Refactors roundstart checks slightly
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@@ -191,7 +191,7 @@
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cell.charge = (charge / capacity) * cell.maxcharge
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/obj/machinery/power/smes/Destroy()
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if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
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if(SSticker && SSticker.IsRoundInProgress())
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var/area/area = get_area(src)
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message_admins("SMES deleted at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>[area.name]</a>)")
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log_game("SMES deleted at ([area.name])")
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