Fixing cards states and user-less projectiles checking mean armor values. (#12400)
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@@ -835,11 +835,11 @@
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/obj/item/toy/cards/deck/update_icon_state()
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switch(cards.len)
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if(INFINITY to original_size/2)
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if(original_size*0.5 to INFINITY)
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icon_state = "deck_[deckstyle]_full"
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if(original_size/2 to original_size/4)
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if(original_size*0.25 to original_size*0.5)
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icon_state = "deck_[deckstyle]_half"
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if(original_size/4 to 1)
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if(1 to original_size*0.25)
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icon_state = "deck_[deckstyle]_low"
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else
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icon_state = "deck_[deckstyle]_empty"
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