[MIRROR] (Hopefully) Lessens preferences and manifest injection lag (#2796)
* (Hopefully) Lessens preferences and manifest injection lag * Update datacore.dm * Update preferences_setup.dm
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Poojawa
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cbfee7e313
commit
08083581c3
@@ -1,100 +1,84 @@
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/random_character(gender_override)
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if(gender_override)
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gender = gender_override
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else
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gender = pick(MALE,FEMALE)
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skin_tone = random_skin_tone()
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hair_style = random_hair_style(gender)
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facial_hair_style = random_facial_hair_style(gender)
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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if(!pref_species)
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var/rando_race = pick(config.roundstart_races)
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pref_species = new rando_race()
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon(nude = 0)
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var/wide_icon = 0
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var/stamp_x = 0
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var/stamp_y = 1
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if(features["taur"] != "None")
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wide_icon = 1
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// Silicons only need a very basic preview since there is no customization for them.
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if(job_engsec_high)
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switch(job_engsec_high)
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if(AI_JF)
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preview_icon = icon('icons/mob/AI.dmi', "AI", SOUTH)
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preview_icon.Scale(64, 64)
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return
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if(CYBORG)
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preview_icon = icon('icons/mob/robots.dmi', "robot", SOUTH)
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preview_icon.Scale(64, 64)
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return
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// Set up the dummy for its photoshoot
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var/mob/living/carbon/human/dummy/mannequin = new()
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copy_to(mannequin)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob
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var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
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if(job_civilian_low & ASSISTANT)
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previewJob = SSjob.GetJob("Assistant")
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else if(highRankFlag)
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var/highDeptFlag
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if(job_civilian_high)
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highDeptFlag = CIVILIAN
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else if(job_medsci_high)
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highDeptFlag = MEDSCI
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else if(job_engsec_high)
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highDeptFlag = ENGSEC
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for(var/datum/job/job in SSjob.occupations)
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if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
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previewJob = job
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break
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if(previewJob && !nude)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE)
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mannequin.update_body()
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CHECK_TICK
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preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale((112), (32))
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CHECK_TICK
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mannequin.setDir(NORTH)
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var/icon/stamp = getFlatIcon(mannequin)
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CHECK_TICK
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if(wide_icon)
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stamp_x = 16
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else
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stamp_x = 32
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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mannequin.setDir(WEST)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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if(wide_icon)
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stamp_x = 48
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else
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stamp_x = 64
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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mannequin.setDir(SOUTH)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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if(wide_icon)
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stamp_x = -15
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else
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stamp_x = 1
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preview_icon.Blend(stamp, ICON_OVERLAY, stamp_x, stamp_y)
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CHECK_TICK
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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CHECK_TICK
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qdel(mannequin)
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/random_character(gender_override)
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if(gender_override)
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gender = gender_override
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else
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gender = pick(MALE,FEMALE)
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underwear = random_underwear(gender)
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undershirt = random_undershirt(gender)
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socks = random_socks()
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skin_tone = random_skin_tone()
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hair_style = random_hair_style(gender)
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facial_hair_style = random_facial_hair_style(gender)
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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if(!pref_species)
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var/rando_race = pick(config.roundstart_races)
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pref_species = new rando_race()
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon()
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// Silicons only need a very basic preview since there is no customization for them.
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if(job_engsec_high)
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switch(job_engsec_high)
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if(AI_JF)
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preview_icon = icon('icons/mob/ai.dmi', "AI", SOUTH)
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preview_icon.Scale(64, 64)
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return
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if(CYBORG)
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preview_icon = icon('icons/mob/robots.dmi', "robot", SOUTH)
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preview_icon.Scale(64, 64)
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return
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// Set up the dummy for its photoshoot
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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copy_to(mannequin)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob
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var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high
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if(job_civilian_low & ASSISTANT)
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previewJob = SSjob.GetJob("Assistant")
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else if(highRankFlag)
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var/highDeptFlag
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if(job_civilian_high)
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highDeptFlag = CIVILIAN
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else if(job_medsci_high)
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highDeptFlag = MEDSCI
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else if(job_engsec_high)
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highDeptFlag = ENGSEC
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for(var/datum/job/job in SSjob.occupations)
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if(job.flag == highRankFlag && job.department_flag == highDeptFlag)
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previewJob = job
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break
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if(previewJob)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE)
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CHECK_TICK
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preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale(48+32, 16+32)
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CHECK_TICK
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mannequin.setDir(NORTH)
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var/icon/stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
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CHECK_TICK
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mannequin.setDir(WEST)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
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CHECK_TICK
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mannequin.setDir(SOUTH)
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stamp = getFlatIcon(mannequin)
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CHECK_TICK
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preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
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CHECK_TICK
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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CHECK_TICK
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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@@ -0,0 +1,43 @@
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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status_flags = GODMODE|CANPUSH
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var/in_use = FALSE
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INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/dummy/Destroy()
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in_use = FALSE
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return ..()
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/mob/living/carbon/human/dummy/Life()
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return
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/mob/living/carbon/human/dummy/proc/wipe_state()
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QDEL_LIST(contents)
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cut_overlays(TRUE)
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//Inefficient pooling/caching way.
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GLOBAL_LIST_EMPTY(human_dummy_list)
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/proc/generate_or_wait_for_human_dummy(slotkey)
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if(!slotkey)
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return new /mob/living/carbon/human/dummy
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var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotkey]
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if(istype(D))
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UNTIL(!D.in_use)
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else
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pass()
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if(QDELETED(D))
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D = new
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GLOB.human_dummy_list[slotkey] = D
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D.in_use = TRUE
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return D
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/proc/unset_busy_human_dummy(slotnumber)
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if(!slotnumber)
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return
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var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
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if(istype(D))
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D.wipe_state()
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D.in_use = FALSE
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@@ -5,15 +5,6 @@
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icon = 'icons/mob/human.dmi'
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icon_state = "caucasian_m"
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/mob/living/carbon/human/dummy
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real_name = "Test Dummy"
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status_flags = GODMODE|CANPUSH
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INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
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/mob/living/carbon/human/dummy/Life()
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return
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/mob/living/carbon/human/Initialize()
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verbs += /mob/living/proc/mob_sleep
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verbs += /mob/living/proc/lay_down
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