Merge branch 'master' into upstream-merge-37529
This commit is contained in:
@@ -204,8 +204,8 @@
|
||||
desc = sawn_desc
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w_class = WEIGHT_CLASS_NORMAL
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||||
item_state = "gun"
|
||||
slot_flags &= ~SLOT_BACK //you can't sling it on your back
|
||||
slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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slot_flags &= ~ITEM_SLOT_BACK //you can't sling it on your back
|
||||
slot_flags |= ITEM_SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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||||
sawn_off = TRUE
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||||
update_icon()
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return 1
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||||
|
||||
@@ -15,7 +15,7 @@
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pin = null
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||||
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||||
/obj/item/gun/ballistic/automatic/proto/unrestricted
|
||||
pin = /obj/item/device/firing_pin
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||||
pin = /obj/item/firing_pin
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||||
|
||||
/obj/item/gun/ballistic/automatic/update_icon()
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..()
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||||
@@ -91,13 +91,13 @@
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||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
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fire_delay = 2
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burst_size = 2
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||||
pin = /obj/item/device/firing_pin/implant/pindicate
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||||
pin = /obj/item/firing_pin/implant/pindicate
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can_bayonet = TRUE
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||||
knife_x_offset = 26
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knife_y_offset = 12
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||||
/obj/item/gun/ballistic/automatic/c20r/unrestricted
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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||||
/obj/item/gun/ballistic/automatic/c20r/Initialize()
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||||
. = ..()
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||||
@@ -148,7 +148,7 @@
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var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
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burst_size = 3
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fire_delay = 2
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pin = /obj/item/device/firing_pin/implant/pindicate
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pin = /obj/item/firing_pin/implant/pindicate
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||||
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/obj/item/gun/ballistic/automatic/m90/Initialize()
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. = ..()
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@@ -156,7 +156,7 @@
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update_icon()
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/obj/item/gun/ballistic/automatic/m90/unrestricted
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize()
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. = ..()
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||||
@@ -247,11 +247,11 @@
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can_suppress = FALSE
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||||
burst_size = 1
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||||
fire_delay = 0
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||||
pin = /obj/item/device/firing_pin/implant/pindicate
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pin = /obj/item/firing_pin/implant/pindicate
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actions_types = list()
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/obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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||||
/obj/item/gun/ballistic/automatic/shotgun/bulldog/Initialize()
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. = ..()
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||||
@@ -286,10 +286,10 @@
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||||
can_suppress = FALSE
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||||
burst_size = 3
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fire_delay = 1
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||||
pin = /obj/item/device/firing_pin/implant/pindicate
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pin = /obj/item/firing_pin/implant/pindicate
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/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
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@@ -363,7 +363,7 @@
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zoomable = TRUE
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zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
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zoom_out_amt = 13
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slot_flags = SLOT_BACK
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slot_flags = ITEM_SLOT_BACK
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actions_types = list()
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||||
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||||
@@ -377,7 +377,7 @@
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||||
/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
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name = "syndicate sniper rifle"
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desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
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||||
pin = /obj/item/device/firing_pin/implant/pindicate
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||||
pin = /obj/item/firing_pin/implant/pindicate
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||||
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||||
// Old Semi-Auto Rifle //
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||||
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||||
@@ -393,7 +393,7 @@
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||||
can_unsuppress = TRUE
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||||
can_suppress = TRUE
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||||
w_class = WEIGHT_CLASS_HUGE
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||||
slot_flags = SLOT_BACK
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||||
slot_flags = ITEM_SLOT_BACK
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||||
actions_types = list()
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||||
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/obj/item/gun/ballistic/automatic/surplus/update_icon()
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@@ -9,7 +9,7 @@
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||||
item_state = "backpack"
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||||
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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||||
slot_flags = SLOT_BACK
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||||
slot_flags = ITEM_SLOT_BACK
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||||
w_class = WEIGHT_CLASS_HUGE
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var/obj/item/gun/ballistic/minigun/gun
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var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded.
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@@ -33,14 +33,13 @@
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/obj/item/minigunpack/attack_hand(var/mob/living/carbon/user)
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if(src.loc == user)
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if(!armed)
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if(user.get_item_by_slot(slot_back) == src)
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if(user.get_item_by_slot(SLOT_BACK) == src)
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armed = 1
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if(!user.put_in_hands(gun))
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armed = 0
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to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
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return
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update_icon()
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gun.forceMove(user)
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user.update_inv_back()
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else
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to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
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@@ -9,10 +9,10 @@
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mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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||||
w_class = WEIGHT_CLASS_NORMAL
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pin = /obj/item/device/firing_pin/implant/pindicate
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pin = /obj/item/firing_pin/implant/pindicate
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||||
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/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted
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pin = /obj/item/device/firing_pin
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||||
pin = /obj/item/firing_pin
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||||
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||||
/obj/item/gun/ballistic/revolver/grenadelauncher/attackby(obj/item/A, mob/user, params)
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||||
..()
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||||
@@ -25,7 +25,7 @@
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||||
icon = 'icons/mecha/mecha_equipment.dmi'
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||||
icon_state = "mecha_grenadelnchr"
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||||
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
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||||
pin = /obj/item/device/firing_pin
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||||
pin = /obj/item/firing_pin
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||||
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||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg/attack_self()
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||||
return
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||||
|
||||
@@ -148,7 +148,7 @@
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||||
icon_state = "goldrevolver"
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fire_sound = 'sound/weapons/resonator_blast.ogg'
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recoil = 8
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pin = /obj/item/device/firing_pin
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||||
pin = /obj/item/firing_pin
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||||
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||||
/obj/item/gun/ballistic/revolver/nagant
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||||
name = "nagant revolver"
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||||
@@ -238,7 +238,7 @@
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||||
|
||||
/obj/item/gun/ballistic/revolver/russian/soul/shoot_self(mob/living/user)
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||||
..()
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||||
var/obj/item/device/soulstone/anybody/SS = new /obj/item/device/soulstone/anybody(get_turf(src))
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||||
var/obj/item/soulstone/anybody/SS = new /obj/item/soulstone/anybody(get_turf(src))
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||||
if(!SS.transfer_soul("FORCE", user)) //Something went wrong
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||||
qdel(SS)
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||||
return
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||||
@@ -257,7 +257,7 @@
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||||
weapon_weight = WEAPON_MEDIUM
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||||
force = 10
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||||
flags_1 = CONDUCT_1
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||||
slot_flags = SLOT_BACK
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||||
slot_flags = ITEM_SLOT_BACK
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||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
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||||
sawn_desc = "Omar's coming!"
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||||
obj_flags = UNIQUE_RENAME
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||||
@@ -314,7 +314,7 @@
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||||
if(istype(A, /obj/item/stack/cable_coil) && !sawn_off)
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||||
var/obj/item/stack/cable_coil/C = A
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||||
if(C.use(10))
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||||
slot_flags = SLOT_BACK
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||||
slot_flags = ITEM_SLOT_BACK
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||||
to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
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slung = TRUE
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update_icon()
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||||
@@ -340,7 +340,7 @@
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||||
item_state = "gun"
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||||
w_class = WEIGHT_CLASS_NORMAL
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||||
sawn_off = TRUE
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||||
slot_flags = SLOT_BELT
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||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
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||||
flags_1 = CONDUCT_1
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||||
slot_flags = SLOT_BACK
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||||
slot_flags = ITEM_SLOT_BACK
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||||
mag_type = /obj/item/ammo_box/magazine/internal/shot
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||||
casing_ejector = FALSE
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||||
var/recentpump = 0 // to prevent spammage
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||||
@@ -107,7 +107,7 @@
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||||
desc = "This piece of junk looks like something that could have been used 700 years ago. It feels slightly moist."
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||||
icon_state = "moistnugget"
|
||||
item_state = "moistnugget"
|
||||
slot_flags = 0 //no SLOT_BACK sprite, alas
|
||||
slot_flags = 0 //no ITEM_SLOT_BACK sprite, alas
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
var/bolt_open = FALSE
|
||||
can_bayonet = TRUE
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||||
@@ -146,7 +146,7 @@
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||||
name = "arcane barrage"
|
||||
desc = "Pew Pew Pew."
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||||
fire_sound = 'sound/weapons/emitter.ogg'
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||||
pin = /obj/item/device/firing_pin/magic
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||||
pin = /obj/item/firing_pin/magic
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||||
icon_state = "arcane_barrage"
|
||||
item_state = "arcane_barrage"
|
||||
can_bayonet = FALSE
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
casing_ejector = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/toy/unrestricted
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||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol
|
||||
name = "foam force pistol"
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||||
@@ -40,10 +40,10 @@
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||||
return ..()
|
||||
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol/riot/unrestricted
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/toy
|
||||
name = "foam force shotgun"
|
||||
@@ -63,7 +63,7 @@
|
||||
qdel(chambered)
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/toy/unrestricted
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/toy/crossbow
|
||||
name = "foam force crossbow"
|
||||
@@ -73,7 +73,7 @@
|
||||
item_state = "crossbow"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/toy //This is the syndicate variant with syndicate firing pin and riot darts.
|
||||
@@ -87,7 +87,7 @@
|
||||
clumsy_check = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted //Use this for actual toys
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/smgm45
|
||||
|
||||
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted/riot
|
||||
@@ -104,7 +104,7 @@
|
||||
clumsy_check = FALSE
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted //Use this for actual toys
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/m762
|
||||
|
||||
/obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted/riot
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
|
||||
|
||||
/obj/item/gun/energy/e_gun/mini/Initialize()
|
||||
gun_light = new /obj/item/device/flashlight/seclite(src)
|
||||
gun_light = new /obj/item/flashlight/seclite(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/e_gun/mini/update_icon()
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
item_state = "shotgun"
|
||||
desc = "A combat shotgun gutted and refitted with an internal laser system. Can switch between taser and scattered disabler shots."
|
||||
shaded_charge = 0
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
pin = /obj/item/firing_pin/implant/mindshield
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter/disabler, /obj/item/ammo_casing/energy/electrode)
|
||||
|
||||
///Laser Cannon
|
||||
@@ -79,7 +79,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
|
||||
pin = null
|
||||
ammo_x_offset = 3
|
||||
@@ -118,7 +118,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/bluetag)
|
||||
item_flags = NONE
|
||||
clumsy_check = FALSE
|
||||
pin = /obj/item/device/firing_pin/tag/blue
|
||||
pin = /obj/item/firing_pin/tag/blue
|
||||
ammo_x_offset = 2
|
||||
selfcharge = TRUE
|
||||
|
||||
@@ -132,7 +132,7 @@
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/redtag)
|
||||
item_flags = NONE
|
||||
clumsy_check = FALSE
|
||||
pin = /obj/item/device/firing_pin/tag/red
|
||||
pin = /obj/item/firing_pin/tag/red
|
||||
ammo_x_offset = 2
|
||||
selfcharge = TRUE
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
force = 10
|
||||
modifystate = TRUE
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
return
|
||||
|
||||
/obj/item/gun/energy/pulse/prize
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/energy/pulse/prize/Initialize()
|
||||
. = ..()
|
||||
@@ -33,13 +33,13 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/gun/energy/pulse/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
pin = /obj/item/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/gun/energy/pulse/carbine
|
||||
name = "pulse carbine"
|
||||
desc = "A compact variant of the pulse rifle with less firepower but easier storage."
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
icon_state = "pulse_carbine"
|
||||
item_state = null
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
|
||||
@@ -48,19 +48,19 @@
|
||||
flight_y_offset = 12
|
||||
|
||||
/obj/item/gun/energy/pulse/carbine/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
pin = /obj/item/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/gun/energy/pulse/pistol
|
||||
name = "pulse pistol"
|
||||
desc = "A pulse rifle in an easily concealed handgun package with low capacity."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
icon_state = "pulse_pistol"
|
||||
item_state = "gun"
|
||||
cell_type = "/obj/item/stock_parts/cell/pulse/pistol"
|
||||
|
||||
/obj/item/gun/energy/pulse/pistol/loyalpin
|
||||
pin = /obj/item/device/firing_pin/implant/mindshield
|
||||
pin = /obj/item/firing_pin/implant/mindshield
|
||||
|
||||
/obj/item/gun/energy/pulse/destroyer
|
||||
name = "pulse destroyer"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
can_flashlight = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/ion)
|
||||
ammo_x_offset = 3
|
||||
flight_x_offset = 17
|
||||
@@ -20,7 +20,7 @@
|
||||
desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
|
||||
icon_state = "ioncarbine"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = SLOT_BELT
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
pin = null
|
||||
ammo_x_offset = 2
|
||||
flight_x_offset = 18
|
||||
@@ -267,7 +267,7 @@
|
||||
/obj/item/gun/energy/temperature/security
|
||||
name = "security temperature gun"
|
||||
desc = "A weapon that can only be used to its full potential by the truly robust."
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/energy/laser/instakill
|
||||
name = "instakill rifle"
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/no_den_usage
|
||||
clumsy_check = 0
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
|
||||
pin = /obj/item/device/firing_pin/magic
|
||||
pin = /obj/item/firing_pin/magic
|
||||
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/gun/magic/staff
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
||||
item_flags = NEEDS_PERMIT | NO_MAT_REDEMPTION
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
icon_state = "esniper"
|
||||
item_state = "esniper"
|
||||
fire_sound = 'sound/weapons/beam_sniper.ogg'
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
force = 15
|
||||
materials = list()
|
||||
recoil = 4
|
||||
@@ -58,7 +58,7 @@
|
||||
var/projectile_damage = 30
|
||||
var/projectile_stun = 0
|
||||
var/projectile_setting_pierce = TRUE
|
||||
var/delay = 65
|
||||
var/delay = 25
|
||||
var/lastfire = 0
|
||||
|
||||
//ZOOMING
|
||||
@@ -82,7 +82,7 @@
|
||||
cell_type = /obj/item/stock_parts/cell/infinite
|
||||
aiming_time = 0
|
||||
recoil = 0
|
||||
pin = /obj/item/device/firing_pin
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/equipped(mob/user)
|
||||
set_user(user)
|
||||
@@ -182,6 +182,7 @@
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/Initialize()
|
||||
. = ..()
|
||||
fire_delay = delay
|
||||
current_tracers = list()
|
||||
START_PROCESSING(SSprojectiles, src)
|
||||
zoom_lock_action = new(src)
|
||||
@@ -435,7 +436,7 @@
|
||||
|
||||
/obj/item/projectile/beam/beam_rifle
|
||||
name = "particle beam"
|
||||
icon = ""
|
||||
icon = null
|
||||
hitsound = 'sound/effects/explosion3.ogg'
|
||||
damage = 0 //Handled manually.
|
||||
damage_type = BURN
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
clumsy_check = FALSE
|
||||
randomspread = FALSE
|
||||
|
||||
var/obj/item/device/transfer_valve/bomb
|
||||
var/obj/item/transfer_valve/bomb
|
||||
|
||||
/obj/item/gun/blastcannon/Initialize()
|
||||
. = ..()
|
||||
@@ -19,9 +19,7 @@
|
||||
pin = new
|
||||
|
||||
/obj/item/gun/blastcannon/Destroy()
|
||||
if(bomb)
|
||||
qdel(bomb)
|
||||
bomb = null
|
||||
QDEL_NULL(bomb)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/attack_self(mob/user)
|
||||
@@ -44,22 +42,22 @@
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/gun/blastcannon/attackby(obj/O, mob/user)
|
||||
if(istype(O, /obj/item/device/transfer_valve))
|
||||
var/obj/item/device/transfer_valve/T = O
|
||||
if(istype(O, /obj/item/transfer_valve))
|
||||
var/obj/item/transfer_valve/T = O
|
||||
if(!T.tank_one || !T.tank_two)
|
||||
to_chat(user, "<span class='warning'>What good would an incomplete bomb do?</span>")
|
||||
return FALSE
|
||||
if(!user.transferItemToLoc(O, src))
|
||||
to_chat(user, "<span class='warning'>[O] seems to be stuck to your hand!</span>")
|
||||
if(!user.transferItemToLoc(T, src))
|
||||
to_chat(user, "<span class='warning'>[T] seems to be stuck to your hand!</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='warning'>[user] attaches [O] to [src]!</span>")
|
||||
bomb = O
|
||||
user.visible_message("<span class='warning'>[user] attaches [T] to [src]!</span>")
|
||||
bomb = T
|
||||
update_icon()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/blastcannon/proc/calculate_bomb()
|
||||
if(!istype(bomb)||!istype(bomb.tank_one)||!istype(bomb.tank_two))
|
||||
if(!istype(bomb) || !istype(bomb.tank_one) || !istype(bomb.tank_two))
|
||||
return 0
|
||||
var/datum/gas_mixture/temp = new(60) //directional buff.
|
||||
temp.merge(bomb.tank_one.air_contents.remove_ratio(1))
|
||||
@@ -70,18 +68,18 @@
|
||||
qdel(temp)
|
||||
if(pressure < TANK_FRAGMENT_PRESSURE)
|
||||
return 0
|
||||
return (pressure/TANK_FRAGMENT_SCALE)
|
||||
return (pressure / TANK_FRAGMENT_SCALE)
|
||||
|
||||
/obj/item/gun/blastcannon/afterattack(atom/target, mob/user, flag, params)
|
||||
if((!bomb) || (!target) || (get_dist(get_turf(target), get_turf(user)) <= 2))
|
||||
return ..()
|
||||
var/power = calculate_bomb()
|
||||
qdel(bomb)
|
||||
QDEL_NULL(bomb)
|
||||
update_icon()
|
||||
var/heavy = power * 0.2
|
||||
var/medium = power * 0.5
|
||||
var/light = power
|
||||
user.visible_message("<span class='danger'>[user] opens \the [bomb] on \his [name] and fires a blast wave at \the [target]!</span>","<span class='danger'>You open \the [bomb] on your [name] and fire a blast wave at \the [target]!</span>")
|
||||
user.visible_message("<span class='danger'>[user] opens [bomb] on [user.p_their()] [name] and fires a blast wave at [target]!</span>","<span class='danger'>You open [bomb] on your [name] and fire a blast wave at [target]!</span>")
|
||||
playsound(user, "explosion", 100, 1)
|
||||
var/turf/starting = get_turf(user)
|
||||
var/turf/targturf = get_turf(target)
|
||||
@@ -111,17 +109,21 @@
|
||||
|
||||
/obj/item/projectile/blastwave/Range()
|
||||
..()
|
||||
var/amount_destruction = EXPLODE_NONE
|
||||
if(heavyr)
|
||||
loc.ex_act(EXPLODE_DEVASTATE)
|
||||
amount_destruction = EXPLODE_DEVASTATE
|
||||
else if(mediumr)
|
||||
loc.ex_act(EXPLODE_HEAVY)
|
||||
amount_destruction = EXPLODE_HEAVY
|
||||
else if(lightr)
|
||||
loc.ex_act(EXPLODE_LIGHT)
|
||||
amount_destruction = EXPLODE_LIGHT
|
||||
if(amount_destruction)
|
||||
loc.ex_act(amount_destruction)
|
||||
else
|
||||
qdel(src)
|
||||
heavyr--
|
||||
mediumr--
|
||||
lightr--
|
||||
|
||||
heavyr = max(heavyr - 1, 0)
|
||||
mediumr = max(mediumr - 1, 0)
|
||||
lightr = max(lightr - 1, 0)
|
||||
|
||||
/obj/item/projectile/blastwave/ex_act()
|
||||
return
|
||||
return
|
||||
@@ -116,6 +116,8 @@
|
||||
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
|
||||
target.adjustBruteLoss(-4)
|
||||
target.adjustFireLoss(-4)
|
||||
target.adjustToxLoss(-1)
|
||||
target.adjustOxyLoss(-1)
|
||||
return
|
||||
|
||||
/obj/item/gun/medbeam/proc/on_beam_release(var/mob/living/target)
|
||||
|
||||
Reference in New Issue
Block a user