fixed and brutalized clown op slippery weapons a little.
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@@ -9,7 +9,8 @@
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callback = _callback
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RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
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/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
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/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM, extra_flags = NONE)
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var/mob/victim = AM
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if(istype(victim) && !victim.is_flying() && victim.slip(intensity, parent, lube_flags) && callback)
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var/lube = lube_flags | extra_flags
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if(istype(victim) && victim.slip(intensity, parent, lube) && callback)
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callback.Invoke(victim)
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