Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
* Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' * Ok, signals.
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@@ -707,7 +707,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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//this is a mob verb instead of atom for performance reasons
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//see /mob/verb/examinate() in mob.dm for more info
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//overridden here and in /mob/living for different point span classes and sanity checks
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/mob/dead/observer/pointed(atom/A as mob|obj|turf in visible_atoms())
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/mob/dead/observer/pointed(atom/A as mob|obj|turf in fov_view())
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if(!..())
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return 0
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usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
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@@ -121,7 +121,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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return
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//Filth Reactions - Since miasma now exists
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var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
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for(var/fuck in owner.visible_atoms(7)) //hello byond for view loop.
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for(var/fuck in owner.fov_view(7)) //hello byond for view loop.
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if(istype(fuck, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = fuck
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if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)))
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@@ -379,7 +379,7 @@
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stop_pulling()
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//same as above
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/mob/living/pointed(atom/A as mob|obj|turf in visible_atoms())
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/mob/living/pointed(atom/A as mob|obj|turf in fov_view())
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if(incapacitated())
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return FALSE
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if(HAS_TRAIT(src, TRAIT_DEATHCOMA))
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@@ -418,7 +418,7 @@
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else
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..()
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/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in visible_atoms())
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/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in fov_view())
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..()
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if(!is_blind(src))
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chemscan(src, A)
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@@ -125,7 +125,7 @@
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// This loop will, at most, loop twice.
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for(var/atom/check in check_list)
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for(var/mob/living/M in get_actual_viewers(world.view + 1, check) - src)
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for(var/mob/living/M in fov_viewers(world.view + 1, check) - src)
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if(M.client && CanAttack(M) && !M.silicon_privileges)
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if(!M.eye_blind)
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return M
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@@ -28,7 +28,7 @@
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return 0
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var/list/choices = list()
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for(var/mob/living/C in visible_atoms(1,src))
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for(var/mob/living/C in fov_view(1,src))
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if(C!=src && Adjacent(C))
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choices += C
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@@ -319,12 +319,12 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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return
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//view() but with a signal, to allow blacklisting some of the otherwise visible atoms.
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/mob/proc/visible_atoms(dist = world.view)
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/mob/proc/fov_view(dist = world.view)
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. = view(dist, src)
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SEND_SIGNAL(src, COMSIG_MOB_VISIBLE_ATOMS, .)
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SEND_SIGNAL(src, COMSIG_MOB_FOV_VIEW, .)
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//mob verbs are faster than object verbs. See https://secure.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
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/mob/verb/examinate(atom/A as mob|obj|turf in visible_atoms()) //It used to be oview(12), but I can't really say why
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/mob/verb/examinate(atom/A as mob|obj|turf in fov_view()) //It used to be oview(12), but I can't really say why
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set name = "Examine"
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set category = "IC"
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@@ -349,7 +349,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overridden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in visible_atoms())
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/mob/verb/pointed(atom/A as mob|obj|turf in fov_view())
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set name = "Point To"
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set category = "Object"
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