Refactors roundstart checks slightly

This commit is contained in:
CitadelStationBot
2017-04-26 17:06:29 -05:00
parent e7df2bc14a
commit 08a01aa11b
19 changed files with 59 additions and 19 deletions
+1 -1
View File
@@ -89,7 +89,7 @@
to_chat(src, "Enforce Continuous Rounds: [config.continuous.len] of [config.modes.len] roundtypes")
to_chat(src, "Allow Midround Antagonists: [config.midround_antag.len] of [config.modes.len] roundtypes")
if(config.show_game_type_odds)
if(SSticker.current_state == GAME_STATE_PLAYING)
if(SSticker.IsRoundInProgress())
var/prob_sum = 0
var/current_odds_differ = FALSE
var/list/probs = list()