diff --git a/code/game/gamemodes/changeling/powers/fleshmend.dm b/code/game/gamemodes/changeling/powers/fleshmend.dm index eef9995d3c..df6a787d60 100644 --- a/code/game/gamemodes/changeling/powers/fleshmend.dm +++ b/code/game/gamemodes/changeling/powers/fleshmend.dm @@ -1,57 +1,3 @@ -<<<<<<< HEAD -/obj/effect/proc_holder/changeling/fleshmend - name = "Fleshmend" - desc = "Our flesh rapidly regenerates, healing our burns, bruises and shortness of breath. Effectiveness decreases with quick, repeated use." - helptext = "Heals a moderate amount of damage over a short period of time. Can be used while unconscious. Does not regrow limbs or restore lost blood." - chemical_cost = 20 - dna_cost = 2 - req_stat = UNCONSCIOUS - var/recent_uses = 1 //The factor of which the healing should be divided by - var/healing_ticks = 10 - // The ideal total healing amount, - // divided by healing_ticks to get heal/tick - var/total_healing = 100 - -/obj/effect/proc_holder/changeling/fleshmend/Initialize() - . = ..() - START_PROCESSING(SSobj, src) - -/obj/effect/proc_holder/changeling/fleshmend/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/effect/proc_holder/changeling/fleshmend/process() - if(recent_uses > 1) - recent_uses = max(1, recent_uses - (1 / healing_ticks)) - -//Starts healing you every second for 10 seconds. -//Can be used whilst unconscious. -/obj/effect/proc_holder/changeling/fleshmend/sting_action(mob/living/user) - to_chat(user, "We begin to heal rapidly.") - if(recent_uses > 1) - to_chat(user, "Our healing's effectiveness is reduced \ - by quick repeated use!") - - recent_uses++ - INVOKE_ASYNC(src, .proc/fleshmend, user) - return TRUE - -/obj/effect/proc_holder/changeling/fleshmend/proc/fleshmend(mob/living/user) - - // The healing itself - doesn't heal toxin damage - // (that's anatomic panacea) and the effectiveness decreases with - // each use in a short timespan - for(var/i in 1 to healing_ticks) - if(user) - var/healpertick = -(total_healing / healing_ticks) - user.adjustBruteLoss(healpertick / recent_uses, 0) - user.adjustOxyLoss(healpertick / recent_uses, 0) - user.adjustFireLoss(healpertick / recent_uses, 0) - user.updatehealth() - else - break - sleep(10) -======= /obj/effect/proc_holder/changeling/fleshmend name = "Fleshmend" desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious." @@ -71,4 +17,3 @@ return TRUE //Check buffs.dm for the fleshmend status effect code ->>>>>>> c051740... Refactors and nerfs Fleshmend (#34458)