Getting uncuffed resets your clickdelay
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@@ -326,6 +326,7 @@
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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changeNext_move(0)
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if (legcuffed)
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var/obj/item/weapon/W = legcuffed
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legcuffed = null
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@@ -338,6 +339,7 @@
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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changeNext_move(0)
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/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
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if(!I.loc || buckled)
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