Refactors roundstart checks slightly

This commit is contained in:
CitadelStationBot
2017-04-26 17:06:29 -05:00
parent e7df2bc14a
commit 08a01aa11b
19 changed files with 59 additions and 19 deletions
+1 -1
View File
@@ -513,7 +513,7 @@
winset(C, "mainwindow", "flash=5")
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if(SSticker.current_state != GAME_STATE_PLAYING || !character)
if(!SSticker.IsRoundInProgress() || !character)
return
var/area/A = get_area(character)
var/message = "<span class='game deadsay'><span class='name'>\