Refactors roundstart checks slightly
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@@ -513,7 +513,7 @@
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winset(C, "mainwindow", "flash=5")
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/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
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if(SSticker.current_state != GAME_STATE_PLAYING || !character)
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if(!SSticker.IsRoundInProgress() || !character)
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return
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var/area/A = get_area(character)
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var/message = "<span class='game deadsay'><span class='name'>\
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