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@@ -157,6 +157,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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with suppressors."
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item = /obj/item/gun/ballistic/automatic/pistol
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cost = 7
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/revolver
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name = "Syndicate Revolver"
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@@ -164,6 +165,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/gun/ballistic/revolver
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cost = 13
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/pie_cannon
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name = "Banana Cream Pie Cannon"
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desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!"
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cost = 10
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item = /obj/item/pneumatic_cannon/pie/selfcharge
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/shotgun
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name = "Bulldog Shotgun"
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@@ -243,6 +253,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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pocketed when inactive. Activating it produces a loud, distinctive noise."
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item = /obj/item/melee/transforming/energy/sword/saber
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/clownsword
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name = "Bananium Energy Sword"
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desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \
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impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it."
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item = /obj/item/melee/transforming/energy/sword/bananium
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cost = 3
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/doublesword
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name = "Double-Bladed Energy Sword"
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@@ -251,6 +271,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/twohanded/dualsaber
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player_minimum = 25
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cost = 16
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/doublesword/get_discount()
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return pick(4;0.8,2;0.65,1;0.5)
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@@ -277,6 +298,25 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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in addition to dealing high amounts of damage to nearby personnel."
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item = /obj/item/grenade/syndieminibomb
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cost = 6
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/bombanana
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name = "Bombanana"
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desc = "A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a syndicate minibomb \
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a few seconds after the banana is eaten."
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item = /obj/item/reagent_containers/food/snacks/grown/banana/bombanana
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cost = 4 //it is a bit cheaper than a minibomb because you have to take off your helmet to eat it, which is how you arm it
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/tearstache
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name = "Teachstache Grenade"
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desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \
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remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices."
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item = /obj/item/grenade/chem_grenade/teargas/moustache
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cost = 3
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/foamsmg
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name = "Toy Submachine Gun"
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@@ -284,7 +324,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/gun/ballistic/automatic/c20r/toy
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cost = 5
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/foammachinegun
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name = "Toy Machine Gun"
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@@ -293,7 +333,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/gun/ballistic/automatic/l6_saw/toy
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cost = 10
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/viscerators
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name = "Viscerator Delivery Grenade"
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@@ -302,7 +342,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/grenade/spawnergrenade/manhacks
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cost = 5
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surplus = 35
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/bioterrorfoam
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name = "Chemical Foam Grenade"
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@@ -312,7 +352,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/grenade/chem_grenade/bioterrorfoam
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cost = 5
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surplus = 35
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/bioterror
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name = "Biohazardous Chemical Sprayer"
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@@ -322,7 +362,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/reagent_containers/spray/chemsprayer/bioterror
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cost = 20
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/virus_grenade
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name = "Fungal Tuberculosis Grenade"
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@@ -332,7 +372,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/storage/box/syndie_kit/tuberculosisgrenade
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cost = 12
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surplus = 35
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/guardian
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name = "Holoparasites"
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@@ -341,7 +381,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/storage/box/syndie_kit/guardian
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cost = 18
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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player_minimum = 25
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// Ammunition
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@@ -355,24 +395,28 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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are dirt cheap but are half as effective as .357 rounds."
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item = /obj/item/ammo_box/magazine/m10mm
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/ammo/pistolap
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name = "10mm Armour Piercing Magazine"
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desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear."
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item = /obj/item/ammo_box/magazine/m10mm/ap
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/ammo/pistolfire
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name = "10mm Incendiary Magazine"
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desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target."
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item = /obj/item/ammo_box/magazine/m10mm/fire
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/ammo/pistolhp
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name = "10mm Hollow Point Magazine"
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desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour."
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item = /obj/item/ammo_box/magazine/m10mm/hp
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cost = 3
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/ammo/pistolaps
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name = "9mm Handgun Magazine"
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@@ -394,6 +438,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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For when you really need a lot of things dead."
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item = /obj/item/ammo_box/a357
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cost = 4
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/ammo/shotgun
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cost = 2
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@@ -517,7 +562,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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and broca systems, making it impossible for them to move or speak for some time."
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item = /obj/item/storage/box/syndie_kit/bioterror
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cost = 6
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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//Support and Mechs
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/datum/uplink_item/support
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@@ -532,6 +577,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/antag_spawner/nuke_ops
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cost = 25
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refundable = TRUE
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/support/reinforcement/assault_borg
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name = "Syndicate Assault Cyborg"
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@@ -562,6 +608,20 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/mecha/combat/marauder/mauler/loaded
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cost = 140
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/datum/uplink_item/support/honker
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name = "Dark H.O.N.K."
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desc = "A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000."
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item = /obj/mecha/combat/honker/dark/loaded
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cost = 80
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/support/clown_reinforcement
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name = "Clown Reinforcements"
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desc = "Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals."
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item = /obj/item/antag_spawner/nuke_ops/clown
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cost = 20
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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// Stealthy Weapons
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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@@ -573,13 +633,13 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/sleeping_carp_scroll
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cost = 17
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surplus = 0
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/cqc
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name = "CQC Manual"
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desc = "A manual that teaches a single user tactical Close-Quarters Combat before self-destructing."
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item = /obj/item/cqc_manual
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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cost = 13
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surplus = 0
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@@ -661,6 +721,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/suppressor
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cost = 3
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surplus = 10
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/pizza_bomb
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name = "Pizza Bomb"
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@@ -700,7 +761,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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They do not work on heavily lubricated surfaces."
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item = /obj/item/clothing/shoes/chameleon/noslip
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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player_minimum = 20
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/datum/uplink_item/stealthy_tools/syndigaloshes/nuke
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@@ -709,6 +770,16 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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exclude_modes = list()
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/stealthy_tools/combatbananashoes
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name = "Combat Banana Shoes"
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desc = "While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes \
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can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also \
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squeek significantly louder."
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item = /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat
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cost = 6
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_tools/frame
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name = "F.R.A.M.E. PDA Cartridge"
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desc = "When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which \
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@@ -767,7 +838,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/reagent_containers/syringe/mulligan
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cost = 4
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surplus = 30
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_tools/emplight
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name = "EMP Flashlight"
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@@ -823,7 +894,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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provides the user with superior armor and mobility compared to the standard syndicate hardsuit."
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item = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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cost = 8
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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exclude_modes = list()
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/datum/uplink_item/suits/hardsuit/shielded
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@@ -832,7 +903,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire."
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item = /obj/item/clothing/suit/space/hardsuit/shielded/syndi
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cost = 30
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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exclude_modes = list()
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// Devices and Tools
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@@ -882,7 +953,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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and other supplies helpful for a field medic."
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item = /obj/item/storage/firstaid/tactical
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cost = 4
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/syndietome
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name = "Syndicate Tome"
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@@ -952,7 +1023,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety."
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item = /obj/item/clothing/shoes/magboots/syndie
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cost = 2
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/c4
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name = "Composition C-4"
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@@ -1004,6 +1075,18 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/device/sbeacondrop/bomb
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cost = 11
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/datum/uplink_item/device_tools/clown_bomb_clownops
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name = "Clown Bomb"
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desc = "The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, \
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with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent \
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movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be \
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transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can \
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be defused, and some crew may attempt to do so."
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item = /obj/item/device/sbeacondrop/clownbomb
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cost = 15
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/syndicate_detonator
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name = "Syndicate Detonator"
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desc = "The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button \
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@@ -1012,7 +1095,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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the blast radius before using the detonator."
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item = /obj/item/device/syndicatedetonator
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cost = 3
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/rad_laser
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name = "Radioactive Microlaser"
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@@ -1029,7 +1112,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/device/assault_pod
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cost = 30
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/shield
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name = "Energy Shield"
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@@ -1040,20 +1123,30 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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surplus = 20
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/device_tools/shield
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name = "Bananium Energy Shield"
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desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \
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by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \
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and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES."
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item = /obj/item/shield/energy/bananium
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cost = 16
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/medgun
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name = "Medbeam Gun"
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desc = "A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow \
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operatives in the fight, even while under fire."
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item = /obj/item/gun/medbeam
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cost = 15
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/potion
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name = "Syndicate Sentience Potion"
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item = /obj/item/slimepotion/slime/sentience/nuclear
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desc = "A potion recovered at great risk by undercover syndicate operatives and then subsequently modified with syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors."
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cost = 4
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/telecrystal
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name = "Raw Telecrystal"
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@@ -1189,7 +1282,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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// Role-specific items
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/datum/uplink_item/role_restricted
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category = "Role-Restricted"
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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surplus = 0
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/datum/uplink_item/role_restricted/reverse_revolver
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@@ -1346,7 +1439,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/badass/costumes
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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cost = 4
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cant_discount = TRUE
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@@ -1382,7 +1475,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/structure/closet/crate
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cost = 20
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player_minimum = 25
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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cant_discount = TRUE
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var/starting_crate_value = 50
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