From 08547027621707de1b6792c3c1935eafa7b11b48 Mon Sep 17 00:00:00 2001 From: lolman360 Date: Wed, 22 Jul 2020 12:45:42 +1000 Subject: [PATCH] whoops --- .../chemistry/reagents/other_reagents.dm | 60 +++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index b249310d7e..e0632a9199 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -2220,6 +2220,66 @@ color = "#f7685e" metabolization_rate = REAGENTS_METABOLISM * 0.25 +/datum/reagent/wittel + name = "Wittel" + description = "An extremely rare metallic-white substance only found on demon-class planets." + color = "#FFFFFF" // rgb: 255, 255, 255 + taste_mult = 0 // oderless and tasteless + +/datum/reagent/metalgen + name = "Metalgen" + data = list("material"=null) + description = "A purple metal morphic liquid, said to impose it's metallic properties on whatever it touches." + color = "#b000aa" + taste_mult = 0 // oderless and tasteless + var/applied_material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + var/minumum_material_amount = 100 + +/datum/reagent/metalgen/reaction_obj(obj/O, volume) + metal_morph(O) + return + +/datum/reagent/metalgen/reaction_turf(turf/T, volume) + metal_morph(T) + return + +///turn an object into a special material +/datum/reagent/metalgen/proc/metal_morph(atom/A) + var/metal_ref = data["material"] + if(!metal_ref) + return + var/metal_amount = 0 + + for(var/B in A.custom_materials) //list with what they're made of + metal_amount += A.custom_materials[B] + + if(!metal_amount) + metal_amount = minumum_material_amount //some stuff doesn't have materials at all. To still give them properties, we give them a material. Basically doesnt exist + + var/list/metal_dat = list() + metal_dat[metal_ref] = metal_amount //if we pass the list directly, byond turns metal_ref into "metal_ref" kjewrg8fwcyvf + + A.material_flags = applied_material_flags + A.set_custom_materials(metal_dat) + +/datum/reagent/gravitum + name = "Gravitum" + description = "A rare kind of null fluid, capable of temporalily removing all weight of whatever it touches." //i dont even + color = "#050096" // rgb: 5, 0, 150 + taste_mult = 0 // oderless and tasteless + metabolization_rate = 0.1 * REAGENTS_METABOLISM //20 times as long, so it's actually viable to use + var/time_multiplier = 1 MINUTES //1 minute per unit of gravitum on objects. Seems overpowered, but the whole thing is very niche + +/datum/reagent/gravitum/reaction_obj(obj/O, volume) + O.AddElement(/datum/element/forced_gravity, 0) + + addtimer(CALLBACK(O, .proc/RemoveElement, /datum/element/forced_gravity, 0), volume * time_multiplier) + +/datum/reagent/gravitum/on_mob_add(mob/living/L) + L.AddElement(/datum/element/forced_gravity, 0) //0 is the gravity, and in this case weightless + +/datum/reagent/gravitum/on_mob_end_metabolize(mob/living/L) + L.RemoveElement(/datum/element/forced_gravity, 0) //body bluids /datum/reagent/consumable/semen