Ability to reset personal lockers (#76)
* Ability to reset personal lockers Gives the player the option to reset the ownership of lockers if and ONLY IF the locker is open Addition -reset the ownership of a personal locker * Ability to reset lockers FIX The recommand parts have been added to the code. Thank you very much Cactus for looking at it * Grammar Fix Added a \ to the beginning of The for grammar reasons * \The changed to \the \The changed to \the
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@@ -53,4 +53,21 @@
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else
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user << "<span class='danger'>Access Denied.</span>"
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else
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return ..()
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return ..()
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/obj/structure/closet/secure_closet/personal/verb/verb_resetlock()//personal locker ownership reset.
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set src in oview(1)
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set category = "Object"
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set name = "Reset Lock"
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if(opened)
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if(broken)
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usr << "<span class='danger'>The lock appears to be broken.</span>"
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return
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else
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registered_name = null
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usr << "<span class='danger'>You successfully reset the lock.</span>"
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desc = initial(desc)
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add_fingerprint(usr)
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else
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usr << "<span class='danger'>\the [src.name] must be open!</span>"
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