Remove drop_item, drop_item_v, put_in_hands_or_del
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CitadelStationBot
parent
5f4b3594d0
commit
075cb673c0
@@ -67,8 +67,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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B.handle_item_insertion(src)
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uses_left--
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if(uses_left <= 0)
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user.drop_item(src)
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loc = A
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user.transferItemToLoc(src, A, TRUE)
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var/mutable_appearance/balloon
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var/mutable_appearance/balloon2
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var/mutable_appearance/balloon3
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@@ -20,6 +20,7 @@
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Radio = new/obj/item/device/radio(src)
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Radio.listening = FALSE
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locate_stacking_machine()
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<<<<<<< HEAD
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/card/id/prisoner))
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@@ -122,6 +123,108 @@
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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if(!emagged)
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=======
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/card/id/prisoner))
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if(!inserted_id)
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if(!user.transferItemToLoc(I, src))
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return
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inserted_id = I
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to_chat(user, "<span class='notice'>You insert [I].</span>")
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return
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else
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to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
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return ..()
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console", name, 450, 475, master_ui, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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data["emagged"] = emagged
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if(inserted_id)
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data["id"] = inserted_id
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data["id_name"] = inserted_id.registered_name
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data["points"] = inserted_id.points
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data["goal"] = inserted_id.goal
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if(check_auth())
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can_go_home = TRUE
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var/list/ores = list()
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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for(var/ore in stacking_machine.ore_values)
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var/list/O = list()
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O["ore"] = ore
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O["value"] = stacking_machine.ore_values[ore]
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ores += list(O)
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data["ores"] = ores
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("handle_id")
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if(inserted_id)
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if(!usr.get_active_held_item())
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usr.put_in_hands(inserted_id)
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inserted_id = null
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else
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_held_item()
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if(istype(I, /obj/item/card/id/prisoner))
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if(!usr.transferItemToLoc(I, src))
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return
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inserted_id = I
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if("claim_points")
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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to_chat(usr, "Points transferred.")
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if("move_shuttle")
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if(!alone_in_area(get_area(src), usr))
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to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
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else
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switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
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if(1)
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to_chat(usr, "<span class='notice'>Shuttle not found</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Shuttle already at station</span>")
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if(3)
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to_chat(usr, "<span class='notice'>No permission to dock could be granted.</span>")
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else
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if(!emagged)
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Radio.set_frequency(GLOB.SEC_FREQ)
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", GLOB.SEC_FREQ, get_spans(), get_default_language())
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to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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if(emagged)
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return 1 //Shuttle is emagged, let any ol' person through
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return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if(stacking_machine)
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stacking_machine.CONSOLE = src
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else
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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if(!emagged)
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>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
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emagged = TRUE
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to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
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@@ -1005,7 +1005,7 @@
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if(H == L)
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continue
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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H.put_in_hands_or_del(new /obj/item/kitchen/knife/butcher(H))
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H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
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qdel(src)
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@@ -166,9 +166,8 @@
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if(istype(W, /obj/item/card/id))
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var/obj/item/card/id/I = user.get_active_held_item()
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if(istype(I) && !istype(inserted_id))
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if(!user.drop_item())
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if(!user.transferItemToLoc(I, src))
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return
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I.forceMove(src)
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inserted_id = I
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interact(user)
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return
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@@ -116,9 +116,8 @@
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else if(href_list["choice"] == "insert")
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var/obj/item/card/id/I = usr.get_active_held_item()
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if(istype(I))
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if(!usr.drop_item())
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if(!usr.transferItemToLoc(I, src))
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return
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I.loc = src
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inserted_id = I
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to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
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else
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@@ -155,9 +154,8 @@
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if(istype(I, /obj/item/card/id))
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var/obj/item/card/id/C = usr.get_active_held_item()
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if(istype(C) && !istype(inserted_id))
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if(!usr.drop_item())
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if(!usr.transferItemToLoc(C, src))
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return
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C.loc = src
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inserted_id = C
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to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
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interact(user)
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@@ -11,9 +11,7 @@
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/obj/structure/ore_box/attackby(obj/item/W, mob/user, params)
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if (istype(W, /obj/item/ore))
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if(!user.drop_item())
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return
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W.forceMove(src)
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user.transferItemToLoc(W, src)
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else if (istype(W, /obj/item/storage))
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var/obj/item/storage/S = W
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for(var/obj/item/ore/O in S.contents)
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