diff --git a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm index e5d193d74a..914804185e 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm @@ -59,3 +59,6 @@ //changes construction value /proc/change_construction_value(amount) GLOB.clockwork_construction_value += amount + +/proc/can_recite_scripture(mob/living/L) + return (is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal() && (GLOB.ratvar_awakens || (ishuman(L) || issilicon(L)))) diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm index 8b3aa01533..72dba26bed 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm @@ -14,7 +14,6 @@ var/target_component_id //the target component ID to create, if any var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks var/speed_multiplier = 1 //multiples how fast this slab recites scripture - var/nonhuman_usable = FALSE //if the slab can be used by nonhumans, defaults to off var/produces_components = TRUE //if it produces components at all var/selected_scripture = SCRIPTURE_DRIVER var/recollecting = FALSE //if we're looking at fancy recollection @@ -33,13 +32,9 @@ no_cost = TRUE produces_components = FALSE -/obj/item/clockwork/slab/scarab - nonhuman_usable = TRUE - /obj/item/clockwork/slab/debug speed_multiplier = 0 no_cost = TRUE - nonhuman_usable = TRUE /obj/item/clockwork/slab/debug/attack_hand(mob/living/user) ..() @@ -49,7 +44,6 @@ /obj/item/clockwork/slab/cyborg //three scriptures, plus a spear and proselytizer clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture.\n\ Hitting a slab, a Servant with a slab, or a cache will transfer this slab's components into the target, the target's slab, or the global cache, respectively." - nonhuman_usable = TRUE quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \ /datum/clockwork_scripture/create_object/tinkerers_cache) maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more @@ -106,12 +100,6 @@ slab_ability = null return ..() -/obj/item/clockwork/slab/ratvar_act() - if(GLOB.ratvar_awakens) - nonhuman_usable = TRUE - else - nonhuman_usable = initial(nonhuman_usable) - /obj/item/clockwork/slab/dropped(mob/user) . = ..() addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later @@ -138,7 +126,7 @@ production_time = world.time + SLAB_PRODUCTION_TIME + production_slowdown var/mob/living/L L = get_atom_on_turf(src, /mob/living) - if(istype(L) && is_servant_of_ratvar(L) && (nonhuman_usable || ishuman(L))) + if(istype(L) && can_recite_scripture(L)) var/component_to_generate = target_component_id if(!component_to_generate) component_to_generate = get_weighted_component_id(src) //more likely to generate components that we have less of @@ -268,7 +256,7 @@ if(busy) to_chat(user, "[src] refuses to work, displaying the message: \"[busy]!\"") return 0 - if(!nonhuman_usable && !ishuman(user)) + if(!can_recite_scripture(user)) to_chat(user, "[src] hums fitfully in your hands, but doesn't seem to do anything...") return 0 access_display(user) @@ -288,7 +276,7 @@ ui.open() /obj/item/clockwork/slab/proc/recite_scripture(datum/clockwork_scripture/scripture, mob/living/user) - if(!scripture || !user || !user.canUseTopic(src) || (!nonhuman_usable && !ishuman(user))) + if(!scripture || !user || !user.canUseTopic(src) || !can_recite_scripture(user)) return FALSE if(user.get_active_held_item() != src) to_chat(user, "You need to hold the slab in your active hand to recite scripture!") diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm index e8f1e8dbbc..9050d4569c 100644 --- a/code/game/gamemodes/clock_cult/clock_scripture.dm +++ b/code/game/gamemodes/clock_cult/clock_scripture.dm @@ -120,7 +120,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or if(multiple_invokers_used && !multiple_invokers_optional && !GLOB.ratvar_awakens && !slab.no_cost) var/nearby_servants = 0 for(var/mob/living/L in range(1, get_turf(invoker))) - if(is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal()) + if(can_recite_scripture(L)) nearby_servants++ if(nearby_servants < invokers_required) to_chat(invoker, "There aren't enough non-mute servants nearby ([nearby_servants]/[invokers_required])!") @@ -170,7 +170,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or if(!channel_time && invocations.len) if(multiple_invokers_used) for(var/mob/living/L in range(1, invoker)) - if(is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal()) + if(can_recite_scripture(L)) for(var/invocation in invocations) clockwork_say(L, text2ratvar(invocation), whispered) else @@ -185,7 +185,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or return FALSE if(multiple_invokers_used) for(var/mob/living/L in range(1, get_turf(invoker))) - if(is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal()) + if(can_recite_scripture(L)) clockwork_say(L, text2ratvar(invocation), whispered) else clockwork_say(invoker, text2ratvar(invocation), whispered) diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index 21da8fab00..c3e40692c2 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -53,7 +53,7 @@ /datum/clockwork_scripture/fellowship_armory/run_scripture() for(var/mob/living/L in orange(1, invoker)) - if(is_servant_of_ratvar(L) && L.stat == CONSCIOUS && L.can_speak_vocal()) + if(can_recite_scripture(L)) channel_time = max(channel_time - 10, 0) return ..() diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm index d73a7ab058..d90c42fe4a 100644 --- a/code/game/objects/items/weapons/storage/toolbox.dm +++ b/code/game/objects/items/weapons/storage/toolbox.dm @@ -151,7 +151,7 @@ new /obj/item/weapon/weldingtool/experimental/brass(src) /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar - var/slab_type = /obj/item/clockwork/slab/scarab + var/slab_type = /obj/item/clockwork/slab /obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents() ..()