Remove drop_item, drop_item_v, put_in_hands_or_del
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CitadelStationBot
parent
5f4b3594d0
commit
075cb673c0
@@ -34,6 +34,7 @@ BONUS
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<b>Stage Speed 6:</b> Increases cough frequency.<br>\
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<b>If Airborne:</b> Coughing will infect bystanders.<br>\
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<b>Stealth 4:</b> The symptom remains hidden until active."
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<<<<<<< HEAD
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/datum/symptom/cough/Start(datum/disease/advance/A)
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..()
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@@ -72,3 +73,43 @@ BONUS
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if(infective)
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A.spread(1)
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=======
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/datum/symptom/cough/Start(datum/disease/advance/A)
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..()
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if(A.properties["stealth"] >= 4)
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suppress_warning = TRUE
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if(A.spread_flags &= AIRBORNE) //infect bystanders
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infective = TRUE
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if(A.properties["resistance"] >= 3) //strong enough to drop items
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power = 1.5
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if(A.properties["resistance"] >= 10) //strong enough to stun (rarely)
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power = 2
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if(A.properties["stage_rate"] >= 6) //cough more often
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symptom_delay_max = 10
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/datum/symptom/cough/Activate(datum/disease/advance/A)
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if(!..())
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return
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var/mob/living/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3)
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if(prob(base_message_chance) && !suppress_warning)
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to_chat(M, "<span notice='warning'>[pick("You swallow excess mucus.", "You lightly cough.")]</span>")
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else
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M.emote("cough")
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if(power >= 1.5)
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var/obj/item/I = M.get_active_held_item()
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if(I && I.w_class == WEIGHT_CLASS_TINY)
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M.dropItemToGround(I)
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if(power >= 2 && prob(10))
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to_chat(M, "<span notice='userdanger'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
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M.Stun(20)
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M.emote("cough")
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 6)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 12)
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addtimer(CALLBACK(M, /mob/.proc/emote, "cough"), 18)
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if(infective)
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A.spread(1)
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>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
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