////////////////////////////
|
||||
|
||||
|
||||
/obj/item/device/soulstone/proc/transfer_soul(choice as text, target, mob/user)
|
||||
/obj/item/soulstone/proc/transfer_soul(choice as text, target, mob/user)
|
||||
switch(choice)
|
||||
if("FORCE")
|
||||
if(!iscarbon(target)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
|
||||
@@ -223,7 +222,7 @@
|
||||
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
|
||||
SSticker.mode.add_cultist(newstruct.mind, 0)
|
||||
if(iscultist(stoner) || cultoverride)
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow their orders and help them complete their goals at all costs.</b>")
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
|
||||
else if(stoner)
|
||||
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
|
||||
newstruct.clear_alert("bloodsense")
|
||||
@@ -233,7 +232,7 @@
|
||||
newstruct.cancel_camera()
|
||||
|
||||
|
||||
/obj/item/device/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
@@ -260,7 +259,7 @@
|
||||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
|
||||
|
||||
|
||||
/obj/item/device/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
var/mob/dead/observer/chosen_ghost
|
||||
|
||||
for(var/mob/dead/observer/ghost in GLOB.player_list) //We put them back in their body
|
||||
|
||||
@@ -337,7 +337,7 @@
|
||||
/datum/spellbook_entry/item/necrostone
|
||||
name = "A Necromantic Stone"
|
||||
desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command."
|
||||
item_path = /obj/item/device/necromantic_stone
|
||||
item_path = /obj/item/necromantic_stone
|
||||
category = "Assistance"
|
||||
|
||||
/datum/spellbook_entry/item/wands
|
||||
|
||||
@@ -238,17 +238,17 @@
|
||||
if(!istype(master_mob) || !istype(H))
|
||||
return
|
||||
if(master_mob.ears)
|
||||
H.equip_to_slot_or_del(new master_mob.ears.type, slot_ears)
|
||||
H.equip_to_slot_or_del(new master_mob.ears.type, SLOT_EARS)
|
||||
if(master_mob.w_uniform)
|
||||
H.equip_to_slot_or_del(new master_mob.w_uniform.type, slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new master_mob.w_uniform.type, SLOT_W_UNIFORM)
|
||||
if(master_mob.shoes)
|
||||
H.equip_to_slot_or_del(new master_mob.shoes.type, slot_shoes)
|
||||
H.equip_to_slot_or_del(new master_mob.shoes.type, SLOT_SHOES)
|
||||
if(master_mob.wear_suit)
|
||||
H.equip_to_slot_or_del(new master_mob.wear_suit.type, slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new master_mob.wear_suit.type, SLOT_WEAR_SUIT)
|
||||
if(master_mob.head)
|
||||
H.equip_to_slot_or_del(new master_mob.head.type, slot_head)
|
||||
H.equip_to_slot_or_del(new master_mob.head.type, SLOT_HEAD)
|
||||
if(master_mob.back)
|
||||
H.equip_to_slot_or_del(new master_mob.back.type, slot_back)
|
||||
H.equip_to_slot_or_del(new master_mob.back.type, SLOT_BACK)
|
||||
|
||||
//Operation: Fuck off and scare people
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
|
||||
|
||||
Reference in New Issue
Block a user