Ghommies fixes
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@@ -199,12 +199,11 @@
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if(ishuman(owner.current))
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var/mob/living/carbon/human/H = owner.current
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var/datum/species/S = H.dna.species
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var/datum/physiology/physiology
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// Make Changes
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physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
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physiology.cold_mod = 0
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physiology.stun_mod *= 0.35
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physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
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H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
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H.physiology.cold_mod = 0
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H.physiology.stun_mod *= 0.35
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H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
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//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
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//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
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S.punchdamagelow += 1 //lowest possible punch damage 0
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