Remove drop_item, drop_item_v, put_in_hands_or_del

This commit is contained in:
Jordan Brown
2017-10-07 13:36:33 -04:00
committed by CitadelStationBot
parent 5f4b3594d0
commit 075cb673c0
152 changed files with 1778 additions and 425 deletions
+1 -1
View File
@@ -90,7 +90,7 @@
if("healing")
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/charge(null))
M.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/forcewall(null))
M.put_in_hands_or_del(new /obj/item/gun/magic/staff/healing(M))
M.put_in_hands(new /obj/item/gun/magic/staff/healing(M), TRUE)
to_chat(M, "<B>Your service has not gone unrewarded, however. Studying under [wizard_name], you have learned livesaving survival spells. You are able to cast charge and forcewall.")
if("robeless")
M.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
@@ -37,8 +37,9 @@
return 1
/obj/effect/proc_holder/changeling/weapon/sting_action(mob/living/user)
if(!user.drop_item())
to_chat(user, "<span class='warning'>The [user.get_active_held_item()] is stuck to your hand, you cannot grow a [weapon_name_simple] over it!</span>")
var/obj/item/held = user.get_active_held_item()
if(held && !user.dropItemToGround(held))
to_chat(user, "<span class='warning'>[held] is stuck to your hand, you cannot grow a [weapon_name_simple] over it!</span>")
return
var/limb_regen = 0
if(user.active_hand_index % 2 == 0) //we regen the arm before changing it into the weapon
@@ -338,7 +339,7 @@
if(INTENT_DISARM)
var/obj/item/I = C.get_active_held_item()
if(I)
if(C.drop_item())
if(C.dropItemToGround(I))
C.visible_message("<span class='danger'>[I] is yanked off [C]'s hand by [src]!</span>","<span class='userdanger'>A tentacle pulls [I] away from you!</span>")
on_hit(I) //grab the item as if you had hit it directly with the tentacle
return 1
@@ -127,8 +127,9 @@
/obj/effect/proc_holder/changeling/sting/false_armblade/sting_action(mob/user, mob/target)
add_logs(user, target, "stung", object="falso armblade sting")
if(!target.drop_item())
to_chat(user, "<span class='warning'>The [target.get_active_held_item()] is stuck to their hand, you cannot grow a false armblade over it!</span>")
var/obj/item/held = target.get_active_held_item()
if(held && !target.dropItemToGround(held))
to_chat(user, "<span class='warning'>[held] is stuck to their hand, you cannot grow a false armblade over it!</span>")
return
if(ismonkey(target))
@@ -88,7 +88,7 @@
if(istype(I, /obj/item/clockwork/slab))
to_chat(user, "<span class='heavy_brass'>\"I don't think you want to drop your slab into that.\"\n\"If you really want to, try throwing it.\"</span>")
return TRUE
if(user.drop_item() && uses)
if(uses && user.dropItemToGround(I))
user.visible_message("<span class='warning'>[user] drops [I] into [src]!</span>", "<span class='danger'>You drop [I] into [src]!</span>")
pass_through_gateway(I, TRUE)
return TRUE
@@ -20,7 +20,6 @@
"<span class='alloy'>You crush [src], capturing its escaping energy for use as power.</span>")
playsound(user, 'sound/effects/pop_expl.ogg', 50, TRUE)
adjust_clockwork_power(POWER_WALL_TOTAL)
user.drop_item()
qdel(src)
/obj/item/clockwork/component/pickup(mob/living/user)
@@ -28,7 +28,6 @@
if(weapon.loc == owner)
owner.visible_message("<span class='danger'>[owner]'s [weapon.name] flickers and disappears!</span>")
to_chat(owner, "<span class='brass'>You dismiss [weapon].</span>")
owner.drop_item()
QDEL_NULL(weapon)
weapon_reset(RATVARIAN_SPEAR_COOLDOWN * 0.5)
return
@@ -136,7 +136,7 @@
to_chat(user, "<span class='heavy_brass'>\"You reek of blood. You've got a lot of nerve to even look at that slab.\"</span>")
user.visible_message("<span class='warning'>A sizzling sound comes from [user]'s hands!</span>", "<span class='userdanger'>[src] suddenly grows extremely hot in your hands!</span>")
playsound(get_turf(user), 'sound/weapons/sear.ogg', 50, 1)
user.drop_item()
user.dropItemToGround(src)
user.emote("scream")
user.apply_damage(5, BURN, "l_arm")
user.apply_damage(5, BURN, "r_arm")
+2 -5
View File
@@ -21,7 +21,6 @@
if(invoke(user))
uses--
if(uses <= 0)
user.drop_item()
qdel(src)
/obj/item/paper/talisman/proc/invoke(mob/living/user, successfuluse = 1)
@@ -182,7 +181,6 @@
C.Jitter(15)
if(is_servant_of_ratvar(target))
target.adjustBruteLoss(15)
user.drop_item()
qdel(src)
return
..()
@@ -204,13 +202,13 @@
user.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(user), slot_wear_suit)
user.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult/alt(user), slot_shoes)
user.equip_to_slot_or_del(new /obj/item/storage/backpack/cultpack(user), slot_back)
user.drop_item()
user.dropItemToGround(src)
user.put_in_hands(new /obj/item/melee/cultblade(user))
user.put_in_hands(new /obj/item/restraints/legcuffs/bola/cult(user))
/obj/item/paper/talisman/armor/attack(mob/living/target, mob/living/user)
if(iscultist(user) && iscultist(target))
user.drop_item()
user.temporarilyRemoveItemFromInventory(src)
invoke(target)
qdel(src)
return
@@ -335,7 +333,6 @@
else
to_chat(user, "<span class='warning'>[C] is already bound.</span>")
if(uses <= 0)
user.drop_item()
qdel(src)
/obj/item/restraints/handcuffs/energy/cult //For the talisman of shackling
@@ -184,7 +184,7 @@
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
if (prob(25))
drop_item()
dropItemToGround(get_active_held_item())
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>")
@@ -49,7 +49,7 @@
/datum/surgery_step/gland_insert/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] inserts [tool] into [target].", "<span class ='notice'>You insert [tool] into [target].</span>")
user.drop_item()
user.temporarilyRemoveItemFromInventory(tool, TRUE)
var/obj/item/organ/heart/gland/gland = tool
gland.Insert(target, 2)
return 1
@@ -353,7 +353,7 @@
return ..()
user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
user.drop_item()
user.dropItemToGround(src)
scatter()
/obj/item/ectoplasm/revenant/throw_impact(atom/hit_atom)
@@ -97,7 +97,7 @@
return
user.visible_message("<span class='warning'>[user]'s eyes flare a deep crimson!</span>", \
"<span class='userdanger'>You feel a strange power seep into your body... you have absorbed the demon's blood-travelling powers!</span>")
user.drop_item()
user.temporarilyRemoveItemFromInventory(src, TRUE)
src.Insert(user) //Consuming the heart literally replaces your heart with a demon heart. H A R D C O R E
/obj/item/organ/heart/demon/Insert(mob/living/carbon/M, special = 0)
+2 -3
View File
@@ -91,7 +91,7 @@
to_chat(synd_mind.current, "<B>In your hand you will find a special item capable of triggering a greater challenge for your team. Examine it carefully and consult with your fellow operatives before activating it.</B>")
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
synd_mind.current.put_in_hands_or_del(challenge)
synd_mind.current.put_in_hands(challenge, TRUE)
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/card/id)
if(foundIDs.len)
@@ -110,8 +110,7 @@
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = synd_mind.current
P.forceMove(H.drop_location())
H.put_in_hands_or_del(P)
H.put_in_hands(P, TRUE)
H.update_icons()
else
nuke_code = "code will be provided later"
+3 -6
View File
@@ -105,9 +105,8 @@
/obj/machinery/nuclearbomb/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/disk/nuclear))
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.forceMove(src)
auth = I
add_fingerprint(user)
return
@@ -309,10 +308,8 @@
. = TRUE
if("insert_disk")
if(!auth)
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/disk/nuclear))
usr.drop_item()
I.forceMove(src)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
if(I && usr.transferItemToLoc(I, src))
auth = I
. = TRUE
if("keypad")
+2 -2
View File
@@ -193,8 +193,8 @@
H.equip_to_slot_or_del(new hat(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), slot_shoes)
H.put_in_hands_or_del(new /obj/item/shield/riot/roman(H))
H.put_in_hands_or_del(new /obj/item/claymore(H))
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
H.put_in_hands(new /obj/item/claymore(H), TRUE)
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
+1 -1
View File
@@ -159,7 +159,7 @@
wizard_mob.equip_to_slot_or_del(new /obj/item/teleportation_scroll(wizard_mob), slot_r_store)
var/obj/item/spellbook/spellbook = new /obj/item/spellbook(wizard_mob)
spellbook.owner = wizard_mob
wizard_mob.put_in_hands_or_del(spellbook)
wizard_mob.put_in_hands(spellbook, TRUE)
to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.")
+56
View File
@@ -46,6 +46,7 @@
/obj/machinery/pdapainter/Destroy()
QDEL_NULL(storedpda)
<<<<<<< HEAD
return ..()
/obj/machinery/pdapainter/on_deconstruction()
@@ -103,6 +104,61 @@
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
=======
return ..()
/obj/machinery/pdapainter/on_deconstruction()
if(storedpda)
storedpda.forceMove(loc)
storedpda = null
/obj/machinery/pdapainter/contents_explosion(severity, target)
if(storedpda)
storedpda.ex_act(severity, target)
/obj/machinery/pdapainter/handle_atom_del(atom/A)
if(A == storedpda)
storedpda = null
update_icon()
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
if(default_unfasten_wrench(user, O))
power_change()
return
else if(istype(O, /obj/item/device/pda))
if(storedpda)
to_chat(user, "<span class='warning'>There is already a PDA inside!</span>")
return
else if(!user.transferItemToLoc(O, src))
return
storedpda = O
O.add_fingerprint(user)
update_icon()
else if(istype(O, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
var/obj/item/weldingtool/WT = O
if(stat & BROKEN)
if(WT.remove_fuel(0,user))
user.visible_message("[user] is repairing [src].", \
"<span class='notice'>You begin repairing [src]...</span>", \
"<span class='italics'>You hear welding.</span>")
playsound(loc, WT.usesound, 40, 1)
if(do_after(user,40*WT.toolspeed, 1, target = src))
if(!WT.isOn() || !(stat & BROKEN))
return
to_chat(user, "<span class='notice'>You repair [src].</span>")
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
stat &= ~BROKEN
obj_integrity = max_integrity
update_icon()
else
to_chat(user, "<span class='notice'>[src] does not need repairs.</span>")
else
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
if(!(flags_1 & NODECONSTRUCT_1))
if(!(stat & BROKEN))
stat |= BROKEN
+2 -2
View File
@@ -149,10 +149,10 @@
else if(istype(W, /obj/item/device/analyzer))
if(!isXRay())
if(!user.drop_item(W))
if(!user.temporarilyRemoveItemFromInventory(W))
return
upgradeXRay()
qdel(W)
upgradeXRay()
to_chat(user, "[msg]")
else
to_chat(user, "[msg2]")
@@ -109,11 +109,10 @@
// Upgrades!
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
if(!user.drop_item(W))
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
upgrades += W
W.forceMove(src)
return
// Taking out upgrades
@@ -92,18 +92,13 @@
beacon = findbeacon()
if("handle_id")
if(id)
if(!usr.get_active_held_item())
usr.put_in_hands(id)
id = null
else
id.forceMove(get_turf(src))
id = null
usr.put_in_hands(id)
id = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.drop_item())
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
if(I)
if(!usr.transferItemToLoc(I, src))
return
I.forceMove(src)
id = I
if("set_goal")
var/new_goal = input("Set the amount of points:", "Points", id.goal) as num|null
+6 -11
View File
@@ -27,9 +27,8 @@
/obj/machinery/computer/med_data/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/card/id) && !scan)
if(!user.drop_item())
if(!user.transferItemToLoc(O, src))
return
O.loc = src
scan = O
to_chat(user, "<span class='notice'>You insert [O].</span>")
else
@@ -215,17 +214,13 @@
src.temp = null
if(href_list["scan"])
if(src.scan)
if(ishuman(usr) && !usr.get_active_held_item())
usr.put_in_hands(scan)
else
scan.loc = get_turf(src)
src.scan = null
usr.put_in_hands(scan)
scan = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id))
if(!usr.drop_item())
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
if(I)
if(!usr.transferItemToLoc(I, src))
return
I.loc = src
src.scan = I
else if(href_list["logout"])
src.authenticated = null
+3 -4
View File
@@ -90,11 +90,10 @@
if(href_list["id"])
if(href_list["id"] =="insert" && !inserted_id)
var/obj/item/card/id/prisoner/I = usr.get_active_held_item()
if(istype(I))
if(!usr.drop_item())
var/obj/item/card/id/prisoner/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
if(I)
if(!usr.transferItemToLoc(I, src))
return
I.loc = src
inserted_id = I
else to_chat(usr, "<span class='danger'>No valid ID.</span>")
else if(inserted_id)
+5 -10
View File
@@ -37,9 +37,8 @@
/obj/machinery/computer/secure_data/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/card/id))
if(!scan)
if(!user.drop_item())
if(!user.transferItemToLoc(O, src))
return
O.loc = src
scan = O
to_chat(user, "<span class='notice'>You insert [O].</span>")
else
@@ -303,17 +302,13 @@ What a mess.*/
if("Confirm Identity")
if(scan)
if(ishuman(usr) && !usr.get_active_held_item())
usr.put_in_hands(scan)
else
scan.loc = get_turf(src)
usr.put_in_hands(scan)
scan = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id))
if(!usr.drop_item())
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
if(I)
if(!usr.transferItemToLoc(I, src))
return
I.loc = src
scan = I
if("Log Out")
@@ -29,21 +29,19 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
ID = rand(1,999)
name = "[name] [ID]"
/obj/machinery/computer/telecrystals/uplinker/attackby(obj/item/O, mob/user, params)
/obj/machinery/computer/telecrystals/uplinker/attackby(obj/item/I, mob/user, params)
if(uplinkholder)
to_chat(user, "<span class='notice'>The [src] already has an uplink in it.</span>")
return
if(O.hidden_uplink)
var/obj/item/I = user.get_active_held_item()
if(!user.drop_item())
if(I.hidden_uplink)
if(!user.transferItemToLoc(I, src))
return
uplinkholder = I
I.loc = src
I.add_fingerprint(user)
update_icon()
updateUsrDialog()
else
to_chat(user, "<span class='notice'>The [O] doesn't appear to be an uplink...</span>")
to_chat(user, "<span class='notice'>[I] doesn't appear to be an uplink...</span>")
/obj/machinery/computer/telecrystals/uplinker/update_icon()
..()
+239
View File
@@ -15,6 +15,7 @@
/obj/structure/frame/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
<<<<<<< HEAD
new /obj/item/stack/sheet/metal(loc, 5)
if(circuit)
circuit.forceMove(loc)
@@ -253,6 +254,244 @@
/obj/structure/frame/machine/deconstruct(disassembled = TRUE)
=======
new /obj/item/stack/sheet/metal(loc, 5)
if(circuit)
circuit.forceMove(loc)
circuit = null
qdel(src)
/obj/structure/frame/machine
name = "machine frame"
var/list/components = null
var/list/req_components = null
var/list/req_component_names = null // user-friendly names of components
/obj/structure/frame/machine/examine(user)
..()
if(state == 3 && req_components && req_component_names)
var/hasContent = 0
var/requires = "It requires"
for(var/i = 1 to req_components.len)
var/tname = req_components[i]
var/amt = req_components[tname]
if(amt == 0)
continue
var/use_and = i == req_components.len
requires += "[(hasContent ? (use_and ? ", and" : ",") : "")] [amt] [amt == 1 ? req_component_names[tname] : "[req_component_names[tname]]\s"]"
hasContent = 1
if(hasContent)
to_chat(user, requires + ".")
else
to_chat(user, "It does not require any more components.")
/obj/structure/frame/machine/proc/update_namelist()
if(!req_components)
return
req_component_names = new()
for(var/tname in req_components)
if(ispath(tname, /obj/item/stack))
var/obj/item/stack/S = tname
var/singular_name = initial(S.singular_name)
if(singular_name)
req_component_names[tname] = singular_name
else
req_component_names[tname] = initial(S.name)
else
var/obj/O = tname
req_component_names[tname] = initial(O.name)
/obj/structure/frame/machine/proc/get_req_components_amt()
var/amt = 0
for(var/path in req_components)
amt += req_components[path]
return amt
/obj/structure/frame/machine/attackby(obj/item/P, mob/user, params)
switch(state)
if(1)
if(istype(P, /obj/item/circuitboard/machine))
to_chat(user, "<span class='warning'>The frame needs wiring first!</span>")
return
else if(istype(P, /obj/item/circuitboard))
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
return
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20*P.toolspeed, target = src))
if(C.get_amount() >= 5 && state == 1)
C.use(5)
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = 2
icon_state = "box_1"
else
to_chat(user, "<span class='warning'>You need five length of cable to wire the frame!</span>")
return
if(istype(P, /obj/item/screwdriver) && !anchored)
playsound(src.loc, P.usesound, 50, 1)
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
if(do_after(user, 40*P.toolspeed, target = src))
if(state == 1)
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 5)
M.add_fingerprint(user)
qdel(src)
return
if(istype(P, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40*P.toolspeed, target = src))
if(state == 1)
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
anchored = !anchored
return
if(2)
if(istype(P, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
playsound(src.loc, P.usesound, 75, 1)
if(do_after(user, 40*P.toolspeed, target = src))
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
anchored = !anchored
return
if(istype(P, /obj/item/circuitboard/machine))
if(!anchored)
to_chat(user, "<span class='warning'>The frame needs to be secured first!</span>")
return
var/obj/item/circuitboard/machine/B = P
if(!user.transferItemToLoc(B, src))
return
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You add the circuit board to the frame.</span>")
circuit = B
icon_state = "box_2"
state = 3
components = list()
req_components = B.req_components.Copy()
update_namelist()
return
else if(istype(P, /obj/item/circuitboard))
to_chat(user, "<span class='warning'>This frame does not accept circuit boards of this type!</span>")
return
if(istype(P, /obj/item/wirecutters))
playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = 1
icon_state = "box_0"
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
return
if(3)
if(istype(P, /obj/item/crowbar))
playsound(src.loc, P.usesound, 50, 1)
state = 2
circuit.loc = src.loc
components.Remove(circuit)
circuit = null
if(components.len == 0)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
else
to_chat(user, "<span class='notice'>You remove the circuit board and other components.</span>")
for(var/atom/movable/A in components)
A.loc = src.loc
desc = initial(desc)
req_components = null
components = null
icon_state = "box_1"
return
if(istype(P, /obj/item/screwdriver))
var/component_check = 1
for(var/R in req_components)
if(req_components[R] > 0)
component_check = 0
break
if(component_check)
playsound(src.loc, P.usesound, 50, 1)
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, 1)
new_machine.on_construction()
for(var/obj/O in new_machine.component_parts)
qdel(O)
new_machine.component_parts = list()
for(var/obj/O in src)
O.loc = null
new_machine.component_parts += O
circuit.loc = null
new_machine.RefreshParts()
qdel(src)
return
if(istype(P, /obj/item/storage/part_replacer) && P.contents.len && get_req_components_amt())
var/obj/item/storage/part_replacer/replacer = P
var/list/added_components = list()
var/list/part_list = list()
//Assemble a list of current parts, then sort them by their rating!
for(var/obj/item/stock_parts/co in replacer)
part_list += co
//Sort the parts. This ensures that higher tier items are applied first.
part_list = sortTim(part_list, /proc/cmp_rped_sort)
for(var/path in req_components)
while(req_components[path] > 0 && (locate(path) in part_list))
var/obj/item/part = (locate(path) in part_list)
added_components[part] = path
replacer.remove_from_storage(part, src)
req_components[path]--
part_list -= part
for(var/obj/item/stock_parts/part in added_components)
components += part
to_chat(user, "<span class='notice'>[part.name] applied.</span>")
if(added_components.len)
replacer.play_rped_sound()
return
if(isitem(P) && get_req_components_amt())
for(var/I in req_components)
if(istype(P, I) && (req_components[I] > 0))
if(istype(P, /obj/item/stack))
var/obj/item/stack/S = P
var/used_amt = min(round(S.get_amount()), req_components[I])
if(used_amt && S.use(used_amt))
var/obj/item/stack/NS = locate(S.merge_type) in components
if(!NS)
NS = new S.merge_type(src, used_amt)
components += NS
else
NS.add(used_amt)
req_components[I] -= used_amt
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
return
if(!user.transferItemToLoc(P, src))
break
to_chat(user, "<span class='notice'>You add [P] to [src].</span>")
components += P
req_components[I]--
return 1
to_chat(user, "<span class='warning'>You cannot add that to the machine!</span>")
return 0
if(user.a_intent == INTENT_HARM)
return ..()
/obj/structure/frame/machine/deconstruct(disassembled = TRUE)
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
if(!(flags_1 & NODECONSTRUCT_1))
if(state >= 2)
new /obj/item/stack/cable_coil(loc , 5)
+1 -2
View File
@@ -1170,10 +1170,9 @@
to_chat(user, "<span class='warning'>The maintenance panel is destroyed!</span>")
return
to_chat(user, "<span class='warning'>You apply [C]. Next time someone opens the door, it will explode.</span>")
user.drop_item()
panel_open = FALSE
update_icon()
C.forceMove(src)
user.transferItemToLoc(C, src, TRUE)
charge = C
else if(istype(C, /obj/item/paper) || istype(C, /obj/item/photo))
if(note)
-1
View File
@@ -426,7 +426,6 @@
return
if(constructionStep != CONSTRUCTION_NOCIRCUIT)
return
user.drop_item()
qdel(C)
user.visible_message("<span class='notice'>[user] adds a circuit to [src].</span>", \
"<span class='notice'>You insert and secure [C].</span>")
+1 -2
View File
@@ -63,10 +63,9 @@
else if (istype(W, /obj/item/device/assembly/flash/handheld))
if (!bulb)
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
user.visible_message("[user] installs [W] into [src].", "<span class='notice'>You install [W] into [src].</span>")
W.forceMove(src)
bulb = W
power_change()
else
+6 -12
View File
@@ -33,9 +33,8 @@
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/card/id/prisoner))
if(!inserted_id)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.forceMove(src)
inserted_id = I
to_chat(user, "<span class='notice'>You insert [I].</span>")
return
@@ -82,18 +81,13 @@
switch(action)
if("handle_id")
if(inserted_id)
if(!usr.get_active_held_item())
usr.put_in_hands(inserted_id)
inserted_id = null
else
inserted_id.forceMove(get_turf(src))
inserted_id = null
usr.put_in_hands(inserted_id)
inserted_id = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.drop_item())
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
if(I)
if(!usr.transferItemToLoc(I, src))
return
I.forceMove(src)
inserted_id = I
if("release_items")
var/mob/M = locate(params["mobref"])
+1 -3
View File
@@ -95,10 +95,8 @@
if(beaker)
to_chat(user, "<span class='warning'>There is already a reagent container loaded!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
W.forceMove(src)
beaker = W
to_chat(user, "<span class='notice'>You attach [W] to [src].</span>")
update_icon()
+3 -5
View File
@@ -786,11 +786,9 @@ GLOBAL_LIST_EMPTY(allCasters)
else
qdel(photo)
photo = null
if(istype(user.get_active_held_item(), /obj/item/photo))
photo = user.get_active_held_item()
if(!user.drop_item())
return
photo.loc = src
photo = user.is_holding_item_of_type(/obj/item/photo)
if(photo && !user.transferItemToLoc(photo, src))
photo = null
if(issilicon(user))
var/list/nametemp = list()
var/find
@@ -71,8 +71,6 @@
add_fingerprint(user)
if (istype(W, /obj/item/pipe) || istype(W, /obj/item/pipe_meter))
to_chat(usr, "<span class='notice'>You put [W] back into [src].</span>")
if(!user.drop_item())
return
qdel(W)
return
else if (istype(W, /obj/item/wrench))
@@ -84,9 +84,8 @@
if(PTURRET_INTERNAL_ARMOUR_ON)
if(istype(I, /obj/item/gun/energy)) //the gun installation part
var/obj/item/gun/energy/E = I
if(!user.drop_item())
if(!user.transferItemToLoc(E, src))
return
E.forceMove(src)
installed_gun = E
to_chat(user, "<span class='notice'>You add [I] to the turret.</span>")
build_step = PTURRET_GUN_EQUIPPED
@@ -101,7 +100,7 @@
if(PTURRET_GUN_EQUIPPED)
if(isprox(I))
build_step = PTURRET_SENSORS_ON
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(I))
return
to_chat(user, "<span class='notice'>You add the proximity sensor to the turret.</span>")
qdel(I)
+1 -2
View File
@@ -50,9 +50,8 @@
to_chat(user, "<span class='notice'>Your gun has no external power connector.</span>")
return 1
if(!user.drop_item())
if(!user.transferItemToLoc(G, src))
return 1
G.loc = src
charging = G
use_power = ACTIVE_POWER_USE
update_icon(scan = TRUE)
+2 -3
View File
@@ -83,16 +83,15 @@
if(istype(I, /obj/item/coin))
var/obj/item/coin/C = I
if(prob(2))
if(!user.drop_item())
if(!user.transferItemToLoc(C, drop_location()))
return
C.loc = loc
C.throw_at(user, 3, 10)
if(prob(10))
balance = max(balance - SPIN_PRICE, 0)
to_chat(user, "<span class='warning'>[src] spits your coin back out!</span>")
else
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(C))
return
to_chat(user, "<span class='notice'>You insert a [C.cmineral] coin into [src]'s slot!</span>")
balance += C.value
+6 -11
View File
@@ -140,18 +140,13 @@
if(cell)
to_chat(user, "<span class='warning'>There is already a power cell inside!</span>")
return
else
// insert cell
var/obj/item/stock_parts/cell/C = usr.get_active_held_item()
if(istype(C))
if(!user.drop_item())
return
cell = C
C.loc = src
C.add_fingerprint(usr)
else if(!user.transferItemToLoc(I, src))
return
cell = I
I.add_fingerprint(usr)
user.visible_message("\The [user] inserts a power cell into \the [src].", "<span class='notice'>You insert the power cell into \the [src].</span>")
SStgui.update_uis(src)
user.visible_message("\The [user] inserts a power cell into \the [src].", "<span class='notice'>You insert the power cell into \the [src].</span>")
SStgui.update_uis(src)
else
to_chat(user, "<span class='warning'>The hatch must be open to insert a power cell!</span>")
return
+4 -5
View File
@@ -298,32 +298,31 @@
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
suit = I
else if(istype(I, /obj/item/clothing/head/helmet))
if(helmet)
to_chat(user, "<span class='warning'>The unit already contains a helmet!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
helmet = I
else if(istype(I, /obj/item/clothing/mask))
if(mask)
to_chat(user, "<span class='warning'>The unit already contains a mask!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
mask = I
else
if(storage)
to_chat(user, "<span class='warning'>The auxiliary storage compartment is full!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
storage = I
I.loc = src
visible_message("<span class='notice'>[user] inserts [I] into [src]</span>", "<span class='notice'>You load [I] into [src].</span>")
update_icon()
return
+2 -4
View File
@@ -150,11 +150,10 @@
to_chat(user, "<span class='warning'>The cover is screwed on, it won't pry off!</span>")
else if(istype(I, /obj/item/bombcore))
if(!payload)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
payload = I
to_chat(user, "<span class='notice'>You place [payload] into [src].</span>")
payload.loc = src
else
to_chat(user, "<span class='warning'>[payload] is already loaded into [src]! You'll have to remove it first.</span>")
else if(istype(I, /obj/item/weldingtool))
@@ -463,11 +462,10 @@
return
else if(istype(I, /obj/item/reagent_containers/glass/beaker) || istype(I, /obj/item/reagent_containers/glass/bottle))
if(beakers.len < max_beakers)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
beakers += I
to_chat(user, "<span class='notice'>You load [src] with [I].</span>")
I.loc = src
else
to_chat(user, "<span class='warning'>The [I] wont fit! The [src] can only hold up to [max_beakers] containers.</span>")
return
+2 -4
View File
@@ -189,9 +189,8 @@
var/obj/item/reagent_containers/food/snacks/S = W
if(!S.junkiness)
if(!iscompartmentfull(user))
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
W.loc = src
food_load(W)
to_chat(user, "<span class='notice'>You insert [W] into [src]'s chef compartment.</span>")
else
@@ -279,9 +278,8 @@
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a coin slot.</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
W.loc = src
coin = W
to_chat(user, "<span class='notice'>You insert [W] into [src].</span>")
return
+2 -3
View File
@@ -161,7 +161,7 @@
var/obj/item/mecha_parts/mecha_equipment/E = W
spawn()
if(E.can_attach(src))
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(W))
return
E.attach(src)
user.visible_message("[user] attaches [W] to [src].", "<span class='notice'>You attach [W] to [src].</span>")
@@ -226,11 +226,10 @@
else if(istype(W, /obj/item/stock_parts/cell))
if(state==4)
if(!cell)
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
var/obj/item/stock_parts/cell/C = W
to_chat(user, "<span class='notice'>You install the powercell.</span>")
C.forceMove(src)
cell = C
log_message("Powercell installed")
else
@@ -128,7 +128,7 @@
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.drop_all_held_items()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
@@ -205,7 +205,6 @@
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.Sleeping(200)
M.emote("cough")
return 1
+1 -1
View File
@@ -531,7 +531,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
to_chat(M, "<span class='danger'>You become nearsighted!</span>")
if(prob(50))
if(M.stat != DEAD)
if(M.drop_item())
if(M.drop_all_held_items())
to_chat(M, "<span class='danger'>You drop what you're holding and clutch at your eyes!</span>")
M.adjust_blurriness(10)
M.Unconscious(20)
+376 -1
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/restraints
breakouttime = 600
@@ -369,4 +370,378 @@
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()
..()
=======
/obj/item/restraints
breakouttime = 600
//Handcuffs
/obj/item/restraints/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=500)
origin_tech = "engineering=3;combat=3"
breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/trashtype = null //for disposable cuffs
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
if(user.disabilities & CLUMSY && prob(50))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
// chance of monkey retaliation
if(ismonkey(C) && prob(MONKEY_CUFF_RETALIATION_PROB))
var/mob/living/carbon/monkey/M
M = C
M.retaliate(user)
if(!C.handcuffed)
if(C.get_num_arms() >= 2 || C.get_arm_ignore())
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
playsound(loc, cuffsound, 30, 1, -2)
if(do_mob(user, C, 30) && (C.get_num_arms() >= 2 || C.get_arm_ignore()))
apply_cuffs(C,user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
SSblackbox.add_details("handcuffs","[type]")
add_logs(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C]!</span>")
else
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, var/dispense = 0)
if(target.handcuffed)
return
if(!user.temporarilyRemoveItemFromInventory(src) && !dispense)
return
var/obj/item/restraints/handcuffs/cuffs = src
if(trashtype)
cuffs = new trashtype()
else if(dispense)
cuffs = new type()
cuffs.forceMove(target)
target.handcuffed = cuffs
target.update_handcuffed()
if(trashtype && !dispense)
qdel(src)
return
/obj/item/restraints/handcuffs/sinew
name = "sinew restraints"
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
origin_tech = "engineering=2"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
var/datum/robot_energy_storage/wirestorage = null
/obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
if(wirestorage && wirestorage.energy < 15)
to_chat(user, "<span class='warning'>You need at least 15 wire to restrain [C]!</span>")
return
return ..()
/obj/item/restraints/handcuffs/cable/apply_cuffs(mob/living/carbon/target, mob/user, var/dispense = 0)
if(wirestorage)
if(!wirestorage.use_charge(15))
to_chat(user, "<span class='warning'>You need at least 15 wire to restrain [target]!</span>")
return
return ..(target, user, 1)
return ..()
/obj/item/restraints/handcuffs/cable/red
icon_state = "cuff_red"
item_state = "coil_red"
/obj/item/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
item_state = "coil_yellow"
/obj/item/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
item_state = "coil_blue"
/obj/item/restraints/handcuffs/cable/green
icon_state = "cuff_green"
item_state = "coil_green"
/obj/item/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
item_state = "coil_pink"
/obj/item/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
item_state = "coil_orange"
/obj/item/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
item_state = "coil_cyan"
/obj/item/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
/obj/item/restraints/handcuffs/fake
name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon_state = "handcuffGag"
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if (R.use(1))
var/obj/item/wirerod/W = new /obj/item/wirerod
remove_item_from_storage(user)
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
return
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 6)
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
return
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
if(do_after(user, 35, target = src))
if(M.get_amount() < 6 || !M)
return
var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
M.use(6)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
remove_item_from_storage(user)
qdel(src)
else
return ..()
/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
if(iscyborg(user))
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_handcuffed()
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
add_logs(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C]!</span>")
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
//Legcuffs
/obj/item/restraints/legcuffs
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
origin_tech = "engineering=3;combat=3"
slowdown = 7
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/restraints/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
origin_tech = "engineering=4"
var/armed = 0
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
. = ..()
icon_state = "[initial(icon_state)][armed]"
/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is sticking [user.p_their()] head in the [src.name]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/restraints/legcuffs/beartrap/attack_self(mob/user)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "[initial(icon_state)][armed]"
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = 0
var/def_zone = "chest"
if(iscarbon(L))
var/mob/living/carbon/C = L
snap = 1
if(!C.lying)
def_zone = pick("l_leg", "r_leg")
if(!C.legcuffed && C.get_num_legs() >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
SSblackbox.add_details("handcuffs","[type]")
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = 1
if(L.movement_type & FLYING)
snap = 0
if(snap)
armed = 0
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage,BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = 1
icon_state = "e_snare"
trap_damage = 0
flags_1 = DROPDEL_1
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
addtimer(CALLBACK(src, .proc/dissipate), 100)
/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
if(!ismob(loc))
do_sparks(1, TRUE, src)
qdel(src)
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
Crossed(user) //honk
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
/obj/item/restraints/legcuffs/bola
name = "bola"
desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
icon_state = "bola"
breakouttime = 35//easy to apply, easy to break out of
gender = NEUTER
origin_tech = "engineering=3;combat=1"
var/knockdown = 0
/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
if(!..())
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
var/mob/living/carbon/C = hit_atom
if(!C.legcuffed && C.get_num_legs() >= 2)
visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
C.legcuffed = src
src.loc = C
C.update_inv_legcuffed()
SSblackbox.add_details("handcuffs","[type]")
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Knockdown(knockdown)
/obj/item/restraints/legcuffs/bola/tactical//traitor variant
name = "reinforced bola"
desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
icon_state = "bola_r"
breakouttime = 70
origin_tech = "engineering=4;combat=3"
knockdown = 20
/obj/item/restraints/legcuffs/bola/energy //For Security
name = "energy bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
icon_state = "ebola"
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
+3 -3
View File
@@ -233,7 +233,7 @@
/obj/item/melee/supermatter_sword/afterattack(target, mob/user, proximity_flag)
if(user && target == user)
user.drop_item()
user.dropItemToGround(src)
if(proximity_flag)
consume_everything(target)
..()
@@ -243,7 +243,7 @@
if(ismob(target))
var/mob/M
if(src.loc == M)
M.drop_item()
M.dropItemToGround(src)
consume_everything(target)
/obj/item/melee/supermatter_sword/pickup(user)
@@ -267,7 +267,7 @@
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!</span>")
user.drop_item()
user.dropItemToGround(src, TRUE)
shard.CollidedWith(user)
/obj/item/melee/supermatter_sword/proc/consume_everything(target)
+15
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
@@ -11,4 +12,18 @@
return
user.visible_message("[user] inserts [src] into a data port on [M].", "<span class='notice'>You insert [src] into a data port on [M].</span>", "<span class='italics'>You hear the satisfying click of a wire jack fastening into place.</span>")
src.loc = M
=======
/obj/item/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
name = "data cable"
icon = 'icons/obj/power.dmi'
icon_state = "wire1"
flags_1 = NOBLUDGEON_1
var/obj/machinery/machine
/obj/item/pai_cable/proc/plugin(obj/machinery/M, mob/living/user)
if(!user.transferItemToLoc(src, M))
return
user.visible_message("[user] inserts [src] into a data port on [M].", "<span class='notice'>You insert [src] into a data port on [M].</span>", "<span class='italics'>You hear the satisfying click of a wire jack fastening into place.</span>")
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
machine = M
+1 -1
View File
@@ -122,7 +122,7 @@
return
if(user.disabilities & CLUMSY && prob(75) && clumsyCheck)
user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
user.drop_item()
user.dropItemToGround(src, TRUE)
if(prob(10))
target = get_turf(user)
else
+1 -1
View File
@@ -254,7 +254,7 @@
if(!isturf(loc))
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
return
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(M))
to_chat(user, "<span class='warning'>[M] is stuck to your hand!</span>")
return
qdel(M)
+1 -1
View File
@@ -48,7 +48,7 @@
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.drop_item()
user.dropItemToGround(src, TRUE)
user.Stun(100, ignore_canstun = TRUE)
sleep(20)
playsound(src, "rustle", 50, 1, -5)
+2 -4
View File
@@ -57,11 +57,9 @@
close_all()
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable(get_turf(src))
user.drop_item()
user.put_in_hands(I)
user.update_inv_hands()
var/obj/item/I = new foldable
qdel(src)
user.put_in_hands(I)
/obj/item/storage/box/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stack/packageWrap))
+4 -4
View File
@@ -1022,8 +1022,8 @@
throwforce = 12 //pelt your enemies to death with lumps of snow
/obj/item/toy/snowball/afterattack(atom/target as mob|obj|turf|area, mob/user)
user.drop_item()
src.throw_at(target, throw_range, throw_speed)
if(user.dropItemToGround(src))
throw_at(target, throw_range, throw_speed)
/obj/item/toy/snowball/throw_impact(atom/hit_atom)
if(!..())
@@ -1041,8 +1041,8 @@
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
/obj/item/toy/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user)
user.drop_item()
src.throw_at(target, throw_range, throw_speed)
if(user.dropItemToGround(src))
throw_at(target, throw_range, throw_speed)
/*
* Xenomorph action figure
+44
View File
@@ -20,6 +20,7 @@
/obj/structure/Destroy()
GLOB.cameranet.updateVisibility(src)
<<<<<<< HEAD
if(smooth)
queue_smooth_neighbors(src)
return ..()
@@ -61,6 +62,49 @@
/obj/structure/proc/do_climb(atom/movable/A)
if(climbable)
=======
if(smooth)
queue_smooth_neighbors(src)
return ..()
/obj/structure/attack_hand(mob/user)
. = ..()
add_fingerprint(user)
if(structureclimber && structureclimber != user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
structureclimber.Knockdown(40)
structureclimber.visible_message("<span class='warning'>[structureclimber.name] has been knocked off the [src]", "You're knocked off the [src]!", "You see [structureclimber.name] get knocked off the [src]</span>")
interact(user)
/obj/structure/interact(mob/user)
ui_interact(user)
/obj/structure/ui_act(action, params)
..()
add_fingerprint(usr)
/obj/structure/MouseDrop_T(atom/movable/O, mob/user)
. = ..()
if(!climbable)
return
if(user == O && iscarbon(O))
if(user.canmove)
climb_structure(user)
return
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
return
if(iscyborg(user))
return
if(!user.drop_all_held_items())
return
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/structure/proc/do_climb(atom/movable/A)
if(climbable)
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
density = FALSE
. = step(A,get_dir(A,src.loc))
density = TRUE
@@ -58,14 +58,14 @@
playsound(src.loc, W.usesound, 50, 1)
deconstruct()
else if(istype(W, /obj/item/assembly/shock_kit))
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(W))
return
var/obj/item/assembly/shock_kit/SK = W
var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc)
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
E.setDir(dir)
E.part = SK
SK.loc = E
SK.forceMove(E)
SK.master = E
qdel(src)
else
+4 -5
View File
@@ -27,7 +27,8 @@ LINEN BINS
..()
/obj/item/bedsheet/attack_self(mob/user)
user.drop_item()
if(!user.dropItemToGround(src))
return
if(layer == initial(layer))
layer = ABOVE_MOB_LAYER
to_chat(user, "<span class='notice'>You cover yourself with [src].</span>")
@@ -275,18 +276,16 @@ LINEN BINS
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/bedsheet))
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.loc = src
sheets.Add(I)
amount++
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>")
return
I.loc = src
hidden = I
to_chat(user, "<span class='notice'>You hide [I] among the sheets.</span>")
@@ -229,8 +229,7 @@
"<span class='notice'>You cut \the [src] apart with \the [W].</span>")
deconstruct(TRUE)
return 0
if(user.drop_item()) // so we put in unlit welder too
W.forceMove(loc)
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
return 1
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
var/obj/item/weldingtool/WT = W
@@ -602,10 +602,9 @@
if(do_after(user, 40, target = src))
if( src.state != 1 )
return
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
W.loc = src
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
src.state = 2
src.name = "near finished airlock assembly"
+1 -2
View File
@@ -54,9 +54,8 @@
return
if(istype(I, /obj/item/extinguisher))
if(!stored_extinguisher && opened)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
contents += I
stored_extinguisher = I
to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
update_icon()
+1 -2
View File
@@ -53,10 +53,9 @@
if(F.wielded)
to_chat(user, "<span class='warning'>Unwield the [F.name] first.</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(F, src))
return
fireaxe = F
F.forceMove(src)
to_chat(user, "<span class='caution'>You place the [F.name] back in the [name].</span>")
update_icon()
return
+1 -2
View File
@@ -259,9 +259,8 @@
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.drop_item())
if(!user.transferItemToLoc(P, drop_location()))
return
P.loc = src.loc
to_chat(user, "<span class='notice'>You fit the pipe into \the [src].</span>")
else
return ..()
+1 -2
View File
@@ -39,9 +39,8 @@
return
if(istype(I, gun_category) && open)
if(LAZYLEN(contents) < capacity)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.forceMove(src)
to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
update_icon()
else
+1 -2
View File
@@ -32,9 +32,8 @@
return 1
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.loc = src
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
+1 -2
View File
@@ -159,10 +159,9 @@ FLOOR SAFES
. = 1 //no afterattack
if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
return
I.forceMove(src)
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
updateUsrDialog()
return
-1
View File
@@ -104,7 +104,6 @@
"<span class='notice'>You attach the sign to [T].</span>")
playsound(T, 'sound/items/deconstruct.ogg', 50, 1)
new sign_path(T)
user.drop_item()
qdel(src)
else
return ..()
+4 -6
View File
@@ -131,8 +131,7 @@
// If the tray IS empty, continue on (tray will be placed on the table like other items)
if(user.a_intent != INTENT_HARM && !(I.flags_1 & ABSTRACT_1))
if(user.drop_item())
I.Move(loc)
if(user.transferItemToLoc(I, drop_location()))
var/list/click_params = params2list(params)
//Center the icon where the user clicked.
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
@@ -439,7 +438,7 @@
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
return
if(!user.drop_item())
if(!user.dropItemToGround(O))
return
if(O.loc != src.loc)
step(O, get_dir(O, src))
@@ -452,8 +451,7 @@
return
if(user.a_intent == INTENT_HARM)
return ..()
if(user.drop_item())
W.Move(loc)
if(user.transferItemToLoc(W, drop_location()))
return 1
/obj/structure/rack/attack_paw(mob/living/user)
@@ -516,7 +514,7 @@
building = TRUE
to_chat(user, "<span class='notice'>You start constructing a rack...</span>")
if(do_after(user, 50, target = user, progress=TRUE))
if(!user.drop_item())
if(!user.temporarilyRemoveItemFromInventory(src))
return
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
user.visible_message("<span class='notice'>[user] assembles \a [R].\
@@ -62,9 +62,8 @@
to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
return
I.loc = src
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
@@ -5,6 +5,7 @@
icon_state = "target_stake"
density = TRUE
flags_1 = CONDUCT_1
<<<<<<< HEAD
var/obj/item/target/pinned_target
/obj/structure/target_stake/Destroy()
@@ -52,4 +53,52 @@
if(pinned_target)
pinned_target.bullet_act(P)
else
=======
var/obj/item/target/pinned_target
/obj/structure/target_stake/Destroy()
if(pinned_target)
pinned_target.nullPinnedLoc()
return ..()
/obj/structure/target_stake/proc/nullPinnedTarget()
pinned_target = null
/obj/structure/target_stake/Move()
..()
if(pinned_target)
pinned_target.loc = loc
/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
if(pinned_target)
return
if(istype(T) && user.transferItemToLoc(T, drop_location()))
pinned_target = T
T.pinnedLoc = src
T.density = TRUE
T.layer = OBJ_LAYER + 0.01
to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
/obj/structure/target_stake/attack_hand(mob/user)
if(pinned_target)
removeTarget(user)
/obj/structure/target_stake/proc/removeTarget(mob/user)
pinned_target.layer = OBJ_LAYER
pinned_target.loc = user.loc
pinned_target.nullPinnedLoc()
nullPinnedTarget()
if(ishuman(user))
if(!user.get_active_held_item())
user.put_in_hands(pinned_target)
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
else
pinned_target.loc = get_turf(user)
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
if(pinned_target)
pinned_target.bullet_act(P)
else
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
..()
+2 -4
View File
@@ -88,10 +88,9 @@
if(w_items + I.w_class > WEIGHT_CLASS_HUGE)
to_chat(user, "<span class='warning'>The cistern is full!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the cistern!</span>")
return
I.loc = src
w_items += I.w_class
to_chat(user, "<span class='notice'>You carefully place [I] into the cistern.</span>")
@@ -173,10 +172,9 @@
if(I.w_class > 1)
to_chat(user, "<span class='warning'>[I] is too large for the drain enclosure.</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\[I] is stuck to your hand, you cannot put it in the drain enclosure!</span>")
return
I.forceMove(src)
hiddenitem = I
to_chat(user, "<span class='notice'>You place [I] into the drain enclosure.</span>")
@@ -208,11 +208,10 @@
//Adding airlock electronics for access. Step 6 complete.
else if(istype(W, /obj/item/electronics/airlock))
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
W.loc = src
if(do_after(user, 40, target = src))
if(!src || electronics)
@@ -72,7 +72,7 @@
if(..())
return
if(istype(C, /obj/item/light/bulb)) //only for light tiles
if(state && user.drop_item())
if(state && user.temporarilyRemoveItemFromInventory(C))
qdel(C)
state = 0 //fixing it by bashing it with a light bulb, fun eh?
update_icon()