diff --git a/html/changelog.html b/html/changelog.html
index 3248f6d729..8c93566692 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -50,6 +50,45 @@
-->
+
30 July 2020
+
Adelphon updated:
+
+ - Created a Cosmetic version of the camo.
+
+
Arturlang updated:
+
+ - Bloodsucker LifeTick runs from BiologicalLife now
+
+
Ryll-Ryll ported by silicons updated:
+
+ - Shoelaces are now a thing. You can untie them by laying down next to someone.
+ - shoes now have lace delays and some can't be laced at all
+ - do after now tracks who's interacting with who, meaning some actions now break when the target moves away.
+
+
SiliconMain updated:
+
+ - Ported the long range atmos analyzer from sk*rat, credit to NotRanged
+
+
silicons updated:
+
+ - energy sword perfect parries now reflect projectiles back at their shooters.
+ - any mob can now parry if they have the right item
+ - beam rifles now go into emitters properly
+ - clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information.
+ - Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though.
+ - Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements. experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds.
+ - All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)
+ - attack_hand has been refactored to on_attack_hand remove: sexchems no longer impact click delay
+ - turrets now automatically stagger their shots. Happy parrying/blocking.
+ - turrets now speed_process, they were shooting slower than they should be
+ - anything can now block with the right items
+
+
timothyteakettle updated:
+
+ - some crafted crates won't contain items now, and thus have stopped breaking the laws of physics
+ - beepskys hats now follow the laws of gravity and move up/down when he bobs up and down
+
+
29 July 2020
DeltaFire15 updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index cd3f5c04bc..6f8b79bb80 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -26604,3 +26604,49 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: bloodsuckers are not affected by bloodloss
zeroisthebiggay:
- rscadd: Flannel jackets and bartender winter coat
+2020-07-30:
+ Adelphon:
+ - rscadd: Created a Cosmetic version of the camo.
+ Arturlang:
+ - code_imp: Bloodsucker LifeTick runs from BiologicalLife now
+ Ryll-Ryll ported by silicons:
+ - rscadd: Shoelaces are now a thing. You can untie them by laying down next to someone.
+ - tweak: shoes now have lace delays and some can't be laced at all
+ - refactor: do after now tracks who's interacting with who, meaning some actions
+ now break when the target moves away.
+ SiliconMain:
+ - rscadd: Ported the long range atmos analyzer from sk*rat, credit to NotRanged
+ silicons:
+ - rscadd: energy sword perfect parries now reflect projectiles back at their shooters.
+ - balance: any mob can now parry if they have the right item
+ - rscadd: beam rifles now go into emitters properly
+ - refactor: clickdelay has been refactored into an experimental hybrid system. Check
+ code/modules/mob/clickdelay.dm for more information.
+ - balance: Resisting no longer checks clickdelay, but is standardized to a 2 second
+ per resist system for most forms of resisting. It still sets clickdelay, though.
+ - rscadd: 'Meters have been added for estimating time until next attack/resist.
+ Won''t be that useful due to our clickdelay currently being very short, though.
+ They''re visible from your hand and resist HUD elements. experimental: Most
+ attacks and forms of attacking (minus unarmed because it''s too much of a pain
+ to refactor how hugs/gloves of the north star works) now check for time-since-last-attack
+ rather than making it so you can''t attack for said time. This means you can
+ very quickly switch to a gun from a melee weapon, whereas in the old system
+ a melee weapon would put you on lockout for 0.8 seconds, in the new system all
+ the gun cares about is that you did not attack for at least 0.4 seconds.'
+ - code_imp: All clickdelay setting/reading are now procs, so it should be trivial
+ to implement another system where drawing/switching to a weapon requires you
+ to have it out for x seconds before using it. I am not personally doing it at
+ this point in time though because it will likely just annoy everyone with no
+ real gain unless we do something like putting a 0.8 second switch-to cooldown
+ for guns (which I did not, yet)
+ - refactor: 'attack_hand has been refactored to on_attack_hand remove: sexchems
+ no longer impact click delay'
+ - rscadd: turrets now automatically stagger their shots. Happy parrying/blocking.
+ - bugfix: turrets now speed_process, they were shooting slower than they should
+ be
+ - balance: anything can now block with the right items
+ timothyteakettle:
+ - bugfix: some crafted crates won't contain items now, and thus have stopped breaking
+ the laws of physics
+ - tweak: beepskys hats now follow the laws of gravity and move up/down when he bobs
+ up and down
diff --git a/html/changelogs/AutoChangeLog-pr-12734.yml b/html/changelogs/AutoChangeLog-pr-12734.yml
deleted file mode 100644
index 952ee721e0..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12734.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: "Ryll-Ryll ported by silicons"
-delete-after: True
-changes:
- - rscadd: "Shoelaces are now a thing. You can untie them by laying down next to someone."
- - tweak: "shoes now have lace delays and some can't be laced at all"
- - refactor: "do after now tracks who's interacting with who, meaning some actions now break when the target moves away."
diff --git a/html/changelogs/AutoChangeLog-pr-12834.yml b/html/changelogs/AutoChangeLog-pr-12834.yml
deleted file mode 100644
index c58a6b14ea..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12834.yml
+++ /dev/null
@@ -1,10 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - refactor: "clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information."
- - balance: "Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though."
- - rscadd: "Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements.
-experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds."
- - code_imp: "All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)"
- - refactor: "attack_hand has been refactored to on_attack_hand
-remove: sexchems no longer impact click delay"
diff --git a/html/changelogs/AutoChangeLog-pr-12883.yml b/html/changelogs/AutoChangeLog-pr-12883.yml
deleted file mode 100644
index 53aa8c6b4e..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12883.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - rscadd: "beam rifles now go into emitters properly"
diff --git a/html/changelogs/AutoChangeLog-pr-12922.yml b/html/changelogs/AutoChangeLog-pr-12922.yml
deleted file mode 100644
index ff2fac660f..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12922.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "timothyteakettle"
-delete-after: True
-changes:
- - tweak: "beepskys hats now follow the laws of gravity and move up/down when he bobs up and down"
diff --git a/html/changelogs/AutoChangeLog-pr-12924.yml b/html/changelogs/AutoChangeLog-pr-12924.yml
deleted file mode 100644
index e106d42bef..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12924.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "SiliconMain"
-delete-after: True
-changes:
- - rscadd: "Ported the long range atmos analyzer from sk*rat, credit to NotRanged"
diff --git a/html/changelogs/AutoChangeLog-pr-12928.yml b/html/changelogs/AutoChangeLog-pr-12928.yml
deleted file mode 100644
index 442b685b25..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12928.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - balance: "any mob can now parry if they have the right item"
diff --git a/html/changelogs/AutoChangeLog-pr-12929.yml b/html/changelogs/AutoChangeLog-pr-12929.yml
deleted file mode 100644
index bc238805a5..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12929.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - balance: "anything can now block with the right items"
diff --git a/html/changelogs/AutoChangeLog-pr-12930.yml b/html/changelogs/AutoChangeLog-pr-12930.yml
deleted file mode 100644
index d3df829756..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12930.yml
+++ /dev/null
@@ -1,5 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - rscadd: "turrets now automatically stagger their shots. Happy parrying/blocking."
- - bugfix: "turrets now speed_process, they were shooting slower than they should be"
diff --git a/html/changelogs/AutoChangeLog-pr-12932.yml b/html/changelogs/AutoChangeLog-pr-12932.yml
deleted file mode 100644
index 62af146dcc..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12932.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "silicons"
-delete-after: True
-changes:
- - rscadd: "energy sword perfect parries now reflect projectiles back at their shooters."
diff --git a/html/changelogs/AutoChangeLog-pr-12944.yml b/html/changelogs/AutoChangeLog-pr-12944.yml
deleted file mode 100644
index b055145583..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12944.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "timothyteakettle"
-delete-after: True
-changes:
- - bugfix: "some crafted crates won't contain items now, and thus have stopped breaking the laws of physics"
diff --git a/html/changelogs/AutoChangeLog-pr-12953.yml b/html/changelogs/AutoChangeLog-pr-12953.yml
deleted file mode 100644
index d99f66b45a..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12953.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Adelphon"
-delete-after: True
-changes:
- - rscadd: "Created a Cosmetic version of the camo."
diff --git a/html/changelogs/AutoChangeLog-pr-12955.yml b/html/changelogs/AutoChangeLog-pr-12955.yml
deleted file mode 100644
index 16669e36cd..0000000000
--- a/html/changelogs/AutoChangeLog-pr-12955.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Arturlang"
-delete-after: True
-changes:
- - code_imp: "Bloodsucker LifeTick runs from BiologicalLife now"