More and more fixes.
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@@ -244,7 +244,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/head/helmet/skull
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name = "skull helmet"
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@@ -286,7 +286,7 @@
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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@@ -334,7 +334,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 400)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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@@ -76,7 +76,7 @@
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if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
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affecting = bodyparts[1]
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SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
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send_item_attack_message(I, user, affecting.name)
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send_item_attack_message(I, user, affecting.name, totitemdamage)
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I.do_stagger_action(src, user, totitemdamage)
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if(I.force)
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apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
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@@ -1727,7 +1727,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/weakness = H.check_weakness(I, user)
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apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
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H.send_item_attack_message(I, user, hit_area)
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H.send_item_attack_message(I, user, hit_area, totitemdamage)
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I.do_stagger_action(H, user, totitemdamage)
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@@ -57,6 +57,12 @@
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else
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return ..()
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/proc/uncostumize_say(input, message_mode)
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. = input
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if(message_mode == MODE_CUSTOM_SAY)
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var/customsayverb = findtext(input, "*")
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return lowertext(copytext_char(input, 1, customsayverb))
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/mob/proc/whisper_keybind()
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var/message = input(src, "", "whisper") as text|null
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if(!length(message))
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