Porting datum components system updates.
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@@ -43,7 +43,7 @@
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/mob/living/carbon/monkey/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "monkey", null, null, null, ITEM_SLOT_HEAD)
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AddElement(/datum/element/mob_holder, worn_state = "monkey", inv_slots = ITEM_SLOT_HEAD)
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/mob/living/carbon/monkey/Destroy()
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@@ -97,8 +97,7 @@
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resist_a_rest(FALSE, TRUE)
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update_icon()
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if(possible_chassis[old_chassis])
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var/datum/element/mob_holder/M = SSdcs.GetElement(/datum/element/mob_holder, old_chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
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M.Detach(src)
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RemoveElement(/datum/element/mob_holder, old_chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
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if(possible_chassis[chassis])
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AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
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to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
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@@ -26,7 +26,7 @@
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/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/mob_holder, "lizard", null, null, null, ITEM_SLOT_HEAD) //you can hold lizards now.
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AddElement(/datum/element/mob_holder, worn_state = "lizard", inv_slots = ITEM_SLOT_HEAD) //you can hold lizards now.
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/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
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if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
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