sweet merciful FUCK what is this merge
This commit is contained in:
@@ -151,97 +151,97 @@
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name = "Export Design (Wine)"
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desc = "Allows for the blowing, and bottling of Wine bottles."
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id = "wine_export"
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reagents_list = list("wine" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
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build_path = /obj/item/export/bottle/wine
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/datum/design/bottle/export/rum
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name = "Export Design (Rum)"
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desc = "Allows for the blowing, and bottling of Rum bottles."
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id = "rum_export"
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reagents_list = list("rum" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
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build_path = /obj/item/export/bottle/rum
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/datum/design/bottle/export/gin
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name = "Export Design (Gin)"
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desc = "Allows for the blowing, and bottling of Gin bottles."
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id = "gin_export"
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reagents_list = list("gin" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
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build_path = /obj/item/export/bottle/gin
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/datum/design/bottle/export/whiskey
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name = "Export Design (Whiskey)"
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desc = "Allows for the blowing, and bottling of Whiskey bottles."
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id = "whiskey_export"
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reagents_list = list("whiskey" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
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build_path = /obj/item/export/bottle/whiskey
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/datum/design/bottle/export/vodka
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name = "Export Design (Vodka)"
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desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
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id = "vodka_export"
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reagents_list = list("vodka" = 99, "water" = 1)
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reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
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build_path = /obj/item/export/bottle/vodka
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/datum/design/bottle/export/tequila
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name = "Export Design (Tequila)"
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desc = "Allows for the blowing, and bottling of Tequila bottles."
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id = "tequila_export"
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reagents_list = list("tequila" = 80, "lemon_juice" = 20)
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reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
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build_path = /obj/item/export/bottle/tequila
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/datum/design/bottle/export/patron
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name = "Export Design (Patron)"
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desc = "Allows for the blowing, and bottling of Patron bottles."
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id = "patron_export"
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reagents_list = list("patron" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
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build_path = /obj/item/export/bottle/patron
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/datum/design/bottle/export/kahlua
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name = "Export Design (Kahlua)"
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desc = "Allows for the blowing, and bottling of Kahlua bottles."
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id = "kahlua_export"
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reagents_list = list("kahlua" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
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build_path = /obj/item/export/bottle/kahlua
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/datum/design/bottle/export/sake
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name = "Export Design (Sake)"
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desc = "Allows for the blowing, and bottling of Sake bottles."
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id = "sake_export"
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reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
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reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
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build_path = /obj/item/export/bottle/sake
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/datum/design/bottle/export/vermouth
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name = "Export Design (Vermouth)"
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desc = "Allows for the blowing, and bottling of Vermouth bottles."
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id = "vermouth_export"
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reagents_list = list("vermouth" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
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build_path = /obj/item/export/bottle/vermouth
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/datum/design/bottle/export/goldschlager
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name = "Export Design (Goldschlager)"
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desc = "Allows for the blowing, and bottling of Goldschlager bottles."
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id = "goldschlager_export"
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reagents_list = list("goldschlager" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
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build_path = /obj/item/export/bottle/goldschlager
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/datum/design/bottle/export/hcider
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name = "Export Design (Cider)"
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desc = "Allows for the blowing, and bottling of Cider bottles."
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id = "hcider_export"
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reagents_list = list("hcider" = 30, "water" = 20)
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reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
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build_path = /obj/item/export/bottle/hcider
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/datum/design/bottle/export/cognac
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name = "Export Design (Cognac)"
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desc = "Allows for the blowing, and bottling of Cognac bottles."
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id = "cognac_export"
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reagents_list = list("cognac" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
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build_path = /obj/item/export/bottle/cognac
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/datum/design/bottle/export/absinthe
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name = "Export Design (Absinthe)"
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desc = "Allows for the blowing, and bottling of Absinthe bottles."
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reagents_list = list("absinthe" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
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id = "absinthe_export"
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build_path = /obj/item/export/bottle/absinthe
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@@ -249,49 +249,49 @@
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name = "Export Design (Grappa)"
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desc = "Allows for the blowing, and bottling of Grappa bottles."
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id = "grappa_export"
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reagents_list = list("grappa" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
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build_path = /obj/item/export/bottle/grappa
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/datum/design/bottle/export/fernet
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name = "Export Design (Fernet)"
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desc = "Allows for the blowing, and bottling of Fernet bottles."
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id = "fernet_export"
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reagents_list = list("fernet" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
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build_path = /obj/item/export/bottle/fernet
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/datum/design/bottle/export/applejack
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name = "Export Design (Applejack)"
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desc = "Allows for the blowing, and bottling of Applejack bottles."
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id = "applejack_export"
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reagents_list = list("applejack" = 50, "gin" = 10)
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reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
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build_path = /obj/item/export/bottle/applejack
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/datum/design/bottle/export/champagne
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name = "Export Design (Champagne)"
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desc = "Allows for the blowing, and bottling of Champagne bottles."
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id = "champagne_export"
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reagents_list = list("champagne" = 90, "co2" = 10)
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reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
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build_path = /obj/item/export/bottle/champagne
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/datum/design/bottle/export/blazaam
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name = "Export Design (Blazaam)"
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desc = "Allows for the blowing, and bottling of Blazaam bottles."
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id = "blazaam_export"
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reagents_list = list("blazaam" = 80, "holywater" = 20)
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reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
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build_path = /obj/item/export/bottle/blazaam
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/datum/design/bottle/export/trappist
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name = "Export Design (Trappist)"
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desc = "Allows for the blowing, and bottling of Trappist bottles."
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id = "trappist_export"
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reagents_list = list("trappist" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
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build_path = /obj/item/export/bottle/trappist
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/datum/design/bottle/export/grenadine
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name = "Export Design (Grenadine)"
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desc = "Allows for the blowing, and bottling of Grenadine bottles."
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id = "grenadine_export"
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reagents_list = list("grenadine" = 100)
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reagents_list = list(/datum/reagent/consumable/grenadine = 100)
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build_path = /obj/item/export/bottle/grenadine
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/datum/design/bottle/export/minikeg
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@@ -299,7 +299,7 @@
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desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
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id = "minikeg"
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category = list("Beers")
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reagents_list = list("light_beer" = 100)
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reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
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build_path = /obj/item/export/bottle/minikeg
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/datum/design/bottle/export/blooddrop
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@@ -307,7 +307,7 @@
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desc = "Allows for the blowing, and bottling of Blooddrop bottles."
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id = "blooddrop"
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category = list("Wines")
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reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
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reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
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build_path = /obj/item/export/bottle/blooddrop
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/datum/design/bottle/export/slim_gold
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@@ -315,7 +315,7 @@
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desc = "Allows for the blowing, and bottling of Slim Gold bottles."
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id = "slim_gold"
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category = list("Beers")
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reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
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reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
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build_path = /obj/item/export/bottle/slim_gold
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/datum/design/bottle/export/white_bloodmoon
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@@ -323,13 +323,13 @@
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desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
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id = "white_bloodmoon"
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category = list("Wines")
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reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
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reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
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build_path = /obj/item/export/bottle/white_bloodmoon
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/datum/design/bottle/export/greenroad
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name = "Export Design (Greenroad)"
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desc = "Allows for the blowing, and bottling of Greenroad bottles."
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id = "greenroad"
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reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
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reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
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category = list("Beers")
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build_path = /obj/item/export/bottle/greenroad
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@@ -0,0 +1,708 @@
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/datum/design/autoylathe
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build_type = AUTOYLATHE
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/datum/design/autoylathe/mech
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category = list("initial", "Figurines")
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/datum/design/autoylathe/mech/contraband
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category = list("hacked", "Figurines")
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/datum/design/autoylathe/figure
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category = list("initial", "Figurines")
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/datum/design/autoylathe/balloon
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name = "Empty Water balloon"
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id = "waterballoon"
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materials = list(MAT_PLASTIC = 50)
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build_path = /obj/item/toy/balloon
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category = list("initial", "Toys")
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/datum/design/autoylathe/spinningtoy
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name = "Toy Singularity"
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id = "singuloutoy"
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materials = list(MAT_PLASTIC = 500)
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build_path = /obj/item/toy/spinningtoy
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category = list("initial", "Toys")
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/datum/design/autoylathe/capgun
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name = "Cap Gun"
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id = "capgun"
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materials = list(MAT_PLASTIC = 500)
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||||
build_path = /obj/item/toy/gun
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category = list("initial", "Pistols")
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||||
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/datum/design/autoylathe/capgunammo
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name = "Capgun Ammo"
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||||
id = "capgunammo"
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materials = list(MAT_PLASTIC = 50)
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||||
build_path = /obj/item/toy/ammo/gun
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||||
category = list("initial", "misc")
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||||
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/datum/design/autoylathe/toysword
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name = "Toy Sword"
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||||
id = "toysword"
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||||
materials = list(MAT_PLASTIC = 500)
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build_path = /obj/item/toy/sword
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category = list("initial", "Melee")
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/datum/design/autoylathe/foamblade
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name = "Foam Armblade"
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id = "foamblade"
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materials = list(MAT_PLASTIC = 500)
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build_path = /obj/item/toy/foamblade
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category = list("initial", "Melee")
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/datum/design/autoylathe/windupbox
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name = "Wind Up Toolbox"
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id = "windupbox"
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||||
materials = list(MAT_PLASTIC = 500)
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||||
build_path = /obj/item/toy/windupToolbox
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||||
category = list("initial", "Toys")
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||||
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/datum/design/autoylathe/toydualsword
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||||
name = "Double-Bladed Toy Sword"
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||||
id = "dbtoysword"
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||||
materials = list(MAT_PLASTIC = 1000)
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||||
build_path = /obj/item/twohanded/dualsaber/toy
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||||
category = list("initial", "Melee")
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||||
|
||||
/datum/design/autoylathe/toykatana
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||||
name = "Replica Katana"
|
||||
id = "toykatana"
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||||
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
|
||||
build_path = /obj/item/toy/katana
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/snappop
|
||||
name = "Snap Pop"
|
||||
id = "snappop_phoenix"
|
||||
materials = list(MAT_PLASTIC = 50)
|
||||
build_path = /obj/item/toy/snappop
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/mech/model1
|
||||
name = "Toy Ripley"
|
||||
id = "toymech1"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/ripley
|
||||
|
||||
/datum/design/autoylathe/mech/model2
|
||||
name = "Toy Firefighter Ripley"
|
||||
id = "toymech2"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/fireripley
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model3
|
||||
name = "Toy Deathsquad fireripley "
|
||||
id = "toymech3"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/deathripley
|
||||
|
||||
/datum/design/autoylathe/mech/model4
|
||||
name = "Toy Gygax"
|
||||
id = "toymech4"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/gygax
|
||||
|
||||
/datum/design/autoylathe/mech/model5
|
||||
name = "Toy Durand"
|
||||
id = "toymech5"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/durand
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model6
|
||||
name = "Toy H.O.N.K."
|
||||
id = "toymech6"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/honk
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model7
|
||||
name = "Toy Marauder"
|
||||
id = "toymech7"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/marauder
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model8
|
||||
name = "Toy Seraph"
|
||||
id = "toymech8"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/seraph
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model9
|
||||
name = "Toy Mauler"
|
||||
id = "toymech9"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/mauler
|
||||
|
||||
/datum/design/autoylathe/mech/model10
|
||||
name = "Toy Odysseus"
|
||||
id = "toymech10"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/odysseus
|
||||
|
||||
/datum/design/autoylathe/mech/model11
|
||||
name = "Toy Phazon"
|
||||
id = "toymech11"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/phazon
|
||||
|
||||
/datum/design/autoylathe/mech/contraband/model12
|
||||
name = "Toy Reticence"
|
||||
id = "toymech12"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/prize/reticence
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/talking/AI
|
||||
name = "Toy AI"
|
||||
id = "ToyAICore"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/AI
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/codex_gigas
|
||||
name = "Toy Codex Gigas"
|
||||
id = "ToyCodex"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/codex_gigas
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/talking/owl
|
||||
name = "Owl Action Figure"
|
||||
id = "owlactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/owl
|
||||
|
||||
/datum/design/autoylathe/talking/griffin
|
||||
name = "Griffon Action Figure"
|
||||
id = "griffinactionfig"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/talking/griffin
|
||||
|
||||
/datum/design/autoylathe/cards
|
||||
name = "Deck of Cards"
|
||||
id = "carddeck"
|
||||
materials = list(MAT_PLASTIC = 250)
|
||||
build_path = /obj/item/toy/cards/deck
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/nuke
|
||||
name = "Nuclear Fission Explosive Toy"
|
||||
id = "nuketoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/nuke
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/minimeteor
|
||||
name = "Mini-Meteor"
|
||||
id = "meattoy"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/minimeteor
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/datum/design/autoylathe/redbutton
|
||||
name = "Big Red Button"
|
||||
id = "redbutton"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/redbutton
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/beach_ball
|
||||
name = "Beach Ball"
|
||||
id = "beachball"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/beach_ball
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/clockwork_watch
|
||||
name = "Clockwork Watch"
|
||||
id = "clockwatch"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/toy/clockwork_watch
|
||||
category = list("initial", "misc")
|
||||
|
||||
/datum/design/autoylathe/dagger
|
||||
name = "Toy Dagger"
|
||||
id = "toydagger"
|
||||
materials = list(MAT_PLASTIC = 1000)
|
||||
build_path = /obj/item/toy/toy_dagger
|
||||
category = list("initial", "Melee")
|
||||
|
||||
/datum/design/autoylathe/xeno
|
||||
name = "Xenomorph"
|
||||
id = "xenomorph"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/toy_xeno
|
||||
|
||||
/datum/design/autoylathe/cattoy
|
||||
name = "Toy Mouse"
|
||||
id = "cattoy"
|
||||
materials = list(MAT_PLASTIC = 500)
|
||||
build_path = /obj/item/toy/cattoy
|
||||
category = list("initial", "Toys")
|
||||
|
||||
/datum/design/autoylathe/figure/assistant
|
||||
name = "Assistant"
|
||||
id = "assfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/assistant
|
||||
|
||||
/datum/design/autoylathe/figure/atmos
|
||||
name = "Atmos Tech"
|
||||
id = "atmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/atmos
|
||||
|
||||
/datum/design/autoylathe/figure/bartender
|
||||
name = "Bartender"
|
||||
id = "barfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/bartender
|
||||
|
||||
/datum/design/autoylathe/figure/botanist
|
||||
name = "Botanist"
|
||||
id = "botfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/botanist
|
||||
|
||||
/datum/design/autoylathe/figure/captain
|
||||
name = "Captain"
|
||||
id = "capfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/captain
|
||||
|
||||
/datum/design/autoylathe/figure/cargotech
|
||||
name = "Cargo Technician"
|
||||
id = "carfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/cargotech
|
||||
|
||||
/datum/design/autoylathe/figure/ce
|
||||
name = "Chief Engineer"
|
||||
id = "cefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ce
|
||||
|
||||
/datum/design/autoylathe/figure/chaplain
|
||||
name = "Chaplain"
|
||||
id = "chafigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chaplain
|
||||
|
||||
/datum/design/autoylathe/figure/chef
|
||||
name = "Chef"
|
||||
id = "chefigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chef
|
||||
|
||||
/datum/design/autoylathe/figure/chemist
|
||||
name = "Chemist"
|
||||
id = "chmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/chemist
|
||||
|
||||
/datum/design/autoylathe/figure/clown
|
||||
name = "Clown"
|
||||
id = "clnfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/clown
|
||||
|
||||
/datum/design/autoylathe/figure/cmo
|
||||
name = "Chief Medical Officer"
|
||||
id = "cmofigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/cmo
|
||||
|
||||
/datum/design/autoylathe/figure/curator
|
||||
name = "Curator"
|
||||
id = "curfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/curator
|
||||
|
||||
/datum/design/autoylathe/figure/borg
|
||||
name = "Cyborg"
|
||||
id = "cybfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/borg
|
||||
|
||||
/datum/design/autoylathe/figure/detective
|
||||
name = "Detective"
|
||||
id = "detfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/detective
|
||||
|
||||
/datum/design/autoylathe/figure/engineer
|
||||
name = "Engineer"
|
||||
id = "engfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/engineer
|
||||
|
||||
/datum/design/autoylathe/figure/geneticist
|
||||
name = "Geneticist"
|
||||
id = "genfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/geneticist
|
||||
|
||||
/datum/design/autoylathe/figure/hop
|
||||
name = "Head of Personnel"
|
||||
id = "hopfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/hop
|
||||
|
||||
/datum/design/autoylathe/figure/hos
|
||||
name = "Head of Security"
|
||||
id = "hosfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/hos
|
||||
|
||||
/datum/design/autoylathe/figure/janitor
|
||||
name = "Janitor"
|
||||
id = "janfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/janitor
|
||||
|
||||
/datum/design/autoylathe/figure/lawyer
|
||||
name = "Lawyer"
|
||||
id = "lawfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/lawyer
|
||||
|
||||
/datum/design/autoylathe/figure/md
|
||||
name = "Medical Doctor"
|
||||
id = "medfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/md
|
||||
|
||||
/datum/design/autoylathe/figure/mime
|
||||
name = "Mime"
|
||||
id = "mimfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/mime
|
||||
|
||||
/datum/design/autoylathe/figure/miner
|
||||
name = "Miner"
|
||||
id = "minfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/miner
|
||||
|
||||
/datum/design/autoylathe/figure/rd
|
||||
name = "Research Director"
|
||||
id = "rdfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/rd
|
||||
|
||||
/datum/design/autoylathe/figure/robotocist
|
||||
name = "Robotocist"
|
||||
id = "robfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/roboticist
|
||||
|
||||
/datum/design/autoylathe/figure/qm
|
||||
name = "Quartermaster"
|
||||
id = "qtmfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/qm
|
||||
|
||||
/datum/design/autoylathe/figure/scientist
|
||||
name = "Scientist"
|
||||
id = "scifigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/scientist
|
||||
|
||||
/datum/design/autoylathe/figure/secofficer
|
||||
name = "Security Officer"
|
||||
id = "secfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/secofficer
|
||||
|
||||
/datum/design/autoylathe/figure/virologist
|
||||
name = "Virologist"
|
||||
id = "virfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/virologist
|
||||
|
||||
/datum/design/autoylathe/figure/warden
|
||||
name = "Warden"
|
||||
id = "warfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/warden
|
||||
|
||||
/datum/design/autoylathe/figure/dsquad
|
||||
name = "Deathsquad"
|
||||
id = "dsqfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/dsquad
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ian
|
||||
name = "Ian"
|
||||
id = "ianfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ian
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/ninja
|
||||
name = "Ninja"
|
||||
id = "ninfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/ninja
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/syndie
|
||||
name = "Nuclear Operative"
|
||||
id = "nucfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/syndie
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/figure/wizard
|
||||
name = "Wizard"
|
||||
id = "wizfigure"
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
|
||||
build_path = /obj/item/toy/figure/wizard
|
||||
category = list("hacked", "Figurines")
|
||||
|
||||
/datum/design/autoylathe/dildo
|
||||
name = "Customizable Dildo"
|
||||
id = "dildo"
|
||||
materials = list(MAT_PLASTIC = 2000)
|
||||
build_path = /obj/item/dildo/custom
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/collar
|
||||
name = "Collar"
|
||||
id = "collar"
|
||||
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
|
||||
build_path = /obj/item/clothing/neck/petcollar
|
||||
category = list("initial", "Adult")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/gun
|
||||
name = "Blue Lasertag Rifle"
|
||||
id = "lastagrifleblue"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/gun/energy/laser/bluetag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/gun
|
||||
name = "Red Lasertag Rifle"
|
||||
id = "lastagriflered"
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/gun/energy/laser/redtag
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/hat
|
||||
name = "Blue Lasertag Helmet"
|
||||
id = "lastaghatblue"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/bluetaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/blue/armor
|
||||
name = "Blue Lasertag Armor"
|
||||
id = "lastagarmorblue"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
|
||||
build_path = /obj/item/clothing/suit/bluetag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/hat
|
||||
name = "Red Lasertag Helmet"
|
||||
id = "lastaghelmetred"
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/head/helmet/redtaghelm
|
||||
category = list("initial", "Armor")
|
||||
|
||||
/datum/design/autoylathe/lastag/red/armor
|
||||
name = "Red Lasertag Armor"
|
||||
id = "lastagarmorred"
|
||||
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/clothing/suit/redtag
|
||||
category = list("initial", "Armor")
|
||||
|
||||
//because why not make a boxed kit with all of the lastag shit?
|
||||
/obj/item/storage/box/blueteam
|
||||
name = "Blue Team Kit"
|
||||
|
||||
/obj/item/storage/box/blueteam/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/bluetaghelm(src)
|
||||
new /obj/item/clothing/suit/bluetag(src)
|
||||
new /obj/item/gun/energy/laser/bluetag(src)
|
||||
new /obj/item/clothing/gloves/color/blue(src)
|
||||
new /obj/item/clothing/shoes/sneakers/blue(src)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
|
||||
/obj/item/storage/box/redteam
|
||||
name = "Red Team Kit"
|
||||
|
||||
/obj/item/storage/box/redteam/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/redtaghelm(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/gun/energy/laser/redtag(src)
|
||||
new /obj/item/clothing/gloves/color/red(src)
|
||||
new /obj/item/clothing/shoes/sneakers/red(src)
|
||||
new /obj/item/clothing/under/color/red(src)
|
||||
|
||||
/datum/design/autoylathe/lastag/blue
|
||||
name = "Blue Lasertag Kit"
|
||||
id = "lastagkitblue"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/storage/box/blueteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/autoylathe/lastag/red
|
||||
name = "Red Lasertag Kit"
|
||||
id = "lastagkitred"
|
||||
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/storage/box/redteam
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_x9
|
||||
name = "Foam Force X9 Rifle"
|
||||
id = "foam_x9"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/x9/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_dart
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_magpistol
|
||||
name = "Foam Force Magpistol"
|
||||
id = "magfoam_launcher"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_magrifle
|
||||
name = "Foam Force MagRifle"
|
||||
id = "foam_magrifle"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_hyperburst
|
||||
name = "MagTag Hyper Rifle"
|
||||
id = "foam_hyperburst"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/hyperburst
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_sp
|
||||
name = "Foam Force Stealth Pistol"
|
||||
id = "foam_sp"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/toyray
|
||||
name = "RayTag Gun"
|
||||
id = "toyray"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/laser/practice/raygun
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/am4c
|
||||
name = "Foam Force AM4-C Rifle"
|
||||
id = "foam_am4c"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/AM4C
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_f3
|
||||
name = "Replica F3 Justicar"
|
||||
id = "foam_f3"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/toy/gun/justicar
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/toy_blaster
|
||||
name = "pump-action plastic blaster"
|
||||
id = "toy_blaster"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/energy/pumpaction/toy
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/capammo
|
||||
name = "Box of Caps"
|
||||
id = "capammo"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
build_path = /obj/item/toy/ammo/gun
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_smg
|
||||
name = "Foam Force SMG"
|
||||
id = "foam_smg"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_pistol
|
||||
name = "Foam Force Pistol"
|
||||
id = "foam_pistol"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_shotgun
|
||||
name = "Foam Force Shotgun"
|
||||
id = "foam_shotgun"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
|
||||
category = list("initial", "Rifles")
|
||||
|
||||
/datum/design/foam_dartred
|
||||
name = "Box of Lastag Red Foam Darts"
|
||||
id = "redfoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/red
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_dartblue
|
||||
name = "Box of Lastag Blue Foam Darts"
|
||||
id = "bluefoam_dart"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
|
||||
build_path = /obj/item/ammo_box/foambox/tag/blue
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_bow
|
||||
name = "Foam Force Crossbow"
|
||||
id = "foam_bow"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
|
||||
category = list("initial", "Pistols")
|
||||
|
||||
/datum/design/foam_c20
|
||||
name = "Donksoft C20R"
|
||||
id = "foam_c20"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
|
||||
/datum/design/foam_l6
|
||||
name = "Donksoft LMG"
|
||||
id = "foam_LMG"
|
||||
build_type = AUTOYLATHE
|
||||
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
|
||||
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
|
||||
category = list("hacked", "Rifles")
|
||||
@@ -7,7 +7,7 @@
|
||||
id = "milk"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 20)
|
||||
make_reagents = list("milk" = 10)
|
||||
make_reagents = list(/datum/reagent/consumable/milk = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
/datum/design/cream
|
||||
@@ -15,7 +15,7 @@
|
||||
id = "cream"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 30)
|
||||
make_reagents = list("cream" = 10)
|
||||
make_reagents = list(/datum/reagent/consumable/cream = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
/datum/design/milk_carton
|
||||
@@ -39,7 +39,7 @@
|
||||
id = "black_pepper"
|
||||
build_type = BIOGENERATOR
|
||||
materials = list(MAT_BIOMASS = 25)
|
||||
make_reagents = list("blackpepper" = 10)
|
||||
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
|
||||
category = list("initial","Food")
|
||||
|
||||
/datum/design/pepper_mill
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Left Arm"
|
||||
id = "leftarm"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list("synthflesh" = 25)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/bodypart/l_arm
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "Right Arm"
|
||||
id = "rightarm"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list("synthflesh" = 25)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/bodypart/r_arm
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
name = "Left Leg"
|
||||
id = "leftleg"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list("synthflesh" = 25)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/bodypart/l_leg
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
name = "Right Leg"
|
||||
id = "rightleg"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list("synthflesh" = 25)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
|
||||
build_path = /obj/item/bodypart/r_leg
|
||||
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
|
||||
|
||||
@@ -38,6 +38,6 @@
|
||||
name = "Arm Blade"
|
||||
id = "armblade"
|
||||
build_type = LIMBGROWER
|
||||
reagents_list = list("synthflesh" = 75)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
|
||||
build_path = /obj/item/melee/synthetic_arm_blade
|
||||
category = list("other","emagged")
|
||||
@@ -24,7 +24,15 @@
|
||||
id = "sleeper"
|
||||
build_path = /obj/item/circuitboard/machine/sleeper
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
category = list ("Medical Machinery")
|
||||
category = list("Medical Machinery")
|
||||
|
||||
/datum/design/board/syndiesleeper
|
||||
name = "Machine Design (Syndicate Sleeper Board)"
|
||||
desc = "The circuit board for a Syndicate sleeper, with controls inside."
|
||||
id = "syndiesleeper"
|
||||
build_path = /obj/item/circuitboard/machine/sleeper/syndie
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
|
||||
category = list("Medical Machinery")
|
||||
|
||||
/datum/design/board/cryotube
|
||||
name = "Machine Design (Cryotube Board)"
|
||||
|
||||
@@ -393,6 +393,16 @@
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/holosignfirelock
|
||||
name = "ATMOS Holofirelock Projector"
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
|
||||
id = "holosignfirelock"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/holosign_creator/firelock
|
||||
category = list("Equipment")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/forcefield_projector
|
||||
name = "Forcefield Projector"
|
||||
desc = "A device which can project temporary forcefields to seal off an area."
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
id = "decloner"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
|
||||
reagents_list = list("mutagen" = 40)
|
||||
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
|
||||
build_path = /obj/item/gun/energy/decloner
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
@@ -268,7 +268,7 @@
|
||||
id = "flora_gun"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
|
||||
reagents_list = list("radium" = 20)
|
||||
reagents_list = list(/datum/reagent/radium = 20)
|
||||
build_path = /obj/item/gun/energy/floragun
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
Reference in New Issue
Block a user