Remove drop_item, drop_item_v, put_in_hands_or_del
This commit is contained in:
committed by
CitadelStationBot
parent
5f4b3594d0
commit
075cb673c0
@@ -222,26 +222,10 @@
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I.dropped(src)
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return FALSE
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/mob/proc/put_in_hands_or_del(obj/item/I)
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return put_in_hands(I, TRUE)
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/mob/proc/drop_item_v() //this is dumb.
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if(stat == CONSCIOUS && isturf(loc))
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return drop_item()
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return FALSE
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/mob/proc/drop_all_held_items()
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. = FALSE
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for(var/obj/item/I in held_items)
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dropItemToGround(I)
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//Drops the item in our active hand.
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/mob/proc/drop_item()
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var/obj/item/held = get_active_held_item()
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return dropItemToGround(held)
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. |= dropItemToGround(I)
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//Here lie drop_from_inventory and before_item_take, already forgotten and not missed.
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@@ -115,9 +115,8 @@
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//since these people will be dead M != usr
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if(!C.getorgan(/obj/item/organ/brain))
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if(!C.get_bodypart("head"))
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if(!C.get_bodypart("head") || !C.temporarilyRemoveItemFromInventory(src))
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return
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user.drop_item()
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var/msg = "[C] has [src] inserted into [C.p_their()] head by [user]."
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if(C == user)
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msg = "[user] inserts [src] into [user.p_their()] head!"
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@@ -51,7 +51,7 @@
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"<span class='userdanger'>[M] has pushed down [src]!</span>")
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else
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if (prob(50))
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drop_item()
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dropItemToGround(get_active_held_item())
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
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"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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@@ -205,7 +205,7 @@
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return 0
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if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
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if(get_active_held_item() && drop_item())
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if(dropItemToGround(get_active_held_item()))
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playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
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"<span class='userdanger'>[M] disarmed [src]!</span>")
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@@ -259,7 +259,7 @@
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damage_clothes(damage, BRUTE, "melee", affecting.body_zone)
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if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
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if(get_active_held_item() && drop_item())
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if(dropItemToGround(get_active_held_item()))
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playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
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"<span class='userdanger'>[M] disarmed [src]!</span>")
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@@ -657,7 +657,7 @@
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insert_into_backpack()
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//---------FASHION
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if(istype(TARGET, /obj/item/clothing))
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drop_item()
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temporarilyRemoveItemFromInventory(TARGET, TRUE)
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dressup(TARGET)
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update_hands = 1
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if(MYPDA in src.loc || MYID in src.loc)
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@@ -1373,7 +1373,7 @@
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target.stop_pulling()
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else
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I = target.get_active_held_item()
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if(target.drop_item())
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if(target.dropItemToGround(I))
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target.visible_message("<span class='danger'>[user] has disarmed [target]!</span>", \
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"<span class='userdanger'>[user] has disarmed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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@@ -74,11 +74,9 @@
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add_logs(M, src, "pushed")
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visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
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"<span class='userdanger'>[M] has pushed down [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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if(drop_item())
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
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"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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else if(dropItemToGround(get_active_held_item()))
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
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if(..()) //if harm or disarm intent.
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@@ -119,12 +117,10 @@
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"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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I = get_active_held_item()
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if(drop_item())
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visible_message("<span class='danger'>[M] has disarmed [name]!</span>", \
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"<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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if(dropItemToGround(I))
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visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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I = null//did not manage to actually disarm the item, gross but no time to refactor
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I = null
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add_logs(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
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updatehealth()
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@@ -427,9 +427,8 @@
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else if(cell)
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to_chat(user, "<span class='warning'>There is a power cell already installed!</span>")
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else
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if(!user.drop_item())
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if(!user.transferItemToLoc(W, src))
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return
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W.loc = src
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cell = W
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to_chat(user, "<span class='notice'>You insert the power cell.</span>")
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update_icons()
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@@ -518,7 +517,7 @@
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else if(U.locked)
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to_chat(user, "<span class='warning'>The upgrade is locked and cannot be used yet!</span>")
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else
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if(!user.drop_item())
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if(!user.temporarilyRemoveItemFromInventory(U))
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return
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if(U.action(src))
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to_chat(user, "<span class='notice'>You apply the upgrade to [src].</span>")
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@@ -529,12 +528,13 @@
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upgrades += U
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else
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to_chat(user, "<span class='danger'>Upgrade error.</span>")
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U.forceMove(drop_location())
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else if(istype(W, /obj/item/device/toner))
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if(toner >= tonermax)
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to_chat(user, "<span class='warning'>The toner level of [src] is at its highest level possible!</span>")
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else
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if(!user.drop_item())
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if(!user.temporarilyRemoveItemFromInventory(W))
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return
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toner = tonermax
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qdel(W)
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/mob/living/silicon
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gender = NEUTER
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voice_name = "synthesized voice"
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@@ -384,3 +385,388 @@
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/mob/living/silicon/is_literate()
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return 1
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=======
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/mob/living/silicon
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gender = NEUTER
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voice_name = "synthesized voice"
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has_unlimited_silicon_privilege = 1
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verb_say = "states"
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verb_ask = "queries"
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verb_exclaim = "declares"
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verb_yell = "alarms"
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initial_language_holder = /datum/language_holder/synthetic
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see_in_dark = 8
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bubble_icon = "machine"
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weather_immunities = list("ash")
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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var/syndicate = 0
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var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
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var/last_lawchange_announce = 0
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var/list/alarms_to_show = list()
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var/list/alarms_to_clear = list()
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var/designation = ""
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var/radiomod = "" //Radio character used before state laws/arrivals announce to allow department transmissions, default, or none at all.
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var/obj/item/device/camera/siliconcam/aicamera = null //photography
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hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_TRACK_HUD)
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var/obj/item/device/radio/borg/radio = null //AIs dont use this but this is at the silicon level to advoid copypasta in say()
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var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
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var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
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var/lawcheck[1]
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var/ioncheck[1]
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var/devillawcheck[5]
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var/med_hud = DATA_HUD_MEDICAL_ADVANCED //Determines the med hud to use
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var/sec_hud = DATA_HUD_SECURITY_ADVANCED //Determines the sec hud to use
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var/d_hud = DATA_HUD_DIAGNOSTIC //There is only one kind of diag hud
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var/law_change_counter = 0
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var/obj/machinery/camera/builtInCamera = null
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var/updating = FALSE //portable camera camerachunk update
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/mob/living/silicon/Initialize()
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. = ..()
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GLOB.silicon_mobs += src
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var/datum/atom_hud/data/diagnostic/diag_hud = GLOB.huds[DATA_HUD_DIAGNOSTIC]
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diag_hud.add_to_hud(src)
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diag_hud_set_status()
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diag_hud_set_health()
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/mob/living/silicon/med_hud_set_health()
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return //we use a different hud
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/mob/living/silicon/med_hud_set_status()
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return //we use a different hud
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/mob/living/silicon/Destroy()
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radio = null
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aicamera = null
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QDEL_NULL(builtInCamera)
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GLOB.silicon_mobs -= src
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return ..()
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/mob/living/silicon/contents_explosion(severity, target)
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return
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/mob/living/silicon/proc/cancelAlarm()
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return
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/mob/living/silicon/proc/triggerAlarm()
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return
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/mob/living/silicon/proc/queueAlarm(message, type, incoming = 1)
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var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
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if(incoming)
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alarms_to_show += message
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alarm_types_show[type] += 1
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else
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alarms_to_clear += message
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alarm_types_clear[type] += 1
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if(!in_cooldown)
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spawn(3 * 10) // 3 seconds
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if(alarms_to_show.len < 5)
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for(var/msg in alarms_to_show)
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to_chat(src, msg)
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else if(alarms_to_show.len)
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var/msg = "--- "
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if(alarm_types_show["Burglar"])
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msg += "BURGLAR: [alarm_types_show["Burglar"]] alarms detected. - "
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if(alarm_types_show["Motion"])
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msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
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if(alarm_types_show["Fire"])
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msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
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if(alarm_types_show["Atmosphere"])
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msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
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if(alarm_types_show["Power"])
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msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
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if(alarm_types_show["Camera"])
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msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
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msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
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to_chat(src, msg)
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if(alarms_to_clear.len < 3)
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for(var/msg in alarms_to_clear)
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to_chat(src, msg)
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else if(alarms_to_clear.len)
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var/msg = "--- "
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if(alarm_types_clear["Motion"])
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msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
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if(alarm_types_clear["Fire"])
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msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
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if(alarm_types_clear["Atmosphere"])
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msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
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if(alarm_types_clear["Power"])
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msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
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if(alarm_types_show["Camera"])
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msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
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msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
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to_chat(src, msg)
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alarms_to_show = list()
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alarms_to_clear = list()
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for(var/key in alarm_types_show)
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alarm_types_show[key] = 0
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for(var/key in alarm_types_clear)
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alarm_types_clear[key] = 0
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/mob/living/silicon/can_inject(mob/user, error_msg)
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if(error_msg)
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to_chat(user, "<span class='alert'>Their outer shell is too tough.</span>")
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return 0
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/mob/living/silicon/IsAdvancedToolUser()
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return 1
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/proc/islinked(mob/living/silicon/robot/bot, mob/living/silicon/ai/ai)
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if(!istype(bot) || !istype(ai))
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return 0
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if (bot.connected_ai == ai)
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return 1
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return 0
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/mob/living/silicon/Topic(href, href_list)
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if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawc"])
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switch(lawcheck[L+1])
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if ("Yes")
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lawcheck[L+1] = "No"
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if ("No")
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lawcheck[L+1] = "Yes"
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checklaws()
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if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawi"])
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switch(ioncheck[L])
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if ("Yes")
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ioncheck[L] = "No"
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if ("No")
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ioncheck[L] = "Yes"
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checklaws()
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if (href_list["lawdevil"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawdevil"])
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switch(devillawcheck[L])
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if ("Yes")
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devillawcheck[L] = "No"
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if ("No")
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devillawcheck[L] = "Yes"
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checklaws()
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if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
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statelaws()
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return
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/mob/living/silicon/proc/statelaws(force = 0)
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//"radiomod" is inserted before a hardcoded message to change if and how it is handled by an internal radio.
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src.say("[radiomod] Current Active Laws:")
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//src.laws_sanity_check()
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//src.laws.show_laws(world)
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var/number = 1
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sleep(10)
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if (src.laws.devillaws && src.laws.devillaws.len)
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for(var/index = 1, index <= src.laws.devillaws.len, index++)
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if (force || src.devillawcheck[index] == "Yes")
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src.say("[radiomod] 666. [src.laws.devillaws[index]]")
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sleep(10)
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if (src.laws.zeroth)
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if (force || src.lawcheck[1] == "Yes")
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src.say("[radiomod] 0. [src.laws.zeroth]")
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sleep(10)
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for (var/index = 1, index <= src.laws.ion.len, index++)
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var/law = src.laws.ion[index]
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var/num = ionnum()
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if (length(law) > 0)
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if (force || src.ioncheck[index] == "Yes")
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src.say("[radiomod] [num]. [law]")
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sleep(10)
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for (var/index = 1, index <= src.laws.inherent.len, index++)
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var/law = src.laws.inherent[index]
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if (length(law) > 0)
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if (force || src.lawcheck[index+1] == "Yes")
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src.say("[radiomod] [number]. [law]")
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number++
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sleep(10)
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for (var/index = 1, index <= src.laws.supplied.len, index++)
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var/law = src.laws.supplied[index]
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if (length(law) > 0)
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if(src.lawcheck.len >= number+1)
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if (force || src.lawcheck[number+1] == "Yes")
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src.say("[radiomod] [number]. [law]")
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number++
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sleep(10)
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/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
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var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
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if (src.laws.devillaws && src.laws.devillaws.len)
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for(var/index = 1, index <= src.laws.devillaws.len, index++)
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if (!src.devillawcheck[index])
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src.devillawcheck[index] = "No"
|
||||
list += {"<A href='byond://?src=\ref[src];lawdevil=[index]'>[src.devillawcheck[index]] 666:</A> [src.laws.devillaws[index]]<BR>"}
|
||||
|
||||
if (src.laws.zeroth)
|
||||
if (!src.lawcheck[1])
|
||||
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
|
||||
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
|
||||
|
||||
for (var/index = 1, index <= src.laws.ion.len, index++)
|
||||
var/law = src.laws.ion[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
if (!src.ioncheck[index])
|
||||
src.ioncheck[index] = "Yes"
|
||||
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
|
||||
src.ioncheck.len += 1
|
||||
|
||||
var/number = 1
|
||||
for (var/index = 1, index <= src.laws.inherent.len, index++)
|
||||
var/law = src.laws.inherent[index]
|
||||
|
||||
if (length(law) > 0)
|
||||
src.lawcheck.len += 1
|
||||
|
||||
if (!src.lawcheck[number+1])
|
||||
src.lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
|
||||
number++
|
||||
|
||||
for (var/index = 1, index <= src.laws.supplied.len, index++)
|
||||
var/law = src.laws.supplied[index]
|
||||
if (length(law) > 0)
|
||||
src.lawcheck.len += 1
|
||||
if (!src.lawcheck[number+1])
|
||||
src.lawcheck[number+1] = "Yes"
|
||||
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
|
||||
number++
|
||||
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
|
||||
|
||||
usr << browse(list, "window=laws")
|
||||
|
||||
/mob/living/silicon/proc/set_autosay() //For allowing the AI and borgs to set the radio behavior of auto announcements (state laws, arrivals).
|
||||
if(!radio)
|
||||
to_chat(src, "Radio not detected.")
|
||||
return
|
||||
|
||||
//Ask the user to pick a channel from what it has available.
|
||||
var/Autochan = input("Select a channel:") as null|anything in list("Default","None") + radio.channels
|
||||
|
||||
if(!Autochan)
|
||||
return
|
||||
if(Autochan == "Default") //Autospeak on whatever frequency to which the radio is set, usually Common.
|
||||
radiomod = ";"
|
||||
Autochan += " ([radio.frequency])"
|
||||
else if(Autochan == "None") //Prevents use of the radio for automatic annoucements.
|
||||
radiomod = ""
|
||||
else //For department channels, if any, given by the internal radio.
|
||||
for(var/key in GLOB.department_radio_keys)
|
||||
if(GLOB.department_radio_keys[key] == Autochan)
|
||||
radiomod = ":" + key
|
||||
break
|
||||
|
||||
to_chat(src, "<span class='notice'>Automatic announcements [Autochan == "None" ? "will not use the radio." : "set to [Autochan]."]</span>")
|
||||
|
||||
/mob/living/silicon/put_in_hand_check() // This check is for borgs being able to receive items, not put them in others' hands.
|
||||
return 0
|
||||
|
||||
// The src mob is trying to place an item on someone
|
||||
// But the src mob is a silicon!! Disable.
|
||||
/mob/living/silicon/stripPanelEquip(obj/item/what, mob/who, slot)
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/silicon/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null) //Secbots won't hunt silicon units
|
||||
return -10
|
||||
|
||||
/mob/living/silicon/proc/remove_med_sec_hud()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
secsensor.remove_hud_from(src)
|
||||
medsensor.remove_hud_from(src)
|
||||
diagsensor.remove_hud_from(src)
|
||||
|
||||
/mob/living/silicon/proc/add_sec_hud()
|
||||
var/datum/atom_hud/secsensor = GLOB.huds[sec_hud]
|
||||
secsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/add_med_hud()
|
||||
var/datum/atom_hud/medsensor = GLOB.huds[med_hud]
|
||||
medsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/add_diag_hud()
|
||||
var/datum/atom_hud/diagsensor = GLOB.huds[d_hud]
|
||||
diagsensor.add_hud_to(src)
|
||||
|
||||
/mob/living/silicon/proc/sensor_mode()
|
||||
if(incapacitated())
|
||||
return
|
||||
var/sensor_type = input("Please select sensor type.", "Sensor Integration", null) in list("Security", "Medical","Diagnostic","Disable")
|
||||
remove_med_sec_hud()
|
||||
switch(sensor_type)
|
||||
if ("Security")
|
||||
add_sec_hud()
|
||||
to_chat(src, "<span class='notice'>Security records overlay enabled.</span>")
|
||||
if ("Medical")
|
||||
add_med_hud()
|
||||
to_chat(src, "<span class='notice'>Life signs monitor overlay enabled.</span>")
|
||||
if ("Diagnostic")
|
||||
add_diag_hud()
|
||||
to_chat(src, "<span class='notice'>Robotics diagnostic overlay enabled.</span>")
|
||||
if ("Disable")
|
||||
to_chat(src, "Sensor augmentations disabled.")
|
||||
|
||||
|
||||
/mob/living/silicon/proc/GetPhoto()
|
||||
if (aicamera)
|
||||
return aicamera.selectpicture(aicamera)
|
||||
|
||||
/mob/living/silicon/update_transform()
|
||||
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
|
||||
var/changed = 0
|
||||
if(resize != RESIZE_DEFAULT_SIZE)
|
||||
changed++
|
||||
ntransform.Scale(resize)
|
||||
resize = RESIZE_DEFAULT_SIZE
|
||||
|
||||
if(changed)
|
||||
animate(src, transform = ntransform, time = 2,easing = EASE_IN|EASE_OUT)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/is_literate()
|
||||
return 1
|
||||
>>>>>>> b6d349e... Remove drop_item, drop_item_v, put_in_hands_or_del (#31386)
|
||||
|
||||
@@ -846,9 +846,8 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
else if(allow_pai && !key)
|
||||
if(!locked && !open)
|
||||
if(card.pai && card.pai.mind)
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(card, src))
|
||||
return
|
||||
card.forceMove(src)
|
||||
paicard = card
|
||||
user.visible_message("[user] inserts [card] into [src]!","<span class='notice'>You insert [card] into [src].</span>")
|
||||
paicard.pai.mind.transfer_to(src)
|
||||
|
||||
@@ -223,10 +223,9 @@
|
||||
if(!isnull(reagent_glass))
|
||||
to_chat(user, "<span class='warning'>There is already a beaker loaded!</span>")
|
||||
return
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
|
||||
W.loc = src
|
||||
reagent_glass = W
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
show_controls(user)
|
||||
|
||||
@@ -84,11 +84,9 @@
|
||||
if(open)
|
||||
on = FALSE
|
||||
else if(istype(I, /obj/item/stock_parts/cell) && open && !cell)
|
||||
if(!user.drop_item())
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
var/obj/item/stock_parts/cell/C = I
|
||||
C.loc = src
|
||||
cell = C
|
||||
cell = I
|
||||
visible_message("[user] inserts a cell into [src].",
|
||||
"<span class='notice'>You insert the new cell into [src].</span>")
|
||||
else if(istype(I, /obj/item/crowbar) && open && cell)
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
usr.visible_message("[usr] pets [src].","<span class='notice'>You rest your hand on [src]'s back for a moment.</span>")
|
||||
return
|
||||
|
||||
if(!usr.drop_item())
|
||||
if(!usr.temporarilyRemoveItemFromInventory(item_to_add))
|
||||
to_chat(usr, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!</span>")
|
||||
return
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
|
||||
if(!allowed)
|
||||
to_chat(usr, "<span class='warning'>You set [item_to_add] on [src]'s back, but it falls off!</span>")
|
||||
item_to_add.loc = loc
|
||||
item_to_add.forceMove(drop_location())
|
||||
if(prob(25))
|
||||
step_rand(item_to_add)
|
||||
for(var/i in list(1,2,4,8,4,8,4,dir))
|
||||
@@ -197,8 +197,7 @@
|
||||
sleep(1)
|
||||
return
|
||||
|
||||
usr.drop_item()
|
||||
item_to_add.loc = src
|
||||
item_to_add.forceMove(src)
|
||||
src.inventory_back = item_to_add
|
||||
update_corgi_fluff()
|
||||
regenerate_icons()
|
||||
@@ -226,7 +225,7 @@
|
||||
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
|
||||
return
|
||||
|
||||
if(user && !user.drop_item())
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
|
||||
to_chat(user, "<span class='warning'>\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!</span>")
|
||||
return 0
|
||||
|
||||
@@ -243,13 +242,13 @@
|
||||
user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.",
|
||||
"<span class='notice'>You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags [p_their()] tail once and barks.</span>",
|
||||
"<span class='italics'>You hear a friendly-sounding bark.</span>")
|
||||
item_to_add.loc = src
|
||||
item_to_add.forceMove(src)
|
||||
src.inventory_head = item_to_add
|
||||
update_corgi_fluff()
|
||||
regenerate_icons()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You set [item_to_add] on [src]'s head, but it falls off!</span>")
|
||||
item_to_add.loc = loc
|
||||
item_to_add.forceMove(drop_location())
|
||||
if(prob(25))
|
||||
step_rand(item_to_add)
|
||||
for(var/i in list(1,2,4,8,4,8,4,dir))
|
||||
|
||||
@@ -275,7 +275,6 @@
|
||||
if(!stat && eggsleft < 8)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
eggsleft += rand(1, 4)
|
||||
else
|
||||
|
||||
@@ -246,8 +246,8 @@
|
||||
|
||||
var/obj/item/device/radio/headset/headset_to_add = item_to_add
|
||||
|
||||
usr.drop_item()
|
||||
headset_to_add.loc = src
|
||||
if(!usr.transferItemToLoc(headset_to_add, src))
|
||||
return
|
||||
src.ears = headset_to_add
|
||||
to_chat(usr, "<span class='notice'>You fit the headset onto [src].</span>")
|
||||
|
||||
@@ -340,7 +340,6 @@
|
||||
drop_held_item(0)
|
||||
else if(istype(O, /obj/item/reagent_containers/food/snacks/cracker)) //Poly wants a cracker.
|
||||
qdel(O)
|
||||
user.drop_item()
|
||||
if(health < maxHealth)
|
||||
adjustBruteLoss(-10)
|
||||
speak_chance *= 1.27 // 20 crackers to go from 1% to 100%
|
||||
|
||||
@@ -53,10 +53,11 @@
|
||||
|
||||
|
||||
/client/Northwest()
|
||||
if(!usr.get_active_held_item())
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(!I)
|
||||
to_chat(usr, "<span class='warning'>You have nothing to drop in your hand!</span>")
|
||||
return
|
||||
usr.drop_item()
|
||||
usr.dropItemToGround(I)
|
||||
|
||||
//This gets called when you press the delete button.
|
||||
/client/verb/delete_key_pressed()
|
||||
@@ -85,8 +86,8 @@
|
||||
|
||||
/client/verb/drop_item()
|
||||
set hidden = 1
|
||||
if(!iscyborg(mob))
|
||||
mob.drop_item_v()
|
||||
if(!iscyborg(mob) && mob.stat == CONSCIOUS)
|
||||
mob.dropItemToGround(mob.get_active_held_item())
|
||||
return
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user