Refactors roundstart checks slightly
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@@ -310,7 +310,7 @@
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usr << browse(dat, "window=players;size=600x480")
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/datum/admins/proc/check_antagonists()
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if (SSticker && SSticker.current_state >= GAME_STATE_PLAYING)
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if (SSticker.HasRoundStarted())
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var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
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if(SSticker.mode.replacementmode)
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dat += "Former Game Mode: <B>[SSticker.mode.name]</B><BR>"
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