Refactors roundstart checks slightly
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@@ -0,0 +1,10 @@
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diff a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm (rejected hunks)
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@@ -88,7 +88,7 @@
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connect_to_network()
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/obj/machinery/power/emitter/Destroy()
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- if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
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+ if(SSticker && SSticker.IsRoundInProgress())
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message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Emitter deleted at ([x],[y],[z])")
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investigate_log("<font color='red'>deleted</font> at ([x],[y],[z]) at [get_area(src)]","singulo")
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