Refactors roundstart checks slightly
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@@ -397,7 +397,7 @@
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/turf/proc/add_blueprints_preround(atom/movable/AM)
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if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
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if(!SSticker.HasRoundStarted())
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add_blueprints(AM)
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/turf/proc/empty(turf_type=/turf/open/space)
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