woops
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@@ -226,6 +226,23 @@ Auto Patrol: []"},
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retaliate(H)
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if(special_retaliate_after_attack(H))
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return
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if(H.a_intent == INTENT_HELP && bot_hat)
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to_chat(A, "<span class='warning'>You knock [bot_hat] off of [src]'s head!</span>")
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bot_hat.forceMove(get_turf(src))
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//reset all emotes/sounds
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death_emote = initial(death_emote)
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capture_one = initial(capture_one)
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capture_two = initial(capture_two)
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infraction = initial(infraction)
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taunt = initial(taunt)
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attack_one = initial(attack_one)
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attack_two = initial(attack_two)
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arrest_texts = initial(arrest_texts)
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arrest_emote = initial(arrest_emote)
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patrol_emote = initial(patrol_emote)
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bot_hat = null
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qdel(stored_fashion)
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return
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return ..()
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@@ -298,22 +315,6 @@ Auto Patrol: []"},
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if(!on)
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return
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if(iscarbon(A))
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if(bot_hat)
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to_chat(A, "<span class='warning'>You knock [bot_hat] off of [src]'s head!</span>")
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bot_hat.forceMove(get_turf(src))
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//reset all emotes/sounds
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death_emote = initial(death_emote)
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capture_one = initial(capture_one)
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capture_two = initial(capture_two)
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infraction = initial(infraction)
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taunt = initial(taunt)
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attack_one = initial(attack_one)
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attack_two = initial(attack_two)
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arrest_texts = initial(arrest_texts)
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arrest_emote = initial(arrest_emote)
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patrol_emote = initial(patrol_emote)
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bot_hat = null
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qdel(stored_fashion)
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var/mob/living/carbon/C = A
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if(CHECK_MOBILITY(C, MOBILITY_MOVE|MOBILITY_USE|MOBILITY_STAND) || arrest_type) // CIT CHANGE - makes sentient secbots check for canmove rather than !isstun.
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stun_attack(A)
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