diff --git a/code/__DEFINES/tools.dm b/code/__DEFINES/tools.dm
new file mode 100644
index 0000000000..554a6b1c43
--- /dev/null
+++ b/code/__DEFINES/tools.dm
@@ -0,0 +1,5 @@
+#define TOOL_NONE 0
+#define TOOL_CROWBAR 1
+#define TOOL_SCREWDRIVER 2
+#define TOOL_WIRECUTTER 3
+#define TOOL_WRENCH 4
\ No newline at end of file
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index de1dfdbf67..fce64b36c0 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -1,12 +1,27 @@
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
- if(pre_attackby(target, user, params))
+ if(!tool_check(user, target) && pre_attackby(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
afterattack(target, user, 1, params) // 1: clicking something Adjacent
+//Checks if the item can work as a tool, calling the appropriate tool behavior on the target
+/obj/item/proc/tool_check(mob/user, atom/target)
+ switch(tool_behaviour)
+ if(TOOL_NONE)
+ return FALSE
+ if(TOOL_CROWBAR)
+ return target.crowbar_act(user, src)
+ if(TOOL_SCREWDRIVER)
+ return target.screwdriver_act(user, src)
+ if(TOOL_WRENCH)
+ return target.wrench_act(user, src)
+ if(TOOL_WIRECUTTER)
+ return target.wirecutter_act(user, src)
+
+
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
SendSignal(COMSIG_ITEM_ATTACK_SELF, user)
@@ -118,5 +133,4 @@
attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
visible_message("[attack_message]", \
"[attack_message]", null, COMBAT_MESSAGE_RANGE)
- return 1
-
+ return 1
\ No newline at end of file
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index fe603dd7cd..2bff5d999d 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -620,3 +620,17 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
/atom/proc/return_temperature()
return
+
+// Default tool behaviors proc
+
+/atom/proc/crowbar_act(mob/user, obj/item/tool)
+ return
+
+/atom/proc/screwdriver_act(mob/user, obj/item/tool)
+ return
+
+/atom/proc/wrench_act(mob/user, obj/item/tool)
+ return
+
+/atom/proc/wirecutter_act(mob/user, obj/item/tool)
+ return
\ No newline at end of file
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index cd0b296392..3e6d17d4da 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -93,6 +93,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
var/heat = 0
var/sharpness = IS_BLUNT
+
+ var/tool_behaviour = TOOL_NONE
var/toolspeed = 1
var/block_chance = 0
diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm
new file mode 100644
index 0000000000..a248dff0db
--- /dev/null
+++ b/code/game/objects/items/tools/crowbar.dm
@@ -0,0 +1,88 @@
+/obj/item/crowbar
+ name = "pocket crowbar"
+ desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "crowbar"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ usesound = 'sound/items/crowbar.ogg'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ throwforce = 7
+ w_class = WEIGHT_CLASS_SMALL
+ materials = list(MAT_METAL=50)
+ origin_tech = "engineering=1;combat=1"
+ attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
+ tool_behaviour = TOOL_CROWBAR
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+
+/obj/item/crowbar/suicide_act(mob/user)
+ user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/crowbar/red
+ icon_state = "crowbar_red"
+ force = 8
+
+/obj/item/crowbar/brass
+ name = "brass crowbar"
+ desc = "A brass crowbar. It feels faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "crowbar_brass"
+ toolspeed = 0.5
+
+/obj/item/crowbar/abductor
+ name = "alien crowbar"
+ desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
+ icon = 'icons/obj/abductor.dmi'
+ usesound = 'sound/weapons/sonic_jackhammer.ogg'
+ icon_state = "crowbar"
+ toolspeed = 0.1
+ origin_tech = "combat=4;engineering=4;abductor=3"
+
+/obj/item/crowbar/large
+ name = "crowbar"
+ desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
+ force = 12
+ w_class = WEIGHT_CLASS_NORMAL
+ throw_speed = 3
+ throw_range = 3
+ materials = list(MAT_METAL=70)
+ icon_state = "crowbar_large"
+ item_state = "crowbar"
+ toolspeed = 0.5
+
+/obj/item/crowbar/cyborg
+ name = "hydraulic crowbar"
+ desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
+ usesound = 'sound/items/jaws_pry.ogg'
+ force = 10
+ toolspeed = 0.5
+
+/obj/item/crowbar/power
+ name = "jaws of life"
+ desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head."
+ icon_state = "jaws_pry"
+ item_state = "jawsoflife"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2"
+ usesound = 'sound/items/jaws_pry.ogg'
+ force = 15
+ toolspeed = 0.25
+
+/obj/item/crowbar/power/suicide_act(mob/user)
+ user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/crowbar/power/attack_self(mob/user)
+ playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
+ var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
+ to_chat(user, "You attach the cutting jaws to [src].")
+ qdel(src)
+ user.put_in_active_hand(cutjaws)
\ No newline at end of file
diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm
new file mode 100644
index 0000000000..278ac4385d
--- /dev/null
+++ b/code/game/objects/items/tools/screwdriver.dm
@@ -0,0 +1,136 @@
+/obj/item/screwdriver
+ name = "screwdriver"
+ desc = "You can be totally screwy with this."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "screwdriver_map"
+ item_state = "screwdriver"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ w_class = WEIGHT_CLASS_TINY
+ throwforce = 5
+ throw_speed = 3
+ throw_range = 5
+ materials = list(MAT_METAL=75)
+ attack_verb = list("stabbed")
+ hitsound = 'sound/weapons/bladeslice.ogg'
+ usesound = 'sound/items/screwdriver.ogg'
+ tool_behaviour = TOOL_SCREWDRIVER
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+ var/random_color = TRUE //if the screwdriver uses random coloring
+ var/static/list/screwdriver_colors = list(
+ "blue" = rgb(24, 97, 213),
+ "red" = rgb(149, 23, 16),
+ "pink" = rgb(213, 24, 141),
+ "brown" = rgb(160, 82, 18),
+ "green" = rgb(14, 127, 27),
+ "cyan" = rgb(24, 162, 213),
+ "yellow" = rgb(213, 140, 24)
+ )
+
+/obj/item/screwdriver/suicide_act(mob/user)
+ user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!")
+ return(BRUTELOSS)
+
+/obj/item/screwdriver/Initialize()
+ . = ..()
+ if(random_color) //random colors!
+ icon_state = "screwdriver"
+ var/our_color = pick(screwdriver_colors)
+ add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY)
+ update_icon()
+ if(prob(75))
+ pixel_y = rand(0, 16)
+
+/obj/item/screwdriver/update_icon()
+ if(!random_color) //icon override
+ return
+ cut_overlays()
+ var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits")
+ base_overlay.appearance_flags = RESET_COLOR
+ add_overlay(base_overlay)
+
+/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file)
+ . = list()
+ if(isinhands && random_color)
+ var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
+ M.appearance_flags = RESET_COLOR
+ . += M
+
+/obj/item/screwdriver/get_belt_overlay()
+ if(random_color)
+ var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver")
+ var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head")
+ body.color = color
+ head.add_overlay(body)
+ return head
+ else
+ return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
+
+/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
+ if(!istype(M))
+ return ..()
+ if(user.zone_selected != "eyes" && user.zone_selected != "head")
+ return ..()
+ if(user.disabilities & CLUMSY && prob(50))
+ M = user
+ return eyestab(M,user)
+
+/obj/item/screwdriver/brass
+ name = "brass screwdriver"
+ desc = "A screwdriver made of brass. The handle feels freezing cold."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "screwdriver_brass"
+ item_state = "screwdriver_brass"
+ toolspeed = 0.5
+ random_color = FALSE
+
+/obj/item/screwdriver/abductor
+ name = "alien screwdriver"
+ desc = "An ultrasonic screwdriver."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "screwdriver_a"
+ item_state = "screwdriver_nuke"
+ usesound = 'sound/items/pshoom.ogg'
+ toolspeed = 0.1
+ random_color = FALSE
+
+/obj/item/screwdriver/power
+ name = "hand drill"
+ desc = "A simple powered hand drill. It's fitted with a screw bit."
+ icon_state = "drill_screw"
+ item_state = "drill"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
+ force = 8 //might or might not be too high, subject to change
+ w_class = WEIGHT_CLASS_SMALL
+ throwforce = 8
+ throw_speed = 2
+ throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
+ attack_verb = list("drilled", "screwed", "jabbed","whacked")
+ hitsound = 'sound/items/drill_hit.ogg'
+ usesound = 'sound/items/drill_use.ogg'
+ toolspeed = 0.25
+ random_color = FALSE
+
+/obj/item/screwdriver/power/suicide_act(mob/user)
+ user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!")
+ return(BRUTELOSS)
+
+/obj/item/screwdriver/power/attack_self(mob/user)
+ playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
+ var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
+ to_chat(user, "You attach the bolt driver bit to [src].")
+ qdel(src)
+ user.put_in_active_hand(b_drill)
+
+/obj/item/screwdriver/cyborg
+ name = "powered screwdriver"
+ desc = "An electrical screwdriver, designed to be both precise and quick."
+ usesound = 'sound/items/drill_use.ogg'
+ toolspeed = 0.5
\ No newline at end of file
diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm
new file mode 100644
index 0000000000..94fbb0a9a0
--- /dev/null
+++ b/code/game/objects/items/tools/weldingtool.dm
@@ -0,0 +1,345 @@
+#define WELDER_FUEL_BURN_INTERVAL 13
+/obj/item/weldingtool
+ name = "welding tool"
+ desc = "A standard edition welder provided by Nanotrasen."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "welder"
+ item_state = "welder"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 3
+ throwforce = 5
+ hitsound = "swing_hit"
+ usesound = 'sound/items/welder.ogg'
+ var/acti_sound = 'sound/items/welderactivate.ogg'
+ var/deac_sound = 'sound/items/welderdeactivate.ogg'
+ throw_speed = 3
+ throw_range = 5
+ w_class = WEIGHT_CLASS_SMALL
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
+ resistance_flags = FIRE_PROOF
+
+ materials = list(MAT_METAL=70, MAT_GLASS=30)
+ origin_tech = "engineering=1;plasmatech=1"
+ var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
+ var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
+ var/max_fuel = 20 //The max amount of fuel the welder can hold
+ var/change_icons = 1
+ var/can_off_process = 0
+ var/light_intensity = 2 //how powerful the emitted light is when used.
+ var/burned_fuel_for = 0 //when fuel was last removed
+ heat = 3800
+ toolspeed = 1
+
+/obj/item/weldingtool/Initialize()
+ . = ..()
+ create_reagents(max_fuel)
+ reagents.add_reagent("welding_fuel", max_fuel)
+ update_icon()
+
+
+/obj/item/weldingtool/proc/update_torch()
+ if(welding)
+ add_overlay("[initial(icon_state)]-on")
+ item_state = "[initial(item_state)]1"
+ else
+ item_state = "[initial(item_state)]"
+
+
+/obj/item/weldingtool/update_icon()
+ cut_overlays()
+ if(change_icons)
+ var/ratio = get_fuel() / max_fuel
+ ratio = Ceiling(ratio*4) * 25
+ add_overlay("[initial(icon_state)][ratio]")
+ update_torch()
+ return
+
+
+/obj/item/weldingtool/process()
+ switch(welding)
+ if(0)
+ force = 3
+ damtype = "brute"
+ update_icon()
+ if(!can_off_process)
+ STOP_PROCESSING(SSobj, src)
+ return
+ //Welders left on now use up fuel, but lets not have them run out quite that fast
+ if(1)
+ force = 15
+ damtype = "fire"
+ ++burned_fuel_for
+ if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
+ remove_fuel(1)
+ update_icon()
+
+ //This is to start fires. process() is only called if the welder is on.
+ open_flame()
+
+
+/obj/item/weldingtool/suicide_act(mob/user)
+ user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (FIRELOSS)
+
+
+/obj/item/weldingtool/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/screwdriver))
+ flamethrower_screwdriver(I, user)
+ else if(istype(I, /obj/item/stack/rods))
+ flamethrower_rods(I, user)
+ else if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
+ var/amountNeeded = max_fuel - get_fuel()
+ var/obj/item/reagent_containers/container = I
+ if(length(container.reagents.reagent_list) > 1)
+ to_chat(user, "[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].")
+ return ..()
+ if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel"))
+ container.reagents.trans_id_to(src, "welding_fuel", amountNeeded)
+ to_chat(user, "You transfer some fuel from [container] to [src].")
+ else
+ return ..()
+
+
+/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user)
+ if(!istype(H))
+ return ..()
+
+ var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
+
+ if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM)
+ if(src.remove_fuel(1))
+ playsound(loc, usesound, 50, 1)
+ if(user == H)
+ user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].")
+ if(!do_mob(user, H, 50))
+ return
+ item_heal_robotic(H, user, 15, 0)
+ else
+ return ..()
+
+
+/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity)
+ if(!proximity)
+ return
+
+ if(welding)
+ remove_fuel(1)
+ var/turf/location = get_turf(user)
+ location.hotspot_expose(700, 50, 1)
+ if(get_fuel() <= 0)
+ set_light(0)
+
+ if(isliving(O))
+ var/mob/living/L = O
+ if(L.IgniteMob())
+ message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire")
+ log_game("[key_name(user)] set [key_name(L)] on fire")
+
+
+/obj/item/weldingtool/attack_self(mob/user)
+ switched_on(user)
+ if(welding)
+ set_light(light_intensity)
+
+ update_icon()
+
+
+//Returns the amount of fuel in the welder
+/obj/item/weldingtool/proc/get_fuel()
+ return reagents.get_reagent_amount("welding_fuel")
+
+
+//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use()
+/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null)
+ if(!welding || !check_fuel())
+ return 0
+ if(amount)
+ burned_fuel_for = 0
+ if(get_fuel() >= amount)
+ reagents.remove_reagent("welding_fuel", amount)
+ check_fuel()
+ if(M)
+ M.flash_act(light_intensity)
+ return TRUE
+ else
+ if(M)
+ to_chat(M, "You need more welding fuel to complete this task!")
+ return FALSE
+
+
+//Turns off the welder if there is no more fuel (does this really need to be its own proc?)
+/obj/item/weldingtool/proc/check_fuel(mob/user)
+ if(get_fuel() <= 0 && welding)
+ switched_on(user)
+ update_icon()
+ //mob icon update
+ if(ismob(loc))
+ var/mob/M = loc
+ M.update_inv_hands(0)
+
+ return 0
+ return 1
+
+//Switches the welder on
+/obj/item/weldingtool/proc/switched_on(mob/user)
+ if(!status)
+ to_chat(user, "[src] can't be turned on while unsecured!")
+ return
+ welding = !welding
+ if(welding)
+ if(get_fuel() >= 1)
+ to_chat(user, "You switch [src] on.")
+ playsound(loc, acti_sound, 50, 1)
+ force = 15
+ damtype = "fire"
+ hitsound = 'sound/items/welder.ogg'
+ update_icon()
+ START_PROCESSING(SSobj, src)
+ else
+ to_chat(user, "You need more fuel!")
+ switched_off(user)
+ else
+ to_chat(user, "You switch [src] off.")
+ playsound(loc, deac_sound, 50, 1)
+ switched_off(user)
+
+//Switches the welder off
+/obj/item/weldingtool/proc/switched_off(mob/user)
+ welding = 0
+ set_light(0)
+
+ force = 3
+ damtype = "brute"
+ hitsound = "swing_hit"
+ update_icon()
+
+
+/obj/item/weldingtool/examine(mob/user)
+ ..()
+ to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].")
+
+/obj/item/weldingtool/is_hot()
+ return welding * heat
+
+//Returns whether or not the welding tool is currently on.
+/obj/item/weldingtool/proc/isOn()
+ return welding
+
+
+/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user)
+ if(welding)
+ to_chat(user, "Turn it off first!")
+ return
+ status = !status
+ if(status)
+ to_chat(user, "You resecure [src].")
+ else
+ to_chat(user, "[src] can now be attached and modified.")
+ add_fingerprint(user)
+
+/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
+ if(!status)
+ var/obj/item/stack/rods/R = I
+ if (R.use(1))
+ var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc)
+ if(!remove_item_from_storage(F))
+ user.transferItemToLoc(src, F, TRUE)
+ F.weldtool = src
+ add_fingerprint(user)
+ to_chat(user, "You add a rod to a welder, starting to build a flamethrower.")
+ user.put_in_hands(F)
+ else
+ to_chat(user, "You need one rod to start building a flamethrower!")
+
+/obj/item/weldingtool/ignition_effect(atom/A, mob/user)
+ if(welding && remove_fuel(1, user))
+ . = "[user] casually lights [A] with [src], what a badass."
+ else
+ . = ""
+
+/obj/item/weldingtool/largetank
+ name = "industrial welding tool"
+ desc = "A slightly larger welder with a larger tank."
+ icon_state = "indwelder"
+ max_fuel = 40
+ materials = list(MAT_GLASS=60)
+ origin_tech = "engineering=2;plasmatech=2"
+
+/obj/item/weldingtool/largetank/cyborg
+ name = "integrated welding tool"
+ desc = "An advanced welder designed to be used in robotic systems."
+ toolspeed = 0.5
+
+/obj/item/weldingtool/largetank/flamethrower_screwdriver()
+ return
+
+
+/obj/item/weldingtool/mini
+ name = "emergency welding tool"
+ desc = "A miniature welder used during emergencies."
+ icon_state = "miniwelder"
+ max_fuel = 10
+ w_class = WEIGHT_CLASS_TINY
+ materials = list(MAT_METAL=30, MAT_GLASS=10)
+ change_icons = 0
+
+/obj/item/weldingtool/mini/flamethrower_screwdriver()
+ return
+
+/obj/item/weldingtool/abductor
+ name = "alien welding tool"
+ desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "welder"
+ toolspeed = 0.1
+ light_intensity = 0
+ change_icons = 0
+ origin_tech = "plasmatech=5;engineering=5;abductor=3"
+
+/obj/item/weldingtool/abductor/process()
+ if(get_fuel() <= max_fuel)
+ reagents.add_reagent("welding_fuel", 1)
+ ..()
+
+/obj/item/weldingtool/hugetank
+ name = "upgraded industrial welding tool"
+ desc = "An upgraded welder based of the industrial welder."
+ icon_state = "upindwelder"
+ item_state = "upindwelder"
+ max_fuel = 80
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "engineering=3;plasmatech=2"
+
+/obj/item/weldingtool/experimental
+ name = "experimental welding tool"
+ desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
+ icon_state = "exwelder"
+ item_state = "exwelder"
+ max_fuel = 40
+ materials = list(MAT_METAL=70, MAT_GLASS=120)
+ origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
+ var/last_gen = 0
+ change_icons = 0
+ can_off_process = 1
+ light_intensity = 1
+ toolspeed = 0.5
+ var/nextrefueltick = 0
+
+/obj/item/weldingtool/experimental/brass
+ name = "brass welding tool"
+ desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "brasswelder"
+ item_state = "brasswelder"
+
+
+/obj/item/weldingtool/experimental/process()
+ ..()
+ if(get_fuel() < max_fuel && nextrefueltick < world.time)
+ nextrefueltick = world.time + 10
+ reagents.add_reagent("welding_fuel", 1)
+
+#undef WELDER_FUEL_BURN_INTERVAL
\ No newline at end of file
diff --git a/code/game/objects/items/tools/wirecutters.dm b/code/game/objects/items/tools/wirecutters.dm
new file mode 100644
index 0000000000..da0bbd677c
--- /dev/null
+++ b/code/game/objects/items/tools/wirecutters.dm
@@ -0,0 +1,98 @@
+/obj/item/wirecutters
+ name = "wirecutters"
+ desc = "This cuts wires."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "cutters"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 6
+ throw_speed = 3
+ throw_range = 7
+ w_class = WEIGHT_CLASS_SMALL
+ materials = list(MAT_METAL=80)
+ attack_verb = list("pinched", "nipped")
+ hitsound = 'sound/items/wirecutter.ogg'
+ usesound = 'sound/items/wirecutter.ogg'
+ origin_tech = "materials=1;engineering=1"
+ tool_behaviour = TOOL_WIRECUTTER
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+ var/random_color = TRUE
+
+
+/obj/item/wirecutters/New(loc, var/param_color = null)
+ ..()
+ if(random_color)
+ if(!param_color)
+ param_color = pick("yellow","red")
+ icon_state = "cutters_[param_color]"
+
+/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
+ if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
+ user.visible_message("[user] cuts [C]'s restraints with [src]!")
+ qdel(C.handcuffed)
+ C.handcuffed = null
+ if(C.buckled && C.buckled.buckle_requires_restraints)
+ C.buckled.unbuckle_mob(C)
+ C.update_handcuffed()
+ return
+ else
+ ..()
+
+/obj/item/wirecutters/suicide_act(mob/user)
+ user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, usesound, 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wirecutters/brass
+ name = "brass wirecutters"
+ desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "cutters_brass"
+ random_color = FALSE
+ toolspeed = 0.5
+
+/obj/item/wirecutters/abductor
+ name = "alien wirecutters"
+ desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "cutters"
+ toolspeed = 0.1
+ origin_tech = "materials=5;engineering=4;abductor=3"
+ random_color = FALSE
+
+/obj/item/wirecutters/cyborg
+ name = "wirecutters"
+ desc = "This cuts wires."
+ toolspeed = 0.5
+
+/obj/item/wirecutters/power
+ name = "jaws of life"
+ desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head."
+ icon_state = "jaws_cutter"
+ item_state = "jawsoflife"
+ origin_tech = "materials=2;engineering=2"
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ usesound = 'sound/items/jaws_cut.ogg'
+ toolspeed = 0.25
+ random_color = FALSE
+
+/obj/item/wirecutters/power/suicide_act(mob/user)
+ user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!")
+ playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
+ if(iscarbon(user))
+ var/mob/living/carbon/C = user
+ var/obj/item/bodypart/BP = C.get_bodypart("head")
+ if(BP)
+ BP.drop_limb()
+ playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wirecutters/power/attack_self(mob/user)
+ playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
+ var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
+ to_chat(user, "You attach the pry jaws to [src].")
+ qdel(src)
+ user.put_in_active_hand(pryjaws)
\ No newline at end of file
diff --git a/code/game/objects/items/tools/wrench.dm b/code/game/objects/items/tools/wrench.dm
new file mode 100644
index 0000000000..8fb6bd4211
--- /dev/null
+++ b/code/game/objects/items/tools/wrench.dm
@@ -0,0 +1,110 @@
+/obj/item/wrench
+ name = "wrench"
+ desc = "A wrench with common uses. Can be found in your hand."
+ icon = 'icons/obj/tools.dmi'
+ icon_state = "wrench"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ flags_1 = CONDUCT_1
+ slot_flags = SLOT_BELT
+ force = 5
+ throwforce = 7
+ w_class = WEIGHT_CLASS_SMALL
+ usesound = 'sound/items/ratchet.ogg'
+ materials = list(MAT_METAL=150)
+ origin_tech = "materials=1;engineering=1"
+ attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
+ tool_behaviour = TOOL_WRENCH
+ toolspeed = 1
+ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30)
+
+/obj/item/wrench/suicide_act(mob/user)
+ user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")
+ playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
+ return (BRUTELOSS)
+
+/obj/item/wrench/cyborg
+ name = "automatic wrench"
+ desc = "An advanced robotic wrench. Can be found in construction cyborgs."
+ toolspeed = 0.5
+
+/obj/item/wrench/brass
+ name = "brass wrench"
+ desc = "A brass wrench. It's faintly warm to the touch."
+ resistance_flags = FIRE_PROOF | ACID_PROOF
+ icon_state = "wrench_brass"
+ toolspeed = 0.5
+
+/obj/item/wrench/abductor
+ name = "alien wrench"
+ desc = "A polarized wrench. It causes anything placed between the jaws to turn."
+ icon = 'icons/obj/abductor.dmi'
+ icon_state = "wrench"
+ usesound = 'sound/effects/empulse.ogg'
+ toolspeed = 0.1
+ origin_tech = "materials=5;engineering=5;abductor=3"
+
+/obj/item/wrench/power
+ name = "hand drill"
+ desc = "A simple powered hand drill. It's fitted with a bolt bit."
+ icon_state = "drill_bolt"
+ item_state = "drill"
+ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
+ usesound = 'sound/items/drill_use.ogg'
+ materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
+ origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
+ force = 8 //might or might not be too high, subject to change
+ w_class = WEIGHT_CLASS_SMALL
+ throwforce = 8
+ attack_verb = list("drilled", "screwed", "jabbed")
+ toolspeed = 0.25
+
+/obj/item/wrench/power/attack_self(mob/user)
+ playsound(get_turf(user),'sound/items/change_drill.ogg',50,1)
+ var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
+ to_chat(user, "You attach the screw driver bit to [src].")
+ qdel(src)
+ user.put_in_active_hand(s_drill)
+
+/obj/item/wrench/power/suicide_act(mob/user)
+ user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
+ return (BRUTELOSS)
+
+/obj/item/wrench/medical
+ name = "medical wrench"
+ desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
+ icon_state = "wrench_medical"
+ force = 2 //MEDICAL
+ throwforce = 4
+ origin_tech = "materials=1;engineering=1;biotech=3"
+ attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
+
+/obj/item/wrench/medical/suicide_act(mob/living/user)
+ user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")
+ // TODO Make them glow with the power of the M E D I C A L W R E N C H
+ // during their ascension
+
+ // Stun stops them from wandering off
+ user.Stun(100, ignore_canstun = TRUE)
+ playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
+
+ // Let the sound effect finish playing
+ sleep(20)
+
+ if(!user)
+ return
+
+ for(var/obj/item/W in user)
+ user.dropItemToGround(W)
+
+ var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
+ W.add_fingerprint(user)
+ W.desc += " For some reason, it reminds you of [user.name]."
+
+ if(!user)
+ return
+
+ user.dust()
+
+ return OXYLOSS
\ No newline at end of file
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 389e851404..d0a00b060e 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -31,58 +31,8 @@
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
- if(istype(W, /obj/item/screwdriver))
- if(state == GIRDER_DISPLACED)
- playsound(src.loc, W.usesound, 100, 1)
- user.visible_message("[user] disassembles the girder.", \
- "You start to disassemble the girder...", "You hear clanking and banging noises.")
- if(do_after(user, 40*W.toolspeed, target = src))
- if(state != GIRDER_DISPLACED)
- return
- state = GIRDER_DISASSEMBLED
- to_chat(user, "You disassemble the girder.")
- var/obj/item/stack/sheet/metal/M = new (loc, 2)
- M.add_fingerprint(user)
- qdel(src)
- else if(state == GIRDER_REINF)
- playsound(src.loc, W.usesound, 100, 1)
- to_chat(user, "You start unsecuring support struts...")
- if(do_after(user, 40*W.toolspeed, target = src))
- if(state != GIRDER_REINF)
- return
- to_chat(user, "You unsecure the support struts.")
- state = GIRDER_REINF_STRUTS
- else if(state == GIRDER_REINF_STRUTS)
- playsound(src.loc, W.usesound, 100, 1)
- to_chat(user, "You start securing support struts...")
- if(do_after(user, 40*W.toolspeed, target = src))
- if(state != GIRDER_REINF_STRUTS)
- return
- to_chat(user, "You secure the support struts.")
- state = GIRDER_REINF
- else if(istype(W, /obj/item/wrench))
- if(state == GIRDER_DISPLACED)
- if(!isfloorturf(loc))
- to_chat(user, "A floor must be present to secure the girder!")
- return
- playsound(src.loc, W.usesound, 100, 1)
- to_chat(user, "You start securing the girder...")
- if(do_after(user, 40*W.toolspeed, target = src))
- to_chat(user, "You secure the girder.")
- var/obj/structure/girder/G = new (loc)
- transfer_fingerprints_to(G)
- qdel(src)
- else if(state == GIRDER_NORMAL && can_displace)
- playsound(src.loc, W.usesound, 100, 1)
- to_chat(user, "You start unsecuring the girder...")
- if(do_after(user, 40*W.toolspeed, target = src))
- to_chat(user, "You unsecure the girder.")
- var/obj/structure/girder/displaced/D = new (loc)
- transfer_fingerprints_to(D)
- qdel(src)
-
- else if(istype(W, /obj/item/gun/energy/plasmacutter))
+ if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "You start slicing apart the girder...")
playsound(src, 'sound/items/welder.ogg', 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
@@ -98,15 +48,6 @@
D.playDigSound()
qdel(src)
- else if(istype(W, /obj/item/wirecutters) && state == GIRDER_REINF_STRUTS)
- playsound(src.loc, W.usesound, 100, 1)
- to_chat(user, "You start removing the inner grille...")
- if(do_after(user, 40*W.toolspeed, target = src))
- to_chat(user, "You remove the inner grille.")
- new /obj/item/stack/sheet/plasteel(get_turf(src))
- var/obj/structure/girder/G = new (loc)
- transfer_fingerprints_to(G)
- qdel(src)
else if(istype(W, /obj/item/stack))
if(iswallturf(loc))
@@ -269,6 +210,82 @@
else
return ..()
+// Screwdriver behavior for girders
+/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
+ . = FALSE
+ if(state == GIRDER_DISPLACED)
+ playsound(src, tool.usesound, 100, 1)
+ user.visible_message("[user] disassembles the girder.",
+ "You start to disassemble the girder...",
+ "You hear clanking and banging noises.")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ if(state != GIRDER_DISPLACED)
+ return
+ state = GIRDER_DISASSEMBLED
+ to_chat(user, "You disassemble the girder.")
+ var/obj/item/stack/sheet/metal/M = new (loc, 2)
+ M.add_fingerprint(user)
+ qdel(src)
+ return TRUE
+
+ else if(state == GIRDER_REINF)
+ playsound(src, tool.usesound, 100, 1)
+ to_chat(user, "You start unsecuring support struts...")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ if(state != GIRDER_REINF)
+ return
+ to_chat(user, "You unsecure the support struts.")
+ state = GIRDER_REINF_STRUTS
+ return TRUE
+
+ else if(state == GIRDER_REINF_STRUTS)
+ playsound(src, tool.usesound, 100, 1)
+ to_chat(user, "You start securing support struts...")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ if(state != GIRDER_REINF_STRUTS)
+ return
+ to_chat(user, "You secure the support struts.")
+ state = GIRDER_REINF
+ return TRUE
+
+// Wirecutter behavior for girders
+/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
+ . = FALSE
+ if(state == GIRDER_REINF_STRUTS)
+ playsound(src.loc, tool.usesound, 100, 1)
+ to_chat(user, "You start removing the inner grille...")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ to_chat(user, "You remove the inner grille.")
+ new /obj/item/stack/sheet/plasteel(get_turf(src))
+ var/obj/structure/girder/G = new (loc)
+ transfer_fingerprints_to(G)
+ qdel(src)
+ return TRUE
+
+/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
+ . = FALSE
+ if(state == GIRDER_DISPLACED)
+ if(!isfloorturf(loc))
+ to_chat(user, "A floor must be present to secure the girder!")
+ return
+ playsound(src, tool.usesound, 100, 1)
+ to_chat(user, "You start securing the girder...")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ to_chat(user, "You secure the girder.")
+ var/obj/structure/girder/G = new (loc)
+ transfer_fingerprints_to(G)
+ qdel(src)
+ return TRUE
+ else if(state == GIRDER_NORMAL && can_displace)
+ playsound(src, tool.usesound, 100, 1)
+ to_chat(user, "You start unsecuring the girder...")
+ if(do_after(user, 40 * tool.toolspeed, target = src))
+ to_chat(user, "You unsecure the girder.")
+ var/obj/structure/girder/displaced/D = new (loc)
+ transfer_fingerprints_to(D)
+ qdel(src)
+ return TRUE
+
/obj/structure/girder/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGRILLE))
return prob(girderpasschance)
diff --git a/tgstation.dme b/tgstation.dme
index 1d3c9ff601..038a896bc3 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -79,6 +79,7 @@
#include "code\__DEFINES\subsystems.dm"
#include "code\__DEFINES\tgui.dm"
#include "code\__DEFINES\time.dm"
+#include "code\__DEFINES\tools.dm"
#include "code\__DEFINES\typeids.dm"
#include "code\__DEFINES\voreconstants.dm"
#include "code\__DEFINES\vv.dm"
@@ -865,7 +866,6 @@
#include "code\game\objects\items\teleportation.dm"
#include "code\game\objects\items\teleprod.dm"
#include "code\game\objects\items\theft_tools.dm"
-#include "code\game\objects\items\tools.dm"
#include "code\game\objects\items\toys.dm"
#include "code\game\objects\items\trash.dm"
#include "code\game\objects\items\twohanded.dm"
@@ -979,6 +979,11 @@
#include "code\game\objects\items\tanks\tank_types.dm"
#include "code\game\objects\items\tanks\tanks.dm"
#include "code\game\objects\items\tanks\watertank.dm"
+#include "code\game\objects\items\tools\crowbar.dm"
+#include "code\game\objects\items\tools\screwdriver.dm"
+#include "code\game\objects\items\tools\weldingtool.dm"
+#include "code\game\objects\items\tools\wirecutters.dm"
+#include "code\game\objects\items\tools\wrench.dm"
#include "code\game\objects\structures\ai_core.dm"
#include "code\game\objects\structures\aliens.dm"
#include "code\game\objects\structures\artstuff.dm"