updates all BODYPART_ORGANIC occurances
:)
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@@ -745,7 +745,7 @@
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if(burnstate)
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. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, image_dir)
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if(!isnull(body_markings) && status == BODYPART_ORGANIC)
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if(!isnull(body_markings) && is_organic_limb(FALSE))
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if(!use_digitigrade)
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if(body_zone == BODY_ZONE_CHEST)
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. += image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
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@@ -922,7 +922,7 @@
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update_disabled()
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/obj/item/bodypart/proc/get_bleed_rate()
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if(status != BODYPART_ORGANIC) // maybe in the future we can bleed oil from aug parts, but not now
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if(!is_organic_limb()) // maybe in the future we can bleed oil from aug parts, but not now
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return
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var/bleed_rate = 0
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if(generic_bleedstacks > 0)
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