fixed and brutalized clown op slippery weapons a little.
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@@ -13,8 +13,8 @@
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. += SOFTCRIT_ADD_SLOWDOWN
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
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if(movement_type & FLYING)
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return 0
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if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
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return FALSE
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if(!(lube&SLIDE_ICE))
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log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null))
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return loc.handle_slip(src, knockdown_amount, O, lube)
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