Remove drop_item, drop_item_v, put_in_hands_or_del
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committed by
CitadelStationBot
parent
5f4b3594d0
commit
075cb673c0
@@ -43,12 +43,11 @@ Note: Must be placed within 3 tiles of the R&D Console
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if (temp_tech.len == 0)
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to_chat(user, "<span class='warning'>You cannot deconstruct this item!</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(O, src))
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to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
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return
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busy = TRUE
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loaded_item = O
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O.forceMove(src)
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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addtimer(CALLBACK(src, .proc/finish_loading), 10)
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@@ -122,10 +122,9 @@
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if (temp_tech.len == 0)
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to_chat(user, "<span class='warning'>You cannot experiment on this item!</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(O, src))
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return
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loaded_item = O
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O.loc = src
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to_chat(user, "<span class='notice'>You add the [O.name] to the machine.</span>")
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flick("h_lathe_load", src)
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@@ -127,9 +127,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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else
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to_chat(user, "<span class='danger'>Machine cannot accept disks in that format.</span>")
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return
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if(!user.drop_item())
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if(!user.transferItemToLoc(D, src))
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return
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D.loc = src
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to_chat(user, "<span class='notice'>You add the disk to the machine!</span>")
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else if(!(linked_destroy && linked_destroy.busy) && !(linked_lathe && linked_lathe.busy) && !(linked_imprinter && linked_imprinter.busy))
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. = ..()
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@@ -70,7 +70,6 @@
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if(istype(O, /obj/item/reagent_containers/food/snacks/monkeycube))
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monkeys++
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to_chat(user, "<span class='notice'>You feed [O] to [src]. It now has [monkeys] monkey cubes stored.</span>")
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user.drop_item()
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qdel(O)
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return
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else if(istype(O, /obj/item/storage/bag))
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