updates all BODYPART_ORGANIC occurances
:)
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@@ -391,10 +391,12 @@
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if(!affecting)
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to_chat(user, "<span class='warning'>The limb is missing!</span>")
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return
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if(affecting.status != BODYPART_ORGANIC)
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if(!affecting.is_organic_limb())
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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return
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else if(!affecting.is_organic_limb(FALSE) && mode != HYPO_INJECT)
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to_chat(user, "<span class='notice'>Biomechanical limbs can only be treated via their integrated injection port, not via spraying!</span>")
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return
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//Always log attemped injections for admins
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var/contained = vial.reagents.log_list()
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log_combat(user, L, "attemped to inject", src, addition="which had [contained]")
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@@ -46,9 +46,11 @@
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return
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if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, like patches
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return
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if(affecting.status != BODYPART_ORGANIC)
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if(!affecting.is_organic_limb())
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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return
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else if(!affecting.is_organic_limb(FALSE))
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to_chat(user, "<span class='notice'>Medical sprays won't work on a biomechanical limb!</span>")
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if(L == user)
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L.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
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@@ -19,8 +19,10 @@
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return
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if(!L.can_inject(user, TRUE, user.zone_selected, FALSE, TRUE)) //stopped by clothing, not by species immunity.
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return
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if(affecting.status != BODYPART_ORGANIC)
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if(!affecting.is_organic_limb())
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to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
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else if(!affecting.is_organic_limb(FALSE))
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to_chat(user, "<span class='notice'>Medical patches won't work on a biomechanical limb!</span>")
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return
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..()
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