Porting datum components system updates.
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@@ -1,4 +1,11 @@
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/**
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* A holder for simple behaviour that can be attached to many different types
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*
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* Only one element of each type is instanced during game init.
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* Otherwise acts basically like a lightweight component.
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*/
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/datum/element
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/// Option flags for element behaviour
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var/element_flags = NONE
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/**
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* The index of the first attach argument to consider for duplicate elements
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@@ -7,13 +14,17 @@
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*/
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var/id_arg_index = INFINITY
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/// Activates the functionality defined by the element on the given target datum
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/datum/element/proc/Attach(datum/target)
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SHOULD_CALL_PARENT(1)
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if(type == /datum/element)
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return ELEMENT_INCOMPATIBLE
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if(element_flags & ELEMENT_DETACH)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
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/// Deactivates the functionality defines by the element on the given datum
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/datum/element/proc/Detach(datum/source, force)
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SHOULD_CALL_PARENT(1)
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UnregisterSignal(source, COMSIG_PARENT_QDELETING)
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/datum/element/Destroy(force)
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@@ -24,16 +35,17 @@
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//DATUM PROCS
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/datum/proc/AddElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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args[1] = src
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if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
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/// Finds the singleton for the element type given and attaches it to src
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/datum/proc/_AddElement(list/arguments)
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var/datum/element/ele = SSdcs.GetElement(arguments)
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arguments[1] = src
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if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [arguments[1]] assigned to a [type]! args: [json_encode(args)]")
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/**
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* Finds the singleton for the element type given and detaches it from src
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* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
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*/
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/datum/proc/RemoveElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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/datum/proc/_RemoveElement(list/arguments)
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var/datum/element/ele = SSdcs.GetElement(arguments)
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ele.Detach(src)
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@@ -8,18 +8,18 @@
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var/inv_slots
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var/proctype //if present, will be invoked on headwear generation.
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/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
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/datum/element/mob_holder/Attach(datum/target, worn_state, alt_worn, right_hand, left_hand, inv_slots = NONE, proctype)
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. = ..()
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if(!isliving(target))
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return ELEMENT_INCOMPATIBLE
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worn_state = _worn_state
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alt_worn = _alt_worn
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right_hand = _right_hand
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left_hand = _left_hand
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inv_slots = _inv_slots
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proctype = _proctype
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src.worn_state = worn_state
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src.alt_worn = alt_worn
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src.right_hand = right_hand
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src.left_hand = left_hand
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src.inv_slots = inv_slots
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src.proctype = proctype
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RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
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RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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