diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index f62d5ff15e..d57ea83e8f 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -181,15 +181,11 @@ var/obj/item/device/pda/PDA = locate(/obj/item/device/pda) in H if(PDA) PDA.toff = TRUE -<<<<<<< HEAD -======= if(disable_sensors) // Using crew monitors to find corpses while creative makes finding certain ruins too easy. var/obj/item/clothing/under/C = H.wear_suit if(C) C.sensor_mode = NO_SENSORS - ->>>>>>> b8b5084... Swaps locate for direct assignment var/obj/item/card/id/W = H.wear_id if(W) if(id_access)