Refactors roundstart checks slightly

This commit is contained in:
CitadelStationBot
2017-04-26 17:06:29 -05:00
parent e7df2bc14a
commit 08a01aa11b
19 changed files with 59 additions and 19 deletions
+1 -1
View File
@@ -191,7 +191,7 @@
cell.charge = (charge / capacity) * cell.maxcharge
/obj/machinery/power/smes/Destroy()
if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
if(SSticker && SSticker.IsRoundInProgress())
var/area/area = get_area(src)
message_admins("SMES deleted at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>[area.name]</a>)")
log_game("SMES deleted at ([area.name])")