diff --git a/code/game/gamemodes/changeling/powers/fleshmend.dm b/code/game/gamemodes/changeling/powers/fleshmend.dm
index eef9995d3c..df6a787d60 100644
--- a/code/game/gamemodes/changeling/powers/fleshmend.dm
+++ b/code/game/gamemodes/changeling/powers/fleshmend.dm
@@ -1,57 +1,3 @@
-<<<<<<< HEAD
-/obj/effect/proc_holder/changeling/fleshmend
- name = "Fleshmend"
- desc = "Our flesh rapidly regenerates, healing our burns, bruises and shortness of breath. Effectiveness decreases with quick, repeated use."
- helptext = "Heals a moderate amount of damage over a short period of time. Can be used while unconscious. Does not regrow limbs or restore lost blood."
- chemical_cost = 20
- dna_cost = 2
- req_stat = UNCONSCIOUS
- var/recent_uses = 1 //The factor of which the healing should be divided by
- var/healing_ticks = 10
- // The ideal total healing amount,
- // divided by healing_ticks to get heal/tick
- var/total_healing = 100
-
-/obj/effect/proc_holder/changeling/fleshmend/Initialize()
- . = ..()
- START_PROCESSING(SSobj, src)
-
-/obj/effect/proc_holder/changeling/fleshmend/Destroy()
- STOP_PROCESSING(SSobj, src)
- return ..()
-
-/obj/effect/proc_holder/changeling/fleshmend/process()
- if(recent_uses > 1)
- recent_uses = max(1, recent_uses - (1 / healing_ticks))
-
-//Starts healing you every second for 10 seconds.
-//Can be used whilst unconscious.
-/obj/effect/proc_holder/changeling/fleshmend/sting_action(mob/living/user)
- to_chat(user, "We begin to heal rapidly.")
- if(recent_uses > 1)
- to_chat(user, "Our healing's effectiveness is reduced \
- by quick repeated use!")
-
- recent_uses++
- INVOKE_ASYNC(src, .proc/fleshmend, user)
- return TRUE
-
-/obj/effect/proc_holder/changeling/fleshmend/proc/fleshmend(mob/living/user)
-
- // The healing itself - doesn't heal toxin damage
- // (that's anatomic panacea) and the effectiveness decreases with
- // each use in a short timespan
- for(var/i in 1 to healing_ticks)
- if(user)
- var/healpertick = -(total_healing / healing_ticks)
- user.adjustBruteLoss(healpertick / recent_uses, 0)
- user.adjustOxyLoss(healpertick / recent_uses, 0)
- user.adjustFireLoss(healpertick / recent_uses, 0)
- user.updatehealth()
- else
- break
- sleep(10)
-=======
/obj/effect/proc_holder/changeling/fleshmend
name = "Fleshmend"
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
@@ -71,4 +17,3 @@
return TRUE
//Check buffs.dm for the fleshmend status effect code
->>>>>>> c051740... Refactors and nerfs Fleshmend (#34458)