Getting uncuffed resets your clickdelay

This commit is contained in:
CitadelStationBot
2017-04-24 18:09:17 -05:00
parent aea9714228
commit 08a8f8d757
+2
View File
@@ -326,6 +326,7 @@
if (W)
W.layer = initial(W.layer)
W.plane = initial(W.plane)
changeNext_move(0)
if (legcuffed)
var/obj/item/weapon/W = legcuffed
legcuffed = null
@@ -338,6 +339,7 @@
if (W)
W.layer = initial(W.layer)
W.plane = initial(W.plane)
changeNext_move(0)
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
if(!I.loc || buckled)